[Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
Hi.
 
Ok. Here are my thoughts on the game after playing it for 2 days.  I've
gotten pretty good at gunning down zombies and staying alive for the most
part.  The thing that throws me off is that you can hear zombies through
walls. This makes it really hard to know if you can shoot at them without
wasting ammo. Also. It might be good to move the beacons to the function
keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil
2 What do others think? also, if you turn the music off when you start
the game it needs to stay that way.  And we need some good environmental
sounds too. Maybe  I can help with sounds.
 
Well guess that's all for now.  Back to blasting zombies.
 
Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279

 
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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Kai
I've already submitted environmental / atmospheric sounds, but as it's very 
much an alpha project, I'm sure Jeremy's got that further down the list.


I don't know how you guys manage to stay alive so long, since I can never 
find enough ammo or weapons to keep me gunning, which forces me to the axe, 
which inevitably means death by zombie.


I've said as much on the audio game sforum, but I think f and g for 
scrolling through weapons is... ok. My problem is selecting the weapon, then 
having to reach across the keyboard with my left hand to put it into play. 
That's not to say another method of selecting weapons wouldn't be welcome, 
just that if f and g ar eintended to remain, then auto selection would 
probably be nice. Even with number row selection, though, the scroll wheel 
approach would still be nice for switching weapons on the mouse.


It'd be useful if f and g scrolled through and automatically made weapons 
active. These functions could then be tied to a mouse's scroll wheel, and 
pressing down on the scroll wheel would then reload the current weapon.


Medkits and other items could be scrolled through with  t and y or shift f 
and shift g, for instance.


The enter key would then be freed up for uses such as interacting with 
in-game objects, such as doors, buttons, etc.


I also think the beacon should sound at a lower pitch when its behind you, 
as I often have difficulty figuring out if I'm even walking towards the 
bloody thing. It also takes forever for it to sound if you're far away. 
Perhaps that time delay could be maxed out at 2 seconds. I know, could get 
annoying, but my theory is that if you've a beacon on, you're trying to find 
a place. You can always turn it off.


Likewise for zombie sounds. They seem to wait fairly long in between growls. 
I either need to make them longer, or they need to sound sooner.


Item generation seems extremely low to me, perhaps because other players 
keep beating me to them, but more likely that it's just fairly low. It'd be 
nneat to have zombies randomly drop clips and medkits, leaving weapons and 
other items to corpses.


There's probably a few other suggestions I've forgotten, but there you have 
it.


Kai

- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 01, 2011 6:37 AM
Subject: [Audyssey] my thoughts on swamp multy player.



Hi.

Ok. Here are my thoughts on the game after playing it for 2 days.  I've
gotten pretty good at gunning down zombies and staying alive for the most
part.  The thing that throws me off is that you can hear zombies through
walls. This makes it really hard to know if you can shoot at them without
wasting ammo. Also. It might be good to move the beacons to the function
keys and move weapons to the numbers row for quick access. i.e. ax 1 
pistil

2 What do others think? also, if you turn the music off when you start
the game it needs to stay that way.  And we need some good environmental
sounds too. Maybe  I can help with sounds.

Well guess that's all for now.  Back to blasting zombies.

Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
Good stuff. One thing that is good about the weapons not being selected
automatically is that lets say you only have 10 shots in your shotgun. You
can sikle to the ax or other weapon and then just press enter as soon as you
run out of ammo. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, November 01, 2011 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on swamp multy player.

I've already submitted environmental / atmospheric sounds, but as it's very
much an alpha project, I'm sure Jeremy's got that further down the list.

I don't know how you guys manage to stay alive so long, since I can never
find enough ammo or weapons to keep me gunning, which forces me to the axe,
which inevitably means death by zombie.

I've said as much on the audio game sforum, but I think f and g for
scrolling through weapons is... ok. My problem is selecting the weapon, then
having to reach across the keyboard with my left hand to put it into play. 
That's not to say another method of selecting weapons wouldn't be welcome,
just that if f and g ar eintended to remain, then auto selection would
probably be nice. Even with number row selection, though, the scroll wheel
approach would still be nice for switching weapons on the mouse.

It'd be useful if f and g scrolled through and automatically made weapons
active. These functions could then be tied to a mouse's scroll wheel, and
pressing down on the scroll wheel would then reload the current weapon.

Medkits and other items could be scrolled through with  t and y or shift f
and shift g, for instance.

The enter key would then be freed up for uses such as interacting with
in-game objects, such as doors, buttons, etc.

I also think the beacon should sound at a lower pitch when its behind you,
as I often have difficulty figuring out if I'm even walking towards the
bloody thing. It also takes forever for it to sound if you're far away. 
Perhaps that time delay could be maxed out at 2 seconds. I know, could get
annoying, but my theory is that if you've a beacon on, you're trying to find
a place. You can always turn it off.

Likewise for zombie sounds. They seem to wait fairly long in between growls.

I either need to make them longer, or they need to sound sooner.

Item generation seems extremely low to me, perhaps because other players
keep beating me to them, but more likely that it's just fairly low. It'd be
nneat to have zombies randomly drop clips and medkits, leaving weapons and
other items to corpses.

There's probably a few other suggestions I've forgotten, but there you have
it.

Kai

- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 01, 2011 6:37 AM
Subject: [Audyssey] my thoughts on swamp multy player.


 Hi.

 Ok. Here are my thoughts on the game after playing it for 2 days.  I've
 gotten pretty good at gunning down zombies and staying alive for the most
 part.  The thing that throws me off is that you can hear zombies through
 walls. This makes it really hard to know if you can shoot at them without
 wasting ammo. Also. It might be good to move the beacons to the function
 keys and move weapons to the numbers row for quick access. i.e. ax 1 
 pistil
 2 What do others think? also, if you turn the music off when you start
 the game it needs to stay that way.  And we need some good environmental
 sounds too. Maybe  I can help with sounds.

 Well guess that's all for now.  Back to blasting zombies.

 Darren Duff.

 amateur radio station KK4AHX.

 twitter @blinddrummer.

 face book http://www.facebook.com/blinddrummer.

 Drummer for The Overflow worship band!

 http://www.theoverflowband.com http://www.theoverflowband.com/ .

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 personal E-mail duff...@gmail.com

 windows live messenger *no mail please* darren...@hotmail.com

 skype duffman31279


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 list,
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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
You shouldn't be able to hear zombies through walls, or at least they should be 
very very muffled.  I agree that switching weapons is currently very 
inconvenient so I plan to move some things around.  Your suggestion for putting 
them on the number keys actually makes the most sense especially since that is 
the common mainstream way of doing it.  I guess if I've taken the stance to 
make this game closely match mainstream controls, I should be doing the same 
thing with weapons haha.

Storing the music settings is also something I plan to have fixed for the next 
update.

 Hi.
  
 Ok. Here are my thoughts on the game after playing it for 2
 days.  I've
 gotten pretty good at gunning down zombies and staying
 alive for the most
 part.  The thing that throws me off is that you can
 hear zombies through
 walls. This makes it really hard to know if you can shoot
 at them without
 wasting ammo. Also. It might be good to move the beacons to
 the function
 keys and move weapons to the numbers row for quick access.
 i.e. ax 1 pistil
 2 What do others think? also, if you turn the music off
 when you start
 the game it needs to stay that way.  And we need some
 good environmental
 sounds too. Maybe  I can help with sounds.
  
 Well guess that's all for now.  Back to blasting
 zombies.
  
 Darren Duff.


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I have one question that ends up being a huge topic usually.

Right now, I can't seem to play in single player. That makes sense, if
this is a multi-player test, and that's fine, but what happens if you
can't connect to the internet? Also, is the server a dedicated server
that you, Jeremy, are hosting? Would it be possible to have a local
server for lan parties, no internet, etc.? I know that this is a test
version, and I'm not complaining, just asking, as some developers of
accessible and mainstream games alike don't like releasing server
software, and I want to know what to expect.

I love, love, love the map and the smooth multiplaying. It's
absolutely phenomenal.

Signed:
Dakotah Rickard

On 11/1/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 You shouldn't be able to hear zombies through walls, or at least they should
 be very very muffled.  I agree that switching weapons is currently very
 inconvenient so I plan to move some things around.  Your suggestion for
 putting them on the number keys actually makes the most sense especially
 since that is the common mainstream way of doing it.  I guess if I've taken
 the stance to make this game closely match mainstream controls, I should be
 doing the same thing with weapons haha.

 Storing the music settings is also something I plan to have fixed for the
 next update.

 Hi.

 Ok. Here are my thoughts on the game after playing it for 2
 days.  I've
 gotten pretty good at gunning down zombies and staying
 alive for the most
 part.  The thing that throws me off is that you can
 hear zombies through
 walls. This makes it really hard to know if you can shoot
 at them without
 wasting ammo. Also. It might be good to move the beacons to
 the function
 keys and move weapons to the numbers row for quick access.
 i.e. ax 1 pistil
 2 What do others think? also, if you turn the music off
 when you start
 the game it needs to stay that way.  And we need some
 good environmental
 sounds too. Maybe  I can help with sounds.

 Well guess that's all for now.  Back to blasting
 zombies.

 Darren Duff.


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
Dakotah, I will add the single player back into the game in a future update.  
I'm not sure that it will be in the very next update though, since I'm still 
trying to weed out a few multiplayer issues and it is easier to do while I'm 
still keeping them both separate.

The server is a dedicated server that is also running Castaways multiplayer.  
It is currently being supported by people's donations and I'm happy to say that 
it is already funded until late January by generous members of the community.  
Because the same server hosts both Castaways and Swamp, it's great to know the 
money is being stretched farther.  I have 1 more multiplayer game in 
development that I will also be running on it.  After that it will probably 
start requiring some creative tweaking in order to fit additional games on it, 
but that's a bridge we will cross when we come to it.

Would people be interested in hosting their own servers for LAN parties or 
private matches with friends?  I would have no problem releasing server 
software that would allow others to connect together on their own private 
servers.  Of course you'd need to understand how to forward ports, if everyone 
wasn't on the same LAN.  I can already see that such a feature would have 
people asking for a map editor, but honestly I don't have any plans for one at 
this time.  The maps for this game are quite involved and I don't know how I 
would handle it with audio.

I'm very glad you're enjoying the game!  :D

 I have one question that ends up
 being a huge topic usually.
 
 Right now, I can't seem to play in single player. That
 makes sense, if
 this is a multi-player test, and that's fine, but what
 happens if you
 can't connect to the internet? Also, is the server a
 dedicated server
 that you, Jeremy, are hosting? Would it be possible to have
 a local
 server for lan parties, no internet, etc.? I know that this
 is a test
 version, and I'm not complaining, just asking, as some
 developers of
 accessible and mainstream games alike don't like releasing
 server
 software, and I want to know what to expect.
 
 I love, love, love the map and the smooth multiplaying.
 It's
 absolutely phenomenal.
 
 Signed:
 Dakotah Rickard


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
Ok then not sure what to do about hearing them through walls. When I hear
them  it's as if they are in front of me and only after shooting and hearing
the bullet hit a wall do I figure it out.  Maybe there is something I am
doing wrong? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, November 01, 2011 2:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on swamp multy player.

You shouldn't be able to hear zombies through walls, or at least they should
be very very muffled.  I agree that switching weapons is currently very
inconvenient so I plan to move some things around.  Your suggestion for
putting them on the number keys actually makes the most sense especially
since that is the common mainstream way of doing it.  I guess if I've taken
the stance to make this game closely match mainstream controls, I should be
doing the same thing with weapons haha.

Storing the music settings is also something I plan to have fixed for the
next update.

 Hi.
  
 Ok. Here are my thoughts on the game after playing it for 2 days.  
 I've gotten pretty good at gunning down zombies and staying alive for 
 the most part.  The thing that throws me off is that you can hear 
 zombies through walls. This makes it really hard to know if you can 
 shoot at them without wasting ammo. Also. It might be good to move the 
 beacons to the function keys and move weapons to the numbers row for 
 quick access.
 i.e. ax 1 pistil
 2 What do others think? also, if you turn the music off when you 
 start the game it needs to stay that way.  And we need some good 
 environmental sounds too. Maybe  I can help with sounds.
  
 Well guess that's all for now.  Back to blasting zombies.
  
 Darren Duff.


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
It might be a bug.  I'll look in to it.


 Ok then not sure what to do about
 hearing them through walls. When I hear
 them  it's as if they are in front of me and only
 after shooting and hearing
 the bullet hit a wall do I figure it out.  Maybe there
 is something I am
 doing wrong? 


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread shaun everiss

the game really rocks.
I find I am better with the axe especially with a group of zombies on my tail.
I come in swinging.
its really satisfying to go down fighting and taking 3 or so with me.
At 09:37 a.m. 1/11/2011 -0400, you wrote:

Hi.

Ok. Here are my thoughts on the game after playing it for 2 days.  I've
gotten pretty good at gunning down zombies and staying alive for the most
part.  The thing that throws me off is that you can hear zombies through
walls. This makes it really hard to know if you can shoot at them without
wasting ammo. Also. It might be good to move the beacons to the function
keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil
2 What do others think? also, if you turn the music off when you start
the game it needs to stay that way.  And we need some good environmental
sounds too. Maybe  I can help with sounds.

Well guess that's all for now.  Back to blasting zombies.

Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I would totally love to have server software. Port forwarding is
covered on several audiogames.net forums about soundRTS and Top Speed,
plus Audio Quake, so I don't think people should have many problems.

As for an editor as a dedicated program, yes some people would like
it, but I'd be happy just knowing how you create the maps. Frankly, I
wouldn't mind working with you or for others to create maps, as I have
pretty good spacial orientation and have made maps for games before.

Anyway, I'm off to try 0.8 and I'm sure it's great.


Signed:
Dakotah Rickard

On 11/1/11, shaun everiss sm.ever...@gmail.com wrote:
 the game really rocks.
 I find I am better with the axe especially with a group of zombies on my
 tail.
 I come in swinging.
 its really satisfying to go down fighting and taking 3 or so with me.
 At 09:37 a.m. 1/11/2011 -0400, you wrote:
Hi.

Ok. Here are my thoughts on the game after playing it for 2 days.  I've
gotten pretty good at gunning down zombies and staying alive for the most
part.  The thing that throws me off is that you can hear zombies through
walls. This makes it really hard to know if you can shoot at them without
wasting ammo. Also. It might be good to move the beacons to the function
keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil
2 What do others think? also, if you turn the music off when you start
the game it needs to stay that way.  And we need some good environmental
sounds too. Maybe  I can help with sounds.

Well guess that's all for now.  Back to blasting zombies.

Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread David Mehler
Hello,

I would be interested in helping with hosting a server for the games.
I can put up a dedicated server if needed.

Thanks.
Dave.


On 11/1/11, shaun everiss sm.ever...@gmail.com wrote:
 the game really rocks.
 I find I am better with the axe especially with a group of zombies on my
 tail.
 I come in swinging.
 its really satisfying to go down fighting and taking 3 or so with me.
 At 09:37 a.m. 1/11/2011 -0400, you wrote:
Hi.

Ok. Here are my thoughts on the game after playing it for 2 days.  I've
gotten pretty good at gunning down zombies and staying alive for the most
part.  The thing that throws me off is that you can hear zombies through
walls. This makes it really hard to know if you can shoot at them without
wasting ammo. Also. It might be good to move the beacons to the function
keys and move weapons to the numbers row for quick access. i.e. ax 1 pistil
2 What do others think? also, if you turn the music off when you start
the game it needs to stay that way.  And we need some good environmental
sounds too. Maybe  I can help with sounds.

Well guess that's all for now.  Back to blasting zombies.

Darren Duff.

amateur radio station KK4AHX.

twitter @blinddrummer.

face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

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skype duffman31279


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