Re: [Audyssey] Swamp version 1.3b patch

2011-11-26 Thread Johnny Tai
After retrieving chair, brought it back to shack, game shuts down on its 
own- single player mode of course.



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Re: [Audyssey] Swamp version 1.3b patch

2011-11-26 Thread Johnny Tai
I think the man voices for single player mode's broken...I can't hear any of 
the missions.



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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Ryan Strunk
Phil,
I couldn't duplicate that behavior at all. Like Che said, you have to brace
the gun in order to fire it. When I changed the fire.wav from stereo to
mono, I walked just as slow as before, and I couldn't fire without bracing.
Was it perhaps the m60 you tried?
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, November 25, 2011 8:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp version 1.3b patch

Hi Jeremy,
I noticed that the Vulcan gun fire.wav doesn't play and wile walking you
sound like you're carrying 1000 pounds.
It doesn't play because it is a stereo file while all the other guns are in
mono.
After I converted the fire.wav to mono the gun fire.wav sounded and you
walked a lot faster.

With this patch the single player game is much more enjoyable.
I haven't tried multy player because I kept getting killed in the shack.
thanks,
Phil 


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Che

  Hi phil,
  hmm, that is odd man, i used the vulcan in single player mode with no 
 issues on this end.
  i set up shop in the central swamp in single player mode and went to 
town mowing down zombies with the vulcan.
  i think maybe the slowed down movement is on purpose, so you don't 
just cruise around with a devestating weapon full of ammo, but i'm not sure.
  for those of you new to the game, you hav to hit the t key to set 
upthe the vulcan before you can fire it.

  later
che


On 11/25/2011 8:40 PM, Phil Vlasak wrote:

Hi Jeremy,
I noticed that the Vulcan gun fire.wav doesn't play and wile walking you
sound like you're carrying 1000 pounds.
It doesn't play because it is a stereo file while all the other guns are
in mono.
After I converted the fire.wav to mono the gun fire.wav sounded and you
walked a lot faster.

With this patch the single player game is much more enjoyable.
I haven't tried multy player because I kept getting killed in the shack.
thanks,
Phil

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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread john
Multi player is much easier than single player in my opinion. 
Just be careful around large numbers of zombies and your good.


- Original Message -
From: "Phil Vlasak" I noticed that the Vulcan gun fire.wav doesn't play and wile 
walking you

sound like you're carrying 1000 pounds.
It doesn't play because it is a stereo file while all the other 
guns are in

mono.
After I converted the fire.wav to mono the gun fire.wav sounded 
and you

walked a lot faster.

With this patch the single player game is much more enjoyable.
I haven't tried multy player because I kept getting killed in the 
shack.

thanks,
Phil


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Phil Vlasak

Hi Jeremy,
I noticed that the Vulcan gun fire.wav doesn't play and wile walking you 
sound like you're carrying 1000 pounds.
It doesn't play because it is a stereo file while all the other guns are in 
mono.
After I converted the fire.wav to mono the gun fire.wav sounded and you 
walked a lot faster.


With this patch the single player game is much more enjoyable.
I haven't tried multy player because I kept getting killed in the shack.
thanks,
Phil 



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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread john

I've noticed that too. You can't hit the blasted thing.

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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread john

The impact sounds are very, very hard to here. Something that
makes it slightly better is to rename the douns for the zombie 
impacts. The shell souns are the easiest to here, so hear's what 
I did:

deleete the bullet, burst and vulcan sounds
copy the correct shell sound
paste it in (you'll get something like shell1 -copy)
rename it to bullet1 or burst1 or vulcan1 or whatever your at. DO 
this for all the sound for all the zombies. While it doesn't make 
impacts perfect, it does help a bit.

- Original Message -
From: Valiant8086 I'm having strange problems with impact sounds. I even walked up 
to a
wall and swung my axe at it, and I didn't hear it hit. I'm not 
sure how
to tell if I actually did hit a zombie or not, but I do know I 
shot one
a few times without moving because I was pretty sure I was lined 
up with
him and he died after my third shot. I don't know if he just 
wandered
into my line of fire or if there was no impact sound for that 
one. So so

weird.;

Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote:
I'll add it to the list.  Sadly I've already been told that the 
new patch isn't solving the reputation bug.  It works perfectly 
when I'm testing, so I am quite frustrated.



think music's broken

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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Dallas O'Brien
hi, one thing i have noticed as a problem, is because you now come back 
in where you left off, when i got the 0/0 bug, where i come in at 0 0 
for some reason, ... i can't relogin, and have myself placed on the map. 
so i have a char full of ammo and weapons, thats stuck at 0 0.

lol

talk soon
dallas


On 26/11/2011 07:52, Jeremy Kaldobsky wrote:

I still have about a page worth of bug reports to go through, but I'm posting 
this 1.3b update to see if the reputation system is fixed.  That's the biggest 
issue so I want it repaired as soon as possible.

The main file upload will take another 20 minutes or so, but if you already 
have version 1.2b then there's no need to waste time downloading the larger 
file anyway.  Just download this small patch file and you will be updated to 
version 1.3b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.2b to 1.3b

- Fixed a bug that wouldn't allow me to send global messages to the players 
from the server.
- Corrected a bug on the server that allowed the guard to die and for zombies 
to enter the safe zone.
- Zombies should no longer group between the bridge and safe zone.  A bug was 
keeping them from spreading properly.
- When you exit the server you will begin next time in the same location.  I 
want to see if this is more fun than random spawning.
- I've done work on the reputation system.  Hopefully it is fixed now.
- The server/client connection should be a bit more secure now.
- Armor and weapons are less likely to break, by 30%.
- I've turned down the volume of your own footsteps.
- The ranges on the guns have been fixed.
- Reputation and experience should no longer reset if you are killed.
- Bullet impact sounds have been made louder.
- Defensive mode with the axe is better at blocking attacks.  It was 20% and 
now it is 30% to block.
- Defensive mode with the axe deals less damage now.
- The Safe Zone menu has been rearranged based on suggestions.
- The Pistol is far less likely to break than any other weapon.
- If a weapon breaks, you will automatically switch to the axe now.
- New ammo that's picked up should properly show up in your weapons.
- Bullet impact sounds were playing from the center of the zombie, but now they 
play from wherever the bullet actually hit.
- The range of the Field kit has been increased by 25%.
- The volume of Menu sounds have been lowered.
- Fixed several server issues that were causing bugs in the game.
- Beacon messages now include the distance.
- Did a little bit of optimization to help the game run faster during 
multiplayer.

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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086

Hi.
Is the guard for the safe zone supposed to growl like a zombie?
*grins*
Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 7:10 PM, Jeremy Kaldobsky wrote:

I've noticed that too.


Hi.
I'm having strange problems with impact sounds. I even
walked up to a wall and swung my axe at it, and I didn't
hear it hit. I'm not sure how to tell if I actually did hit
a zombie or not, but I do know I shot one a few times
without moving because I was pretty sure I was lined up with
him and he died after my third shot. I don't know if he just
wandered into my line of fire or if there was no impact
sound for that one. So so weird.;


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Jeremy Kaldobsky
I've noticed that too.

> Hi.
> I'm having strange problems with impact sounds. I even
> walked up to a wall and swung my axe at it, and I didn't
> hear it hit. I'm not sure how to tell if I actually did hit
> a zombie or not, but I do know I shot one a few times
> without moving because I was pretty sure I was lined up with
> him and he died after my third shot. I don't know if he just
> wandered into my line of fire or if there was no impact
> sound for that one. So so weird.;


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086

Hi.
I'm having strange problems with impact sounds. I even walked up to a 
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how 
to tell if I actually did hit a zombie or not, but I do know I shot one 
a few times without moving because I was pretty sure I was lined up with 
him and he died after my third shot. I don't know if he just wandered 
into my line of fire or if there was no impact sound for that one. So so 
weird.;


Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote:

I'll add it to the list.  Sadly I've already been told that the new patch isn't 
solving the reputation bug.  It works perfectly when I'm testing, so I am quite 
frustrated.



think music's broken


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Jeremy Kaldobsky
I'll add it to the list.  Sadly I've already been told that the new patch isn't 
solving the reputation bug.  It works perfectly when I'm testing, so I am quite 
frustrated.


> think music's broken


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Johnny Tai

think music's broken

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[Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Jeremy Kaldobsky
I still have about a page worth of bug reports to go through, but I'm posting 
this 1.3b update to see if the reputation system is fixed.  That's the biggest 
issue so I want it repaired as soon as possible.

The main file upload will take another 20 minutes or so, but if you already 
have version 1.2b then there's no need to waste time downloading the larger 
file anyway.  Just download this small patch file and you will be updated to 
version 1.3b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.2b to 1.3b

- Fixed a bug that wouldn't allow me to send global messages to the players 
from the server.
- Corrected a bug on the server that allowed the guard to die and for zombies 
to enter the safe zone.
- Zombies should no longer group between the bridge and safe zone.  A bug was 
keeping them from spreading properly.
- When you exit the server you will begin next time in the same location.  I 
want to see if this is more fun than random spawning.
- I've done work on the reputation system.  Hopefully it is fixed now.
- The server/client connection should be a bit more secure now.
- Armor and weapons are less likely to break, by 30%.
- I've turned down the volume of your own footsteps.
- The ranges on the guns have been fixed.
- Reputation and experience should no longer reset if you are killed.
- Bullet impact sounds have been made louder.
- Defensive mode with the axe is better at blocking attacks.  It was 20% and 
now it is 30% to block.
- Defensive mode with the axe deals less damage now.
- The Safe Zone menu has been rearranged based on suggestions.
- The Pistol is far less likely to break than any other weapon.
- If a weapon breaks, you will automatically switch to the axe now.
- New ammo that's picked up should properly show up in your weapons.
- Bullet impact sounds were playing from the center of the zombie, but now they 
play from wherever the bullet actually hit.
- The range of the Field kit has been increased by 25%.
- The volume of Menu sounds have been lowered.
- Fixed several server issues that were causing bugs in the game.
- Beacon messages now include the distance.
- Did a little bit of optimization to help the game run faster during 
multiplayer.

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