Re: [Audyssey] my thoughts on swamp multy player.

2011-11-02 Thread Darren Duff
Thanks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 01, 2011 7:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. It might be a bug. I'll lo

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread David Mehler
Hello, I would be interested in helping with hosting a server for the games. I can put up a dedicated server if needed. Thanks. Dave. On 11/1/11, shaun everiss wrote: > the game really rocks. > I find I am better with the axe especially with a group of zombies on my > tail. > I come in swingin

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I would totally love to have server software. Port forwarding is covered on several audiogames.net forums about soundRTS and Top Speed, plus Audio Quake, so I don't think people should have many problems. As for an editor as a dedicated program, yes some people would like it, but I'd be happy just

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread shaun everiss
the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
It might be a bug. I'll look in to it. > Ok then not sure what to do about > hearing them through walls. When I hear > them  it's as if they are in front of me and only > after shooting and hearing > the bullet hit a wall do I figure it out.  Maybe there > is something I am > doing wrong? ---

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 01, 2011 2:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. You shouldn't be able to hear zombies through walls, or at least they should be very very m

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
Dakotah, I will add the single player back into the game in a future update. I'm not sure that it will be in the very next update though, since I'm still trying to weed out a few multiplayer issues and it is easier to do while I'm still keeping them both separate. The server is a dedicated ser

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are host

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially si

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, November 01, 2011 11:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Kai
I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure Jeremy's got that further down the list. I don't know how you guys manage to stay alive so long, since I can never find enough ammo or weapons to keep me gunning, which forces me to the a