Re: [Audyssey] MOTA beta 19 released!
Hi, Maybe it's only me, but with eeverything else Thomas needs to do before getting this thing out the door, you are concerned about an HTML separater vs an === separator? Best Regards, Hayden -- From: Bryan Peterson bpeterson2...@cableone.net Sent: Wednesday, May 25, 2011 7:38 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] MOTA beta 19 released! I think he was talking about the User's Gide. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 5:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Tom, What exactly do you mean by updating the attack function? I do not understand. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 12:16 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I created a formula to convert DirectSound pan settings to FMOD Ex pan settings it would work. Nothing doing. While FMOD Ex can and does pan sounds its not nearly as smooth or realistic as DirectSound. However, I'm personally willing to forgo DirectSound's panning just for the ability to write games on Windows and Linux giving me the option to use either one. However, I'm far from finished looking at how to improve the panning here. Cheers! On 5/24/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
He means the way you attack players so you can get a faster response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Sounds like Kun Fooey, to me? Gary - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 28, 2011 12:49 PM Subject: Re: [Audyssey] MOTA beta 19 released! He means the way you attack players so you can get a faster response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
well the engine is quite stable and sounds are real cool. At 11:26 a.m. 26/05/2011, you wrote: Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What I'm going to have to eventually do is create a linniar to Logarithmic converter which will allow me to pan sounds similar to DirectSound but convert them to a Logarithmic setting. Its probably not that hard to do, but I wanted to see how well the new engine worked in general before attending to these miner issues like this. Of course, as usual the winers and complainers decided to focus on this one single issue and run with it. They are making a bigger deal out of this than it marets. The game is certainly playable as is, and eventually I'm certain I'll find a decent conversion from DirectSound to FMOD. It just requires a bit of patients and understanding from the community at large. I'm getting neither. Instead I'm getting swamped with moaning, growning, and complaining about it. That's not helping things. Cheers! On 5/25/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
great. So again we have this issue. I am downloading it now but wander if I should hold off I couldn't finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15. At 02:44 p.m. 25/05/2011, you wrote: I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but I strongly feel that there must be some level of panning. It is very hard to tell if a monster is in range or not if there is no panning to give you positional information. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 24, 2011 9:19 PM To: Gamers Discussion list Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
in beta 16 we had sfml which had videocard issues. This shouldn't be a problem on most newer systems but laptops and some other manufacturers are especially prone on having custom drivers which can not be updated at all necessarily. At 03:01 p.m. 25/05/2011, you wrote: Hi Thomas, I think in MOTA 14 you had the same panning problem and fixed it in beta 16. I also think that was before you went to DirectX for panning but I could be wrong. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 10:53 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get it just right. For now if this truly bothers you use the laser sight to target enemies. Personally, I'm happy with the way it is, think it sounds decent, but I've been use to listening to it like this for over a month. Its something you get use to over time. Anyway, just keep in mind I'm working on it. So reporting the problem etc isn't going to help things. I know all about it, and if and when i find a solution for it you'll know about it. Cheers! On 5/24/11, Karl Belanger karl.belan...@comcast.net wrote: I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but I strongly feel that there must be some level of panning. It is very hard to tell if a monster is in range or not if there is no panning to give you positional information. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Ah good new! saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 4:19 AM Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I created a formula to convert DirectSound pan settings to FMOD Ex pan settings it would work. Nothing doing. While FMOD Ex can and does pan sounds its not nearly as smooth or realistic as DirectSound. However, I'm personally willing to forgo DirectSound's panning just for the ability to write games on Windows and Linux giving me the option to use either one. However, I'm far from finished looking at how to improve the panning here. Cheers! On 5/24/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Well I played mota, and wll being in front of an item works but hmmm Its hardish something I will have to get used to I guess. At 11:16 p.m. 25/05/2011, you wrote: Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I created a formula to convert DirectSound pan settings to FMOD Ex pan settings it would work. Nothing doing. While FMOD Ex can and does pan sounds its not nearly as smooth or realistic as DirectSound. However, I'm personally willing to forgo DirectSound's panning just for the ability to write games on Windows and Linux giving me the option to use either one. However, I'm far from finished looking at how to improve the panning here. Cheers! On 5/24/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Shaun, If you are talking about the analog jumps they aren't even in beta 19. So you might have less problems playing beta 19. In any case from here on out beta 19 will be the platform I'll be working from. I'll probably release patches, updates, bug fixes for that release so you'll need the main setup file until I say other wise. Cheers! On 5/25/11, shaun everiss sm.ever...@gmail.com wrote: great. So again we have this issue. I am downloading it now but wander if I should hold off I couldn't finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What I'm going to have to eventually do is create a linniar to Logarithmic converter which will allow me to pan sounds similar to DirectSound but convert them to a Logarithmic setting. Its probably not that hard to do, but I wanted to see how well the new engine worked in general before attending to these miner issues like this. Of course, as usual the winers and complainers decided to focus on this one single issue and run with it. They are making a bigger deal out of this than it marets. The game is certainly playable as is, and eventually I'm certain I'll find a decent conversion from DirectSound to FMOD. It just requires a bit of patients and understanding from the community at large. I'm getting neither. Instead I'm getting swamped with moaning, growning, and complaining about it. That's not helping things. Cheers! On 5/25/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi, Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL 1.2.13. That doesn't have any video issues that I am aware of. In fact, over all the new 3.0 engine is rock solid stable. Other than the audio and support for some game controllers like joysticks and mice the engine is ready to roll. Cheers! On 5/25/11, shaun everiss sm.ever...@gmail.com wrote: in beta 16 we had sfml which had videocard issues. This shouldn't be a problem on most newer systems but laptops and some other manufacturers are especially prone on having custom drivers which can not be updated at all necessarily. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
hi Tom. I think he is talking about the separations in the manuwil to separate the different sections of the text. some of them use a +++ hth. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 7:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
I think he was talking about the User's Gide. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 25, 2011 5:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker birdlover2...@hotmail.com wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA beta 19 released!
Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA beta 19 released! Date: Tue, 24 May 2011 21:19:18 -0400 Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Groupon.com Official Site 1 huge daily deal on the best stuff to do in your city. Try it today! http://thirdpartyoffers.juno.com/TGL3131/4ddc5ffd59de627694st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Thanks Thomas! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Thomas, Is there any possibility of an OS X version? I can always run MOTA under my WIndows or Linux VMs, but it would be great if I didn't have to do it this way. I look forward to trying the release regardless Best and thanks, Zack. On May 24, 2011, at 6:19 PM, Thomas Ward wrote: Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Because apparently it was causing some problems with the game either crashing or going into an endless loop where Angela would either keep jumping forward constantly or suddenly start running uncontrollably with no way for the player to stop her. We are the Knights who say...Ni! - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, May 24, 2011 7:48 PM Subject: Re: [Audyssey] MOTA beta 19 released! Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA beta 19 released! Date: Tue, 24 May 2011 21:19:18 -0400 Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Groupon.com Official Site 1 huge daily deal on the best stuff to do in your city. Try it today! http://thirdpartyoffers.juno.com/TGL3131/4ddc5ffd59de627694st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
I notice that too. I thought that's just me. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but I strongly feel that there must be some level of panning. It is very hard to tell if a monster is in range or not if there is no panning to give you positional information. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 24, 2011 9:19 PM To: Gamers Discussion list Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Ryan and all, The analog jumping wasn't permanently removed, but just disabled for this release. The reason is because when I recompiled Mysteries of the Ancients using the Genesis 3.0 engine I found out my implamentation of the analog jump system was causing problems with SDL input. Instead of stopping a jump it would cause the game to go into an infinit loop, lockup, and crash. The only way to get out of it was to alt+f4 out of the game completely. I can't tell you exactly why it worked with DirectX and not SDL, but all I can say for sure as it was causing some nasty bugs and major instability. So I did the only thing I could do and disabled analog jumping until I can work the bugs out of it, and will put analog jumping etc back into the game as soon as I'm sure it is stable enough to do so. Diddo for some of the other things I disabled or removed like joystick and mouse support. Basicly, what we have here is an updated Genesis Engine based primarily on the cross-platform version i designed for Linux and Mac OS, I recently ported to Windows, and some of the things aren't altogether working properly like joystick and mouse support. In fact, I'm not all that happy with the way SDL handles joysticks in general, lacks advanced features like force feedback so what I might have to do is settle for using some Windows proprietary APIs like DirectInput or XInput for joysticks, SAPI for TTS support, and use SDL, ESpeak, etc on the non-Windows side. That's in the future though. For now I do have a cross-platform engine that seems to work fairly decently on Windows, Mac OS, and Linux now and can build upon that framework assuming we have everything working properly. HTH On 5/24/11, Ryan Conroy staindadd...@juno.com wrote: Why was analogue jumping removed? Just curious. I kinda liked that feature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get it just right. For now if this truly bothers you use the laser sight to target enemies. Personally, I'm happy with the way it is, think it sounds decent, but I've been use to listening to it like this for over a month. Its something you get use to over time. Anyway, just keep in mind I'm working on it. So reporting the problem etc isn't going to help things. I know all about it, and if and when i find a solution for it you'll know about it. Cheers! On 5/24/11, Karl Belanger karl.belan...@comcast.net wrote: I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but I strongly feel that there must be some level of panning. It is very hard to tell if a monster is in range or not if there is no panning to give you positional information. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Thomas, I think in MOTA 14 you had the same panning problem and fixed it in beta 16. I also think that was before you went to DirectX for panning but I could be wrong. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 10:53 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get it just right. For now if this truly bothers you use the laser sight to target enemies. Personally, I'm happy with the way it is, think it sounds decent, but I've been use to listening to it like this for over a month. Its something you get use to over time. Anyway, just keep in mind I'm working on it. So reporting the problem etc isn't going to help things. I know all about it, and if and when i find a solution for it you'll know about it. Cheers! On 5/24/11, Karl Belanger karl.belan...@comcast.net wrote: I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but I strongly feel that there must be some level of panning. It is very hard to tell if a monster is in range or not if there is no panning to give you positional information. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Bryan, Exactly. There were all kinds of funky things like that happening. I might hjump a fire pit, Angela would run forward directly into the second fire pit. There were times where Angela would continue jumping into walls over and over, and over again until I just used alt+f4 to exit or ran the kill command from the command line. I couldn't stop her, and the player totally lost control of the keyboard after the analog jumps. Since it made the game next to impossible to play in that state the only thing I could do was copy the jump code out of a much earlier version of the game and the problem went away. That's in a nutshell why we no longer have analog jumping in the current beta. Cheers! On 5/24/11, Bryan Peterson bpeterson2...@cableone.net wrote: Because apparently it was causing some problems with the game either crashing or going into an endless loop where Angela would either keep jumping forward constantly or suddenly start running uncontrollably with no way for the player to stop her. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Yeah, me too Ken Downey The Addictor www.TheAddictor.com - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, May 24, 2011 9:48 PM Subject: Re: [Audyssey] MOTA beta 19 released! Why was analogue jumping removed? Just curious. I kinda liked that feature. -- Original Message -- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA beta 19 released! Date: Tue, 24 May 2011 21:19:18 -0400 Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Groupon.com Official Site 1 huge daily deal on the best stuff to do in your city. Try it today! http://thirdpartyoffers.juno.com/TGL3131/4ddc5ffd59de627694st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Phil, No, beta 16 was built using the Windows engine. I never did exactly find a way to get OpenAL to pan correctly, and am having the same issue with FMOD Ex. There probably is a way to correct the problem, or simulate DirectX using FMOD, but honestly this isn't the biggest issue here. Right now my objective is to finish MOTA 1.0, and then go back in and try and handle or correct some of these issues during the release candidate phase of the project which we are nearing. My primary focus for beta 20 is to add levels 3 through 12 to the game, add the end user game registration, and the game is basically done. Debugging panning issues etc is the least of my worries right now. That can wait until I actually get MOTA 1.0 nearly ready for release. Right now I'm looking for a possible 1.0 target release schedule about mid summer. Possably mid July if everything goes as planned. Cheers! On 5/24/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think in MOTA 14 you had the same panning problem and fixed it in beta 16. I also think that was before you went to DirectX for panning but I could be wrong. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Zack, That's on our todo list, but not for some time. That's for two reasons. One, I don't have regular access to a Mac so I can't really port and test the Genesis 3D engine and games on Mac OS X directly. When I eventually get enough money to invest in a MacBook or something like that I'll certainly be looking at a Mac OS port of my games. Second, there is a huge financial aspect to consider. FMOD Ex is not free, and I'm already looking at something like $600 to support Windows and Linux for Mysteries of the Ancients alone. Adding Mac OS support puts another $300 onto that bringing my licensing fees up to nearly a thousand. If I'm going to do it I need to be sure I'll not only get my money back on my investment but I'd like to make something extra for time, labor, etc. So if it weren't for those two issues I'd be happy to port MOTA and any other games to Mac OSX. The thing to keep in mind here though is since I have designed a cross-platform engine that works on Linux I don't think it would take me too long to create a Mac OSX port if and when I have access to a Mac OS machine for development. HTH On 5/24/11, Zachary Kline zkl...@speedpost.net wrote: Hi Thomas, Is there any possibility of an OS X version? I can always run MOTA under my WIndows or Linux VMs, but it would be great if I didn't have to do it this way. I look forward to trying the release regardless Best and thanks, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 11:15 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, No, beta 16 was built using the Windows engine. I never did exactly find a way to get OpenAL to pan correctly, and am having the same issue with FMOD Ex. There probably is a way to correct the problem, or simulate DirectX using FMOD, but honestly this isn't the biggest issue here. Right now my objective is to finish MOTA 1.0, and then go back in and try and handle or correct some of these issues during the release candidate phase of the project which we are nearing. My primary focus for beta 20 is to add levels 3 through 12 to the game, add the end user game registration, and the game is basically done. Debugging panning issues etc is the least of my worries right now. That can wait until I actually get MOTA 1.0 nearly ready for release. Right now I'm looking for a possible 1.0 target release schedule about mid summer. Possably mid July if everything goes as planned. Cheers! On 5/24/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think in MOTA 14 you had the same panning problem and fixed it in beta 16. I also think that was before you went to DirectX for panning but I could be wrong. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I created a formula to convert DirectSound pan settings to FMOD Ex pan settings it would work. Nothing doing. While FMOD Ex can and does pan sounds its not nearly as smooth or realistic as DirectSound. However, I'm personally willing to forgo DirectSound's panning just for the ability to write games on Windows and Linux giving me the option to use either one. However, I'm far from finished looking at how to improve the panning here. Cheers! On 5/24/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.