[Audyssey] my thoughts on swamp multy player.
Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure Jeremy's got that further down the list. I don't know how you guys manage to stay alive so long, since I can never find enough ammo or weapons to keep me gunning, which forces me to the axe, which inevitably means death by zombie. I've said as much on the audio game sforum, but I think f and g for scrolling through weapons is... ok. My problem is selecting the weapon, then having to reach across the keyboard with my left hand to put it into play. That's not to say another method of selecting weapons wouldn't be welcome, just that if f and g ar eintended to remain, then auto selection would probably be nice. Even with number row selection, though, the scroll wheel approach would still be nice for switching weapons on the mouse. It'd be useful if f and g scrolled through and automatically made weapons active. These functions could then be tied to a mouse's scroll wheel, and pressing down on the scroll wheel would then reload the current weapon. Medkits and other items could be scrolled through with t and y or shift f and shift g, for instance. The enter key would then be freed up for uses such as interacting with in-game objects, such as doors, buttons, etc. I also think the beacon should sound at a lower pitch when its behind you, as I often have difficulty figuring out if I'm even walking towards the bloody thing. It also takes forever for it to sound if you're far away. Perhaps that time delay could be maxed out at 2 seconds. I know, could get annoying, but my theory is that if you've a beacon on, you're trying to find a place. You can always turn it off. Likewise for zombie sounds. They seem to wait fairly long in between growls. I either need to make them longer, or they need to sound sooner. Item generation seems extremely low to me, perhaps because other players keep beating me to them, but more likely that it's just fairly low. It'd be nneat to have zombies randomly drop clips and medkits, leaving weapons and other items to corpses. There's probably a few other suggestions I've forgotten, but there you have it. Kai - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 01, 2011 6:37 AM Subject: [Audyssey] my thoughts on swamp multy player. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
Good stuff. One thing that is good about the weapons not being selected automatically is that lets say you only have 10 shots in your shotgun. You can sikle to the ax or other weapon and then just press enter as soon as you run out of ammo. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, November 01, 2011 11:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure Jeremy's got that further down the list. I don't know how you guys manage to stay alive so long, since I can never find enough ammo or weapons to keep me gunning, which forces me to the axe, which inevitably means death by zombie. I've said as much on the audio game sforum, but I think f and g for scrolling through weapons is... ok. My problem is selecting the weapon, then having to reach across the keyboard with my left hand to put it into play. That's not to say another method of selecting weapons wouldn't be welcome, just that if f and g ar eintended to remain, then auto selection would probably be nice. Even with number row selection, though, the scroll wheel approach would still be nice for switching weapons on the mouse. It'd be useful if f and g scrolled through and automatically made weapons active. These functions could then be tied to a mouse's scroll wheel, and pressing down on the scroll wheel would then reload the current weapon. Medkits and other items could be scrolled through with t and y or shift f and shift g, for instance. The enter key would then be freed up for uses such as interacting with in-game objects, such as doors, buttons, etc. I also think the beacon should sound at a lower pitch when its behind you, as I often have difficulty figuring out if I'm even walking towards the bloody thing. It also takes forever for it to sound if you're far away. Perhaps that time delay could be maxed out at 2 seconds. I know, could get annoying, but my theory is that if you've a beacon on, you're trying to find a place. You can always turn it off. Likewise for zombie sounds. They seem to wait fairly long in between growls. I either need to make them longer, or they need to sound sooner. Item generation seems extremely low to me, perhaps because other players keep beating me to them, but more likely that it's just fairly low. It'd be nneat to have zombies randomly drop clips and medkits, leaving weapons and other items to corpses. There's probably a few other suggestions I've forgotten, but there you have it. Kai - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 01, 2011 6:37 AM Subject: [Audyssey] my thoughts on swamp multy player. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] my thoughts on swamp multy player.
You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially since that is the common mainstream way of doing it. I guess if I've taken the stance to make this game closely match mainstream controls, I should be doing the same thing with weapons haha. Storing the music settings is also something I plan to have fixed for the next update. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are hosting? Would it be possible to have a local server for lan parties, no internet, etc.? I know that this is a test version, and I'm not complaining, just asking, as some developers of accessible and mainstream games alike don't like releasing server software, and I want to know what to expect. I love, love, love the map and the smooth multiplaying. It's absolutely phenomenal. Signed: Dakotah Rickard On 11/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially since that is the common mainstream way of doing it. I guess if I've taken the stance to make this game closely match mainstream controls, I should be doing the same thing with weapons haha. Storing the music settings is also something I plan to have fixed for the next update. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
Dakotah, I will add the single player back into the game in a future update. I'm not sure that it will be in the very next update though, since I'm still trying to weed out a few multiplayer issues and it is easier to do while I'm still keeping them both separate. The server is a dedicated server that is also running Castaways multiplayer. It is currently being supported by people's donations and I'm happy to say that it is already funded until late January by generous members of the community. Because the same server hosts both Castaways and Swamp, it's great to know the money is being stretched farther. I have 1 more multiplayer game in development that I will also be running on it. After that it will probably start requiring some creative tweaking in order to fit additional games on it, but that's a bridge we will cross when we come to it. Would people be interested in hosting their own servers for LAN parties or private matches with friends? I would have no problem releasing server software that would allow others to connect together on their own private servers. Of course you'd need to understand how to forward ports, if everyone wasn't on the same LAN. I can already see that such a feature would have people asking for a map editor, but honestly I don't have any plans for one at this time. The maps for this game are quite involved and I don't know how I would handle it with audio. I'm very glad you're enjoying the game! :D I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are hosting? Would it be possible to have a local server for lan parties, no internet, etc.? I know that this is a test version, and I'm not complaining, just asking, as some developers of accessible and mainstream games alike don't like releasing server software, and I want to know what to expect. I love, love, love the map and the smooth multiplaying. It's absolutely phenomenal. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
Ok then not sure what to do about hearing them through walls. When I hear them it's as if they are in front of me and only after shooting and hearing the bullet hit a wall do I figure it out. Maybe there is something I am doing wrong? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 01, 2011 2:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially since that is the common mainstream way of doing it. I guess if I've taken the stance to make this game closely match mainstream controls, I should be doing the same thing with weapons haha. Storing the music settings is also something I plan to have fixed for the next update. Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6593 (2001) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6593 (2001) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
It might be a bug. I'll look in to it. Ok then not sure what to do about hearing them through walls. When I hear them it's as if they are in front of me and only after shooting and hearing the bullet hit a wall do I figure it out. Maybe there is something I am doing wrong? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
I would totally love to have server software. Port forwarding is covered on several audiogames.net forums about soundRTS and Top Speed, plus Audio Quake, so I don't think people should have many problems. As for an editor as a dedicated program, yes some people would like it, but I'd be happy just knowing how you create the maps. Frankly, I wouldn't mind working with you or for others to create maps, as I have pretty good spacial orientation and have made maps for games before. Anyway, I'm off to try 0.8 and I'm sure it's great. Signed: Dakotah Rickard On 11/1/11, shaun everiss sm.ever...@gmail.com wrote: the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my thoughts on swamp multy player.
Hello, I would be interested in helping with hosting a server for the games. I can put up a dedicated server if needed. Thanks. Dave. On 11/1/11, shaun everiss sm.ever...@gmail.com wrote: the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for 2 days. I've gotten pretty good at gunning down zombies and staying alive for the most part. The thing that throws me off is that you can hear zombies through walls. This makes it really hard to know if you can shoot at them without wasting ammo. Also. It might be good to move the beacons to the function keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil 2 What do others think? also, if you turn the music off when you start the game it needs to stay that way. And we need some good environmental sounds too. Maybe I can help with sounds. Well guess that's all for now. Back to blasting zombies. Darren Duff. amateur radio station KK4AHX. twitter @blinddrummer. face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.