[Audyssey] An appreciation for Fallthru

2007-07-16 Thread Zachary Kline
Hiya, Off and on over the past year or so, I've been working at playing through an old DOS game which Michael reviewed in Issue 1 of Audyssey. I've not come anywhere close to beating it, and don't want to really. I've yet to really make it much of anywhere--true, I've gotten fairly rich

Re: [Audyssey] An appreciation for Fallthru

2007-07-16 Thread Zachary Kline
Hiya, It will work under Windows, yes, if you're using Jaws you can set the speech mode to 'say all' with ins+s while in its window. The game is at: ftp.ifarchive.org/if-archive/games/pc/fallthru.zip Or, if you prefer, go to www.ifarchive.org and from there through the directories. Have

Re: [Audyssey] An appreciation for Fallthru

2007-07-16 Thread Zachary Kline
Hello, I can run it under Dosbox, yes, if I first install a DOS screen reader. This isn't necesarily a trivial or easy job. I just mannaged to pull it off today, and it works quite well, but I'm not quite sure I could give you directions on how to repeat what I did. It'll only help anyway

Re: [Audyssey] An appreciation for Fallthru

2007-07-16 Thread Dark
Hi Zak. I've been using Hal's virtual focus, whicfh generally works fine for reviewing anything with text in it and performing mouse opperations. It was the slowdown, - both of load times and of speech that was getting on my whick though with fallthrough unfortunately. I should possibly

Re: [Audyssey] Problum when Starting Monty.

2007-07-16 Thread shaun everiss
aah I don't think the latest dx is on the main website. you need to go to www.microsoft.com/directx or go to www.softwarepatch.com click windows, then directx june then click here to download Then either follow the instructions on info bar or click the here link. As to installing it just run the

Re: [Audyssey] Another Monty solution to try.

2007-07-16 Thread simon.dowling
hi Mitch, if you leave your screen reader running when loading the game, and then switch to the next window, you should see a detail button there. click on that, and it should give the report i got. have you not tried running the tool that fixes sapi on tom's site?

[Audyssey] rail racer?

2007-07-16 Thread simon.dowling
ok now i got this working now, i have a question. on the demo track, i have beaten art on all but racer pro. when i start a new race, it doesn't give my last times at the beginning of the race, it just says 6 minutes and 15 to complete the coarse. my fastest time was 33 seconds, and fastest

[Audyssey] Problem with Rail Racer after Update

2007-07-16 Thread Sarah Haake
Hi list, I just updated Rail Racer to version 1.3 from 1.0. I first unzipped the files in my Rail Racer Demo folder and then tried to run the game. I got the debugging dialog and the game did not start. Then I deleted the config.exe file from the rail racer folder and tried again, but stil I

Re: [Audyssey] Problem with Rail Racer after Update

2007-07-16 Thread Bryan Peterson
Hmmm, weird. I got the error immediately after instaling the updates, but once i deleted the config.xml file things ran just fine. I don't know why you'd be having issues. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message -

[Audyssey] Force fields not fun!

2007-07-16 Thread Dark
Hi. Well, I've been playing Rr off and on now for a bit, and have just reached class 4 with all upgrades perchiced, - I've also been playing Sound rts and doing other stuff, hence my lack of progress. I One thing that's getting on my nerves extremely though are those damnable force

Re: [Audyssey] Force fields not fun!

2007-07-16 Thread Bryan Peterson
here here! Those durn things still get me from time to time and yes, it is annoying.. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, July 16, 2007 6:18 AM

Re: [Audyssey] Problem with Rail Racer after Update

2007-07-16 Thread Che
Sarah wrote: I just updated Rail Racer to version 1.3 from 1.0. I first unzipped the files in my Rail Racer Demo folder and then tried to run the game. end quote The update is for the registered version, not the demo. If you are updating from 1.0, be sure and unzip the files to the Rail

Re: [Audyssey] Force fields not fun!

2007-07-16 Thread Che
I really cannot recommend using a mouse or joystick enough for Rail Racer, I know lots of people drive with the keyboard and love it, but once you get used to the mouse there is no going back. One reason for this is the ability to control your acceleration better. Instead of holding down

Re: [Audyssey] Another Monty solution to try.

2007-07-16 Thread Thomas Ward
Hi Mich, Short of me sending you a diagnostic tool I don't think we can solve this one immediately. Stay tight and after patch 1 is out I'll scratch out a diagnostic tool to try and scan your system for errors. Mich wrote: hi tom. ok after re installing monty and getting graphic 181 Montezuma

Re: [Audyssey] Star Wars Game Intro.

2007-07-16 Thread Thomas Ward
Hi mich, Actually, I was looking for a details button not a debug button. (Smile) Mich wrote: hi tom. ok well I am right now as i type this re downloading monty and going to re install it. I am doing this so that I can ancer your question that you asked me in a erlier message about weather

Re: [Audyssey] sound-rts problem

2007-07-16 Thread SoundMUD
In the router, the menu where you forward ports is often called virtual server. (I will reply to the other mails too, sorry for the delay) - Original Message - how can we forward that port, i don't know how to do it Brandon ___ Gamers mailing

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Well, one of the reasons such a key stroke doesn't exist at this point is I felt the game would be more challenging having to use your ears to judge when it is time to jump over a particular monster rather than pressing a key and it saying skull in 5 feet etc. Still the feature would come

Re: [Audyssey] Monty score on easy

2007-07-16 Thread Thomas Ward
Hi Charles, Oh, I see. Well, killing monsters is part of the game. You get 2000 points per skull and 3000 per spider with patch 1. Interesting enough after I reread the original Monty manual Ifound out you aren't suppose to be able to kill snakes, so I removed killing them in the USA Games

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Alpha 1 did have that feature,and in ways I personally felt it made the game too easy. However, i am willing to listen to everyones thoughts hear and add it if it is inhigh demand. As you said it would be possible to work only in easy, but might be confusing for some folks. Bryan Peterson

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi Charles, I can't go as far to say it is a useless key stroke, but I do agree that adding it might take away some of the challenge in this game. james North gave as little info as was necessary for exactly that reason. To give the game some challenge. However, I do understand some gamers have

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Andy Smith
Hi Charles I think that keystroke should be programmed in there. On 7/15/07, Charles Rivard [EMAIL PROTECTED] wrote: My thoughts on your suggestion: That should be a judgmental call on the gamer's part. Not only will it make the game more challenging by actually making you use your ears, but

Re: [Audyssey] Another Monty solution to try.

2007-07-16 Thread Thomas Ward
Hi Mich, It almost sounds as if your .Net Framework and the game are not finding each other. Unless you can find a details button to get an error report this could get pretty rough to solve. Mich wrote: hi tom. ok after re installing monty and getting graphic 181 Montezuma Montezuma has

Re: [Audyssey] Star Wars Game Intro.

2007-07-16 Thread Mich
hi tom. all i see is this when i try to play monty. graphic 181 Montezuma Montezuma has encountered a problem and needs to close. We are sorry for the inconvenience. If you were in the middle of something, the information you were working on might be lost. Close there is no details butten to

Re: [Audyssey] Another Monty solution to try.

2007-07-16 Thread Mich
hi Tom ok many thanks. I am still getting the same arror message when trying to play monty and there is no detailsbutten to be found. I even ran the tool that you had up on the web sight and no luck that was the one to try to fix the sappy voices. well I will hang tight for shure. from Mich

Re: [Audyssey] Star Wars Game was Possible changes

2007-07-16 Thread Thomas Ward
Hi, Ouch Writing an FPS type Star Wars game is tough enough. Going online makes it just that much tougher. Though, there is an apeal to being able to select a character like a Wookiee warrior, Clone Trooper, battle droid, etc and have an all out free-for-all during say the battle of

[Audyssey] Networked games was Star Wars Game

2007-07-16 Thread Thomas Ward
Hi, In one way I do agree networked games brings allot more challenge to the games as you are facing a human aponent. However, the down side to this is that if you log on to play against someone and there is no one around at 1:00 AM in the morning when you want to play you can't do much with

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Ka Yat Li
Hi: You guys are totally right that it would be more challenging but sometimes you don't really know when to jump because you aren't sure how far the charactor will jump so maybe you could just have it for the easy level or for just the first level. Thanks - Original Message - From:

Re: [Audyssey] Monty score on easy

2007-07-16 Thread Charles Rivard
Can't kill the ststststststststststststststststststststststsnakes any longer?? Darn those Arizona rattlers, anyway. Thanks for the info and for your recreation of the game, too. This! game! rocks!! -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! -

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Bryan Peterson
That's true. I myself have gotten fairly good at that so even if it were added I'd probably never use it. My suggestion though would have been to add it but only set it to work on the easiest difficulty setting. Of course not being well versed in programming I wouldn't know how difficult that

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Charles Rivard
The distance that the character jumps is stated in the user's guide. You must've missed it? -- God loves everyone, but probably prefers fruits of the spirit over religious nuts! - Original Message - From: Ka Yat Li [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] Star wars Game with RPG elements.

2007-07-16 Thread Thomas Ward
Hi all, I've been pondering a slightly different approach to doing combat in Rise of the Empire. Basically, what I have been thinking of is adding in some real time RPG type elements which would not only make each game completely different, but could really alter the battle system to make

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Phil Vlasak
/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 2400 (20070716) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com -- I am using the free version of SPAMfighter for private users. It has removed 3371 spam emails to date

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Charles Rivard
This, in my opinion, is part of what makes Aliens in the Outback a better game than Troopanum2. You are the judge as to when to perform an action. If the keystroke is implemented, please do make it necessary to ask for the distance to the monster. Also, do not tell what kind of monster it is.

Re: [Audyssey] Another Monty solution to try.

2007-07-16 Thread Mich
hi tom well as I said be for I just see a close button and no details button to be found. so I think that your asumptshion was right. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:14 PM Subject: Re:

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Ron Schamerhorn
Just because a key is usable in the game doesn't mean someone has to use it. Or it could be a toggle or something. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:04 PM Subject: Re: [Audyssey] Monty

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Ron Schamerhorn
Though if a person needed the distance for say hearing loss then that would exclude them from enjoying hardder difficulties. I'd say put it in and if people want it then it's there. Ron - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] beep

2007-07-16 Thread nicol
HI damion Don't feel bad about releasing beep. Its your first attempt to write a program, that's a good start. Although it is not a challenging game, its a good start for someone who try out programming for the first time. The song you used in the game is cool. -Original Message- From:

Re: [Audyssey] Star wars Game with RPG elements.

2007-07-16 Thread Casey
That sound great. I think this would add a randomness to the game that is sometimes hard to come by. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 1:01 PM Subject: [Audyssey] Star wars Game

Re: [Audyssey] beep

2007-07-16 Thread Trenton Matthews
I thought he made a fighting one. A self-voicing fighting one as a matter a fact. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:12 PM Subject: Re: [Audyssey] beep HI damion Don't feel bad about

Re: [Audyssey] Star wars Game with RPG elements.

2007-07-16 Thread Trenton Matthews
Oh cool! Like the Fighting Fantasy game books on the Fighting Fantasy Project web site! http://ffproject.com I'm liking this, I'm liking this! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 11:01 AM

[Audyssey] I found another mud

2007-07-16 Thread Scott Shade
Hello all. I found another mud that I haven't completely formed an opinion on. I can say that I think its interesting to be sure, and it has a bit of a learning curve to it. Its called aliens verses predator. Basicly its a full PK mud, butt, newbies won't be attacked for five hours so that

[Audyssey] I'm getting the hang of the third floor in scw

2007-07-16 Thread nicol
Phil, can I first of all ask you very nicely to please have a look at ghosts touching sarah in the august patch. This thing that a ghost touches sarah without warning is not fair. Sarah should be notified if a ghost is on her tail. This same thing happens in pack man as well, ghosts just touch

[Audyssey] the secret passage to the sweet shop in scw

2007-07-16 Thread nicol
Ok, I have sorted out this problem. I dropped all my brooms and then I picked up the domestic ones and used the up password for the magical ones, and walla my problem is solved, I can walk on the ground. Dropping all my brooms and picking them up is the only way currently to overcome this

[Audyssey] the honey dukes sweet shop in scw

2007-07-16 Thread nicol
T H O S E O F Y O U W H O H A V E n ' ]t b e e n t o t h e s w e e t s h o p d o n ' t r e a d o n Phil, why does the caretaker capture me in the sweet shop, no matter what I do. Whether I stay on my broom or whether I am hidden in the invisibility cloak, the caretaker still captures me, the

Re: [Audyssey] Monty score on easy

2007-07-16 Thread Thomas Ward
Hi, (evil grin) I told you not to give me those Arizona rattlers didn't I? Now, I have found a cure to make them never die. However, you certainly can if you step on one. Muhahahaha. Charles Rivard wrote: Can't kill the ststststststststststststststststststststststsnakes any longer?? Darn

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Right. I imagine I can just let the gamer decide for him or herself if they want to use it or not. Yohandy wrote: well it doesn't really hurt adding it. I would never use it, because I find jumping over monsters quite easy, but some people may need it.

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Sylvester Thomas
Lukas Said it best there was no distance indication in the original game either, you could just judge only by your eyes, as well as we can only judge by our ears. I feel that by adding such a feature, you'd remove the only real challenge in the game, Charles Also hit a Great point, comparing

Re: [Audyssey] Another Monty solution to try.

2007-07-16 Thread Thomas Ward
Hi, Well, you certainly don't need all the .Net Framework versions for my games. Only .Net 2.0 and DirectX are vital to running it. I haven't yet moved to .Net 3.0, but eventually I may do so. Mike Reiser wrote: When I start the game it gives me the microsoft error report. I ran the

Re: [Audyssey] Networked games was Star Wars Game

2007-07-16 Thread Sylvester Thomas
I would love to see Ten Pin Alley turned into a game we could play on line. That would be Awesome! How about it Phil! Later! Sly! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 9:12 AM Subject:

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi Lukas, Yeah, not having the feature certainly is more challenging, but demand for the feature is mounting. I suppose those of us who want a challenge doesn't have to use it, or I can restrict it to only easy levels of play. Neo wrote: Hi, I do strongly encourage you to leave it as it is

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi Phil, Thanks for the various suggestions. I've never quite thought about it quite that way, but interesting to think about. As for your beep idea I do remember James North had special approach sounds that played when the monster was close enough to jump over. For example skulls would do a

Re: [Audyssey] the honey dukes sweet shop in scw

2007-07-16 Thread Trenton Matthews
Well, just like in boo 3 of HP, don't just expect to think that Harry's safe because he has a cloak on... Mid-eye Moodie still could see with that magical eye of his. Every wizard and witch, including Sarah, which I wonder if Sarah has magic in real life, well, it can certainly change any

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Thomas Ward
Hi, Well, the manual states you can jump up to 4 feet in either direction. The real trick with this game is to listen closely, probably stand still, until the monster is near and jump over it. That said you have to train your ear to do this. If I put in a announcement, sound, or some kind of

Re: [Audyssey] Star wars Game with RPG elements.

2007-07-16 Thread Thomas Ward
Hi, Something like that. It won't be a full blown RPG like Final Fantacy, but some of the elements will be incorperated into the combat system to add randomness. You also could pick up certain armour off of dead troopers to up your stamina, and each weapon could have it's own Melee rating. One

Re: [Audyssey] I found another mud

2007-07-16 Thread ian and riggs
hi scott i have played this mud and i think that it is a good mud. i would recomend people to try it - Original Message - From: Scott Shade [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 8:03 PM Subject: [Audyssey] I found another mud

Re: [Audyssey] Star wars Game with RPG elements.

2007-07-16 Thread Thomas Ward
Hi Casey, You are right there. When I was testing saber dueling out this was the best way to extend the saber battles. Each attack needs to be followed up by a defense by your enemy saber duelist. Likewise even blaster shots. Say you deflect shots with your saber. There needs to be some room

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Trenton Matthews
Like in Monkey Business, where on easy and normal games, you could press a to here where a monkey was running to. On hard? Well, hope you're a fast runner! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16,

Re: [Audyssey] An appreciation for Fallthru

2007-07-16 Thread Zachary Kline
cHello, Unfortunately, there is no Windows version. I believe in Issue 36 Michael had an interview with the game's author where among other things he said that he'd lost the source code for the game and so couldn't update it. Nor do I have any idea why Jaws acts that way. I don't use it

Re: [Audyssey] Monty score on easy

2007-07-16 Thread Charles Rivard
When I get the chance to be ornery to other gamers, and am told not to do it, if the orneriness causes troubles and problems for players of a game, and the game developer tells me not! to! do! it!, when have you known me to obey?? weh, ehh, ehh. -- God loves everyone, but probably prefers

Re: [Audyssey] I found another mud

2007-07-16 Thread Andy Smith
What's a mudd? On 7/16/07, Scott Shade [EMAIL PROTECTED] wrote: Hello all. I found another mud that I haven't completely formed an opinion on. I can say that I think its interesting to be sure, and it has a bit of a learning curve to it. Its called aliens verses predator. Basicly its a

Re: [Audyssey] An appreciation for Fallthru

2007-07-16 Thread Liam Erven
this is an incredibly cool game. I spent some time playing it today, and I was really enjoying it. - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 12:01 PM Subject: Re: [Audyssey] An appreciation for

Re: [Audyssey] Monty Keystroke

2007-07-16 Thread Trenton Matthews
The spiders in the original Monty sounded more creeppy! Does anyone else agree with that? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 3:16 PM Subject: Re: [Audyssey] Monty Keystroke Hi Phil, Thanks

Re: [Audyssey] Star wars Game with RPG elements.

2007-07-16 Thread Trenton Matthews
Ah, I see! I can't wait! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 3:23 PM Subject: Re: [Audyssey] Star wars Game with RPG elements. Hi, Something like that. It won't be a full blown RPG like

Re: [Audyssey] Networked games was Star Wars Game

2007-07-16 Thread Trenton Matthews
Anyone thinking of wanting a USA Games Score Server, like for Monty perhaps? And instead of calling the score server the USA games one, why not try *says it in an announcer-like voice with an echo,* The USA Galaxy Portal! Besides having a place to post scores, that's where you could play online

Re: [Audyssey] An appreciation for Fallthru, and for PCS Game Classics!

2007-07-16 Thread Trenton Matthews
Hmm. Try using NVDA. http://nvda-project.org I'm not sure how they made the Dos box so accessible, however its working very well with games that are in the Text Adventure Development System, Oh, and this part is for Phill. If anyone is looking for any of the demos to some of Phill's older games

Re: [Audyssey] I found another mud

2007-07-16 Thread Trenton Matthews
Multi-User-Dungeon. - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 1:09 PM Subject: Re: [Audyssey] I found another mud What's a mudd? On 7/16/07, Scott Shade [EMAIL PROTECTED] wrote: Hello all. I

[Audyssey] Dos box

2007-07-16 Thread Sky Taylor Mundell
Hey Zakary, where do I get dos box from? - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 10:01 AM Subject: Re: [Audyssey] An appreciation for Fallthru cHello, Unfortunately, there is no Windows

Re: [Audyssey] Dos box

2007-07-16 Thread Josh
what is this DOS box? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Networked games was Star Wars Game

2007-07-16 Thread Phil Vlasak
Hi Sylvester, I too would like an on-line multi player bowling game. Josh at one time said he would look into doing that but then he purchased all the ESP games and had to put that idea aside. He has the source code for Ten pin Alley and I don't so he would be the only one to do a multi player

Re: [Audyssey] Dos box

2007-07-16 Thread Trenton Matthews
Ah, the Dos-box is the ms-dos or command prompt in windows xp. It's a DOS window in um, well, Windows. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 5:21 PM Subject: Re: [Audyssey] Dos box what is this DOS

[Audyssey] free sound libraries

2007-07-16 Thread Josh
Hi, Are there any free sound effects libraries online where I can get sound effects for free? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337

Re: [Audyssey] Dos box

2007-07-16 Thread Zachary Kline
Hiya, DosBox is at: http://dosbox.sourceforge.net Let me stress, though, that it isn't useable out of the box. I only got it to work by luck, though if there is sufficient interest I'll write up a document on how I managed it. All the best, Zack. - Original Message - From:

Re: [Audyssey] beep

2007-07-16 Thread X-Sight Interactive
i wrote that song, and i made that game for fun. i can write better games than that if i wanted to. i'm working on bomb blaster. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 7:12 PM

Re: [Audyssey] Dos box

2007-07-16 Thread Sky Taylor Mundell
And what does it do, does it install? - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007 5:21 PM Subject: Re: [Audyssey] Dos box Hiya, DosBox is at: http://dosbox.sourceforge.net Let me stress,

Re: [Audyssey] Dos box

2007-07-16 Thread Josh
Hi, I'd like to learn how you managed to use it. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Zachary Kline [EMAIL PROTECTED] To: Gamers

[Audyssey] Sound rts

2007-07-16 Thread Ron Schamerhorn
Hey gang Think I've got a server running for a short time here. It's 9:30 pm EST be on for a bit ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-16 Thread Thomas Ward
Hi all, I have just uploaded Montezuma's Revenge patch 1 to the USA Games web site. This patch fixes a number of miner bugs and adds some extra features such as a sound descriptions menu. You can check it out at http://www.usagames.us. In adddition the Montezuma's Revenge Changes.txt file found

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-16 Thread Charles Rivard
Nice work on the patch. The sound description is good, as are the new sounds. I haven't had any problems with the game other than how to defeat it, but that's the fun part. My first score on easy difficulty after completing level 2 was 56,900. On was that on normal? Hmm. (grin) -- God

Re: [Audyssey] free sound libraries

2007-07-16 Thread Trenton Matthews
Hello there, Two good web sites I go for sounds are: http://findsounds.com (all are .wav files) and http://ljudo.com (all Mp3 files [priview files are in .ram) - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 16, 2007

Re: [Audyssey] An appreciation for Fallthru

2007-07-16 Thread Niall
Hey I still play the game and have gotten a few things I have a character that has successfully stayed alive for about 80 game days now but he's stuck since there isn't any food or water for miles where I am and there is a high risk of dying if I try to rest. I might try again though. Niall

Re: [Audyssey] the honey dukes sweet shop in scw

2007-07-16 Thread nicol
So is there a way to escape filch while in the sweet shop? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Trenton Matthews Sent: Monday, July 16, 2007 11:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] the honey dukes sweet shop in scw Well, just

Re: [Audyssey] An appreciation for Fallthru

2007-07-16 Thread Zachary Kline
Hiya, Wow. Rather impressive. I have to wonder where exactly you are. I have yet to really make it out of the farmlands surrounding Or'gn and the like, though I did take a hike to Forrod to exchange my ruby for ralls. Man, how that felt like a fortune at the time, a hundred of them!

Re: [Audyssey] Montezuma's Revenge Patch 1 released.

2007-07-16 Thread Thomas Ward
Hi Charles, you are certainly doing better. However, I am still slightly ahead on easy. My best score was 6 on easy. Interesting enough on difficult I am doing 66800 as my high score. Sooner or later I'll top that score. (Grin) Charles Rivard wrote: Nice work on the patch. The sound