[Audyssey] moosic

2009-02-11 Thread shaun everiss
Hi. the moosic project page is dead for some reason. the last version is 2.0. go here http://www.mirrorservice.org/sites/download.sourceforge.net/pub/sourceforge/m/mo/moosic/Moosic_2.0.zip I have used this system to work around troublesum links in sf. note I find the web system a visual junk

[Audyssey] arggh

2009-02-11 Thread shaun everiss
Hi all. it appears moosic 2.0 has issues, there was a 1.0 and this also had issues. So for those that care rc3 is the last one we can play though 2.0 has actual things that make it better for us. Hmm wander if there is an email or website for the makers, I wander if they would mind fixing the

Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Lukás Hosnedl
Now! This! Is! Just! Wonderful! Great news to hear! I never would believe how a side scroller could successfully resemble the most modern Tomb Raider if someone told it to me before I heard your MOTA trailers. You are introducing such new, revolutionary elements into audiogames, both features

Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Bryan Peterson
Mouth...watering...anticipation...growing... Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Lukás Hosnedl lukas.hosn...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 11, 2009 4:18 AM Subject: Re: [Audyssey] New

Re: [Audyssey] Good news: how to make the WII awholelotmoreaccessible

2009-02-11 Thread Constantine
Omg killer instinct, such goood memories. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM

Re: [Audyssey] Good news: how to make theWII awholelotmoreaccessible

2009-02-11 Thread Clement Chou
I had Killer Instinct gold for the n64... those were fun times. - Original Message - From: Constantine tcwoo...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 11, 2009 3:57 AM Subject: Re: [Audyssey] Good news: how to make theWII

[Audyssey] question for tom re: MOTA

2009-02-11 Thread william lomas
Hi Tom, As you stated previously a windows demo of MOTA should be out in the next month i hope big smile. However this is only a windows release as of now. As I am a mac user and pre-ordered the title when i ran windows, can i try the game under windows on the mac, but hold off

[Audyssey] moosic

2009-02-11 Thread shaun everiss
hi all. http://www.mirrorservice.org/sites/download.sourceforge.net/pub/sourceforge/m/mo/moosic this is where you can get all the versions. I am currently getting v2 v1 v1.5 rc3a and older releases. hopefully I hope to find actual releases and maybe an email address,

Re: [Audyssey] What language for gaming? Was:Re: dark room andprogramming for Wiimotes

2009-02-11 Thread Thomas Ward
Ken, just for reference here there is a world of difference between Visual Basic 2008 and Visual Basic 6. I am honestly not suprised you encountered troubles upgrading Enemy Attack to Visual Basic .NET. The import wizard will do the best it can, but there is only so much it can do before you

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Thomas Ward
Hi, I suspect you program it like any other game controller using DirectX 9.DirectInput is very flexable and supports a lot of game devices. I imagine XNA XInput does as well. Ken wrote: Oh yes, and can you give me some guidance offlist as to how tp program the Wii in vb.net? --- Gamers

Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread william lomas
hope that windows demo out soon :) On 10 Feb 2009, at 14:03, Constantine wrote: Yeah, this game might actually change the audiogames market. No, I'm not kidding. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Thomas Ward
Hi Ken, Just to clarify here... If you mean programming the Wii, as in writing a game that runs on the Wii console, that isn't possible. Not only is Visual Basic .NET not supported on the Wii console you have to get a special SDK from Nintendo to write games specifically for the Wii. Now, if

[Audyssey] moosic

2009-02-11 Thread shaun everiss
Hi. moosic2 can still be played, the training seems to work today to. just try not to use the menu the training is not as bad as the main game, but currently the menu will not work right, but the game plays ok. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Thomas Ward
Hi Lukas, Like I said before it all depends on how much time, energy, and creativity you are willing to put into the project. It doesn't matter if the game is a 2d side-scroller, a 3d first person shooter, a move based roll playing game, etc the quality depends on how much effort you want to

Re: [Audyssey] question for tom re: MOTA

2009-02-11 Thread Thomas Ward
Hi Will, Well, first off the product key registration system for Mysteries of the Ancients is non-OS specific. So it doesn't matter if you register it on Mac OS, Linux, or Windows the product key should work with all three versions of the game once they are ready for final release. Weather you

Re: [Audyssey] New MOTA Trailer Released

2009-02-11 Thread Thomas Ward
Hi Will, All I can say is we are getting there. Version 0.5 is fairly stable, but there are a few bugs etc we need to work out before it goes to public beta. william lomas wrote: hope that windows demo comes out soon :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Jason Allen
You mean program a computer game using the Wiimote? I think that's the only possibility with VB.net. The Wii would have a development kit (usually costing several thousand dollars) that allows you to program software, but it wouldn't be in VB. I think the only option you have for console games

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Ryan Smith
Hello, Programming the WiiMote, to my understanding is free. Here is the URL: http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx They have examples for C# and VB.NET. There examples say VB, but from a simple look it is not VB 6 or earlier. -Ryan --- Gamers mailing list __

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Thomas Ward
Hi Ryan, Correct. Programming the WiiMote itself is free and the url you gave is a handy API for doing that for PC games. What Jason and I were mentioning was if you are going to try and create a game for the Wii Console. Now, that gets expensive beyond belief. Ryan Smith wrote: Hello,

Re: [Audyssey] question for tom re: MOTA

2009-02-11 Thread Scott Chesworth
Hey Tom, Just an extention to Will's question really. I'm predominantly a mac user in leisure time too. I'm assuming that if people like us downloaded the windows version and used that until the cross platform version is ready, there'd be a procedure for using the same key for the cross

[Audyssey] blue lacuna

2009-02-11 Thread shaun everiss
Hi. Was doodling with blue lacuna, the man writes right to left. I found all the items and pushed the numbers in reverse order. however I get to the forth one and the game tells me nothing. are there 2 buttons that one must not push, in which case can someone give me the sequence? like the actual

[Audyssey] Safe online games

2009-02-11 Thread Lindsay Cowell
Hi folks I want to play an online computer game today in my break at work. It has to be something clean as they monitor our surfing, any suggestions? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] blue lacuna

2009-02-11 Thread Zachary Kline
Hi Sean, S P O I L E R S P A C E The man's a little crazy. If you push left-to-right you'll have better luck. Best, Zack. - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Wednesday, February 11, 2009 7:00 PM Subject: [Audyssey] blue lacuna

Re: [Audyssey] Safe online games

2009-02-11 Thread dark
Hmmm, clean and save. Sryth would probably be oka, www.sryth.com. I've also been recently playing with warriors 2 That qualifies as safe as well i think, pluss it has the basis of having things which increase on a dayly basis so you can stil progress in the game without playing constantly,

Re: [Audyssey] Safe online games

2009-02-11 Thread Phil Vlasak
Hi Lindsay, I have a short list of on-line audio games plus some MUDs at, http://www.pcsgames.net/onlinegames.htm Most of them are not free as they require server time. Phil - Original Message - From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk To: gamers@audyssey.org Sent:

Re: [Audyssey] Safe online games

2009-02-11 Thread Ron Schamerhorn
Hi Lindsay That all depends on the type of game you'd like. I'd personally say Sryth a text rpg is a great one. It's a partial pay to play some areas but amazingly worth the little cost. Ron aka fandrall if you go with it. - Original Message - From: Lindsay Cowell

Re: [Audyssey] blue lacuna

2009-02-11 Thread shaun everiss
hmmm I just did that using the bands as a guide. I am sure I did this already, does not seem to work though. At 04:15 p.m. 12/02/2009, you wrote: Hi Sean, S P O I L E R S P A C E The man's a little crazy. If you push left-to-right you'll have better luck. Best, Zack. - Original Message

Re: [Audyssey] blue lacuna

2009-02-11 Thread Zachary Kline
Hi Sean, Odd. Well, if nothing else, there are multiple ways the story can advance: opening that door just now isn't necesarily the only one. I gather that's the case from things I've read anyhow. The sequence, assuming you have it right, should work reading the bands from left to

Re: [Audyssey] blue lacuna

2009-02-11 Thread shaun everiss
I have release 2 of this program. I wander if this was for an older release. At 06:56 p.m. 12/02/2009, you wrote: Hi Sean, Odd. Well, if nothing else, there are multiple ways the story can advance: opening that door just now isn't necesarily the only one. I gather that's the case from

Re: [Audyssey] blue lacuna

2009-02-11 Thread Zachary Kline
Hi Sean, Nope. I have Release 2 as well, and it worked for me. Is there any other area you might be able to advance in? Have you explored everything you can or just focused on that door? Have you slept anywhere interesting? Also, it might be a good idea to give your list of what the

Re: [Audyssey] blue lacuna

2009-02-11 Thread shaun everiss
Ok. I have found the mantas, and the leaves. I have found the secret grove with the crystals in it, the mussels, hmm I think the snails too but have to check. I have found the sculpture to. I may look again though as I restarted the game, so I can find things again. and also because I broke my

Re: [Audyssey] blue lacuna

2009-02-11 Thread Zachary Kline
Hi Sean, Wow. I've never broken my leg. That's a new one. S p o i l e r s p a c e You're missing the red berries, but yes, those are essentially all you need. I don't know of another way of getting into the volcano. There may be one I missed though. The sequence in my game as I

Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Ken
Yes, Wii on the PC, although they do have virtual console games for the Wii but who knows what language those are written in not to mention their complexity... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: