Re: [Audyssey] Consoles

2011-02-16 Thread Pitermach
not to be rood or anything, but by your description this console would only be able to do simple bleeps n beeps and can't play sounds. even if itt could the cartrige size is really small, so I don't exactly see how you could adapt this for VI use. - Original Message - From: "Travis Sie

[Audyssey] Suggestion about topspeed 3

2011-02-16 Thread burakyuksek
Hi, Can you do a nitro feature to some car? This is verry nice. But I hope adding nitro will not hard. But It's up to you. Thanks saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Suggestion about topspeed 3

2011-02-16 Thread Davy Kager
Hello! Can you do a nitro feature to some car? First of all, this is not really along the "style" of Top Speed 3. To give another example, we don't have a tournament-system either. Secondly, we have decided to let Top Speed rest unless there is an evident desire for more features by the co

[Audyssey] Watson playing a game, and other robots

2011-02-16 Thread Phil Vlasak
Hi Folks, With IBM Watson playing on the game show Jeopardy, I thought this article would be appropriate for a game list. How do we get IBM to create a Jeopardy game so you play against Watson? I got the final Jeopardy question correct last night and Watson didn't! Meet the Future: 10 Robots on

Re: [Audyssey] Consoles

2011-02-16 Thread Thomas Ward
Hi Travis, Well, to be honest I think while it is a nice idea in concept I also think it is way too limiting. The reason is that I've been exposed to the current gen consoles like the XBox, Play Station, etc and if I were going to support any game console it would be something like that. This idea

Re: [Audyssey] Consoles

2011-02-16 Thread Frost
On Wed, Feb 16, 2011 at 01:03:06PM -0500, Thomas Ward wrote: > I think the only way we might have a chance at a real console is to > retrofit one of the existing consoles, IE install our own operating > system on it, and then build games using that platforms APIs. [My Reply:] Hi Thomas,

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Tom Randall
Hey Clemant and all. A very good first demo. As you said this game is very fast paced and it is going to take me quite a while to figure out what is going on where. Just a couple of questions for clarification. You said that the menus and so forth that your friend helped you with were not accur

[Audyssey] marvel superheroes vs street fighter-was Re: marvel vs. capcom 3 menus and character screen!

2011-02-16 Thread Johnny Tai
On a side note here... I been playing the PS1 version of marvel vs SF on my PSP, last night I whipped cyber akuma's behind with...guess who...Dan...rofl! Boy did I laugh my head off- I heard that finishing that game with Dan's almost impossible...well, it turned out he's not so wimpy after all.

[Audyssey] Question on MVC3 control layouts

2011-02-16 Thread Orin
Hey all, especially the people who have MVC, Does the game detect if you're on a pad VS. a stick? Apparently players using a pad have to set the layout to type A in controller options. Is this set by default when on a pad, or Clement is that what you changed in options? Thanks, want to make sur

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Clement Chou
Turns out I was wrong, they're fine... I just wasn't sure where I was going and options didn't turn out as simplistic as I thought they would be. The layout however itself is correct. lol. I think the video I got off youtube wasn't the most well-done walkthrough of the menus. But you get a basi

Re: [Audyssey] Question on MVC3 control layouts

2011-02-16 Thread Clement Chou
Probably detects... if you connect a fightstick there's different layouts depending on the stick, but the controller is the same. Since I didn't cover it, let me go over it quickly. Square = light attack Triangle = medium Circle = heavy x = special, exchange or launcher depending on who you tal

[Audyssey] help with bopit

2011-02-16 Thread michael barnes
Hey, I got the bopit game that folks was talking about last week on the list for the iphone. I am having trouble with this game the thing is how do you get this game started so you can play? I am stuck in the menus. -- Email services provided by the System Access Mobile Network. Visit www.ser

Re: [Audyssey] Consoles (was Re: my frustration with the blind gamingcomunity.)

2011-02-16 Thread Matthew Alvernaz
Hi, I definetly would be interested in something like that. Although as someone mentioned before, it would be nice to still be able to play games with my sighted friends. On Feb 14, 2011, at 1:04 PM, Mich wrote: > Hi. O yes I would be for sure Interested. I would gladly pay 200 for a consul >

Re: [Audyssey] Consoles (was Re: my frustration with the blind gaming comunity.)

2011-02-16 Thread Scott Chesworth
Hi Michael, Dunno if it's fair to say that Linux is the only market trying to make their system fully accessible, nor whether it's fair to say it's the perfect platform for us. I'd touche with Mac OS and iOS. VoiceOver and Zoom are fully integrated into both OSs, aren't going anywhere, and both se

Re: [Audyssey] Suggestion about topspeed 3

2011-02-16 Thread Valiant8086
Hi. Did you get to look into the bugs my friend and I are experiencing with crashes in multiplayer and when pressing f9 to hear what track we're on On 2/16/2011 7:56 AM, Davy Kager wrote: Hello! Can you do a nitro feature to some car? First of all, this is not really along the "style" of T

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Tom Randall
Hi everyone. Oh no need for an apology Clemant, you did an absolutely outstanding job demonstrating the game, especially considering we've both had it less than a day. If Mary Beth is up to it later I will see if she will read the menu for me and I will write at least some of the basics down once

Re: [Audyssey] Question on MVC3 control layouts

2011-02-16 Thread Tom Randall
Thanks for the layout, I had light and medium figured out but was confused between heavy and the exchange/launch button. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Wednesday, February 16, 2011 3:35 PM To:

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Clement Chou
Good character to start with... although I will say that Ryu's fighting style from SSFIV is not very relevant here since this game works completely differently. Switching is done by holding either assist button... the character mapped to that button will tag in and your point character will go

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Phil Vlasak
Hi Clement, I enjoyed listening to your demo of marvel vs. capcom 3. I learned a lot from your demonstration. Let me know if I am wrong, but I think all your characters are always on the left of the screen with the enemies always on the right, and when fighting they head for the middle. I had as

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-16 Thread Clement Chou
Hi Phil, I'm glad you enjoyed it. To answer your question, your characters start on the left only if you are player 1. Player 1 is the person you if you're playing the computer, or if you host an online match. However as the fight moves on, you can switch sides if you jump over a character, t

Re: [Audyssey] making accessible games for current gen consoles.

2011-02-16 Thread Thomas Ward
Hi Michael, Michael wrote: They could create the console and charge less to develope for it, but lose their investment shirts if tomorrow some other company comes out with a console with better whatever. Company X could release their console with Tekken 5000, and wipe out our console in a