I've been working on patches to modify the Full and Standard SDK 2.2 to compile
cleanly with Borland, MinGW and Microsoft Visual C++.
I ran across what I thought was a bug with the color of the Egon beam in
Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon
effects were
i just checked mine, i compiled the dll last week off the latest SDK, ran it
in HL 1.1.0.8 on a Voodoo3 OpenGl minidriver, and the egon beam was blue on
mine... i've never seen a yellow egon beam. I do recall noticing an
improvement on the egon beam, that is to say that the beam look better. i
I noticed it to botman, it is yellow for me as well. I am usign a
Gefore3 card
-Ron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 8:53 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Egon gun - Yellow beam or Blue
It's blue for me, slightly lighter than it used to be but not
really noticeable unless you're looking for a colour change.
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1:53 PM
Subject: [hlcoders] Egon gun - Yellow beam or Blue
Folks,
Lost my mind here, trying to run a client command from the server side
for the client
Thought it was CLIENT_COMMAND( the edict, the command );
But that just sends the command to pfnClientCommand() which is handled
server side
-Ron
___
To
Lost my mind here, trying to run a client command from the server side
for the client.
Thought it was CLIENT_COMMAND( the edict, the command );
But that just sends the command to pfnClientCommand() which is handled
server side
Yes, pfnClientCommand() will send the command from the server
DOH!
That stinking \n got me :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Monday, March 04, 2002 11:42 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Client command
Lost my mind here, trying to run a client command from the
A good tool to use in this case could be Call stack. Sometimes I had
similar problems and thanks to the Call Stack, I've found what pointer
pointed to null :)
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Ralph Hartley
To: [EMAIL PROTECTED]
Sent: Monday,
I use a GeForce 3 based card too but the egon beam is
blue under HL... I've built my dlls with SDK 2.2 final.
This egon beam problem is very weird...
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: Yacketta, Ronald
To: [EMAIL PROTECTED]
Sent: Monday, March
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GeForce 3, d3d mode, I get yellow.
- Original Message -
From: Cortex
Sent: Monday, March 04, 2002 1523 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
I use a GeForce 3 based card too but the egon
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Why are you using D3D?
~Ghoul
Lets leave it at that
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Its always been the same yellowish color of the halflife hud for me
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Cortex
Sent: Monday, March 04, 2002 3:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
I use a
--
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Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in
opengl. it only crashes 10/7 in d3d...
- Original Message -
From: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1529 PM
To: [EMAIL PROTECTED]
Subject:
Cortex wrote:
A good tool to use in this case could be Call stack Sometimes I had
similar problems and thanks to the Call Stack, I've found what pointer
pointed to null :)
That works when you pass a null pointer as an argument to the code that
crashes In my case, no code of mine, (or address
botman wrote:
I've been working on patches to modify the Full and Standard SDK 22 to compile
cleanly with Borland, MinGW and Microsoft Visual C++
While you're at it, why not include gcc 2953 in your list? :)
Florian
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Oh, well, I'm happy with my GF2 and OpenGL
~Ghoul
Lets leave it at that
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The egon has always been yellow for me, aleast aslong as I can remember.
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1:01 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or
--
[ Picked text/plain from multipart/alternative ]
Heh heh, Ghost busters
~Ghoul
Lets leave it at that
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This is a multi-part message in MIME format.
--
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 04, 2002 4:15 PM
Heh heh, Ghost busters.
Hence the nickname 'egon' ...
--
[ winmail.dat of type application/ms-tnef deleted ]
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Egon is the Ghostbusters-Like gun, It shoots Blue beams. The Gauss is the
one that can penetrate walls ( the one that charges up ), it shoots a
Yellow beam when not charged and a White beam when it has been charged.
It shoots Blue beams.
Well, it's supposed to shoot a blue beam, but on my
Isn't that software mode?
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, March 05, 2002 1:11 AM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
It shoots Blue beams.
Here's some pics...
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Wow, I can hardly see it Those screens look pixelated hmm
~Ghoul
Lets leave it at that
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While you're at it, why not include gcc 2.95.3 in your list? :)
The same code currently compiles cleanly with Microsoft Visual C++ 6.0, Borland
5.5, and MinGW 1.0.1-20010726 (gcc version 2.95.3-5). When I built it several
days ago (before several modifications) it also built on my older
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But its real name is the gluon, is it not?
~Ghoul
Lets leave it at that
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Botman:
Something's definitely wrong. The yellow effect your experiencing looks
really subdued. Last I remember the EGON fired a nice thick beam of
destruction. The real egon doesn't do the same thing your screens
show, but blue, it does a much more complicated effect (IIRC anyways)
Maybe your
Weird... I never saw this before :( The beam of my egon has always
been blue !
- Cortex : mapper coder www.hlalbator.fr.st
- Original Message -
From: botman
To: [EMAIL PROTECTED]
Sent: Tuesday, March 05, 2002 2:11 AM
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
--
[ Picked text/plain from multipart/alternative ]
I have a problem with my explosion sounds, ammo pickup sounds, and other players'
weapon sounds They will only play in software mode but this only happens when I'm
in a multiplayer game They'll play in a normal single player game, but not
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