latest swamp is 3.1 aparently.
At 07:31 PM 12/24/2013, you wrote:
Greetings All!
Just updated my Swamp to 3.0c I think it is, it's the latest on the
site any way.
Well When I click on multiplayer it tells me who is the sponser for
the day and then nothing, it goes silent.
I thoght at this point
hi sylvester, you are in the main game from there, to see if you are
in multi player mode just hit shift slash and it will list how many
players are on that map, and if you havent died yet it won't
automatically start you off in the safe zone. the latest version is
3.1 as of yesterday with a lot
hi. unfortunately, we can't pause the gameplay in swamp. and, when in
the safe zone, press escape twice and it'll save all your equipments
and armers unless you died.
On 3/27/13, Rick twelvestring...@verizon.net wrote:
Hi list.
Is there a way to pause Swamp when playing multiplayer?
Also, how
Rick,
You can not pause Swamp while in multiplayer. If you walk into a safe
zone, zombies cannot follow you so you are safe to walk away from the computer.
In version 2.8, which is the official version running on the main server,
you save your equipment by pressing escape in the safe
track the safe zone with shift tilde
On 7 Apr 2012, at 18:42, steve cullen wrote:
Hi Everybody,
I am a swamp new be. Here's my question for the list I can't seem to get out
of the safe zone how do I do this?
Any help would be appreciated thank you very much.
Regards,
Steve Cullen
Hi kieth.
Swamp is not like a mud, it's a full audio game where you move and shoot in
real time and the zombies make sounds, even though it has it's own server.
You also use the mouse to aime your gun, making it rather different even
from other audio first person shooter games like
If you're starting out on Swamp, you probably shouldn't be on the testing
server. it is a testing server for a reason. Many things (such as quests)
won't work fully as expected, and many things are subject to change. I
recommend you switch back to the official 1.8B release.
You can save your
The player footsteps are a new thing, but the volume and range v. volume for
zombies seems to be the same from version to version. I don't think this is
a bug from the new version.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
hi dark, it simply takes a bit of practive. i found it hard at first to,
but you just need to get used to it. once you do, you will start
noticing the different volumes more readily.
dallas
On 1/17/2012 6:13, dark wrote:
Hi.
I'm playing swamp again. Bare in mind I've not tried too many
@audyssey.org
Sent: Monday, January 16, 2012 10:10 PM
Subject: Re: [Audyssey] Swamp questions
hi dark, it simply takes a bit of practive. i found it hard at first to,
but you just need to get used to it. once you do, you will start noticing
the different volumes more readily.
dallas
On 1/17/2012 6:13
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 10 Nov 2011 14:37:23 -0800
Subject: Re: [Audyssey] Swamp questions
Another way is to open up the progress.ini file in the swamp
directory and
setting the value of the first line to 3.
Kai
- Original Message -
From: Darren
, though.
- Original Message -
From: Kaikaixi...@sbcglobal.net
To: Gamers Discussion listgamers@audyssey.org
Date sent: Thu, 10 Nov 2011 14:37:23 -0800
Subject: Re: [Audyssey] Swamp questions
Another way is to open up the progress.ini file in the swamp
directory and
setting the value
It feels like forever between my posts now, haha.
In the next update you won't be able to hear any sound passing through walls,
so the problem will be a past issue. In the current version I tend not to
shoot at zombies behind me because I do a quick rotation test before I start
shooting a new
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and position.
My wife and I are discussing the reasonability of hearing someone or
something through a wall, and I'm not sure that hearing nothing is
hi jeremy,
good deal with not being able to hear zombies on the other side of
walls. this will have folks being careful how they come around a wall so
they don't get a sudden shock from the baddies.
any feedback on the interface questions? perhaps a keys.ini file so
we can modify key
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 9:02 AM
Subject: Re: [Audyssey] Swamp questions
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and position.
My wife and I
:02 AM
Subject: Re: [Audyssey] Swamp questions
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and position.
My wife and I are discussing the reasonability of hearing someone or
something through
In regards to getting jaws to work with the game press tab twice quickly and
jfw will start to work with the game. IF you press tab twice fast enough,
the game won't crash. That's how I got it to work.
-Original Message-
From: gamers-boun...@audyssey.org
The shooting at walls thing is the last major action element problem left to
be addressed. It really is frustrating, lining up a nice sniper shot on a
tyrant, only to have the wall hitting sound reward your efforts.
I'm not sure how to address this without a gunsight mode, which I feel would
, 2011 1:31 PM
Subject: Re: [Audyssey] Swamp questions
In regards to getting jaws to work with the game press tab twice quickly
and
jfw will start to work with the game. IF you press tab twice fast enough,
the game won't crash. That's how I got it to work.
-Original Message-
From: gamers
'
Subject: Re: [Audyssey] Swamp questions
In regards to getting jaws to work with the game press tab twice quickly and
jfw will start to work with the game. IF you press tab twice fast enough,
the game won't crash. That's how I got it to work.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Low treble would do it!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Thursday, November 10, 2011 4:44 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] Swamp questions
Ah! Cool! Didn't know that's what that was!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Thursday, November 10, 2011 5:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp questions
Another way is to open up
How you managed to figure that out is way beyond me. It's handy
info, though.
- Original Message -
From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 10 Nov 2011 14:37:23 -0800
Subject: Re: [Audyssey] Swamp questions
Another way is to open
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