Lol..
Well its a little bit notice-able when you are coding/debugging.. as
it the game gets run alot. so it now has to be terminated too - which
isn't a problem, but is a change in behaviour
for normal users this will prevent them from running the game again,
unless they know how/what process
lol
This happens for me almost always with TF2 and CSS.
At least on my Vista Home Basic PC this is normal for all source games.
2009/1/20 Sykes sy...@ladnet.org
Lol..
Well its a little bit notice-able when you are coding/debugging.. as
it the game gets run alot. so it now has to be
Nope, sometimes when I close hl2.exe unnaturally Steam stops processing
messages from Windows and locks up, though luckily not in a dead lock.
That's pretty annoying.
Since so many people has that error, I think Valve should do something about
it.
Personally, I think it's related to something
This happens on my laptop with, well, any game: Like 3 HL2 mods, TF2, CS:S.
On Tue, Jan 20, 2009 at 6:17 AM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk
wrote:
Nope, sometimes when I close hl2.exe unnaturally Steam stops processing
messages from Windows and locks up, though luckily not in a
Nick wrote:
you people complain too much i think
Pot, meet Kettle. :)
--
Jeffrey botman Broome
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Im in the process of writing an application that needs to write to the
program files (which invokes uac on vista) but i have noticed that steam
never seems to do it.
How does steam get around uac on vista?
Mark
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I guess because its running as a windows service Steam Client Service in
vista?
archy
Original-Nachricht
Datum: Tue, 20 Jan 2009 23:38:08 +0900
Von: Mark Chandler lo...@iinet.net.au
An: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Betreff: [hlcoders]
Does anyone have any idea why the voice might not be working? This is
the scratch build and I have not changed anything relating to voice. I
added teams, but I used the team handling already in the scratch
build, and even if that was breaking it I think I still should see the
voice recording icon.
voice_enable 1
voice_loopback 1
bind v +voicerecord
Press v and listen to yourself talk.
--
Jorge Vino Rodriguez
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Just forwarding...
http://forums.steampowered.com/forums/showpost.php?p=8937732postcount=9
-Richard Eid
On Tue, Jan 20, 2009 at 9:10 AM, botman botman.hlcod...@gmail.com wrote:
Nick wrote:
you people complain too much i think
Pot, meet
Right, but it's not sending it over the network to other players nor
is it showing the icon (that indicates it is recording).
Ioopback does work, it just seems nothing else does.
On Tue, Jan 20, 2009 at 10:52 AM, Jorge Rodriguez bs.v...@gmail.com wrote:
voice_enable 1
voice_loopback 1
bind v
Modify gamerules to do the voice stuff. Look at HL2MPGameRules to see it.
When we get the sdk up in beta, it'll work out of the box/.
-Tony
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Skyler Clark
Sent:
Sorry, I don't really know what you mean. I can't seem to find
anything useful in the HL2MP base. (Including HL2MPGameRules)
I did try adding hud_voicestatus.cpp to my clientside project, but
that has produced no visible effect.
On Tue, Jan 20, 2009 at 7:24 PM, Tony Sergi to...@valvesoftware.com
Add this to sdk_gamerules.cpp
#ifdef GAME_DLL
//
---
//
// Voice helper
//
---
//
class
I already told you this in IRC, but you are an awesome person, Tony Sergi.
For the benefit of any others that encounter the same problem:
Our gamerules class wasn't calling BaseClass::Think and I believe this
was preventing the voice from being transmit. Added that, and
everything started
Ok so new problem...
We're using textures and props from episode 2 and so in my
gameinfo.txt underneath Game |gameinfo_path|. I put:
Game ep2
Game episodic
Game hl2
This works. The problem is that when I join the server I get a long
list of errors like...
PrecacheScriptSound
Edit the scripts/talker/response_rules.txt file and pull out npc's that you're
not using.
-Tony
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Skyler Clark
Sent: January-21-09 12:09 AM
To: Discussion of
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