Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
hmmm I am interested in hybred games. audio and text would make best of both worlds. voiceovers and such to maybe if we can handle it to with audio and also spoken text that appears on screen a screenreader can read who knows. Pure text maybe depends what the game is. At 06:20 PM 10/30/2013,

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
I know that I have sent an article twice. As a reminder, it is the second part to my article on Hi Q, a puzzle that you can make yourself, along with the solution. Now that you have found a copy of issue 55, I suggest that you send it out. Thanks. --- Shepherds are the best beasts, but

Re: [Audyssey] Audyssey

2013-10-30 Thread Charles Rivard
I think that a podcast has it's place, maybe as an addition to the magazine, but not as a replacement. I would rather read a magazine than listen to someone else do the reading. This is why I prefer braille over all other formats. A podcast could include a discussion of games, game audio

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
No offense taken. I agree that we should branch out, but the tree trunk should remain intact. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
There are a lot of text games and audio games that are made for iDevices. These are not for blind people, but we can, and do, play them. So do people who have good eyesight. In a lot of these games, you must rely on your ears to play, not your eyes, and they are popular with gamers. ---

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Shaun, I agree the best of both worlds are highbred's like Destination Mars or Dodge City Desperados precisely because they don't need lots of graphics, are fully accessible using a screen reader, and still have plenty of game sounds etc to qualify as an audio game. Interesting enough I have

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom. i do think text based games do have their place for sure. unfortunately if you look at a lot of browser based text games there isn't much imagination put into them a lot of the time. with acceptions like core exiles or space odacey. i think this is why people are losing interest in

[Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example. The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks,

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. That idea of separate categories sounds like a good one, plus then of course I could add the links to reviews or walkthrus to relevent entries on audiogames.net. I've already been doing this with sites like applevis, and it would be no trouble to do it with audeasy either. Beware

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
hi tom you could use stattic graphics in the game to illustrate a given situation. so as well as a bang that you'd hear you'd see a static version of the explosion as well. a few games use this tactic as well and this also has encouraged people to write in and submit additional graphical

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
that's because they put so much graphical content into the game and not much else there's very little replay value. also the system requirements for said games are becoming insane now. the pioneers of games such as elite are still being talked about today and for very very good reason. but i

[Audyssey] space odacy help

2013-10-30 Thread Darren Harris
hi all, so am playing on the PVE server. no aliens have attacked me yet lol. but i am starting to wonder a few things about this particular game. the biggest thing i'm wondering is how you can make money? i mean yes i use missions to bring me in segments so i convert them to farms i do all

[Audyssey] unsubscribing and resubscribing using a different email address.

2013-10-30 Thread Chris
hi all, i know this may be slightley off topic but i am struggling. i am wanting to close my blueyonder account and have all my emails come to my hotmail account. therefore please could some one tell me how i can do this. if some one could help i would be most grateful. Regards Christopher

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. While I do see your point and generally speaking would agree, at the same time the Iphone has seen more than a few interactive audio dramas which directly buck this trend. Codename Signus, the Freq, Blindside and quite a few others, even to a large extent games like papasangre which

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
I Agree on that one darren, more than a few text games just don't use themedium particularly well, and don't include descriptions, atmospheric text or anything else. It's really quite disappointing. Fortunately though ther are still a few good ones out there. Beware the Grue! Dark. ---

Re: [Audyssey] space odacy help

2013-10-30 Thread dark
Hi Darren. I'd not claime to be an expert but as far as I can determine, it's a major question of investment. Look for missions that give money, build as many biofarms as humanly possible, and use the interest from your secret base. Later on you can also invest by buying commander skills or

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, I've noticed that as well. A lot of text based games such as browser based games have a lack of a good storyline which is a real problem for that genre of game since those sorts of games are really Dependant on a good storyline and decent writing. All the same if we had one or two

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark, I see your point. That is in fact why as I am working on the descriptions for the Audyssey Magazine, list, etc I am strongly considering removing the word blind from the website, and am going to focus more on what types of games etc are discussed here. I think as long as we act as though

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. It is what I actually wrote in the 4th chapter of my phd. The over whelming social reaction to any sort of disability is that it's something different, that a person with none working body parts or a medical condition that causes them to live life differently is intrinsically another

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark, Very true. I know a lot of people who are disappointed with the current state of affairs with mainstream games for the Xbox, Play Station, Wii, etc. A lot of that has to do with the fact companies no longer build fun and interesting games with in depth plots or storylines. Instead they

Re: [Audyssey] space odacy help

2013-10-30 Thread Darren Harris
Yeah I try and do the worker missions and gain interest that way. I do the segment ones as well. The voting money I've decided I'm going to put in the asteroid base. If it's PVE and non PVP what stops you from attacking another player? I mean you can click on players near you in the rankings

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
I think that's a big part of the problem. Too much enphesis I think is put on the word blind. Which isn't all together a bad thing as with any game there needs to be elements of accessibility built in so blind people can play them. But I think the enphesis is way to big. I mean for example and

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world, though in fairness detailed games seem to be few and far between in the mainstream. This is also why

Re: [Audyssey] space odacy help

2013-10-30 Thread dark
Well Darren I sort of assume if you try to attack another player you'll get a message telling you not to, for all the button is still there, or maybe you just attack but do no damage and gain no reward. I don't know how exactly it's disabled, but I don't doubt it is. another thing to bare in

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
That's because of who they are designed for. The blind. No negativity intended. The problem might be the way in which the word blind is taken. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To:

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread darren_g_harris
I would love to see elite made accessible. I loved that game and hope it makes it to ios some day. -original message- Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine From: dark d...@xgam.org Date: 30:10:2013 2.31 pm Hi Tom. that is unfortunately true, though of course it's

Re: [Audyssey] space odacy help

2013-10-30 Thread darren_g_harris
Yeah this is true. Have you found a workable way of doing this yet? -original message- Subject: Re: [Audyssey] space odacy help From: dark d...@xgam.org Date: 30:10:2013 2.34 pm Well Darren I sort of assume if you try to attack another player you'll get a message telling you not to, for all the

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
The point is that there is way too much placed on that word. Yes i'm blind i don't care about saying that i an but i don't go about saying blind this blind that. It's silly. -original message- Subject: Re: [Audyssey] Audyssey Magazine From: Charles Rivard wee1s...@fidnet.com Date: 30:10:2013

Re: [Audyssey] Audyssey

2013-10-30 Thread Ron Schamerhorn
Hi Tom and all I do agree with what you said. I believe a podcast would be a good enhancement to say a written review of a given game. Addressing the idea of storage space needed I don't know how much the cost would increase for the webisite, but an alternative could be sendspace. The

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Ron Schamerhorn
Hi Tom For sure I'll send out 55 to you shortly and by all means we can colaberate on having Audyssey rise again like the phoenix. Talk soon On 30-Oct-2013 1:05 AM, Thomas Ward wrote: Hi Ron, If you'd be willing to collaborate on it you could send me what you have for issue 55 and I can

[Audyssey] text based games

2013-10-30 Thread Eleanor
Dark said: it'd be great to have some actual guidelines which people could google. There are such guidelines available at blindcomputergames.com. If there are things that need to be added, we would welcome suggestions from list members to improve them. Dark did make suggestions when we

Re: [Audyssey] Audyssey

2013-10-30 Thread darren_g_harris
The problem with sendspace is that the files don't stay there indefinitely. We would need a perninant archive. Dropbox relies on people actualy subscribing to the service. People will simply want to find the material there and then. -original message- Subject: Re: [Audyssey] Audyssey From: Ron

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, Agreed. I don't might tellig people I am blind, but I don't go around actively labeling thing with the blind label either such as blind games, blind computer software, blind computer, whatever. That's a bit silly. On 10/30/13, darren_g_har...@btinternet.com

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Charles, Well, that's precisely the problem. A lot of audio games etc are developed especially for the blind and while that does not in of itself preclude sighted users from playing the word blind has a negative stigma attached to it which can adversely effect their opinion of the game or

Re: [Audyssey] Audyssey

2013-10-30 Thread Ron Schamerhorn
Hi Darren Valid points indeed. However the files for sendspace could always be uploaded again if someone were willing or several people if they have an account. Or if someone has a pro it's pretty much permanent. As for dropbox yes the same would apply we'd need a longer term host. A

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
Exactly. The main reason why for example i would call games like tank commander blind friendly and not accessible is because they are not accessible to some groups. How would a def blind person play that game? They couldn't because if memory serves there is no text generated to send to a brail

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, Yes, exactly. I cringe every time I see a site calling itself Blind Software, Blind Bargains, Blind Games, or anything else that advertises a blind specific clientele. I think too much emphasis is made on the fact that the website caters to the blind, and we end up shutting out sighted

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Darren, I would classify Tank Commander as an audio game. That would let the end user know right away that the primary medium of interaction is audio rather than visual, and there is no text or braille available for deaf-blind or deaf players. So the term accessibility is one with specific

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread darren_g_harris
Yes exactly. Things do need to be opened up there for sure. The mag does need revamping, it needs propper distribution and it needs to attract attention. If this isn't done then its pointless and a waste of time doing the mag at all. -original message- Subject: Re: [Audyssey] Audyssey Magazine

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Thomas Ward
Hi Dark, That is pretty much how I feel about it as well. I don't have a problem with stating that a game is accessible to blind gamers as long as it is written in such a way to make sighted mainstream gamers aware that the game is playable by them as well. The point is not to emphasize the

Re: [Audyssey] Audyssey

2013-10-30 Thread Thomas Ward
Hi Ron, Learning HTML is quite easy. For the time being I'd be willing to tag and markup the magazine myself, and you can use one as a template or sample how to do it yourself in the future if you wanted to learn how to do it. As for Sendspace yes it is free, but files will only remain on the

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Bryan Peterson
Always assuming of course that they can get past the lack of graphical cues for what's going on. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Wednesday, October 30, 2013 10:13 AM To: Gamers

[Audyssey] Online games.

2013-10-30 Thread lindsay_cowell
Hi all, Anyone know of any good online games? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Charles Rivard
Good points that I do see. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 30, 2013 10:45 AM Subject: Re: [Audyssey] Audyssey Magazine

Re: [Audyssey] Online games.

2013-10-30 Thread Charles Rivard
Of what type? That is an extremely broad question. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: lindsay_cow...@btinternet.com To: gamers@audyssey.org Sent: Wednesday, October 30, 2013 11:37 AM Subject: [Audyssey] Online games. Hi all,

[Audyssey] Halloween Bash Update

2013-10-30 Thread Dennis Towne
The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an early treat, the level 34 Temple of Sand and Water area has been reopened, while the main event starts tomorrow morning, on Thursday, October 31, at 9:00 am EST (6 am system time). The event schedule is roughly as follows:

Re: [Audyssey] Halloween Bash Update

2013-10-30 Thread Oriol Gómez
Nice, can't wait... :D On 10/30/13, Dennis Towne s...@xirr.com wrote: The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an early treat, the level 34 Temple of Sand and Water area has been reopened, while the main event starts tomorrow morning, on Thursday, October 31, at

Re: [Audyssey] Halloween Bash Update

2013-10-30 Thread Allison P
Sounds very awesome! Looking forward to it... On 10/30/13, Oriol Gómez ogomez@gmail.com wrote: Nice, can't wait... :D On 10/30/13, Dennis Towne s...@xirr.com wrote: The yearly Halloween Havoc bash on Alter Aeon is almost upon us! As an early treat, the level 34 Temple of Sand and Water

Re: [Audyssey] Audyssey

2013-10-30 Thread Darren Duff
I already have many game podcast reviews. I think many of you have heard them. I would be happy to provide them to the mag. I need to make more. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Wednesday, October 30, 2013 11:10 AM

Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
I wish I could still find Charles' stereo review o Ten Pin Alley. That was one of the best I'd ever heard. That and Dark's Fighting Fantasy podcast. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Darren Duff Sent:

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well thats good tom but if this could progress to more advanced games like shooters and such at least for sighted who knows. those games for what they are are good to waste 30 mins of time but not much more than that. I usually pull these out when I can't be bothered playing audio games with

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss
thats true dark, I have an autistic game friend that is graphic hungry I have another friend that doesn't care and I have another blind friend who's father plays ages of empires and other adventures which both use mouse, graphics text and sound. Apart from the japanese games though a lot of

Re: [Audyssey] Audyssey

2013-10-30 Thread Charles Rivard
I wish I could find it, too, before it was edited by www.acbradio.org for their Main Menu program. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
Yeah really. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Charles Rivard Sent: Wednesday, October 30, 2013 2:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey I wish I could find it, too, before it

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
thats all well and good darren but my sighted friends like moving graphics, there are other things to. The issue with audio games in general if we want to keep them blind friendly is they need to be restricted. No blind or disabled or at least not many would have the state of the art i7 with 16

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss
yes and sadly that is what the industry is coming to. They don't want real games they just want crappy after crappy game. they have grone up just going bang, bang, bang. To change that is going to be hard. people like going bang for some reason never mind what sitting for hours bashing a game

Re: [Audyssey] unsubscribing and resubscribing using a different email address.

2013-10-30 Thread shaun everiss
criss I'd actually go and use gmail rather than hotmail. you should be able to foreward your blueyonda to your account on gmail or hotmail I forget now right now. My dad still has a telecom account locally and forewards it to gmail in case business and stuff he needs access to email him.

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
That happened to me once, I worked out that it was because of my sitting position that's what messed me up. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013 20:14 To: Gamers Discussion list Subject: Re: [Audyssey] text

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
true tom and also blind games were vastly different from the sighted. That gap is largly no more. Yes there is still a difference but we are finally after quite a few years are close enough that we have the same level of tech the sighted has with maybe a few less things with graphics and3d fx

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread Darren Harris
yeah things are certainly changing. But the gaming industry needs to pull its socks up seriously. No imagination I mean when was there a really good space game out last? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 30 October 2013

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well I think the word blind could be substatuted as graphicless. after all being blind is in fact not far from the truth of being graphicless or imagless. We are for the most part only audio enabled. I joke with my computer and hacker friends when they ask me what is being blind like. And I

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss
true, this excludes the japanese stuff which always seems to be good. Though the same could be with tv. used to battle to see what scifi program I'd watch. its not all reality and tallent. thats fine but real life on tv is not always the thing you want. At 01:50 AM 10/31/2013, you wrote: Hi

[Audyssey] FW: Re: Online games.

2013-10-30 Thread lindsay_cowell
I sent this to a member instead of to the list. -original message- Subject: Re: [Audyssey] Online games. From: lindsay_cow...@btinternet.com Date: 30/10/2013 6:32 pm Currently I'm just trying any, to see what I'm interested in. -original message- Subject: Re: [Audyssey] Online games. From:

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well true. Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted and blind enabled programs for admin and guess what the simpler programs without all the extra guff are more userfriendly

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss
well thats why I like alter it is in the most point open ended. At 03:30 AM 10/31/2013, you wrote: Hi Tom. that is unfortunately true, though of course it's not universal. My brother is a big dark souls fan precisely because! of the open ended story, detailed mechanics and complex world,

Re: [Audyssey] space odacy help

2013-10-30 Thread shaun everiss
well I do know alter ian does have pk in sertain times but only for sertain times and sertain things. I have tried once to see and you can't actually do that though you can kill all npcs if you wish it. At 03:33 AM 10/31/2013, you wrote: Well Darren I sort of assume if you try to attack

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
I aggree. With the level of tech these days most things do work. I do mention it if I need to, navigation wise, tech wise and other things wise sertainly a different outlook. I never say because I am blind I am entitled to this or can't do that or don't need to do that though. In some cases

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
I could handle the dropbox side or someone could but I'd have to buy the space ofcause. same with sendspace. I could go unlimited data and use a server but then I'd need at least 50-80 dollars a month in donations to make it viable or at least half of what I was paying maybe 40-50 bucks a

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Darren Harris
Well we are in the age of the loyer these days and not in the age of common sense. Which is why people simply don't have a clue as to what to do when something goes wrong. That really is the long and the short of it. is it any wonder games are 5 minute wonders with the sorts of mentality we see

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
ron what about sending the list 55 if its finnished at least we get 1 normal issue this year if its ready. after that though we will need to get our act together on what to do with it. All issues should still be downloadable as text and things. My idea for the cast could either be. 1. a pdcast

Re: [Audyssey] space odacy help

2013-10-30 Thread Darren Harris
Well I tried to attack a player but it wouldn't let me. which is ok because I didn't actually want to attack anybody I simply wanted to test a theory. The trouble now is what do we do as a way of making money in this game. By that I mean it's very very slow to make money, somehow you need to make

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
well you can share links with the dropbox folders but yeah people would have to subscribe to it. Even so. on the other hand a perminant ftp server would be better but space bandwidth etc. At 04:34 AM 10/31/2013, you wrote: The problem with sendspace is that the files don't stay there

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Dennis Towne
I've actually got an archive copy of the first 54 audyssey releases on the main alter aeon server. I grabbed it a few years ago when there was some concern about people mirroring it, or if it was even around anymore. I plan to be around for quite a few years, and could host the site if the

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
I aggree fully with tom. now question is how do we do that. firstly other disabilities. I know of them physical, interlectial and a few other things. I do not know how to adapt for them though and even if we did that, how would get abled people on our side in a big way. Ideally we need the power

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Bryan Peterson
Audio. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: shaun everiss Sent: Wednesday, October 30, 2013 2:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey Magazine well I think the word blind could be

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
tell me about it mate. all the big guys spend half the time out doing each other and half the time knocking the stuffing out of eachother and anyone in range. At 09:45 AM 10/31/2013, you wrote: Well we are in the age of the loyer these days and not in the age of common sense. Which is why

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
Hi dentin well anything helps. If people can host the text at least and anything else for close to free if they have enough space on their sites and we can get some mirrors going that will help. It won't be everything though if we are going to stand on our own we will eventually need to use

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Charlse. when it comes to games like swamp, shades of doom etc, I disagree they are! designed for the blind as you ubiquitously put it. In britain anything designed for the blind is automatically aimed at the over 70's more often than not, and frankly though there are some games with

Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread dark
It actually wouldn't be impossible to do darren, we've seen 3D flight sims ala zero site or tdv, and we've seen equipment and mission systems too.It'd be a lot of work to program of course, but it certainly wouldn't require anything extraodinary or anything beyond the techniques we've seem

Re: [Audyssey] space odacy help

2013-10-30 Thread dark
Not as yet darren, I've followed through with the guide which gives you a pretty good and inexpensive ship, but I've not seriously played with the designs so far. It's just a matter of follwing the same process from the guide though, tortuous though that is. Beware the Grue! Dark. ---

Re: [Audyssey] text based games

2013-10-30 Thread dark
Hi Eleanor. Oopse, it was silly of me to forget the sight, especially! since I've actually directed developers to those guidelines in the past. I'll have another look and a think about if there need to be any additions. All the best, Dark. - --- Gamers mailing list __

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Tom. While I do see your point about access for people with other disabilities, with respect I don't entirely agree that this is something we particularly need to do simply because there are many places it's done already. go to a site like able games, penny arcade or even retroremakes,

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread dark
Hi Darren. I don't think any game in the entire universe is accessible to everyone! that's just how things are. Even something like the gaembooks on the ff project couldn't be played by dislexic person. I'd myself simply talk about games being accessible to different disabilities. gma

Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Actually darren with a sendspace pro account the files do! stay perminantly. With a free account they expire 30 days after the last time they were downloaded, butsince free accounts are also limited to only 300 mb, that probably wouldn't do for long podcasts. Beware the Grue! Dark. ---

Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Actually Tom as a miner correction the storage space limit on ss pro accounts is not 100 gb for 90 days, it is 1200 gb and it is perminant! The 100 gb is a band width limit if you use the faster ss pro download links and that refreshes every months. if however you use standard ss links there

Re: [Audyssey] Online games.

2013-10-30 Thread dark
Hi linsay. www.whitestick.co.uk is the place to look since they have a very good selection on their games to play online page. From that list I'd personally recommend core exiles, puppet nightmares, Kingdom of loathing, metroplexity and possible sryth or space odyssey too, but there are

Re: [Audyssey] Audyssey

2013-10-30 Thread dark
Hi Bryan. All my podcasts are on ss. The fighting fantasy one: http://www.sendspace.com/file/6gsse9 The bg hearts one: http://www.sendspace.com/file/9wxtws The x hour one: http://www.sendspace.com/file/w0ki82 http://www.sendspace.com/file/lqucj4And the smugglers I need to reccord some

Re: [Audyssey] Audyssey

2013-10-30 Thread Bryan Peterson
Thanks Dark. The last time I tried to download the Fighting Fantasy podcast from the link on audiogames.net it gave mea page load error. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: dark Sent: Wednesday, October 30,

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
well I have never seen a podcast over 40mb. some dramas can reach 80-200mb but not much more than that. huge archives well. zipped casts could be big. At 11:03 AM 10/31/2013, you wrote: Actually darren with a sendspace pro account the files do! stay perminantly. With a free account they expire

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Cara Quinn
Dark, you say it is unfair for an editor to need to wade through an article to edit it? Sorry, but that's any editor's job. ;) Maybe I'm misunderstanding here, so apologies if that's the case. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread Cara Quinn
Hi Thomas, One idea is to have Audyssey articles be blog postings and have the magazine in its entirety either be links to those articles or have those articles be arranged on a single web page. This would be good on many levels, as not only would the entire issue be available for those who