Are you sure they are compiled? I thought those were generated as
func_detail on runtime. If surface detail models are done on compile, they
are probably merged with Model 0 (worldspawn). If you find those are
generated in vbsp, then just alter vbsp to dump a list of coordinates for
you. We have
Hi Ryan,
By detail props I mean the type of models that are generated automatically on a
WorldVertexTransition transition texture based on alpha ranges
I always thought it was done at compile time because I see the following line
when compiling
Placing detail props :
Hotmail is screwing up the entire message list. Please use gmail instead.
On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan [EMAIL PROTECTED] wrote:
Hi Ryan,
By detail props I mean the type of models that are generated automatically
on a WorldVertexTransition transition texture based on alpha
Gmail is much better (Better spam filter, i don't have to look at
adverts on how to enlarge my rod and make my rod thicker (I dont think
they're talking about my bike frame)).
Hotmail sucks, end of. :P
Nick wrote:
Hotmail is screwing up the entire message list. Please use gmail instead.
On
Look at src/game/client/detailobjectsystem.cpp. It's the part of the
client DLL that loads and processes all of the data output by vbsp for
detail sprites.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Donovan
Sent: Friday, March 14, 2008
DO NOT EMAIL ME
Nick [EMAIL PROTECTED] wrote:
Hotmail is screwing up the entire message list. Please use gmail instead.
On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote:
Hi Ryan,
By detail props I mean the type of models that are generated automatically on
a WorldVertexTransition
Okay.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chrs Anderson
Sent: Friday, March 14, 2008 2:49 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] extract detail model positions from a .bsp file?
DO NOT EMAIL ME
Nick [EMAIL
SORRY. WILL NOT HAPPEN AGAIN.
On Fri, Mar 14, 2008 at 1:49 PM, Chrs Anderson
[EMAIL PROTECTED] wrote:
DO NOT EMAIL ME
Nick [EMAIL PROTECTED] wrote:
Hotmail is screwing up the entire message list. Please use gmail instead.
On Fri, Mar 14, 2008 at 10:14 AM, Adam Donovan wrote:
Hi
Date: Fri, 14 Mar 2008 14:24:44 -0500 From: [EMAIL PROTECTED] To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] extract detail model
positions from a .bsp file? LMAO
SORRY. WILL NOT HAPPEN AGAIN. On Fri, Mar 14, 2008 at 1:49 PM, Chrs
Anderson [EMAIL PROTECTED] wrote: DO
Chrs Anderson wrote:
DO NOT EMAIL ME
Scroll ALL the way down to the bottom each email sent to this list and
read what it says about To unsubscribe...
--
Jeffrey botman Broome
___
To unsubscribe, edit your list preferences, or view the list
As the bottom of every email says...
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
On Fri, Mar 14, 2008 at 2:49 PM, Chrs Anderson [EMAIL PROTECTED]
wrote:
DO NOT EMAIL ME
WHAT DID WE JUST SAY ABOUT HOTMAIL!?!?!?!?!?! :P
[Mk-Ultra] xXx wrote:
Date: Fri, 14 Mar 2008 14:24:44 -0500 From: [EMAIL PROTECTED] To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] extract detail
model positions from a .bsp file? LMAO
SORRY. WILL NOT HAPPEN AGAIN. On
OT: What is it with this recent bunch of retards? How can they subscribe
themselves to the list, then confirm it and yet be unable to read the
Unsubscribe message at the bottom while having the audacity to YELL at us to
stop emailing him? I will keep on emailing the list, not him.
On Fri, Mar 14,
Yeah I wonder how they get on the mailing list to begin with.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Friday, March 14, 2008 3:14 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] extract detail model positions from
what? are you getting some form of spam at the end of my messages or
something..i dont see any..i can change to my domain name email I guess?
adam
_
Your Future Starts Here. Dream it? Then be it! Find it at www.seek.com.au
Adam Donovan wrote:
what? are you getting some form of spam at the end of my messages or
something..i dont see any..i can change to my domain name email I guess?
adam
_
Your Future Starts Here. Dream it? Then be it! Find it
No, basically Hotmail is screwing over the longer messages by removing
all line breaks and putting the email all into a few lines with no
formatting.
Jeffrey botman Broome wrote:
Adam Donovan wrote:
what? are you getting some form of spam at the end of my messages or
something..i dont
This is why we need a newsgroup or something _
// Adam Maras (memzero)
Tom Leighton wrote:
No, basically Hotmail is screwing over the longer messages by removing
all line breaks and putting the email all into a few lines with no
formatting.
Jeffrey botman Broome wrote:
Adam Donovan
I wonder if the Windows Live Mail client does the same as the webmail. well
I guess this message will show.
--
From: Tom Leighton [EMAIL PROTECTED]
Sent: Friday, March 14, 2008 3:56 PM
To: Discussion of Half-Life Programming
I wonder if you can extract detail model positions via email?
On Fri, Mar 14, 2008 at 8:25 PM, Dylan [EMAIL PROTECTED] wrote:
I wonder if the Windows Live Mail client does the same as the webmail.
well
I guess this message will show.
___
To
No, all we have to do is BAN all @hotmail.com emails from the list.
On Fri, Mar 14, 2008 at 5:27 PM, Adam Maras (memzero)
[EMAIL PROTECTED] wrote:
This is why we need a newsgroup or something _
// Adam Maras (memzero)
Tom Leighton wrote:
No, basically Hotmail is screwing over the
Dundoit :(
My mail client works fine. It's just hotmail's web client that blows.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Friday, March 14, 2008 6:52 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] extract detail model
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