Re: [Audyssey] MOTA Beta 2 Released!
Tom Says: Are you sure there is anything to view in the room? If there is nothing to view then it makes perfect sense why it doesn't come up. Basically, the view command works by first scanning the room, places the items it finds into a list, and displays it so you can review it with the arrow keys. PL] that is interesting. There is probably nothing to look at at that point. I will see whether using a torch has any effect. http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Pranav, Pranav Said: 1. There are points in the game where the "view" command fails. That is, let us say that I'm moving from side to side. Once I pick up a few objects or fight with a few hostiles, I find that hitting the "v" key does not do anything. I need to take a few steps to the right and a few steps to the left and then perhaps the command will start working. Tom Says: Are you sure there is anything to view in the room? If there is nothing to view then it makes perfect sense why it doesn't come up. Basically, the view command works by first scanning the room, places the items it finds into a list, and displays it so you can review it with the arrow keys. Pranav Said: 2. I am no longer being thrown out of the game temporarily as I was in beta 1. Tom Says: That's good news. Glad to here it. Pranav Said: 3. I have played the game running exclusively as a limited user in windows XP professional. I have not had any problems that I could relate to running as a limited user. At least, nothing showed up in the Windows event logs. Tom says: Great! I'm glad to know that bug is really and truly solved. Of course I tested it before posting Beta 2 so I was fairly certain it would work correctly. Grin. Pranav Said: 4. I have tried to save the game using the function keys. However, nothing has happened when I have pressed these keys. Have you been able to implement this feature? Tom Says: No, I have not had a chanse to work on that. In the future you might want to look over the changes file that ships with the beta. Those give you detailed information of what has and has not been added in the most current version. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Thomas, I finally had the chance to play a little with beta 2. I have not read all my messages yet so I hope beta 3 is not out. 1. There are points in the game where the "view" command fails. That is, let us say that I'm moving from side to side. Once I pick up a few objects or fight with a few hostiles, I find that hitting the "v" key does not do anything. I need to take a few steps to the right and a few steps to the left and then perhaps the command will start working. 2. I am no longer being thrown out of the game temporarily as I was in beta 1. 3. I have played the game running exclusively as a limited user in windows XP professional. I have not had any problems that I could relate to running as a limited user. At least, nothing showed up in the Windows event logs. 4. I have tried to save the game using the function keys. However, nothing has happened when I have pressed these keys. Have you been able to implement this feature? Other notes: I now managed to get a little further in the game. I was able to get on to the ledge, crossed the statue, kill a few more hostiles, swim across the water, take whatever I could on the other side and then swim back. Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, March 03, 2009 12:31 AM To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi. In regard to the ducking feature, should the code be adjusted so that your character will stand up and stop ducking over and over again if you do happen to hold the keystroke? BTW, I edited all of the sounds in the speech folder to remove the half second blank space from the beginning and end of nearly all of them. The speech is much more continuous and there's less wait between files so the number 29 is spoken way faster than it used to be. I'll probably zip that folder up and send it to you off list and you're welcome to use it if you want. the only changes were the trimming. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 02, 2009 11:39 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi, Aaron said: I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. Tom Says: That's correct. I see I forgot to document this in the change log but you are not able to remain in a crouching/ducking state for more than a few seconds. If you are there more than a second or 2 the game automatically stands you back up. In short your not meant to hold the control+down arrow keys down any more. Aaron said: I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. Tom Says: Actually, I have plans to work on that in Beta 3. There is a jump bug associated with joysticks/game pads where if you hold the jump button down Angela will jump so fast that one second you are on the left side of the room and before you have time to respond you are on the other end of the room or end up dead. So I have plans to make it so you can't jump immediately after a jump. You might have to step left or right or wait a second or two before jumping again. Aaron said: I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. Tom says: Yeah, I am well aware of this bug. I've known about this since Beta 1, but haven't yet found the cause of the bug. I've checked and rechecked the code and there is no logical reason why this is happening, but it does. So it is one of those things I'll fix when I find out why it is broken. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
I have had that problem with ropes in beta 1. I have had to jump onto it from left, or right will On 3 Mar 2009, at 04:39, Thomas Ward wrote: Hi, Aaron said: I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. Tom Says: That's correct. I see I forgot to document this in the change log but you are not able to remain in a crouching/ducking state for more than a few seconds. If you are there more than a second or 2 the game automatically stands you back up. In short your not meant to hold the control+down arrow keys down any more. Aaron said: I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. Tom Says: Actually, I have plans to work on that in Beta 3. There is a jump bug associated with joysticks/game pads where if you hold the jump button down Angela will jump so fast that one second you are on the left side of the room and before you have time to respond you are on the other end of the room or end up dead. So I have plans to make it so you can't jump immediately after a jump. You might have to step left or right or wait a second or two before jumping again. Aaron said: I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. Tom says: Yeah, I am well aware of this bug. I've known about this since Beta 1, but haven't yet found the cause of the bug. I've checked and rechecked the code and there is no logical reason why this is happening, but it does. So it is one of those things I'll fix when I find out why it is broken. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Thomas. Ok, just lookt at it, and it wurkt. I just don't think i lookt in section 5. Sometime I'll have to look better when try out a game. Smile. Scary the game aren't crashing down this time, but happy you fikst the problem. Lastly, when take the first stares, you got atackt, but one time i could not kill what ever monster it was, so I'm not sure if it is a bug, i don't meet same problem again, but thinkt it was better noting it. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 5:14 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Jimmy, By chanse have you read section 5 of the user's Guide? If not I suspect you missed a very valuable hint as how to jump over these traps. I can say it is very doable, and it is simple once you know how to do it. S P O I L E R Walk, up to the ledge and wait for Angela to give out a warning. Stop, now make sure your weapon is holstered with the w key, if not holster it immediately with the d key. Hold down the control+arrow key until she successfully makes it to the other side of the chasm, fire pit, lava pit, whatever. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.6/1980 - Release Date: 03/02/09 23:02:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi, Aaron said: I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. Tom Says: That's correct. I see I forgot to document this in the change log but you are not able to remain in a crouching/ducking state for more than a few seconds. If you are there more than a second or 2 the game automatically stands you back up. In short your not meant to hold the control+down arrow keys down any more. Aaron said: I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. Tom Says: Actually, I have plans to work on that in Beta 3. There is a jump bug associated with joysticks/game pads where if you hold the jump button down Angela will jump so fast that one second you are on the left side of the room and before you have time to respond you are on the other end of the room or end up dead. So I have plans to make it so you can't jump immediately after a jump. You might have to step left or right or wait a second or two before jumping again. Aaron said: I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. Tom says: Yeah, I am well aware of this bug. I've known about this since Beta 1, but haven't yet found the cause of the bug. I've checked and rechecked the code and there is no logical reason why this is happening, but it does. So it is one of those things I'll fix when I find out why it is broken. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Jimmy, By chanse have you read section 5 of the user's Guide? If not I suspect you missed a very valuable hint as how to jump over these traps. I can say it is very doable, and it is simple once you know how to do it. S P O I L E R Walk, up to the ledge and wait for Angela to give out a warning. Stop, now make sure your weapon is holstered with the w key, if not holster it immediately with the d key. Hold down the control+arrow key until she successfully makes it to the other side of the chasm, fire pit, lava pit, whatever. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
I mean I don't know why you aren't getting the warning. You should be. - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:23 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Only that i cant find out when to jump. It's abit sadly, the first beta the game crasht, and number two i cant jump over the Ledge. Lol. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:17 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-ma
Re: [Audyssey] MOTA Beta 2 Released!
Hi Michael, Well, if you want me to look into it I need to have the exact error message or I can't help. Just saying it doesn't work without giving me specifics is not helping me one bit. Smile. michael maslo wrote: Hi Thomas and other vista 64 bit users. I got the same exact same error while trying to launch the game. It would not launch immediately crashed on or when I tried to run it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
At the same time you did before. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 6:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Are these suggestions to Tom? (grin) --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 6:46 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi, the enchanted scroll allows Angela to insert shells into her weapons that she finds in the tomb without stopping. It also magically lights her torches even though she carries no lighter. And it magically dries her clothes after swimming through the water. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Thomas and other vista 64 bit users. I got the same exact same error while trying to launch the game. It would not launch immediately crashed on or when I tried to run it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, March 02, 2009 9:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Jimmy, Are you walking up to the edge or sprinting/ I suggest to walk slow. You need to hold the control key and then hold down the arrow key until she is finished jumping. Maybe you are letting up on one or the other. Phil - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 10:17 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! > Well it's always worked for me so I don't know what your problem is. > - Original Message - > From: "Jimmy Odin Kristoffersen" > To: "Gamers Discussion list" > Sent: Monday, March 02, 2009 8:08 PM > Subject: Re: [Audyssey] MOTA Beta 2 Released! > > >> She don't, she only come to the Ledge and then you here crumbling stones. >> She only says watch out when you come to the pit. Therefore the question, >> there come a sound, but when i try to find the right time to jump it is >> to >> late when ever i try. >> - Original Message - >> From: "Bryan Peterson" >> To: "Gamers Discussion list" >> Sent: Tuesday, March 03, 2009 4:04 AM >> Subject: Re: [Audyssey] MOTA Beta 2 Released! >> >> >>> How about when Angela says watch out? >>> ----- Original Message - >>> From: "Jimmy Odin Kristoffersen" >>> To: "Gamers Discussion list" >>> Sent: Monday, March 02, 2009 7:59 PM >>> Subject: Re: [Audyssey] MOTA Beta 2 Released! >>> >>> >>>> Hi Thomas. >>>> >>>> I cant say if this is better, this time i cant seem to find out when to >>>> jump when you come to the Ledge. >>>> Do you or other have a clue for when to jump? When ever i try i dye. >>>> Smile. >>>> Jimmy >>>> - Original Message - >>>> From: "Thomas Ward" >>>> To: "Gamers Discussion list" >>>> Sent: Monday, March 02, 2009 8:01 PM >>>> Subject: [Audyssey] MOTA Beta 2 Released! >>>> >>>> >>>>> Hello gamers, >>>>> On behalf of USA Games Interactive I would like to announce the >>>>> immediate availability of Tomb Hunter Mysteries of the Ancients Beta >>>>> 2. >>>>> This release has several notable bug fixes, updates, and new features >>>>> for Windows XP, Vista, and Windows 7 users. Note, prier to installing >>>>> Beta 2 you must completely uninstall Beta 1 from your system. Failior >>>>> to >>>>> do so will result in some components not being upgraded and may >>>>> introduce some unforseen stability issues. >>>>> For Windows Vista and Windows 7 users it is no longer necessary to >>>>> install the game to your local account. Using the default installation >>>>> directory >>>>> c:\Program Files\USA Games\Tomb Hunter I >>>>> should now work for everyone regardless of operating system, type of >>>>> user account, and weather or not user account control is active. >>>>> >>>>> What's New in This Release >>>>> >>>>> You can now use escape to exit most game menus and screens. >>>>> Theme music is silenced while in the describe sounds menu. >>>>> You can now use y or n to anser yes/no prompts. >>>>> Changed quit game command to q. >>>>> User settings, high scores, etc are now stored in the user's >>>>> application >>>>> data directory. >>>>> Now, works with limited Windows XP, Vista, and Windows 7 user >>>>> accounts. >>>>> Resolved compatibility issues with Windows Vista/Windows 7 user >>>>> account >>>>> control. >>>>> Increased the length of time between the start of a jump and the end >>>>> of >>>>> a jump. >>>>> Fixed problem where Angela says "dead end" when encountering a stone >>>>> statue. She now unlocks and opens it automatically if she has a key. >>>>> Fixed issue with weapon sounds. You can now perform rapid fi
Re: [Audyssey] MOTA Beta 2 Released!
Hi Jimmy, I forgot to add, holster your weapons before jumping! - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 10:23 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Only that i cant find out when to jump. It's abit sadly, the first beta the game crasht, and number two i cant jump over the Ledge. Lol. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:17 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audys
Re: [Audyssey] MOTA Beta 2 Released!
The scroll is for later in the game, I think. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Valiant8086" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 5:33 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi. I just installed and played a round of mota beta 2. I like the improvements that have been made. I was finally able to hear the sounds in the "describe sounds" menu, though there are a few items in there that I can't understand what Heather is saying. I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. I guess it doesn't much matter though because you can't hold down a jump key sequence anyway. but if you tap it fast enough you can make her jump very very quickly repeatedly and she can travel extremely quickly that way. I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. I like the changes to the torch and health potions being used immediately, that just makes things seem so much nicer now. You guys if you tried mota beta 1, I highly recommend trying beta 2, it's a lot more fun to play with the changes. I didn't get to see the menu list much because I never hit the v key in mota beta one because it took too much time to listen, by the time she finished reading the torches had burnt out and all that good stuff. So I'm going to load up and play again and take a look in some of the rooms to see how I like that, plus I didn't look at the t and p keystrokes that let you see how many torches and heal potions you have. Btw, what is the enchanted scroll for? - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 02, 2009 2:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. W
Re: [Audyssey] MOTA Beta 2 Released!
Hi Jimmy, Are you walking up to the edge or sprinting/ I suggest to walk slow. You need to hold the control key and then hold down the arrow key until she is finished jumping. Maybe you are letting up on one or the other. Phil - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 10:17 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237
Re: [Audyssey] MOTA Beta 2 Released!
Only that i cant find out when to jump. It's abit sadly, the first beta the game crasht, and number two i cant jump over the Ledge. Lol. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:17 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! Well it's always worked for me so I don't know what your problem is. - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers maili
Re: [Audyssey] MOTA Beta 2 Released!
Well it's always worked for me so I don't know what your problem is. - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:08 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@a
Re: [Audyssey] MOTA Beta 2 Released!
She don't, she only come to the Ledge and then you here crumbling stones. She only says watch out when you come to the pit. Therefore the question, there come a sound, but when i try to find the right time to jump it is to late when ever i try. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, March 03, 2009 4:04 AM Subject: Re: [Audyssey] MOTA Beta 2 Released! How about when Angela says watch out? - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can mak
Re: [Audyssey] MOTA Beta 2 Released!
How about when Angela says watch out? - Original Message - From: "Jimmy Odin Kristoffersen" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 7:59 PM Subject: Re: [Audyssey] MOTA Beta 2 Released! Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi Thomas. I cant say if this is better, this time i cant seem to find out when to jump when you come to the Ledge. Do you or other have a clue for when to jump? When ever i try i dye. Smile. Jimmy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 8:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.5/1979 - Release Date: 03/01/09 17:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi, the enchanted scroll allows Angela to insert shells into her weapons that she finds in the tomb without stopping. It also magically lights her torches even though she carries no lighter. And it magically dries her clothes after swimming through the water. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
Hi. I just installed and played a round of mota beta 2. I like the improvements that have been made. I was finally able to hear the sounds in the "describe sounds" menu, though there are a few items in there that I can't understand what Heather is saying. I did run into a new problem. When you do the ctrl+down arrow key sequence to duck, and you hold the control key, it doesn't keep her from standing up again, she eventually stands back up. And if you hold down the ctrl+down arrow sequence she will get down, stand up, get down again over and over again. I think there should be a slight delay after doing a jump left, right, or up, because she'll probably need to get her balance again. So I'm not actually talking about between the time a jump is initiated and the time a jump is completed, I mean after a jump is completed she should probably pause a second before she can do anything else. I guess it doesn't much matter though because you can't hold down a jump key sequence anyway. but if you tap it fast enough you can make her jump very very quickly repeatedly and she can travel extremely quickly that way. I can't seem to jump onto a rope fromm directly below it. I can jump to the left and land on it, or to the right, if i'm to the left of the rope obviously. But I can't center the rope in my stereo field and jump streight up and get hold of it, or at least i've never been able to do it. I like the changes to the torch and health potions being used immediately, that just makes things seem so much nicer now. You guys if you tried mota beta 1, I highly recommend trying beta 2, it's a lot more fun to play with the changes. I didn't get to see the menu list much because I never hit the v key in mota beta one because it took too much time to listen, by the time she finished reading the torches had burnt out and all that good stuff. So I'm going to load up and play again and take a look in some of the rooms to see how I like that, plus I didn't look at the t and p keystrokes that let you see how many torches and heal potions you have. Btw, what is the enchanted scroll for? - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, March 02, 2009 2:01 PM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Wa
Re: [Audyssey] MOTA Beta 2 Released!
um can someone tell me how do install the dot net framework? it gets to the download complete screan but then I can't do anything other than cancel the setup On 3/2/09, Charles Rivard wrote: > I have spread the word to other gamers lists. > > --- > If guns cause crime, pencils cause misspelled words. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Monday, March 02, 2009 11:01 AM > Subject: [Audyssey] MOTA Beta 2 Released! > > >> Hello gamers, >> On behalf of USA Games Interactive I would like to announce the immediate >> availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release >> >> has several notable bug fixes, updates, and new features for Windows XP, >> Vista, and Windows 7 users. Note, prier to installing Beta 2 you must >> completely uninstall Beta 1 from your system. Failior to do so will result >> >> in some components not being upgraded and may introduce some unforseen >> stability issues. >> For Windows Vista and Windows 7 users it is no longer necessary to install >> >> the game to your local account. Using the default installation directory >> c:\Program Files\USA Games\Tomb Hunter I >> should now work for everyone regardless of operating system, type of user >> account, and weather or not user account control is active. >> >> What's New in This Release >> >> You can now use escape to exit most game menus and screens. >> Theme music is silenced while in the describe sounds menu. >> You can now use y or n to anser yes/no prompts. >> Changed quit game command to q. >> User settings, high scores, etc are now stored in the user's application >> data directory. >> Now, works with limited Windows XP, Vista, and Windows 7 user accounts. >> Resolved compatibility issues with Windows Vista/Windows 7 user account >> control. >> Increased the length of time between the start of a jump and the end of a >> jump. >> Fixed problem where Angela says "dead end" when encountering a stone >> statue. She now unlocks and opens it automatically if she has a key. >> Fixed issue with weapon sounds. You can now perform rapid fire attacks >> with all weapons. >> After being killed in arcade mode you will now start in the room last >> visited. >> Updated enemy AI to allow player to duck/jump out of the way of the >> enemy's attack. >> Fixed problem with tab key when alt+tabbing between open windows. >> Pressing p now reports the number of potions remaining. >> Pressing t now reports the number of torches remaining. >> Pressing 8 automatically drinks a healing potion. >> Pressing 9 automaticallylights a torch. >> Reduced the amount of strength restored per second. >> Updated chasm wind sounds. >> Will now work with .NET 3.0 and .NET 3.5 frameworks. >> Now includes DirectX dependancies with installation. >> Checks for .NET Framework 3.0 or better during installation. >> Will now automatically download and install .NET Framework 3.5 SP1 if .NET >> >> Framework is not found. >> >> To download this release visit our products page at >> http://www.usagamesinteractive.com/products.php >> Sincerely, >> Thomas Ward >> president of USA Games Interactive >> http://www.usagamesinteractive.com >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 2 Released!
I have spread the word to other gamers lists. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 02, 2009 11:01 AM Subject: [Audyssey] MOTA Beta 2 Released! Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 2 Released!
Hello gamers, On behalf of USA Games Interactive I would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients Beta 2. This release has several notable bug fixes, updates, and new features for Windows XP, Vista, and Windows 7 users. Note, prier to installing Beta 2 you must completely uninstall Beta 1 from your system. Failior to do so will result in some components not being upgraded and may introduce some unforseen stability issues. For Windows Vista and Windows 7 users it is no longer necessary to install the game to your local account. Using the default installation directory c:\Program Files\USA Games\Tomb Hunter I should now work for everyone regardless of operating system, type of user account, and weather or not user account control is active. What's New in This Release You can now use escape to exit most game menus and screens. Theme music is silenced while in the describe sounds menu. You can now use y or n to anser yes/no prompts. Changed quit game command to q. User settings, high scores, etc are now stored in the user's application data directory. Now, works with limited Windows XP, Vista, and Windows 7 user accounts. Resolved compatibility issues with Windows Vista/Windows 7 user account control. Increased the length of time between the start of a jump and the end of a jump. Fixed problem where Angela says "dead end" when encountering a stone statue. She now unlocks and opens it automatically if she has a key. Fixed issue with weapon sounds. You can now perform rapid fire attacks with all weapons. After being killed in arcade mode you will now start in the room last visited. Updated enemy AI to allow player to duck/jump out of the way of the enemy's attack. Fixed problem with tab key when alt+tabbing between open windows. Pressing p now reports the number of potions remaining. Pressing t now reports the number of torches remaining. Pressing 8 automatically drinks a healing potion. Pressing 9 automaticallylights a torch. Reduced the amount of strength restored per second. Updated chasm wind sounds. Will now work with .NET 3.0 and .NET 3.5 frameworks. Now includes DirectX dependancies with installation. Checks for .NET Framework 3.0 or better during installation. Will now automatically download and install .NET Framework 3.5 SP1 if .NET Framework is not found. To download this release visit our products page at http://www.usagamesinteractive.com/products.php Sincerely, Thomas Ward president of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.