Re: [Audyssey] Swamp Questions

2013-12-26 Thread shaun everiss
latest swamp is 3.1 aparently. At 07:31 PM 12/24/2013, you wrote: Greetings All! Just updated my Swamp to 3.0c I think it is, it's the latest on the site any way. Well When I click on multiplayer it tells me who is the sponser for the day and then nothing, it goes silent. I thoght at this point

Re: [Audyssey] Swamp Questions

2013-12-25 Thread simon dowling
hi sylvester, you are in the main game from there, to see if you are in multi player mode just hit shift slash and it will list how many players are on that map, and if you havent died yet it won't automatically start you off in the safe zone. the latest version is 3.1 as of yesterday with a lot of

Re: [Audyssey] Swamp questions.

2013-03-27 Thread Jeremy Kaldobsky
Rick, You can not pause Swamp while in multiplayer. If you walk into a safe zone, zombies cannot follow you so you are safe to walk away from the computer. In version 2.8, which is the official version running on the main server, you save your equipment by pressing escape in the safe z

Re: [Audyssey] Swamp questions.

2013-03-27 Thread Kaveinthran Pulanthran
hi. unfortunately, we can't pause the gameplay in swamp. and, when in the safe zone, press escape twice and it'll save all your equipments and armers unless you died. On 3/27/13, Rick wrote: > Hi list. > Is there a way to pause Swamp when playing multiplayer? > Also, how do you save your characte

Re: [Audyssey] Swamp Questions

2012-04-07 Thread william lomas
track the safe zone with shift tilde On 7 Apr 2012, at 18:42, steve cullen wrote: > Hi Everybody, > > I am a swamp new be. Here's my question for the list I can't seem to get out > of the safe zone how do I do this? > > Any help would be appreciated thank you very much. > > Regards, > > Stev

Re: [Audyssey] Swamp questions

2012-02-28 Thread dark
Hi kieth. Swamp is not like a mud, it's a full audio game where you move and shoot in real time and the zombies make sounds, even though it has it's own server. You also use the mouse to aime your gun, making it rather different even from other audio first person shooter games like technoshock

Re: [Audyssey] swamp questions

2012-02-05 Thread Richard Sherman
mike maslo wrote the following questions. I have put my answers below them. 1. If we get something or find something and we get killed, is it right that we lose the stuff we were carrying? Answer: yes. The way around this though is to not die. 2. if we make it to the safe zone, do we always keep

Re: [Audyssey] swamp questions

2012-02-05 Thread Kai
If you're starting out on Swamp, you probably shouldn't be on the testing server. it is a testing server for a reason. Many things (such as quests) won't work fully as expected, and many things are subject to change. I recommend you switch back to the official 1.8B release. You can save your e

Re: [Audyssey] Swamp questions

2012-01-16 Thread dark
Monday, January 16, 2012 10:10 PM Subject: Re: [Audyssey] Swamp questions hi dark, it simply takes a bit of practive. i found it hard at first to, but you just need to get used to it. once you do, you will start noticing the different volumes more readily. dallas On 1/17/2012 6:13, dark wrote:

Re: [Audyssey] Swamp questions

2012-01-16 Thread Dallas O'Brien
hi dark, it simply takes a bit of practive. i found it hard at first to, but you just need to get used to it. once you do, you will start noticing the different volumes more readily. dallas On 1/17/2012 6:13, dark wrote: Hi. I'm playing swamp again. Bare in mind I've not tried too many previ

Re: [Audyssey] Swamp questions

2012-01-16 Thread Christopher Bartlett
The player footsteps are a new thing, but the volume and range v. volume for zombies seems to be the same from version to version. I don't think this is a bug from the new version. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audysse

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
r isle divisions, thick walls for building perimeter. You can > hear zombies through thin walls, but not thick ones. > > Kai > > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Friday, November 11, 2011

Re: [Audyssey] Swamp questions

2011-11-11 Thread Kai
Discussion list" Sent: Friday, November 11, 2011 9:02 AM Subject: Re: [Audyssey] Swamp questions The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
hi jeremy, good deal with not being able to hear zombies on the other side of walls. this will have folks being careful how they come around a wall so they don't get a sudden shock from the baddies. any feedback on the interface questions? perhaps a keys.ini file so we can modify key beha

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife and I are discussing the reasonability of hearing someone or something through a wall, and I'm not sure that hearing nothing is treme

Re: [Audyssey] Swamp questions

2011-11-11 Thread Jeremy Kaldobsky
It feels like forever between my posts now, haha. In the next update you won't be able to hear any sound passing through walls, so the problem will be a past issue. In the current version I tend not to shoot at zombies behind me because I do a quick rotation test before I start shooting a new

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
Hi Dakotah, Yeah, that is a good suggestion about using the radar, i've tried that myself, but maybe i need to pay more attention to the sounds its putting out. the thing i am finding now that is helping the most is knowing where i am on the map and how i am oriented, so i know where the wa

Re: [Audyssey] Swamp questions

2011-11-11 Thread Dakotah Rickard
-- > From: "Kai" To: "Gamers Discussion list" Date sent: Thu, 10 Nov 2011 14:37:23 -0800 > Subject: Re: [Audyssey] Swamp questions > > Another way is to open up the progress.ini file in the swamp > directory and > setting the value of the first line to 3. >

Re: [Audyssey] Swamp questions

2011-11-10 Thread john
How you managed to figure that out is way beyond me. It's handy info, though. - Original Message - From: "Kai" Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: "Darren Duff" ; "

Re: [Audyssey] Swamp questions

2011-11-10 Thread Darren Duff
Ah! Cool! Didn't know that's what that was! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Thursday, November 10, 2011 5:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp questions Another way is

Re: [Audyssey] Swamp questions

2011-11-10 Thread Darren Duff
Low treble would do it! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Thursday, November 10, 2011 4:44 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] Swamp

Re: [Audyssey] Swamp questions

2011-11-10 Thread Christopher Bartlett
ssion list' Subject: Re: [Audyssey] Swamp questions In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. --- Gamers mailing list __ G

Re: [Audyssey] Swamp questions

2011-11-10 Thread Kai
Another way is to open up the progress.ini file in the swamp directory and setting the value of the first line to 3. Kai - Original Message - From: "Darren Duff" To: ; "'Gamers Discussion list'" Sent: Thursday, November 10, 2011 1:31 PM Subject: Re: [

Re: [Audyssey] Swamp questions

2011-11-10 Thread Christopher Bartlett
The shooting at walls thing is the last major action element problem left to be addressed. It really is frustrating, lining up a nice sniper shot on a tyrant, only to have the wall hitting sound reward your efforts. I'm not sure how to address this without a gunsight mode, which I feel would detr

Re: [Audyssey] Swamp questions

2011-11-10 Thread Darren Duff
In regards to getting jaws to work with the game press tab twice quickly and jfw will start to work with the game. IF you press tab twice fast enough, the game won't crash. That's how I got it to work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.or