Re: [Audyssey] New Raceway Trailor Released.

2006-10-07 Thread William Lomas
hi tom wicked trailer looks like as i using macintosh now rather than windows i will wait for you to, if possible, port your games to macintosh in the future regards, will On Oct 7, 2006, at 7:10 AM, Thomas Ward wrote: > Hello gamers, > I haven't updated the web page yet, but I have spent the

[Audyssey] madden for PSP

2006-10-12 Thread William Lomas
hi does anyone know if the madden 2006 or seven game, has the same amount of spoken dialogue on a PSP, as it does for the PS2 review, as heard on Brandon Cole's site? regards, will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send

Re: [Audyssey] Fw: [aon-announce] California Countdown Published!

2015-10-16 Thread william Lomas
how do we play these?they are all e-books, i thought they were like choose your own adventures?never played game-books before.Will Sent from my iPhone > On 13 Oct 2015, at 09:43, dark wrote: > > > - Original Message - > From: Jonathan Blake > To: Project Aon Announcements > Sent: T

Re: [Audyssey] New horror and adventure sidescroller, The gate!

2015-10-16 Thread william lomas
hello this is quite expensive. are the levels long? or simple? > On Oct 15, 2015, at 10:08 PM, Aaron Baker > wrote: > > Greetings gamers! > Just in time for the Halloween season, VGStorm is proud to present a > new adventure sidescroller, The Gate! > Introduction > In a time when people were

Re: [Audyssey] Avalon rpg mud

2015-12-02 Thread william lomas
if it does and i use vipmud can i get it? > On Nov 18, 2015, at 3:24 PM, lenron brown wrote: > > I did the same really need to get back in to it. I wonder if it has a > sound pack and if so where could I find it. > > On 11/17/15, dark wrote: >> Hi Ian. >> >> It's actually one I've known about

Re: [Audyssey] Avalon rpg mud

2015-12-02 Thread william Lomas
still wish good mac client to play with. don't see why have to keep using windows Sent from my iPhone > On 17 Nov 2015, at 13:11, Ian McNamara wrote: > > I played this a long time a go and really liked it. Had to give up due to not > really having the time. However may get back in to this ga

Re: [Audyssey] Avalon rpg mud

2015-12-02 Thread william lomas
when using vip mud why do i have to keep pressing enter ten thousand times for the game to move on once i hit a prompt? it driving me mad lol > On Nov 18, 2015, at 3:24 PM, lenron brown wrote: > > I did the same really need to get back in to it. I wonder if it has a > sound pack and if so where

Re: [Audyssey] blindfold tile puzzle is out for IOS

2015-12-02 Thread william Lomas
i cannot find tile puzzle in app store? also, how will the colour game work? Sent from my iPhone > On 20 Nov 2015, at 20:26, joseph weakland wrote: > > Greetings all IOS users out there. I am letting you know that the game > blindfold tile puzzle has been released from kidfriendly software. Bel

Re: [Audyssey] you must be a beta tester - Re: Blindfold Tile Puzzle

2016-01-15 Thread william Lomas
where rhummy audio pls? Sent from my iPhone > On 5 Dec 2015, at 22:16, joseph weakland wrote: > > Well marty shults gave me authorization to share the audio rummy audio > teaser I did since game submitted in app store and awaiting approval from > what he informed me of. > > > -Original M

[Audyssey] ji sum IOS?

2016-01-15 Thread william lomas
hi all any more news on Ji EUm for IOS? irritated as backed this project and no news --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/m

Re: [Audyssey] Some sad news.

2016-03-03 Thread william Lomas
This is such a shock! sadly this means no more raceway title, or tombreider mysteries of the ancients for anybody unless someone else takes up the mantle? we have lost a dedicated developer. Sent from my iPhone > On 4 Mar 2016, at 05:22, Lisa Hayes wrote: > > my god, this has come as a shock

Re: [Audyssey] the future of this list and the audyssey domain.

2016-03-04 Thread william Lomas
I personally am unsubscribing, since i feel that audio games are now really non-existent. since the advent of ios for us, what developments have really been made?now thomas has sadly departed, we will now never see mysteries of the ancients or a tomb-raider style game.draconis has shown nothing

Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread william Lomas
will no-one be able now, to finish these projects? they are games for which our money has been taken, yet failed attempts to deliver the final products so many of us have put money in to games, that we will sadly never see now. what happens about this? Sent from my iPhone > On 4 Mar 2016, at 1

Re: [Audyssey] heloween game

2011-10-28 Thread william lomas
that's why best not even say it be out then and just have not told anyone and released it when out On Oct 29, 2011, at 2:25 AM, Thomas Ward wrote: > Hi, > > Unfortunately, no. Originally I was planning to release the game on or > very near the 31st, but due to the fact I've been tied up with ot

Re: [Audyssey] Happy Halloween from PCS

2011-10-31 Thread william lomas
when will that version be out i thought we had previews last year too? On Oct 31, 2011, at 6:40 PM, Phil Vlasak wrote: > Hi Folks, > Happy Halloween! > Here is a preview of the Sarah Game version 1.2 with a Halloween kiss. > http://www.pcsgames.net/sarah2011.mp3 > > > --- > Gamers mailing list

Re: [Audyssey] Perilous hearts audio demo!

2011-11-08 Thread william lomas
yeah i agree have these 2 levels as our playable ones for a demo perhaps On Nov 8, 2011, at 6:56 PM, Yohandy wrote: > same here. hopefully those levels will make it to a demo, since they've > already been spoiled anyway. I'd prefer to play them than to listen to > someone play them. plus I like

Re: [Audyssey] Perilous hearts audio demo!

2011-11-09 Thread william lomas
will the demo you recorded be the public demo? On Nov 8, 2011, at 11:37 AM, Philip Bennefall wrote: > Hi folks! > > After some requests, I have decided to release a much longer audio demo of my > upcoming game Perilous Hearts. In this demo I explore the store at the start > of the adventure wh

Re: [Audyssey] Perilous hearts audio demo!

2011-11-09 Thread william lomas
are levels random i assume not but the fighting animals are? On Nov 8, 2011, at 12:57 PM, Darren Duff wrote: > Thanks for posting this phill > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Philip Bennefall > Sent: Tuesday, N

Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread william lomas
i would preorder and even donate to the project, seriously. every little helps doesn't it? On Nov 9, 2011, at 10:46 PM, Bryan Peterson wrote: > I'd certainly preorder it if the option was available. > They're coming to take me away, ha-haaa! > - Original Message - From: "Philip Bennefall

Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread william lomas
that's better, dark i agree. then if not end within a month you specify people are not going to complain are they as it a small contract. also you could as i say if you wish as an option have a donate to the project button if using paypal or something not sure so that those like me who would pay

Re: [Audyssey] Perilous Hearts preorders?

2011-11-10 Thread william lomas
how many levels though in total? On Nov 10, 2011, at 2:50 PM, Philip Bennefall wrote: > Hi Thomas, > > yes, that makes sense. I could allow preorder users to play two more levels > that are complete at this point, for instance. That would give a clear > advantage when preordering, other than j

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-15 Thread william lomas
what games are included in the pack? On Nov 16, 2011, at 5:36 AM, Charles Rivard wrote: > My suggestion is that you wait until it is ready for gamers to download and > install before giving any progress reports unless the expected deadline has > not been met. If it is expected to be ready by t

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
periless hearts then soon? can we look at that code by the way since i guess it uses the new path finding AI? On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote: > Hi Dark, > > I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, > I'm really glad you like the new stuff

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-16 Thread william lomas
how many we get On Nov 16, 2011, at 10:03 AM, michael barnes wrote: > Well I rather not say right now because I want it to be a surprise. > I do believe that you all will enjoy the game pack. > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to lear

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
a hot idea to release the > source code. Grin. > > Kind regards, > > Philip Bennefall > - Original Message ----- From: "william lomas" > To: ; "Gamers Discussion list" > Sent: Wednesday, November 16, 2011 8:21 PM > Subject: Re: [Audyssey] B

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
it'll happen quite soon. > > Kind regards, > > Philip Bennefall > - Original Message - From: "william lomas" > To: ; "Gamers Discussion list" > Sent: Wednesday, November 16, 2011 8:34 PM > Subject: Re: [Audyssey] BGT Version 1.1 Release

Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread william lomas
as i said on the forum though at audio games.net while i appreciate the demo, remember the first reason you asked for pre-orders. you needed to fund the game, and how can you be guaranteed a funding source from donations? at least with pre-orders you were guaranteed a certain amount. sighted pe

Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-23 Thread william lomas
remember though if you do w to switch weapons great idea by the way, you'd'have to load it so still extra keys to add to challenge hope it runs ok on mac with windows seven in fusion On Nov 24, 2011, at 5:32 AM, william lomas wrote: > as i said on the forum though at audio games.n

[Audyssey] periless hearts

2011-11-23 Thread william lomas
hi periless hearts doesn't run well in fusion on a mac the lag is no good it not philips fault just the way fusion works hope it runs on a netbook if not i can't play least didn't pre-order then really --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-m

[Audyssey] michaels games

2011-11-26 Thread william lomas
hi did michaels game pack he mentioned ever get approved by apple? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailma

Re: [Audyssey] michaels games

2011-11-26 Thread william lomas
thanks haven't been monitoring emails this week that's why asked On Nov 26, 2011, at 5:00 PM, Charles Rivard wrote: > As far as I know, he hasn't said. > > --- > "Security is not the absence of danger. It is the presence of the Lord." > > -

[Audyssey] tdv multiplayer

2011-11-26 Thread william lomas
HI I read on the audio games.net news area that multiplayer is coming to tdv. when is this anyone know please and how will it work? \Will it just be death match mode and racing mode, or more detailed? i need to buy a dual core netbook i think to truly complete and play the game, has anyon

Re: [Audyssey] bari bari footsul game.

2011-11-27 Thread william lomas
computer only On Nov 28, 2011, at 6:08 AM, michael barnes wrote: > Hey, is this game on the iPhone? > Or is it a computer game only? > > -- > Email services provided by the System Access Mobile Network. Visit > www.serotek.com to learn more about accessibility anywhere. > > > --- > Gamers m

[Audyssey] update on games?

2011-11-29 Thread william lomas
hi all, somewhere in the audio games.net forum I read a while ago a developer was making 2 titles, was it a shooter or an fighting game? does anyone know the status of either of these trying to find the topic? Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave th

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
i own an iPhone and a mac but i think on the iPhone would be good as then one can play multiple games anywhere, at any time. obviously over wifi would be best as 3g data for some is not unlimited. i would eventually like to see a version for the mac, to but that would be in the future On Dec 1,

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
or you should charge windows users too as this is unfair On Dec 1, 2011, at 3:17 PM, Ian McNamara wrote: > well i would not mind weather a mac or iphone vergen was done first although > because i do all my computer stuff on my mac i'd probley rather play a mac > vergen first. > > as for paym

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
however remember though someone has to pay for the development of a mac and or iPhone version as the developer doesn't have a mac computer to work with or an iPhone I guess, come to that On Dec 1, 2011, at 4:10 PM, Ian McNamara wrote: > Hi yep i agree charging for the mac vergen would not be fa

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere On Dec 1, 2011, at 4:40 PM, QuentinC wrote: > As first glance it may be unfair for mac users, but remember one thing: I > haven't the required competanc

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread william lomas
iphone On Dec 1, 2011, at 6:22 PM, QuentinC wrote: > > well which version would you prefer to have developed a mac or iPhone? > both eventually would be ideal but we have to as you say start somewhere > > Strictly for me it doesn't matter, I don't have neither of the two. But I > have the impr

Re: [Audyssey] Zero Sight

2011-12-07 Thread william lomas
wonder when this is out i guess just started development though? also it mentions pressing the plus key what about I wonder, those who do not have a desktop? On Dec 8, 2011, at 3:33 AM, Hayden Presley wrote: > Hi, > I'm a little confused on that point myself; there seemed to be direct > altitude

Re: [Audyssey] Zero Sight

2011-12-08 Thread william lomas
r.com/orinks > Skype: orin1112 > > > > On Dec 8, 2011, at 1:22 AM, william lomas wrote: > >> wonder when this is out i guess just started development though? >> also it mentions pressing the plus key what about I wonder, those who do not >> have a desktop?

Re: [Audyssey] Zero Sight

2011-12-09 Thread william lomas
com> >>> >>> To: "Gamers Discussion list" >>> Sent: Friday, December 09, 2011 10:00 AM >>> >>> Subject: Re: [Audyssey] Zero Sight >>> >>> >>> Hello Hayden, I'm Lorenzo Bellincampi, founder of Shard Workshop. Do

Re: [Audyssey] Zero Sight

2011-12-09 Thread william lomas
on't have a keypad (netbook, some laptopt etc) there are two alternative >> keys for giving and taking power from the engines. >> >> 2011/12/8 william lomas >> >>> wonder when this is out i guess just started development though? >>> also it mention

[Audyssey] airik 2

2011-12-11 Thread william lomas
hi does anyone know what happened to airik 2 and cloak of divinity? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailm

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread william lomas
if it is v3 but to work in new operating systems and no new features why pay? On Dec 11, 2011, at 4:23 PM, Darren Harris wrote: > To be honest I would only be interested in purchasing a new version of lw if > it was just that a new version. > > -Original Message- > From: gamers-boun...@a

Re: [Audyssey] Augmented gaming for the blind.

2011-12-12 Thread william lomas
can we play the games you mention on iPhone? or IOS? On Dec 12, 2011, at 2:37 PM, michael barnes wrote: > Hey, All. > I was wondering what augmented games out there that are accessible for the > blind? > You may ask what is a augmented game well here is what it is. > Games like Dimensions advent

Re: [Audyssey] Augmented gaming for the blind.

2011-12-13 Thread william lomas
where can we get info on zombies run On Dec 13, 2011, at 11:32 AM, Darren Duff wrote: > Yes shawn. Have a listen to the 2 podcasts I posted yesterday. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of shaun everiss > Sent: Tu

[Audyssey] dimentions multiverse app

2011-12-16 Thread william lomas
hi all Can I use the apple headphones i got with the iphone as it has a mike with the multiverse dimention? this is the app daren duff reviewed. thanks, WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

[Audyssey] tutorials ofr multiverse

2011-12-16 Thread william lomas
hi all, can someone resend me the links to daren duffs tutorials for the multiverse? i ehard part 1 i like the sound of the game but don't quite see how we'd use it in every day life you have to keep using the phone to get the beam working which can't really do when walking --- Gamers mailing

[Audyssey] 2 days to go!

2011-12-17 Thread william lomas
hi 2 days then we get zero sight. going spend first few weeks seing what people really think of the game first. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription v

[Audyssey] demo of zero sight

2011-12-18 Thread william lomas
HI all especial to lorenzo When the game is released ont he 19th, zero sight I mean, do we have to download 2 separate files? One for demo and another one for full version? or will it all be in the same download? I guess not though as no registration system. I tell everyone now, if I do buy the

Re: [Audyssey] demo of zero sight

2011-12-18 Thread william lomas
freely, but when you'll buy the > game there will be another download. > > 2011/12/18 william lomas > >> HI all especial to lorenzo >> >> When the game is released ont he 19th, zero sight I mean, do we have to >> download 2 separate files? >> One fo

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-18 Thread william lomas
when i take off can't seem to climb pressing down arrow is sending my nose up i know that, but i can't get the z key to make altitude climb. also i just seem to be flying around aimlessly in the free flight mode is this where no enemies are concerned? what will be the difference between option 2

[Audyssey] ordered zero sight

2011-12-19 Thread william lomas
hi i ordered zero sight as the demo whilst good won't give you the true scope of the game until u get it for real so going give it a go --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] Shard Workshop Zero Sight released!

2011-12-19 Thread william lomas
taking off is so easy why is it blind people want complex games but can't cope with what we get? true i struggle to take off on ledmium aand short air strip but taking off on long air strips is easy manuals are there as someone else said for a good enough reason On Dec 19, 2011, at 10:29 PM, R

Re: [Audyssey] Need Help Taking Off In Zero Sight

2011-12-20 Thread william lomas
i hold down the down arrow it seems to take me off remember when u hold down arrow the nose is pointing up think of it like TDV when you hold down page down the angle of attack i.e. the nose sent you upwards On Dec 20, 2011, at 7:31 PM, Kelly Sapergia wrote: > Hi, > > I was right then about th

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread william lomas
does lone wolf have system access support? played it years ago i may buy it you know but haven't played that game in a few years has it had updates in the last few years? tried it when first released On Dec 22, 2011, at 6:27 PM, Dallas O'Brien wrote: > yeah, but then, give it time. i mean, come

Re: [Audyssey] a thought on the Shard Workshop project

2011-12-22 Thread william lomas
i think it applies to the demo, to On Dec 22, 2011, at 7:29 PM, Charles Rivard wrote: > If the patch is only for the full version, what about those of us who want to > try the demo, with the changes having been made, to determine whether or not > we want to buy? I do want the heading of 0 deg

Re: [Audyssey] Voice control games.

2011-12-24 Thread william lomas
how do you play the games though how do we know the actions are carried out are they accessible to the blind? you can't just say oh do this and expect to complete the game without feedback from the game itself? On Dec 24, 2011, at 9:21 AM, michael barnes wrote: > Hello, All. > I found a couple

Re: [Audyssey] Voice control games.

2011-12-24 Thread william lomas
ah he means 2 games Charles are available with voice control. the interactive fiction one sounds interesting it is free ai adventure On Dec 24, 2011, at 12:25 PM, Charles Rivard wrote: > Part of this, I'm not picking up on. What is meant by "Here is the to games" > It doesn't make sense to m

[Audyssey] from the makers of airik the clerik

2011-12-25 Thread william lomas
hi all just found this new game coming out from the makers of airik the clerik. the name has changed to breakerboxgames seems like this new 3d spy adventure is the same system as was used in airik http://breakerboxgames.com/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave t

[Audyssey] dark, that you in trailer?

2011-12-25 Thread william lomas
dark is that you in the trailer for the kurt wolf game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_a

[Audyssey] release dates that can not be adhered to

2011-12-26 Thread william lomas
hi all do people thinnk, as i do, that as a blind gaming community we need to not be given release dates? take this new title, kurt wolf, from the same developer as aerik. quote game is out new years eve quote we heard this about other titles in our community and when deadlines could n

Re: [Audyssey] Airic the cleric question

2011-12-27 Thread william lomas
performance for me dark as just said on audio games forum, is great but when on windows seven on my dual core netbook 1.66 ghz i get to the mountains music all crackly don't know why On Dec 28, 2011, at 4:00 AM, dark wrote: > Hi Sarah. > > i moved on from your original question sinse Bryan al

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread william lomas
the dmo of the new game, kurt wolf and the shrine of the lynx is now available on the audiogames.net forum On Dec 28, 2011, at 4:42 PM, dark wrote: > Hi tom. > > The compatibility issues with Airik I've always found confusing. > > The old beta demo worked fine, and I don't recall anyone havin

[Audyssey] kurt wolf demo

2011-12-28 Thread william lomas
hi the new updated demo of kurt wolf is here http://www.sendspace.com/file/y62bo0 the readme is included with it haven't tried it myself yet though. the base is where you go to save progress apparently --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-

Re: [Audyssey] game startup problem

2011-12-30 Thread william lomas
clement where can i get a good japanese tts. the yen euros and all other jibberish read by microsoft anna is annoying smile and even though i don't understand the language, makes the game more real in my view On Dec 30, 2011, at 6:37 PM, Clement Chou wrote: > What little is translated is good e

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread william lomas
i agree. we have plenty of side scrollers now as it is, shouldn't we branch out in to unexplored territory to be honest? and become as possible as it is to become, more mainstream? On Dec 31, 2011, at 6:38 AM, Ian McNamara wrote: > Hi, i'm not like some blind people on this list, this is not a w

[Audyssey] hints on kurtwolf shrine of the lynx

2012-01-01 Thread william lomas
hi all any help please with kurt wolf shrine of the lynx 3d adventure game? I know it is in demo form at the moment but i will tell you where i am at now s p o i l e r s p a c e ok, i deactivated the second laser net, walked through the door and am now in the room with the disp

Re: [Audyssey] Update on the accessibility for Oubliette.

2012-01-11 Thread william lomas
what is it On Jan 11, 2012, at 9:54 AM, michael barnes wrote: > Hello. > I got a chance to beta test the new version of Oubliette, and I have to say > that the voice over support is going pretty good! > The developer has added a indicator that will allow you to be able to know > what is to the

Re: [Audyssey] Update on the accessibility for Oubliette.

2012-01-11 Thread william lomas
it is? is it for iPhone? does it have sound etc? On Jan 11, 2012, at 12:54 PM, Ian McNamara wrote: > Hi mate it's sort of like intoombed, it's a pritty good game mate. > > Ian > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr..

Re: [Audyssey] Question about the-Nightjar

2012-01-12 Thread william lomas
i completed that game in fifteen minutes, smile i think you turn as in papa sangre with swiping your fingers on the screen On Jan 12, 2012, at 8:24 PM, Lori Duncan wrote: > Hi I just downloaded The-Nightjar game on my Iphone, but was wondering how to > get passed the level with the drains? I ke

Re: [Audyssey] Richard de Steno's  windows games

2012-01-14 Thread william lomas
why not just send the site for all to get game shtye want if they free why make it awkward On Jan 14, 2012, at 4:41 PM, michael barnes wrote: > Hey, Keith. > If you want any of the games let me know and I'll send you the download link > for the games you want. > > -- > Email services provided

[Audyssey] that freQ game

2012-12-24 Thread william lomas
hello to all did people know this freeQ game, featured in the news section on audiogames.net, is apparently for iphone, too? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscript

[Audyssey] oddities change reaction

2012-12-24 Thread william lomas
hi to all when i try change reaction and i hear, for example penny i find a stack with left and right arrows but when i place the coin on it with spacebar i hear another coin announced on the mac version, is this right? also when I hold down the option key and use arrows nothing, at least for me,

Re: [Audyssey] that freQ game

2012-12-24 Thread william lomas
deed it is available > for Iphone I'll need to amend that description. > > all the best, > > Dark. > - Original Message - From: "william lomas" > To: "Gamers Discussion list" > Sent: Monday, December 24, 2012 1:03 PM > Subject: [Audyssey

Re: [Audyssey] oddities change reaction

2012-12-25 Thread william lomas
ext coin to play. That is what is being announced. The > instructions included in the game explain this as well. You can check what > coin you're holding with the up-arrow key. > > On Dec 24, 2012, at 10:14 AM, william lomas wrote: > >> hi to all when i try change react

[Audyssey] change reaction giving up smile

2012-12-25 Thread william lomas
hi change reaction making no sense to me at all smile. i do as suggested i.e. find the next coin as i place on on a stack but the mechanics make no sense so i wish others good luck smile --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] oddities change reaction

2012-12-26 Thread william lomas
PM, Charles Rivard wrote: > >> Did the game come with a user's guide? If so, I'll bet your questions can >> be answered by reading it. >> >> --- >> Be positive! When it comes to being defeated, if you think you're finished, >> you!

[Audyssey] british coinage

2012-12-27 Thread william lomas
hi all would people want british coinage for change reaction? i am happy today to record the following denominations, dark, step in if you think i don't need some of them 1P 2P 5P 10P 20P 50P and one british pound labelled as pound would this maybe help us non-us customers make the change react

Re: [Audyssey] british coinage

2012-12-27 Thread william lomas
). > > this is why I personaly wonder if a more abstract option would be better, say > by having gold coins to replace dollars and cents, with brass, copper, iron, > bronze silver and goldd for the coin names in the game that you blow up. > > all the best, > > >

Re: [Audyssey] british coinage

2012-12-27 Thread william lomas
tinum). > > this is why I personaly wonder if a more abstract option would be better, say > by having gold coins to replace dollars and cents, with brass, copper, iron, > bronze silver and goldd for the coin names in the game that you blow up. > > all the best, > >

[Audyssey] review commands in change reaction

2012-12-28 Thread william lomas
hello the supposed review commands for change reaction 2.0 are not working for me on the he mac. i hold down the command key and arrow keys are just using their functions associated with them in regular game play any ideas please? guess people review stacks as they play before placing coins? eve

Re: [Audyssey] action game for ios: sixthsence

2013-01-09 Thread william lomas
sixthsence it is a zombie shooter 3d audio. the concept of shooting is like the clock face On 9 Jan 2013, at 16:37, Charles Rivard wrote: > What game are you talking about? You did not give any indication. > > --- > Shepherds are the best beasts, but Labs are a close second. > - Original

Re: [Audyssey] ChangeReaction 2.1.0 is released withuserrequestedfeatures

2013-01-09 Thread william lomas
the update for the mac has not yet hit the UK app store via software updates, but sure as draconis stated it will appear in time On 9 Jan 2013, at 16:05, Charles Rivard wrote: > I know that I started this thing about wanting the Windows release, and > before anyone takes it the wrong way, I'l

Re: [Audyssey] Weapons in Sixthsense.

2013-01-10 Thread william lomas
sixthsence a zombie iphone game On 10 Jan 2013, at 08:23, "Keith" wrote: > what game is this for? > - Original Message - From: "ryan chou" > To: "Gamers Discussion list" > Sent: Wednesday, January 09, 2013 11:44 PM > Subject: Re: [Audyssey] Weapons in Sixthsense. > > >> the tutorial

[Audyssey] macbook air and silver dollar

2013-01-28 Thread William Lomas
hi to all i have a macbook air 11 inch from mid-2011 running 2 gig ram and 64 gig SSD when i ask silver dollar for instructions i here nothing? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make chang

[Audyssey] contacting developer of inquisitor game

2013-03-01 Thread William Lomas
hi all does anyone know how i contact the developer of the inquisitor game? i read on the forum mentioned in audio games was it? that french is being included but can't find it? what do people think of the title? i have it but not gotten around to play yet. the bugs do sound irritating su

[Audyssey] completed the inquisitor audio game

2013-03-05 Thread William Lomas
hi all i completed the inquisitor audio game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audy

[Audyssey] change reaction on amc problems

2013-03-12 Thread William Lomas
hi all i have finally!! cracked the meaning of the classic version of change reaction more on that in a moment with queries but I do have questions and an issue. 1. when i play i get a score of zero dollars? what's going on i worked hard :) secondly have i got this right? when i hear my coin i f

[Audyssey] To ensure I understand the game of change reaction correctly

2013-03-12 Thread William Lomas
Hello all, Following me replaying change reaction have i understood game play right? 1. i hear a coin in my hand, i.e. a dollar 2. Then i find a stack whose top coin matches the one announced. the pitch is higher indicating a large quantity of coins are on it. 3. This is where i get confused tho

[Audyssey] podcast on change reaction

2013-03-13 Thread William Lomas
Hi to all Has anyone ever done a podcast completing change reaction on classic mode? want to hear properly please how people complete the title. I understand as stated, the basics i think but how do i know where else not he board, a valid play is situated? i get laughed at a lot when i

[Audyssey] draconis site down

2013-03-13 Thread William Lomas
Hello to all the Draconis Entertainment site is now down not sure why, just wanted to inform people who may have wished to visit it. Whether a new game pending, unsure. Regards, WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@a

[Audyssey] sarah game for mac?

2013-04-22 Thread William Lomas
hi phil would you consider the sarah game for mac? why should mac users be told to install windows all the time to run titles when it is clear their popularity is increasing? mac users who are blind have no games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] star traders rpg now accessible on Ios

2014-01-29 Thread william lomas
wish the heroes of steel game was accessible this is more my kind of game i think On 29 Jan 2014, at 21:37, Christina wrote: > Wahooo! > Thanks. > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark > Sent: Wednesday, January 29, 2014 1:21 PM

Re: [Audyssey] Crosswords Downwords game for IOS

2014-01-31 Thread william lomas
with voiceover though, how do you view the down words? On 31 Jan 2014, at 12:52, Phil Vlasak wrote: > Crosswords Downwords Lite > By Sly Fox Productions > The ancient word game reborn! > A simple word puzzle. Well, it looks simple. > > It's easy. Just arrange the nine letters to make three word

Re: [Audyssey] New 7-128 Software Inspector Cyndi game released

2014-02-06 Thread william lomas
It's a shame their titles do not work on the Macintosh. Sent from my iPhone > On 6 Feb 2014, at 17:19, Eleanor wrote: > > Hi, 7-128 Software is proud to announce the release of a new Inspector Cyndi > in Newport Game, Dead Man's Chest. You, as the detective, are charged with > finding the r

Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread william lomas
Although it is self to voice, can we still get the translation features to translate into English? Look forward to this Sent from my iPhone > On 7 Feb 2014, at 09:04, Clement Chou wrote: > > Well, all those who have seen my posts about this game know just how > awesome I think it is, especiall

Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread william lomas
How did you learn Japanese Latoka blind person? Curious Sent from my iPhone > On 7 Feb 2014, at 09:04, Clement Chou wrote: > > Well, all those who have seen my posts about this game know just how > awesome I think it is, especially compared to everything we currently > have to play in the audio

Re: [Audyssey] Shadow Line... again!

2014-02-07 Thread william lomas
Hello Clement, I understand that you study like any other language, what I meant sorry, was, what resources are available for totally blind person to learn a language? Other any good guides I can get, to help me as tiotidine person. I'm really interested to have a go at learning. Sent from my i

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