not to be rood or anything, but by your description this console would only
be able to do simple bleeps n beeps and can't play sounds. even if itt could
the cartrige size is really small, so I don't exactly see how you could
adapt this for VI use.
- Original Message -
From: "Travis Sie
Hi,
Can you do a nitro feature to some car? This is verry nice. But I hope adding
nitro will not hard. But It's up to you.
Thanks
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Hello!
Can you do a nitro feature to some car?
First of all, this is not really along the "style" of Top Speed 3. To
give another example, we don't have a tournament-system either. Secondly,
we have decided to let Top Speed rest unless there is an evident desire for
more features by the co
Hi Folks,
With IBM Watson playing on the game show Jeopardy, I thought this article
would be appropriate for a game list.
How do we get IBM to create a Jeopardy game so you play against Watson?
I got the final Jeopardy question correct last night and Watson didn't!
Meet the Future: 10 Robots on
Hi Travis,
Well, to be honest I think while it is a nice idea in concept I also
think it is way too limiting. The reason is that I've been exposed to
the current gen consoles like the XBox, Play Station, etc and if I
were going to support any game console it would be something like
that. This idea
On Wed, Feb 16, 2011 at 01:03:06PM -0500, Thomas Ward wrote:
> I think the only way we might have a chance at a real console is to
> retrofit one of the existing consoles, IE install our own operating
> system on it, and then build games using that platforms APIs.
[My Reply:]
Hi Thomas,
Hey Clemant and all.
A very good first demo. As you said this game is very fast paced and it is
going to take me quite a while to figure out what is going on where. Just a
couple of questions for clarification. You said that the menus and so forth
that your friend helped you with were not accur
On a side note here... I been playing the PS1 version of marvel vs SF on my
PSP, last night I whipped cyber akuma's behind with...guess
who...Dan...rofl!
Boy did I laugh my head off- I heard that finishing that game with Dan's
almost impossible...well, it turned out he's not so wimpy after all.
Hey all, especially the people who have MVC,
Does the game detect if you're on a pad VS. a stick? Apparently players using a
pad have to set the layout to type A in controller options. Is this set by
default when on a pad, or Clement is that what you changed in options?
Thanks, want to make sur
Turns out I was wrong, they're fine... I just wasn't sure where I was
going and options didn't turn out as simplistic as I thought they
would be. The layout however itself is correct. lol. I think the
video I got off youtube wasn't the most well-done walkthrough of the
menus. But you get a basi
Probably detects... if you connect a fightstick there's different
layouts depending on the stick, but the controller is the same. Since
I didn't cover it, let me go over it quickly.
Square = light attack
Triangle = medium
Circle = heavy
x = special, exchange or launcher depending on who you tal
Hey, I got the bopit game that folks was talking about last week on the
list for the iphone.
I am having trouble with this game the thing is how do you get this
game started so you can play?
I am stuck in the menus.
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Hi, I definetly would be interested in something like that. Although as
someone mentioned before, it would be nice to still be able to play games with
my sighted friends.
On Feb 14, 2011, at 1:04 PM, Mich wrote:
> Hi. O yes I would be for sure Interested. I would gladly pay 200 for a consul
>
Hi Michael,
Dunno if it's fair to say that Linux is the only market trying to make
their system fully accessible, nor whether it's fair to say it's the
perfect platform for us. I'd touche with Mac OS and iOS. VoiceOver and
Zoom are fully integrated into both OSs, aren't going anywhere, and
both se
Hi.
Did you get to look into the bugs my friend and I are experiencing with
crashes in multiplayer and when pressing f9 to hear what track we're on
On 2/16/2011 7:56 AM, Davy Kager wrote:
Hello!
Can you do a nitro feature to some car?
First of all, this is not really along the "style" of T
Hi everyone.
Oh no need for an apology Clemant, you did an absolutely outstanding job
demonstrating the game, especially considering we've both had it less than a
day. If Mary Beth is up to it later I will see if she will read the menu
for me and I will write at least some of the basics down once
Thanks for the layout, I had light and medium figured out but was confused
between heavy and the exchange/launch button.
Tom
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, February 16, 2011 3:35 PM
To:
Good character to start with... although I will say that Ryu's
fighting style from SSFIV is not very relevant here since this game
works completely differently. Switching is done by holding either
assist button... the character mapped to that button will tag in and
your point character will go
Hi Clement,
I enjoyed listening to your demo of marvel vs. capcom 3.
I learned a lot from your demonstration.
Let me know if I am wrong, but I think all your characters are always on the
left of the screen with the enemies always on the right, and when fighting
they head for the middle.
I had as
Hi Phil,
I'm glad you enjoyed it. To answer your question, your characters
start on the left only if you are player 1. Player 1 is the person
you if you're playing the computer, or if you host an online match.
However as the fight moves on, you can switch sides if you jump over
a character, t
Hi Michael,
Michael wrote:
They could create the console and charge less to develope for
it, but lose their investment shirts if tomorrow some other company
comes out with a console with better whatever. Company X could release
their console with Tekken 5000, and wipe out our console in a
21 matches
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