Re: [Audyssey] Recent Alter Aeon Updates

2016-04-25 Thread Devin Prater
When I was on the game a few months ago, I heard that someone was working on an 
iOS client with sounds and such. Is this true, or just kids joking around?

Sent from my iPhone

> On Apr 25, 2016, at 4:01 AM, dark  wrote:
> 
> Hi.
> 
> I actually rather enjoy the carving skills and other activities, though I've 
> not quite got my mind around how brewing works as yet, sinse currently it 
> seems what herbs I gather are random, and what recipe gets made for my 
> tinctures or salves is somewhat random as well, and rather difficult to 
> replicate sinse I can't guarantee to find the same ingredients next time.
> 
> While I can't see Alter as a crafting mud where you spend time on carpentry 
> or smithing or whatever (there are other muds that do that), I do like the 
> options that let you do and create different things and gain experience 
> working at something other than slaughtering your way through hoards of 
> enemies.
> 
> I actually wonder if the jobs system could have a little of this sort of 
> thing involved. I know we have priest jobs (which I've not tried yet), but it 
> might be fun to have jobs for other professions which required you to make an 
> item, perhaps something specific.
> 
> For example, a mage or druid could be tasked with brewing something with 
> specific herbs plus an item gathered from a mob, or a necromancer could be 
> tasked with finding a number of sul stones from specific targets.
> 
> Thieves could be asked to pick a specific person's pocket etc, with the task 
> you were given defigned by your skillset.
> 
> All the best,
> 
> Dark. 
> 
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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-25 Thread dark

Hi.

I actually rather enjoy the carving skills and other activities, though I've 
not quite got my mind around how brewing works as yet, sinse currently it 
seems what herbs I gather are random, and what recipe gets made for my 
tinctures or salves is somewhat random as well, and rather difficult to 
replicate sinse I can't guarantee to find the same ingredients next time.


While I can't see Alter as a crafting mud where you spend time on carpentry 
or smithing or whatever (there are other muds that do that), I do like the 
options that let you do and create different things and gain experience 
working at something other than slaughtering your way through hoards of 
enemies.


I actually wonder if the jobs system could have a little of this sort of 
thing involved. I know we have priest jobs (which I've not tried yet), but 
it might be fun to have jobs for other professions which required you to 
make an item, perhaps something specific.


For example, a mage or druid could be tasked with brewing something with 
specific herbs plus an item gathered from a mob, or a necromancer could be 
tasked with finding a number of sul stones from specific targets.


Thieves could be asked to pick a specific person's pocket etc, with the task 
you were given defigned by your skillset.


All the best,

Dark. 



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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-25 Thread dark

Hi Dennis.

I agree completely about consistancy, sinse it actually does make a 
difference. If one area your fighting goblins and orcs and then in another 
area your in a giant's kitchin slaying crazy animated mops and such, it 
makes it difficult to fully realize and believe the world especially with 
long standing quests and goals. For example, I really like the series of 
quests that runs from Pelham, through the false temple  to the demon's cave 
on Kordon.


I've seen other muds where every area is a little different, and while fun 
for a bit of craziness, they don't tend to create an over all impression, or 
be long lasting.
Also, list search is very useful, sinse I'm afraid I have never been keen on 
eq stat balancing, actually i've always found it both a bit of a drag and 
somewhat to take me out of the game, so just being able to search stuff for 
what I need really helps.
Actually I'm noticing in general that I'm hving an easier timeas a druid 
mage thani did as a clerric warrior, which I believe is due to thefact 
thatIm now pumping most everything into magic and not trying to actually be 
a decent warrior ontop of things, I also like the new charisma system for 
agro mobs as well.


Hopefully this will mean less trouble on arcase and not getting stuck grind 
wise as I did previously.


I also did wonder on a couple of things, firstly there was one area on slo I 
didn't seem to be able to get into, the gorro's nose area somewhere west of 
stilwater and north of the guardens. I went all around the edge, into the 
guardens, along the road, but couldn't find anything that looked like an 
entrance, which was a bit disappointing, though there didn't seem to be any 
quests in that area.


Also, I still! couldn't do the two quests in Bandora Azul. Most everyone 
spoke spanish, and half of the doors were locked, also, one of the quests 
mentioned involved a lost child, well that place has so many kids wandering 
around it'd be more unusual to see a properly looked after child :D.


Perhaps some hints on that area could be good, sinse I had the exact same 
problem when I did slo about five years ago, and also had to leave off those 
quests for the same reason.


Other than that, it's nice to be back on the game, and judging by current 
progress it hopefully shouldn't take me too long to get back to where I was.


All the best,

Dark. 



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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Shaun Everiss
Well if you need a tester let me know timezone wise I may not always be 
round but if it can have a soundpack with the mush z engine then I am 
all for it.
One of the reasons I eventually quit alter ian was that I eventually ran 
out of things to do or some of the things were quite hard to beat, 
eventually I got bored of it, then again fantasy muds are really not my 
strong point, scifi is, I won't be able to or rather will not commit to 
constant play like I tried to with another scifi game I was testing 
because while it was fun at first I burned out and just stopped, then 
kidded myself I would come back, by the time I was kicked off, my 
motivation had dropped so low I wasn't even enjoying the game at all.




On 25/04/2016 9:53 a.m., Dennis Towne wrote:

Work has been progressing, but extremely slowly.  I added a few things
last weekend, but I simply haven't had the time to do much with it.

On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs  wrote:

Has work been progressing on Stellar Aeon?
I have not actually played the beta again, it really does seem to be limited in 
its alpha state.

Sent from my iPhone


On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:

I don't normally do this, but I wanted to talk about some of the stuff
we've been working on for Alter Aeon.  The biggest thing on my mind
right now would be ease of use updates, and the biggest one of those
would be the 'list search' changes.

List search started a long time ago, as a way for players to more
effectively search for equipment with stats, or to look for items with
special flags or properties.  The original code was cobbled together
six years ago (!), and over the last couple of months we have been
working hard to update it.  The new and improved version is now good
enough that it's used by default for storage lockers and looking in
containers.  A lot of the parsing bugs have been fixed, and it's so
easy to use that even I can make it work.

On top of list search, there has been a pile of little ease-of-use
improvements and spam reduction changes.  Draak has been adding sounds
and sound triggers all over the place, though I don't know how long it
will take for the Mush-Z developers to add them all.  It's really neat
to see so many things coming together from so many different builders
and coders.

Something that's really important and really awesome to me as a
builder is something that most players don't care about:  the world
map.  This has been one of our biggest work areas for a while now.
We've been rearranging and updating areas, making them flow together
better, and flattening the world map.  In addition to this, the way we
do world mapping itself is changing: the surface of Alter Aeon is
gradually becoming consistent and properly three dimensional, similar
to how the world map would look for a large scale MMO.

I'd like to say I know what's coming up in the next few months, but I
don't.  The best I can say is that we plan to add a bunch of new
spells and skills, and there are several more areas in the wings.  I'd
really like to see the Archais fairy quarter open.

For those of you who play, I hope you found this interesting.  I
haven't had a lot of time to spend on the game recently, but that
doesn't mean nothing is happening.  Have fun!

-dentin

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Justin Jones
I didn't mean a full on crafting mud, rather a means by which players
can create equipment and use/sell it to others. Blacksmithing, for
instance, might be a nice addition (though I recognize the inherent
difficulties with adding a skill such as this).

On 4/24/16, Dennis Towne  wrote:
> Work has been progressing, but extremely slowly.  I added a few things
> last weekend, but I simply haven't had the time to do much with it.
>
> On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs  wrote:
>> Has work been progressing on Stellar Aeon?
>> I have not actually played the beta again, it really does seem to be
>> limited in its alpha state.
>>
>> Sent from my iPhone
>>
>>> On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:
>>>
>>> I don't normally do this, but I wanted to talk about some of the stuff
>>> we've been working on for Alter Aeon.  The biggest thing on my mind
>>> right now would be ease of use updates, and the biggest one of those
>>> would be the 'list search' changes.
>>>
>>> List search started a long time ago, as a way for players to more
>>> effectively search for equipment with stats, or to look for items with
>>> special flags or properties.  The original code was cobbled together
>>> six years ago (!), and over the last couple of months we have been
>>> working hard to update it.  The new and improved version is now good
>>> enough that it's used by default for storage lockers and looking in
>>> containers.  A lot of the parsing bugs have been fixed, and it's so
>>> easy to use that even I can make it work.
>>>
>>> On top of list search, there has been a pile of little ease-of-use
>>> improvements and spam reduction changes.  Draak has been adding sounds
>>> and sound triggers all over the place, though I don't know how long it
>>> will take for the Mush-Z developers to add them all.  It's really neat
>>> to see so many things coming together from so many different builders
>>> and coders.
>>>
>>> Something that's really important and really awesome to me as a
>>> builder is something that most players don't care about:  the world
>>> map.  This has been one of our biggest work areas for a while now.
>>> We've been rearranging and updating areas, making them flow together
>>> better, and flattening the world map.  In addition to this, the way we
>>> do world mapping itself is changing: the surface of Alter Aeon is
>>> gradually becoming consistent and properly three dimensional, similar
>>> to how the world map would look for a large scale MMO.
>>>
>>> I'd like to say I know what's coming up in the next few months, but I
>>> don't.  The best I can say is that we plan to add a bunch of new
>>> spells and skills, and there are several more areas in the wings.  I'd
>>> really like to see the Archais fairy quarter open.
>>>
>>> For those of you who play, I hope you found this interesting.  I
>>> haven't had a lot of time to spend on the game recently, but that
>>> doesn't mean nothing is happening.  Have fun!
>>>
>>> -dentin
>>>
>>> Alter Aeon MUD
>>> http://www.alteraeon.com
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>> ---
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>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
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-- 
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atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
Work has been progressing, but extremely slowly.  I added a few things
last weekend, but I simply haven't had the time to do much with it.

On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs  wrote:
> Has work been progressing on Stellar Aeon?
> I have not actually played the beta again, it really does seem to be limited 
> in its alpha state.
>
> Sent from my iPhone
>
>> On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:
>>
>> I don't normally do this, but I wanted to talk about some of the stuff
>> we've been working on for Alter Aeon.  The biggest thing on my mind
>> right now would be ease of use updates, and the biggest one of those
>> would be the 'list search' changes.
>>
>> List search started a long time ago, as a way for players to more
>> effectively search for equipment with stats, or to look for items with
>> special flags or properties.  The original code was cobbled together
>> six years ago (!), and over the last couple of months we have been
>> working hard to update it.  The new and improved version is now good
>> enough that it's used by default for storage lockers and looking in
>> containers.  A lot of the parsing bugs have been fixed, and it's so
>> easy to use that even I can make it work.
>>
>> On top of list search, there has been a pile of little ease-of-use
>> improvements and spam reduction changes.  Draak has been adding sounds
>> and sound triggers all over the place, though I don't know how long it
>> will take for the Mush-Z developers to add them all.  It's really neat
>> to see so many things coming together from so many different builders
>> and coders.
>>
>> Something that's really important and really awesome to me as a
>> builder is something that most players don't care about:  the world
>> map.  This has been one of our biggest work areas for a while now.
>> We've been rearranging and updating areas, making them flow together
>> better, and flattening the world map.  In addition to this, the way we
>> do world mapping itself is changing: the surface of Alter Aeon is
>> gradually becoming consistent and properly three dimensional, similar
>> to how the world map would look for a large scale MMO.
>>
>> I'd like to say I know what's coming up in the next few months, but I
>> don't.  The best I can say is that we plan to add a bunch of new
>> spells and skills, and there are several more areas in the wings.  I'd
>> really like to see the Archais fairy quarter open.
>>
>> For those of you who play, I hope you found this interesting.  I
>> haven't had a lot of time to spend on the game recently, but that
>> doesn't mean nothing is happening.  Have fun!
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Dennis Towne
It depends on what you mean by crafting skills.  I doubt that AA will
ever be a true 'crafting' mud, where crafting is the ultimate point of
the game.

We've been gradually adding things that let players build or modify
items.  The enchanting system gives quite a bit of flexibility into
changing and upgrading equipment, however it is expensive.  Players
can brew potions, scribe scrolls, create spellstaffs, bottle various
things, and carve various things.  Upcoming skills should allow us to
harvest bone for various uses, bottle blood, and possibly make things
like bone rings.  We'll probably add another grenade type for thieves
and the ability to harvest poisons.

For all of these things though, you have to invest in the skills and
have the levels.  Crafting items like this can be a big part of the
game, if that's really what you want to do.

-dentin

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Apr 24, 2016 at 1:41 PM, Justin Jones  wrote:
> Are you planning on adding additional crafting skills? It seems to me
> that additional crafting skills might help to move the game's economy
> a bit more.
>
> On 4/24/16, Dennis Towne  wrote:
>> I don't normally do this, but I wanted to talk about some of the stuff
>> we've been working on for Alter Aeon.  The biggest thing on my mind
>> right now would be ease of use updates, and the biggest one of those
>> would be the 'list search' changes.
>>
>> List search started a long time ago, as a way for players to more
>> effectively search for equipment with stats, or to look for items with
>> special flags or properties.  The original code was cobbled together
>> six years ago (!), and over the last couple of months we have been
>> working hard to update it.  The new and improved version is now good
>> enough that it's used by default for storage lockers and looking in
>> containers.  A lot of the parsing bugs have been fixed, and it's so
>> easy to use that even I can make it work.
>>
>> On top of list search, there has been a pile of little ease-of-use
>> improvements and spam reduction changes.  Draak has been adding sounds
>> and sound triggers all over the place, though I don't know how long it
>> will take for the Mush-Z developers to add them all.  It's really neat
>> to see so many things coming together from so many different builders
>> and coders.
>>
>> Something that's really important and really awesome to me as a
>> builder is something that most players don't care about:  the world
>> map.  This has been one of our biggest work areas for a while now.
>> We've been rearranging and updating areas, making them flow together
>> better, and flattening the world map.  In addition to this, the way we
>> do world mapping itself is changing: the surface of Alter Aeon is
>> gradually becoming consistent and properly three dimensional, similar
>> to how the world map would look for a large scale MMO.
>>
>> I'd like to say I know what's coming up in the next few months, but I
>> don't.  The best I can say is that we plan to add a bunch of new
>> spells and skills, and there are several more areas in the wings.  I'd
>> really like to see the Archais fairy quarter open.
>>
>> For those of you who play, I hope you found this interesting.  I
>> haven't had a lot of time to spend on the game recently, but that
>> doesn't mean nothing is happening.  Have fun!
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
> ---
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> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Joshua Tubbs
Has work been progressing on Stellar Aeon?
I have not actually played the beta again, it really does seem to be limited in 
its alpha state.

Sent from my iPhone

> On Apr 24, 2016, at 3:44 PM, Dennis Towne  wrote:
> 
> I don't normally do this, but I wanted to talk about some of the stuff
> we've been working on for Alter Aeon.  The biggest thing on my mind
> right now would be ease of use updates, and the biggest one of those
> would be the 'list search' changes.
> 
> List search started a long time ago, as a way for players to more
> effectively search for equipment with stats, or to look for items with
> special flags or properties.  The original code was cobbled together
> six years ago (!), and over the last couple of months we have been
> working hard to update it.  The new and improved version is now good
> enough that it's used by default for storage lockers and looking in
> containers.  A lot of the parsing bugs have been fixed, and it's so
> easy to use that even I can make it work.
> 
> On top of list search, there has been a pile of little ease-of-use
> improvements and spam reduction changes.  Draak has been adding sounds
> and sound triggers all over the place, though I don't know how long it
> will take for the Mush-Z developers to add them all.  It's really neat
> to see so many things coming together from so many different builders
> and coders.
> 
> Something that's really important and really awesome to me as a
> builder is something that most players don't care about:  the world
> map.  This has been one of our biggest work areas for a while now.
> We've been rearranging and updating areas, making them flow together
> better, and flattening the world map.  In addition to this, the way we
> do world mapping itself is changing: the surface of Alter Aeon is
> gradually becoming consistent and properly three dimensional, similar
> to how the world map would look for a large scale MMO.
> 
> I'd like to say I know what's coming up in the next few months, but I
> don't.  The best I can say is that we plan to add a bunch of new
> spells and skills, and there are several more areas in the wings.  I'd
> really like to see the Archais fairy quarter open.
> 
> For those of you who play, I hope you found this interesting.  I
> haven't had a lot of time to spend on the game recently, but that
> doesn't mean nothing is happening.  Have fun!
> 
> -dentin
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
> ---
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Re: [Audyssey] Recent Alter Aeon Updates

2016-04-24 Thread Justin Jones
Are you planning on adding additional crafting skills? It seems to me
that additional crafting skills might help to move the game's economy
a bit more.

On 4/24/16, Dennis Towne  wrote:
> I don't normally do this, but I wanted to talk about some of the stuff
> we've been working on for Alter Aeon.  The biggest thing on my mind
> right now would be ease of use updates, and the biggest one of those
> would be the 'list search' changes.
>
> List search started a long time ago, as a way for players to more
> effectively search for equipment with stats, or to look for items with
> special flags or properties.  The original code was cobbled together
> six years ago (!), and over the last couple of months we have been
> working hard to update it.  The new and improved version is now good
> enough that it's used by default for storage lockers and looking in
> containers.  A lot of the parsing bugs have been fixed, and it's so
> easy to use that even I can make it work.
>
> On top of list search, there has been a pile of little ease-of-use
> improvements and spam reduction changes.  Draak has been adding sounds
> and sound triggers all over the place, though I don't know how long it
> will take for the Mush-Z developers to add them all.  It's really neat
> to see so many things coming together from so many different builders
> and coders.
>
> Something that's really important and really awesome to me as a
> builder is something that most players don't care about:  the world
> map.  This has been one of our biggest work areas for a while now.
> We've been rearranging and updating areas, making them flow together
> better, and flattening the world map.  In addition to this, the way we
> do world mapping itself is changing: the surface of Alter Aeon is
> gradually becoming consistent and properly three dimensional, similar
> to how the world map would look for a large scale MMO.
>
> I'd like to say I know what's coming up in the next few months, but I
> don't.  The best I can say is that we plan to add a bunch of new
> spells and skills, and there are several more areas in the wings.  I'd
> really like to see the Archais fairy quarter open.
>
> For those of you who play, I hope you found this interesting.  I
> haven't had a lot of time to spend on the game recently, but that
> doesn't mean nothing is happening.  Have fun!
>
> -dentin
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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