Re: [Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread Hayden Presley
Hi,
All I suggest is changing the pause and upnause sounds...they are a little
obnoxious as they stand now.. But I like what you've done with the sounds
otherwise.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, September 12, 2011 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My personal opinion on the castaways sounds

Greetings Jeremy.

What I can do is render the sounds at a lower volume, too. I rendered them 
at full volume, and it doesn't step on my screen reader, but I realize this 
is probably not the case with everyone. Just give me a bit of time to add 
more sounds for some other events I thought of.

While I'm at it, if anyone has event suggestions, fire away.

kai

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Monday, September 12, 2011 4:26 PM
Subject: Re: [Audyssey] My personal opinion on the castaways sounds


> Wow!  I must say that is quite an impressive barricade you've put around 
> your land.  I think any enemies would think twice before wanting to take 
> on anyone who could construct such a titanic defense!  Haha, I know I 
> would.
>
> I can't remember if Cliff is a member from audyssey, but I saw earlier he 
> asked on the server about a way to lower the game's volume to better hear 
> his screen reader.  There isn't such a feature yet, but I've added it to 
> the next update that I'm still coding.  I figure it will be useful to 
> others as well, with the introduction of all of these new game sounds 
> which might distract from the speech.
>
>> That's way to subtle for me. I just
>> built walls starting at p-20 through p-31 through y-31
>> through y-20 and x-20 through q-20. It's a big square with
>> all my buildings, and so far it's working beautifully. I've
>> probably got 50 enemies on the map with only one or two more
>> decoy catapults left.
>
>
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Re: [Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread Jeremy Kaldobsky
Kai, don't worry about lowering the volume of the sounds.  I have already put 
in code that lets people adjust it as they play.


> Greetings Jeremy.
> 
> What I can do is render the sounds at a lower volume, too.
> I rendered them at full volume, and it doesn't step on my
> screen reader, but I realize this is probably not the case
> with everyone. Just give me a bit of time to add more sounds
> for some other events I thought of.
> 
> While I'm at it, if anyone has event suggestions, fire
> away.
> 
> kai


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Re: [Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread Kai

Greetings Jeremy.

What I can do is render the sounds at a lower volume, too. I rendered them 
at full volume, and it doesn't step on my screen reader, but I realize this 
is probably not the case with everyone. Just give me a bit of time to add 
more sounds for some other events I thought of.


While I'm at it, if anyone has event suggestions, fire away.

kai

- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Monday, September 12, 2011 4:26 PM
Subject: Re: [Audyssey] My personal opinion on the castaways sounds


Wow!  I must say that is quite an impressive barricade you've put around 
your land.  I think any enemies would think twice before wanting to take 
on anyone who could construct such a titanic defense!  Haha, I know I 
would.


I can't remember if Cliff is a member from audyssey, but I saw earlier he 
asked on the server about a way to lower the game's volume to better hear 
his screen reader.  There isn't such a feature yet, but I've added it to 
the next update that I'm still coding.  I figure it will be useful to 
others as well, with the introduction of all of these new game sounds 
which might distract from the speech.



That's way to subtle for me. I just
built walls starting at p-20 through p-31 through y-31
through y-20 and x-20 through q-20. It's a big square with
all my buildings, and so far it's working beautifully. I've
probably got 50 enemies on the map with only one or two more
decoy catapults left.



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list,
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Re: [Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread Jeremy Kaldobsky
Wow!  I must say that is quite an impressive barricade you've put around your 
land.  I think any enemies would think twice before wanting to take on anyone 
who could construct such a titanic defense!  Haha, I know I would.

I can't remember if Cliff is a member from audyssey, but I saw earlier he asked 
on the server about a way to lower the game's volume to better hear his screen 
reader.  There isn't such a feature yet, but I've added it to the next update 
that I'm still coding.  I figure it will be useful to others as well, with the 
introduction of all of these new game sounds which might distract from the 
speech.

> That's way to subtle for me. I just
> built walls starting at p-20 through p-31 through y-31
> through y-20 and x-20 through q-20. It's a big square with
> all my buildings, and so far it's working beautifully. I've
> probably got 50 enemies on the map with only one or two more
> decoy catapults left.


---
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Re: [Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread john
That's way to subtle for me. I just built walls starting at p-20 
through p-31 through y-31 through y-20 and x-20 through q-20. 
It's a big square with all my buildings, and so far it's working 
beautifully. I've probably got 50 enemies on the map with only 
one or two more decoy catapults left.


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Re: [Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread Jeremy Kaldobsky
I think there will be many differing opinions about the castaways sounds.  It 
is part of the downside to having the temporary ones around for so very long.  
People got used to them and it is always hard to make that kind of change.  The 
good news is that the sounds will remain as separate files so people can easily 
swap them out for ones they like better.

Congratulations on completely walling yourself in on mission 3, so far that is 
the only way I've been able to beat it on hard mode.  I've changed up my 
strategy a few times, but at the moment this is how I've managed to do it.  
Spoiler alert, of course.

This is on the default map.  I build my storehouse on O-28 and build 2 walls as 
soon as I have my settlement running well enough.  The first wall goes at O-30 
and the other wall goes at P-26.  This seals off a perfectly protected piece of 
land that has 10 tiles of usable space.  This isn't a very large piece of land, 
but 10 tiles gives me room for the storehouse, tavern, and 8 other buildings 
that I will need most.  This isn't enough room to last forever, but it is very 
good knowing you have those 10 buildings totally protected.

The next step is to try and defend myself as I expand outward to grab up more 
land.  My next piece of land gives me 15 tiles of space, but it requires 4 
walls to defend it completely.  Walls must go at L-7, I-11, L-13, and M-12.  If 
I can last long enough to get those walls built, that always gives me enough 
room to eventually beat the mission.  Studying the map looking for the best 
places to try and defend has been an ongoing process, so I'm pretty sure other 
people have come up with other places that are good for defending also.  I 
haven't played the new secondary map enough to find a favorite spot yet.

> Hi all, and aprone in particular,
>     This may be an early opinion (I've only
> been playing the new version for 20 minutes) but I'm liking
> most of the new sounds. The only ones I don't prefer are the
> pausing and unpausing game sounds, (The pausing seems a
> little harsh, and the unpausing can easily cover the sound
> of a tick. Also, I really liked the sound for when things
> happen, the new one just kind of grates on me. I don't mean
> to be critical, I'm just giving my highly personal
> opinions.
> 
> P.s:
>     Also related to castaways, I have a
> challenge. After several hours of work, I have managed to
> get my multiplayer game entirely walled in and untouchable.
> I freely admit to having to reload my mission 3 save to get
> lucky on raids, and thus the challenge. If anyone can
> duplicate this (no limit on the size of the settlement, but
> it must be self-sustaining and contain all of your
> buildings) I would really like to know how you did it.


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[Audyssey] My personal opinion on the castaways sounds

2011-09-12 Thread john

Hi all, and aprone in particular,
	This may be an early opinion (I've only been playing the new 
version for 20 minutes) but I'm liking most of the new sounds. 
The only ones I don't prefer are the pausing and unpausing game 
sounds, (The pausing seems a little harsh, and the unpausing can 
easily cover the sound of a tick. Also, I really liked the sound 
for when things happen, the new one just kind of grates on me. I 
don't mean to be critical, I'm just giving my highly personal 
opinions.


P.s:
	Also related to castaways, I have a challenge. After several 
hours of work, I have managed to get my multiplayer game entirely 
walled in and untouchable. I freely admit to having to reload my 
mission 3 save to get lucky on raids, and thus the challenge. If 
anyone can duplicate this (no limit on the size of the 
settlement, but it must be self-sustaining and contain all of 
your buildings) I would really like to know how you did it.


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