Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Ken, would an accessible Chuzzles game be interesting to you?  I have a huge, 
(and I do mean huge), list of games I want to make, but time constraints limits 
how fast I can produce them.  On that list, I was going to make accessible 
versions of Chuzzles and Bejeweled since they are so popular among mainstream 
casual gamers.  I don't want to make it sound like I'll be producing those next 
or anything, I am just interested to know if someone actually would like to 
have those made.  When I know there would be people interested, I tend to move 
those games higher up on my list of what to work on next.

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Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Christopher Bartlett
One game that several of my family members play is called peggle.  It's kind
of a weird combination of pinball and breakout.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, May 16, 2011 6:19 AM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Ken, would an accessible Chuzzles game be interesting to you?  I have a
huge, (and I do mean huge), list of games I want to make, but time
constraints limits how fast I can produce them.  On that list, I was going
to make accessible versions of Chuzzles and Bejeweled since they are so
popular among mainstream casual gamers.  I don't want to make it sound like
I'll be producing those next or anything, I am just interested to know if
someone actually would like to have those made.  When I know there would be
people interested, I tend to move those games higher up on my list of what
to work on next.

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Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Wow, I took a look and peggle would be quite difficult to make accessible.

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Re: [Audyssey] Lunimals feedback

2011-05-16 Thread shaun everiss
Well I was listening to a radiostation and there are a lot of games 
from www.steampower.com and www.gog.com which should be good.
Ok, they are not accessable, but I was listening to I think it was 
called simon and the sourcerer or something and I was laughing.

On that note  www.midimusicadventures.com is your friend.
The guy that does it is behind on archives but you will get a laugh 
of such games as the shaddow sword series, sam and max and a few other things.

A lot of the shows are game play related.
You can't play the games though that would rock but at least you can 
here them and they do rock.


At 04:44 p.m. 16/05/2011, you wrote:
I remember when my wife and kids were playing Tropix 2 last year, 
and how much I wanted to try it out.  Of course, this year they've 
moved on to Chuzzles...

but I agree--this is one heck of a game!  Keep it up Jeremy!

By the way, if you want to make this game self-voicing let me and 
other listers know, and we'll do it.


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Christopher Bartlett 
themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 1:51 AM
Subject: Re: [Audyssey] Lunimals feedback



Warning: something of a S P O I L E R! S P O I L E R!  Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, etc,
etc.

So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part.  Buy two, and only
two fish.  Monitor their numbers *very* carefully.  When they reach 7, sell
the extra 5 to get back down to 2.  (You may find a time where you have 8
because of happy, reproductive fish, sell 6).  You need to do this in order
to make sufficient money to get your first turtle.  Keep cycling through
until you have your $160,000.

Buy 1 and only 1 turtle.  Now your fish balancing gets slightly trickier. I
found that keeping 4 fish as the minimum to sell down to seemed to work
pretty well.  When you have 9 or 10 fish, sell down to four.  Keep bringing
in that advertising and sales money until you are ready for your second
turtle.

Now here's the art, and where my instructions get a little fuzzy.  When
you're about to buy your second turtle, you have to begin letting the fish
population grow a little more.  I think 13 to 15 was the number I chose for
the minimum, so let it grow to 18-20 and sell down.  The tricky part is that
in this region, reproduction isn't predictably one at a time, so you will
have to catch it quickly.  Too few and the turtles eat them.  Too many, and
you have a population explosion and subsequent crash, and with 2 turtles,
that crash might be fatal to your fish.
If you screw up and have an explosion with less than 2 turtles, you'll be
fine, ride it out until the numbers crash back down into the low teens then
start over.  Your biggest enemy is power loss and being unable to sell, so
monitor your power consumption carefully.

I'm not seeing a huge effect of bug numbers on the fish cycle.  I think a
large bug reproduction simply lengthens the cycle.  I haven't tried
balancing fish with only algae though so that effect may be more significant
than I think.

Note, this same strategy will work in a modified form for the later parts of
mission 6, though there, you're working with land animals, and mice are more
forgiving than fish.

I'm currently stuck on the part of mission 7 with the added loan.  That
quarter million every 120 ticks is brutal.  I've also had a hell of a time
keeping squirrels alive if there's anything else in the dome.  For fun, I
started rabbits and squirrels to see if I could get a sustainable population
before introducing mice.  The mice are too efficient acorn eaters to allow
the squirrels to live in any of my domes so far.  I did get a stable rabbit
population to coexist with maximized mice, but it hovered around 5-10
rabbits after the die-off that came with the mouse explosion.

Can you tell I've been thinking a lot about this game?  Well done Jeremy,
and I'm excited to see what comes next.

Chris Bartlett



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If you have any

Re: [Audyssey] Lunimals feedback

2011-05-15 Thread The Addictor
I remember when my wife and kids were playing Tropix 2 last year, and how 
much I wanted to try it out.  Of course, this year they've moved on to 
Chuzzles...

but I agree--this is one heck of a game!  Keep it up Jeremy!

By the way, if you want to make this game self-voicing let me and other 
listers know, and we'll do it.


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 1:51 AM
Subject: Re: [Audyssey] Lunimals feedback



Warning: something of a S P O I L E R! S P O I L E R!  Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, 
etc,

etc.

So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part.  Buy two, and only
two fish.  Monitor their numbers *very* carefully.  When they reach 7, 
sell

the extra 5 to get back down to 2.  (You may find a time where you have 8
because of happy, reproductive fish, sell 6).  You need to do this in 
order

to make sufficient money to get your first turtle.  Keep cycling through
until you have your $160,000.

Buy 1 and only 1 turtle.  Now your fish balancing gets slightly trickier. 
I

found that keeping 4 fish as the minimum to sell down to seemed to work
pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
bringing

in that advertising and sales money until you are ready for your second
turtle.

Now here's the art, and where my instructions get a little fuzzy.  When
you're about to buy your second turtle, you have to begin letting the fish
population grow a little more.  I think 13 to 15 was the number I chose 
for
the minimum, so let it grow to 18-20 and sell down.  The tricky part is 
that

in this region, reproduction isn't predictably one at a time, so you will
have to catch it quickly.  Too few and the turtles eat them.  Too many, 
and

you have a population explosion and subsequent crash, and with 2 turtles,
that crash might be fatal to your fish.
If you screw up and have an explosion with less than 2 turtles, you'll be
fine, ride it out until the numbers crash back down into the low teens 
then

start over.  Your biggest enemy is power loss and being unable to sell, so
monitor your power consumption carefully.

I'm not seeing a huge effect of bug numbers on the fish cycle.  I think a
large bug reproduction simply lengthens the cycle.  I haven't tried
balancing fish with only algae though so that effect may be more 
significant

than I think.

Note, this same strategy will work in a modified form for the later parts 
of
mission 6, though there, you're working with land animals, and mice are 
more

forgiving than fish.

I'm currently stuck on the part of mission 7 with the added loan.  That
quarter million every 120 ticks is brutal.  I've also had a hell of a time
keeping squirrels alive if there's anything else in the dome.  For fun, I
started rabbits and squirrels to see if I could get a sustainable 
population

before introducing mice.  The mice are too efficient acorn eaters to allow
the squirrels to live in any of my domes so far.  I did get a stable 
rabbit

population to coexist with maximized mice, but it hovered around 5-10
rabbits after the die-off that came with the mouse explosion.

Can you tell I've been thinking a lot about this game?  Well done Jeremy,
and I'm excited to see what comes next.

Chris Bartlett



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Re: [Audyssey] Lunimals feedback

2011-05-15 Thread The Addictor

Lol--that was my strategy too until mission five. Doesn't work there lol!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 14, 2011 6:30 AM
Subject: Re: [Audyssey] Lunimals feedback



Hmmm.
I suppose this game will take me a bit to get used to.
My stratogy has been a bit sloppy.
Usually I have got 2 things to get them to reproduce.
If I can get enough cash, since most missions  from 1-4 were for one 
target, I was basically buying bits and pieces when I was close to a 
target.
Knowing that if I got everything on max they only had to survive for the 
second it took the mission quest to complete.

Ofcause its harder now.

At 07:07 p.m. 14/05/2011, you wrote:
Chris, I absolutely Loved this explanation!  Very well thought out, and 
very well written.  I'm especially happy that you took the time to 
explain, why, the populations should be kept at your suggested levels 
during the process.


I am so incredibly happy to know someone is seeing, and appreciating, the 
complexity I tried to code into this little sim.  You rock!


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list,
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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Jeremy Kaldobsky
Chris, I absolutely Loved this explanation!  Very well thought out, and very 
well written.  I'm especially happy that you took the time to explain, why, the 
populations should be kept at your suggested levels during the process.

I am so incredibly happy to know someone is seeing, and appreciating, the 
complexity I tried to code into this little sim.  You rock!

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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread shaun everiss

Hmmm.
I suppose this game will take me a bit to get used to.
My stratogy has been a bit sloppy.
Usually I have got 2 things to get them to reproduce.
If I can get enough cash, since most missions  from 1-4 were for one 
target, I was basically buying bits and pieces when I was close to a target.
Knowing that if I got everything on max they only had to survive for 
the second it took the mission quest to complete.

Ofcause its harder now.

At 07:07 p.m. 14/05/2011, you wrote:
Chris, I absolutely Loved this explanation!  Very well thought out, 
and very well written.  I'm especially happy that you took the time 
to explain, why, the populations should be kept at your suggested 
levels during the process.


I am so incredibly happy to know someone is seeing, and 
appreciating, the complexity I tried to code into this little sim.  You rock!


---
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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Willem

more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to 
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off 
snakes as needed. I quickly repayed my lone that way.- Original 
Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback



Warning: something of a S P O I L E R! S P O I L E R!  Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, 
etc,

etc.

So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part.  Buy two, and only
two fish.  Monitor their numbers *very* carefully.  When they reach 7, 
sell

the extra 5 to get back down to 2.  (You may find a time where you have 8
because of happy, reproductive fish, sell 6).  You need to do this in 
order

to make sufficient money to get your first turtle.  Keep cycling through
until you have your $160,000.

Buy 1 and only 1 turtle.  Now your fish balancing gets slightly trickier. 
I

found that keeping 4 fish as the minimum to sell down to seemed to work
pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
bringing

in that advertising and sales money until you are ready for your second
turtle.

Now here's the art, and where my instructions get a little fuzzy.  When
you're about to buy your second turtle, you have to begin letting the fish
population grow a little more.  I think 13 to 15 was the number I chose 
for
the minimum, so let it grow to 18-20 and sell down.  The tricky part is 
that

in this region, reproduction isn't predictably one at a time, so you will
have to catch it quickly.  Too few and the turtles eat them.  Too many, 
and

you have a population explosion and subsequent crash, and with 2 turtles,
that crash might be fatal to your fish.
If you screw up and have an explosion with less than 2 turtles, you'll be
fine, ride it out until the numbers crash back down into the low teens 
then

start over.  Your biggest enemy is power loss and being unable to sell, so
monitor your power consumption carefully.

I'm not seeing a huge effect of bug numbers on the fish cycle.  I think a
large bug reproduction simply lengthens the cycle.  I haven't tried
balancing fish with only algae though so that effect may be more 
significant

than I think.

Note, this same strategy will work in a modified form for the later parts 
of
mission 6, though there, you're working with land animals, and mice are 
more

forgiving than fish.

I'm currently stuck on the part of mission 7 with the added loan.  That
quarter million every 120 ticks is brutal.  I've also had a hell of a time
keeping squirrels alive if there's anything else in the dome.  For fun, I
started rabbits and squirrels to see if I could get a sustainable 
population

before introducing mice.  The mice are too efficient acorn eaters to allow
the squirrels to live in any of my domes so far.  I did get a stable 
rabbit

population to coexist with maximized mice, but it hovered around 5-10
rabbits after the die-off that came with the mouse explosion.

Can you tell I've been thinking a lot about this game?  Well done Jeremy,
and I'm excited to see what comes next.

Chris Bartlett



---
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread darren harris
Wow how long does 1 of these games last? Also will you be able to do other
stuff with the money? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: 14 May 2011 11:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback


more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to 
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off 
snakes as needed. I quickly repayed my lone that way.- Original 
Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback


 Warning: something of a S P O I L E R! S P O I L E R!  Read at your 
 own risk, this text direct to you from the heart of the Fukushima 
 reactor, etc, etc.

 So beating the fish and turtles thing is a bit of a slog, but there's 
 a consistent setup I use that gets me to the tricky part.  Buy two, 
 and only two fish.  Monitor their numbers *very* carefully.  When they 
 reach 7, sell the extra 5 to get back down to 2.  (You may find a time 
 where you have 8 because of happy, reproductive fish, sell 6).  You 
 need to do this in order
 to make sufficient money to get your first turtle.  Keep cycling through
 until you have your $160,000.

 Buy 1 and only 1 turtle.  Now your fish balancing gets slightly 
 trickier.
 I
 found that keeping 4 fish as the minimum to sell down to seemed to work
 pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
 bringing
 in that advertising and sales money until you are ready for your second
 turtle.

 Now here's the art, and where my instructions get a little fuzzy.  
 When you're about to buy your second turtle, you have to begin letting 
 the fish population grow a little more.  I think 13 to 15 was the 
 number I chose for the minimum, so let it grow to 18-20 and sell down.  
 The tricky part is that
 in this region, reproduction isn't predictably one at a time, so you will
 have to catch it quickly.  Too few and the turtles eat them.  Too many, 
 and
 you have a population explosion and subsequent crash, and with 2 turtles,
 that crash might be fatal to your fish.
 If you screw up and have an explosion with less than 2 turtles, you'll be
 fine, ride it out until the numbers crash back down into the low teens 
 then
 start over.  Your biggest enemy is power loss and being unable to sell, so
 monitor your power consumption carefully.

 I'm not seeing a huge effect of bug numbers on the fish cycle.  I 
 think a large bug reproduction simply lengthens the cycle.  I haven't 
 tried balancing fish with only algae though so that effect may be more 
 significant than I think.

 Note, this same strategy will work in a modified form for the later 
 parts
 of
 mission 6, though there, you're working with land animals, and mice are 
 more
 forgiving than fish.

 I'm currently stuck on the part of mission 7 with the added loan.  
 That quarter million every 120 ticks is brutal.  I've also had a hell 
 of a time keeping squirrels alive if there's anything else in the 
 dome.  For fun, I started rabbits and squirrels to see if I could get 
 a sustainable population before introducing mice.  The mice are too 
 efficient acorn eaters to allow the squirrels to live in any of my 
 domes so far.  I did get a stable rabbit
 population to coexist with maximized mice, but it hovered around 5-10
 rabbits after the die-off that came with the mouse explosion.

 Can you tell I've been thinking a lot about this game?  Well done 
 Jeremy, and I'm excited to see what comes next.

 Chris Bartlett



 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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All

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem

Hi Jeremy.
I've noticed a couple of things in the newest beta:
Piranas are not locked from the start of mission 7. Also restarting a 
mission doesn't reset the wrot in the plants.


Keep up the great work!


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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem

Also snakes doesn't seem to be reproducing.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Hayden Presley
Hi,
Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I can't
tell you how frustrating it is to balance fish and turtles.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Also snakes doesn't seem to be reproducing.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Thanks for catching that.  I found the typo that was causing the piranha not to 
be locked from purchasing.  I've also fixed the rot in the plants.  I'll upload 
the fix in a little while.

--- On Fri, 5/13/11, Willem dwill...@gmail.com wrote:

 From: Willem dwill...@gmail.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, May 13, 2011, 6:07 PM
 Hi Jeremy.
 I've noticed a couple of things in the newest beta:
 Piranas are not locked from the start of mission 7. Also
 restarting a mission doesn't reset the wrot in the plants.
 
 Keep up the great work!
 
 
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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
I understand your frustration.  While making the game, I have to play each 
level over and over.  I have to make sure the level is beatable, but also I 
have to make sure it isn't too easy, or too hard.  I can't even remember how 
many times I've played through the levels!

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
yes, I saw that. I had 2 that just did not reproduce for a while, the first 
2 quests of mission 7 in fact.


I had 3000 + pirana. Is that a bug or a feature?
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 12:33 AM
Subject: Re: [Audyssey] Lunimals feedback



Hi,
Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I 
can't

tell you how frustrating it is to balance fish and turtles.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Also snakes doesn't seem to be reproducing.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
That sounds a little like a bug to me.  I'll look in to it.  Would you mind 
mailing me your saved game?  It might help me spot the problem.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread djc
I can't seem to understand mission 5 either. I buy enough of everything and
it keeps taking everything away.


*** REPLY SEPARATOR  ***

On 5/13/2011 at 5:33 PM Hayden Presley wrote:

Hi,
Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I
can't
tell you how frustrating it is to balance fish and turtles.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Also snakes doesn't seem to be reproducing.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Hayden Presley
Hi,
Which quest are you going through at the moment?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of djc
Sent: Friday, May 13, 2011 6:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Lunimals feedback

I can't seem to understand mission 5 either. I buy enough of everything and
it keeps taking everything away.


*** REPLY SEPARATOR  ***

On 5/13/2011 at 5:33 PM Hayden Presley wrote:

Hi,
Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I
can't
tell you how frustrating it is to balance fish and turtles.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Also snakes doesn't seem to be reproducing.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem

I didn't save the game, but I'll replay and see if it happens again.

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 14, 2011 1:28 AM
Subject: Re: [Audyssey] Lunimals feedback


That sounds a little like a bug to me.  I'll look in to it.  Would you 
mind mailing me your saved game?  It might help me spot the problem.


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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
If there isn't enough food in the foodchain, almost everything but the 
bottom of the chain dies.
- Original Message - 
From: djc dcoc...@comcast.net

To: gamers@audyssey.org
Sent: Saturday, May 14, 2011 1:48 AM
Subject: Re: [Audyssey] Lunimals feedback



I can't seem to understand mission 5 either. I buy enough of everything and
it keeps taking everything away.


*** REPLY SEPARATOR  ***

On 5/13/2011 at 5:33 PM Hayden Presley wrote:


Hi,
Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I
can't
tell you how frustrating it is to balance fish and turtles.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Also snakes doesn't seem to be reproducing.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Well said.  Lol, this is pretty much the perfect statement for this game.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread shaun everiss

yeah I have never passed mission 5.
Even if I manage the first quest h I am totally stuck.
THe turtles eat all the fish what do the squrills eat, mice, rabits, what.
THings go away  rather fast.
I put rocks everywhere.
grrr.


I can't seem to understand mission 5 either. I buy enough of everything and
it keeps taking everything away.


*** REPLY SEPARATOR  ***

On 5/13/2011 at 5:33 PM Hayden Presley wrote:

Hi,
Snakes? They reploduce just fine. I am stuck on Mission 5 right now; I
can't
tell you how frustrating it is to balance fish and turtles.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Also snakes doesn't seem to be reproducing.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Squirrels only eat acorns, and mushrooms.

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Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Christopher Bartlett
Warning: something of a S P O I L E R! S P O I L E R!  Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, etc,
etc.

So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part.  Buy two, and only
two fish.  Monitor their numbers *very* carefully.  When they reach 7, sell
the extra 5 to get back down to 2.  (You may find a time where you have 8
because of happy, reproductive fish, sell 6).  You need to do this in order
to make sufficient money to get your first turtle.  Keep cycling through
until you have your $160,000.

Buy 1 and only 1 turtle.  Now your fish balancing gets slightly trickier.  I
found that keeping 4 fish as the minimum to sell down to seemed to work
pretty well.  When you have 9 or 10 fish, sell down to four.  Keep bringing
in that advertising and sales money until you are ready for your second
turtle.

Now here's the art, and where my instructions get a little fuzzy.  When
you're about to buy your second turtle, you have to begin letting the fish
population grow a little more.  I think 13 to 15 was the number I chose for
the minimum, so let it grow to 18-20 and sell down.  The tricky part is that
in this region, reproduction isn't predictably one at a time, so you will
have to catch it quickly.  Too few and the turtles eat them.  Too many, and
you have a population explosion and subsequent crash, and with 2 turtles,
that crash might be fatal to your fish.
If you screw up and have an explosion with less than 2 turtles, you'll be
fine, ride it out until the numbers crash back down into the low teens then
start over.  Your biggest enemy is power loss and being unable to sell, so
monitor your power consumption carefully.

I'm not seeing a huge effect of bug numbers on the fish cycle.  I think a
large bug reproduction simply lengthens the cycle.  I haven't tried
balancing fish with only algae though so that effect may be more significant
than I think.

Note, this same strategy will work in a modified form for the later parts of
mission 6, though there, you're working with land animals, and mice are more
forgiving than fish.

I'm currently stuck on the part of mission 7 with the added loan.  That
quarter million every 120 ticks is brutal.  I've also had a hell of a time
keeping squirrels alive if there's anything else in the dome.  For fun, I
started rabbits and squirrels to see if I could get a sustainable population
before introducing mice.  The mice are too efficient acorn eaters to allow
the squirrels to live in any of my domes so far.  I did get a stable rabbit
population to coexist with maximized mice, but it hovered around 5-10
rabbits after the die-off that came with the mouse explosion.

Can you tell I've been thinking a lot about this game?  Well done Jeremy,
and I'm excited to see what comes next.

Chris Bartlett



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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread shaun everiss

your game is adicting. I am up to mission 5 which is a bit of a challenge.
but its good.

 At 12:51 a.m. 11/05/2011, you wrote:

Hi Aprone and All,
I've been unable to get back to sleep for the past while, so decided 
to give your Lunimals game a try.  It's a remarkable bit of 
programming.  I've only completed the first two missions, and am 
looking forward to the next.
This game reminds me most of the old software toys released by 
Maxis.  SimLife and SimEarth come to mind, or at least what I've 
heard of them.  Kudos to Aprone for producing something nobody else 
in this community has tried before.  I eagerly await farhther developments.

Best,
Zack.
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread darren harris
Hi I'm catching up a bit where do I get this game from?

Thanks 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 11 May 2011 08:20
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

your game is adicting. I am up to mission 5 which is a bit of a challenge.
but its good.

  At 12:51 a.m. 11/05/2011, you wrote:
Hi Aprone and All,
I've been unable to get back to sleep for the past while, so decided 
to give your Lunimals game a try.  It's a remarkable bit of 
programming.  I've only completed the first two missions, and am 
looking forward to the next.
This game reminds me most of the old software toys released by 
Maxis.  SimLife and SimEarth come to mind, or at least what I've 
heard of them.  Kudos to Aprone for producing something nobody else 
in this community has tried before.  I eagerly await farhther developments.
Best,
Zack.
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Here is the game's download link darren.
www.kaldobsky.com/audiogames/lunimals.zip

--- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote:

 From: darren harris darren_g_har...@btinternet.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 3:22 AM
 Hi I'm catching up a bit where do I
 get this game from?
 
 Thanks 
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: 11 May 2011 08:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Lunimals feedback
 
 your game is adicting. I am up to mission 5 which is a bit
 of a challenge.
 but its good.
 
   At 12:51 a.m. 11/05/2011, you wrote:
 Hi Aprone and All,
 I've been unable to get back to sleep for the past
 while, so decided 
 to give your Lunimals game a try.  It's a
 remarkable bit of 
 programming.  I've only completed the first two
 missions, and am 
 looking forward to the next.
 This game reminds me most of the old software toys
 released by 
 Maxis.  SimLife and SimEarth come to mind, or at
 least what I've 
 heard of them.  Kudos to Aprone for producing
 something nobody else 
 in this community has tried before.  I eagerly
 await farhther developments.
 Best,
 Zack.
 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread darren harris
Is there anywhere I can read about the game first?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 11 May 2011 13:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback


Here is the game's download link darren.
www.kaldobsky.com/audiogames/lunimals.zip

--- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote:

 From: darren harris darren_g_har...@btinternet.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 3:22 AM
 Hi I'm catching up a bit where do I
 get this game from?
 
 Thanks
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: 11 May 2011 08:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Lunimals feedback
 
 your game is adicting. I am up to mission 5 which is a bit
 of a challenge.
 but its good.
 
   At 12:51 a.m. 11/05/2011, you wrote:
 Hi Aprone and All,
 I've been unable to get back to sleep for the past
 while, so decided
 to give your Lunimals game a try.  It's a
 remarkable bit of
 programming.  I've only completed the first two
 missions, and am
 looking forward to the next.
 This game reminds me most of the old software toys
 released by
 Maxis.  SimLife and SimEarth come to mind, or at
 least what I've
 heard of them.  Kudos to Aprone for producing
 something nobody else
 in this community has tried before.  I eagerly
 await farhther developments.
 Best,
 Zack.
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via
 the web, at
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 All messages are archived and can be searched and read
 at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
 
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Here is the game's thread on audiogames.net
http://forum.audiogames.net/viewtopic.php?id=5254

and here is the game's thread on Klango.  This way you can choose the place you 
prefer.
http://klango.net/en/forum/thread/tid/464667/page/1

--- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote:

 From: darren harris darren_g_har...@btinternet.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 9:53 AM
 Is there anywhere I can read about
 the game first?
 
 -Original Message-
 From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jeremy Kaldobsky
 Sent: 11 May 2011 13:33
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Lunimals feedback
 
 
 Here is the game's download link darren.
 www.kaldobsky.com/audiogames/lunimals.zip
 
 --- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com
 wrote:
 
  From: darren harris darren_g_har...@btinternet.com
  Subject: Re: [Audyssey] Lunimals feedback
  To: 'Gamers Discussion list' gamers@audyssey.org
  Date: Wednesday, May 11, 2011, 3:22 AM
  Hi I'm catching up a bit where do I
  get this game from?
  
  Thanks
  
  -Original Message-
  From: gamers-boun...@audyssey.org
 [mailto:gamers-boun...@audyssey.org]
  On
  Behalf Of shaun everiss
  Sent: 11 May 2011 08:20
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Lunimals feedback
  
  your game is adicting. I am up to mission 5 which is a
 bit
  of a challenge.
  but its good.
  
    At 12:51 a.m. 11/05/2011, you wrote:
  Hi Aprone and All,
  I've been unable to get back to sleep for the
 past
  while, so decided
  to give your Lunimals game a try.  It's a
  remarkable bit of
  programming.  I've only completed the first two
  missions, and am
  looking forward to the next.
  This game reminds me most of the old software
 toys
  released by
  Maxis.  SimLife and SimEarth come to mind, or at
  least what I've
  heard of them.  Kudos to Aprone for producing
  something nobody else
  in this community has tried before.  I eagerly
  await farhther developments.
  Best,
  Zack.
  ---
  Gamers mailing list __ Gamers@audyssey.org
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  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription
 via
  the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 read
  at
  http://www.mail-archive.com/gamers@audyssey.org.
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 the
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Ok guys, Lunimals version 1.2 beta is now posted.  I have fixed a few things, 
but most importantly, when you press escape it won't automatically unpause the 
game.  Mission 6 is now available, which lets you experience a few interesting 
changes to managing your dome.  I'm planning to add mission 7, and custom 
games, to the next update.

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Re: [Audyssey] Lunimals feedback

2011-05-10 Thread Jeremy Kaldobsky
Zach, thanks for the support and I'm glad you are liking the game so far.  It 
is neat that you compared lunimals to the software toys released by Maxis.  I 
was actually aiming for a sim city type feel to this game as I was designing 
it.  I guess I've accomplished that.

--- On Tue, 5/10/11, Zachary Kline zkl...@speedpost.net wrote:

 From: Zachary Kline zkl...@speedpost.net
 Subject: [Audyssey] Lunimals feedback
 To: Gamers Discussion list gamers@audyssey.org
 Date: Tuesday, May 10, 2011, 8:51 AM
 Hi Aprone and All,
 I've been unable to get back to sleep for the past while,
 so decided to give your Lunimals game a try.  It's a
 remarkable bit of programming.  I've only completed the
 first two missions, and am looking forward to the
 next.  
 This game reminds me most of the old software toys
 released by Maxis.  SimLife and SimEarth come to mind,
 or at least what I've heard of them.  Kudos to Aprone
 for producing something nobody else in this community has
 tried before.  I eagerly await farhther developments.
 Best,
 Zack.
 ---
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