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From: chandu S S chanduss...@gmail.com
To: gamers@audyssey.org
Sent: Monday, February 06, 2012 4:09 PM
Subject: Re: [Audyssey] game ideas, anyone like it?
thank you guys, for your feadback.
Thomas,
as I come to think of it, It'd be prittey interesting if the game
could have such features
Hi Muhammed,
Sure. Illusion is definitely a good way to confuse and distract an
enemy opponent. Plus in some games the illusion itself might be able
to cast spells etc doing some extra damage at the same time as you.
Transfiguration could be effective if, and I do mean if, you have the
ability
Of Thomas Ward
Sent: 05 February 2012 17:20
To: Gamers Discussion list
Subject: Re: [Audyssey] game ideas, anyone like it?
Hi Chandu,
Well, I've honestly got some mixed feelings about this one. The idea of a
wizard duel sounds ok in of itself, but I can't help but feel as though the
game
...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] game ideas, anyone like it?
Message-ID: B4FE18DC52B44915899B80937E2A695F@Vista621
Content-Type: text/plain; format=flowed; charset=Windows-1252;
reply-type=original
How about transfiguration and creating
to incapacitate
you. Maybe your opponent should have the same ability to so it levels the
playing field.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:26 PM
Subject: Re: [Audyssey] game ideas
Chandu (and everyone else),
I don't mean to rain on your parade, but as a game developer, I think
there is something you should know: the idea is the easy part. I
have half a dozen text files each containing literally thousands of
game ideas which I've had over the past fifteen years. I even
Hi Dennis,
Yes, that is precisely a point I tried to make to him earlier this
week. Ideas themselves are a dime a dozen, but actually making it into
a workable game is another thing entirely.
For example, for the last couple of years I've been toying with the
idea of a roll playing game. I've
Hi Chandu,
Well, I've honestly got some mixed feelings about this one. The idea
of a wizard duel sounds ok in of itself, but I can't help but feel as
though the game is too simplistic in design. it lacks any kind of
complexity or depth I'd expect from a good audio game.
What I mean by that is
2012 17:20
To: Gamers Discussion list
Subject: Re: [Audyssey] game ideas, anyone like it?
Hi Chandu,
Well, I've honestly got some mixed feelings about this one. The idea of a
wizard duel sounds ok in of itself, but I can't help but feel as though the
game is too simplistic in design. it lacks any
Not enough excitement maybe if we had to find magical objects, get out of
places, or something. Not enough challenges.
Nicole Andrews
Pen name Mellissa Green
Budding novelist
Tweet me
@greenNovelist
- Original Message -
From: chandu S S chanduss...@gmail.com
To: gamers@audyssey.org
How about transfiguration and creating elusions to distract your opponent in
battle?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 5:19 PM
Subject: Re: [Audyssey] game ideas, anyone like
Hi,
18.08.2009 5:52, Thomas Ward пишет:
As a matter of fact I've got similar game ideas written down in my
games to do text file. Once I complete work on my 3d game engine it
will be fairly easy for me to crank out games like Resident Evil, a
haunted house type game, or just about anything
Hi Lex,
At the moment I'm not really sure how I plan to license the Genesis
Engine. My main reason for creating it in the first place was so that i
could create games quickly and without a lot of work. Although, I am not
writing games specifically for money I would like to make a little
Subject: Re: [Audyssey] game ideas
Hi Lex,
At the moment I'm not really sure how I plan to license the Genesis
Engine. My main reason for creating it in the first place was so that i
could create games quickly and without a lot of work. Although, I am not
writing games specifically for money I
: www.jorgegoncalves.com
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 19, 2009 4:09 AM
Subject: Re: [Audyssey] game ideas
Hi George,
George said:
Thinking that it would sell so much, I don't understand
Hi Jorge,
I have been asked many many times to create a football slash soccer game,
basketball, hockey and goal ball game. The thing is, just like a game of pool
or Quidditch, I have no idea how to represent by sound all of the players, the
ball or puck, and the goal. And of course how to
, 2009 2:42 AM
Subject: Re: [Audyssey] game ideas
Hi Jorge,
I have been asked many many times to create a football slash soccer game,
basketball, hockey and goal ball game. The thing is, just like a game of
pool or Quidditch, I have no idea how to represent by sound all of the
players
: www.jorgegoncalves.com
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 3:04 AM
Subject: Re: [Audyssey] game ideas
the beetle bug game is not to bad.
we already have an engine of sorts.
if you can get us sounds
Assunto: Re: [Audyssey] game ideas
Hello friends,
I´ve been playing audiogames for 6 years now and I also have some ideas
about them!
I always thought that blind gamers are willing to pay for some
entertainement but for this to happen I think the gamer, who is a client,
should be respected
Hi George,
George said:
Thinking that it would sell so much, I don't understand why no
developer ever thought about The second is a racing game with a system
of season
with points like F1, Nashcar or whatever. A game where you could edit
the names of pilots and then you could make sessions
the beetle bug game is not to bad.
we already have an engine of sorts.
if you can get us sounds and maybe all the info about the tracks I am sure I
could probably do track/ car mods for ts2.1rc1.
thats not a issue.
At 12:39 p.m. 18/08/2009, you wrote:
here is some game ideas for any of game
Hi Michael,
As a matter of fact I've got similar game ideas written down in my games
to do text file. Once I complete work on my 3d game engine it will be
fairly easy for me to crank out games like Resident Evil, a haunted
house type game, or just about anything else that is in an FPS type
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