That's ok. I noticed that a lot of the sfx from Treasure Hunt match
perfectly to Konami's Metal Gear Solid series.
I don't think it's so much of a big deal.
On 11/15/08, shaun everiss [EMAIL PROTECTED] wrote:
Hi all.
just noticed that a load of the sfx seem to match these in the treasur hunt
i'm confused what bbomb blaster is all about.
sure you can break stuff and disable bombs and thigns...
but how? with a gun? shoot the machines to disable the bombs... lol.
that'd be fun.
perhaps as a bonus game.
thanks.
___
Gamers mailing list ..
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 7:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i'm confused what bbomb blaster is all about.
sure you can break stuff and disable bombs and thigns...
but how? with a gun? shoot
. sadler - head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
yeh, me too. ok then. a small sounds menu to give you an idea of what
every
thing sounds
if i
understand him correctly to release it as another open source game.
regards,
damien
- Original Message -
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 10:29 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster
Hi Damian.
Wow! so your now in charge of Savage gambit and Savage gambit redemption?
cool!
You seem like quite a busy chap with this and bomb blaster on the go.
Here's a couple of my thoughts about the game.
While i certainly enjoyed the concept and execution of the game, i did find
it
Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Hi Damian.
Wow! so your now in charge of Savage gambit and Savage gambit redemption?
cool
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 1:14 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
the games aren't being hosted yet until i have made the changes i'd like
to
make for them, and the suggestions of my
Sent: Wednesday, April 11, 2007 6:03 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
alan maynard had taken his site down due to a trogeon horse that had
somehow
got on the banner. he agreed to let me host it, and even better, carry on
developing it to the interests
i don't know about rocky.
regards,
damien
- Original Message -
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 10:57 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Hi, Damian, In the boxing game
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 11, 2007 10:29 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
Hello gamers, I have have another question.
My question is where can I get the boxing game? I had asked this a couple
but then
again i know that most of the mainstream games sounds are encrypted or
packed up or something.
regards,
damien
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 3:59 AM
Subject: Re: [Audyssey
@audyssey.org
Sent: Monday, April 09, 2007 3:59 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
I am jumping in on this rather late, but generally I think some sort of
sound describing feature is necessary for many audio games. Not every
sound is obvious what it's function
you hav sutch a finge on gma games a sound revew
- Original Message -
From: damien c. sadler - head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 5:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster
What?
- Original Message -
From: carl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 11:16 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
you hav sutch a finge on gma games a sound revew
- Original Message
heads to try and figure out what in the world
you are saying.
Your consideration is much apreciated.
Che
- Original Message -
From: carl [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 08, 2007 11:16 AM
Subject: Re: [Audyssey] game sounds menu - Re
-
From: damien c. sadler - head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 11:35 AM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i think he meant there is a sound review feature in gma's games
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 12:35 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i think he meant there is a sound review feature in gma's games.
regards,
damien
- Original Message -
From: Che [EMAIL
- head of x-sight interactive
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 09, 2007 12:35 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
i think he meant there is a sound review feature in gma's games.
regards,
damien
Lol I counted about ten mistakes in your message.
You wrote:
Hi,
this is what he was in my opinion trying to say. An extremely
contributive
post, really. ;)
You have such a thing on GMA games - a sound review.
This seems to be one of the largest problems of the blind community when
it
comes
yeh, me too. ok then. a small sounds menu to give you an idea of what every
thing sounds like i think is a good idea.
obviously i won't include every single bomb or every single machine or
explode, just one of each to let you know what to expect for other machines,
bombs and explosions etc.
@audyssey.org
Sent: Sunday, April 08, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?
yeh, me too. ok then. a small sounds menu to give you an idea of what
every
thing sounds like i think is a good idea.
obviously i won't include every single bomb or every single
I am jumping in on this rather late, but generally I think some sort of
sound describing feature is necessary for many audio games. Not every
sound is obvious what it's function is for or what it does.
For example, in GMA Tank Commander it is helpful to here what the
correct targeting pitches
I could probably do that if its allowed.
At 02:25 a.m. 15/01/2007, you wrote:
Hi,
Ok, well this was very interesting and it's game-related so I thought I'd
tell you about it. Ok, well I downloaded empire at war demo. And I installed
the game on my computer. And I went into the game folder and
Hi Josh,
I have a huge load of SW effects, but I'd certainly like to see what
you get.
Btw. USA Games does have a starfighter SW game in development, but it
has been shelved while I work on my two main projects Monty and Raceway.
Josh wrote:
Hi,
Ok, well this was very interesting and it's
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