[hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread botman
I've been working on patches to modify the Full and Standard SDK 2.2 to compile cleanly with Borland, MinGW and Microsoft Visual C++. I ran across what I thought was a bug with the color of the Egon beam in Half-Life deathmatch. In version 1.1.0.6 and 1.1.0.7 (before the weapon effects were

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread omar c
i just checked mine, i compiled the dll last week off the latest SDK, ran it in HL 1.1.0.8 on a Voodoo3 OpenGl minidriver, and the egon beam was blue on mine... i've never seen a yellow egon beam. I do recall noticing an improvement on the egon beam, that is to say that the beam look better. i

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Yacketta, Ronald
I noticed it to botman, it is yellow for me as well. I am usign a Gefore3 card -Ron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Monday, March 04, 2002 8:53 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Egon gun - Yellow beam or Blue

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tim Reynolds
It's blue for me, slightly lighter than it used to be but not really noticeable unless you're looking for a colour change. - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 1:53 PM Subject: [hlcoders] Egon gun - Yellow beam or Blue

[hlcoders] Client command

2002-03-04 Thread Yacketta, Ronald
Folks, Lost my mind here, trying to run a client command from the server side for the client Thought it was CLIENT_COMMAND( the edict, the command ); But that just sends the command to pfnClientCommand() which is handled server side -Ron ___ To

Re: [hlcoders] Client command

2002-03-04 Thread botman
Lost my mind here, trying to run a client command from the server side for the client. Thought it was CLIENT_COMMAND( the edict, the command ); But that just sends the command to pfnClientCommand() which is handled server side Yes, pfnClientCommand() will send the command from the server

RE: [hlcoders] Client command

2002-03-04 Thread Yacketta, Ronald
DOH! That stinking \n got me :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Monday, March 04, 2002 11:42 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Client command Lost my mind here, trying to run a client command from the

Re: [hlcoders] HW.DLL crashing because of new weapon...

2002-03-04 Thread Cortex
A good tool to use in this case could be Call stack. Sometimes I had similar problems and thanks to the Call Stack, I've found what pointer pointed to null :) - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Ralph Hartley To: [EMAIL PROTECTED] Sent: Monday,

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Cortex
I use a GeForce 3 based card too but the egon beam is blue under HL... I've built my dlls with SDK 2.2 final. This egon beam problem is very weird... - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: Yacketta, Ronald To: [EMAIL PROTECTED] Sent: Monday, March

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] GeForce 3, d3d mode, I get yellow. - Original Message - From: Cortex Sent: Monday, March 04, 2002 1523 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? I use a GeForce 3 based card too but the egon

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Why are you using D3D? ~Ghoul Lets leave it at that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://listvalvesoftwarecom/mailman/listinfo/hlcoders

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Kuja
Its always been the same yellowish color of the halflife hud for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Cortex Sent: Monday, March 04, 2002 3:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? I use a

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in opengl. it only crashes 10/7 in d3d... - Original Message - From: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 1529 PM To: [EMAIL PROTECTED] Subject:

Re: [hlcoders] HW.DLL crashing because of new weapon...

2002-03-04 Thread Ralph Hartley
Cortex wrote: A good tool to use in this case could be Call stack Sometimes I had similar problems and thanks to the Call Stack, I've found what pointer pointed to null :) That works when you pass a null pointer as an argument to the code that crashes In my case, no code of mine, (or address

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Florian Zschocke
botman wrote: I've been working on patches to modify the Full and Standard SDK 22 to compile cleanly with Borland, MinGW and Microsoft Visual C++ While you're at it, why not include gcc 2953 in your list? :) Florian ___ To unsubscribe, edit your

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Oh, well, I'm happy with my GF2 and OpenGL ~Ghoul Lets leave it at that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Philip Plante
The egon has always been yellow for me, aleast aslong as I can remember. Sarge_Spank www.illicitstudios.com - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Monday, March 04, 2002 1:01 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Heh heh, Ghost busters ~Ghoul Lets leave it at that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://listvalvesoftwarecom/mailman/listinfo/hlcoders

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Leon Hartwig
This is a multi-part message in MIME format. -- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, March 04, 2002 4:15 PM Heh heh, Ghost busters. Hence the nickname 'egon' ... -- [ winmail.dat of type application/ms-tnef deleted ] --

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread botman
Egon is the Ghostbusters-Like gun, It shoots Blue beams. The Gauss is the one that can penetrate walls ( the one that charges up ), it shoots a Yellow beam when not charged and a White beam when it has been charged. It shoots Blue beams. Well, it's supposed to shoot a blue beam, but on my

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Tim Reynolds
Isn't that software mode? - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, March 05, 2002 1:11 AM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? It shoots Blue beams. Here's some pics...

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Wow, I can hardly see it Those screens look pixelated hmm ~Ghoul Lets leave it at that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread botman
While you're at it, why not include gcc 2.95.3 in your list? :) The same code currently compiles cleanly with Microsoft Visual C++ 6.0, Borland 5.5, and MinGW 1.0.1-20010726 (gcc version 2.95.3-5). When I built it several days ago (before several modifications) it also built on my older

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] But its real name is the gluon, is it not? ~Ghoul Lets leave it at that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Dynerman David M
Botman: Something's definitely wrong. The yellow effect your experiencing looks really subdued. Last I remember the EGON fired a nice thick beam of destruction. The real egon doesn't do the same thing your screens show, but blue, it does a much more complicated effect (IIRC anyways) Maybe your

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Cortex
Weird... I never saw this before :( The beam of my egon has always been blue ! - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Tuesday, March 05, 2002 2:11 AM Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

[hlcoders] certain sounds only in software mode...

2002-03-04 Thread Cale Dunlap
-- [ Picked text/plain from multipart/alternative ] I have a problem with my explosion sounds, ammo pickup sounds, and other players' weapon sounds They will only play in software mode but this only happens when I'm in a multiplayer game They'll play in a normal single player game, but not