Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread Sykes
Lol.. Well its a little bit notice-able when you are coding/debugging.. as it the game gets run alot. so it now has to be terminated too - which isn't a problem, but is a change in behaviour for normal users this will prevent them from running the game again, unless they know how/what process

Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread ZuM
lol This happens for me almost always with TF2 and CSS. At least on my Vista Home Basic PC this is normal for all source games. 2009/1/20 Sykes sy...@ladnet.org Lol.. Well its a little bit notice-able when you are coding/debugging.. as it the game gets run alot. so it now has to be

Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread Jonas 'Sortie' Termansen
Nope, sometimes when I close hl2.exe unnaturally Steam stops processing messages from Windows and locks up, though luckily not in a dead lock. That's pretty annoying. Since so many people has that error, I think Valve should do something about it. Personally, I think it's related to something

Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread Jake E
This happens on my laptop with, well, any game: Like 3 HL2 mods, TF2, CS:S. On Tue, Jan 20, 2009 at 6:17 AM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: Nope, sometimes when I close hl2.exe unnaturally Steam stops processing messages from Windows and locks up, though luckily not in a

Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread botman
Nick wrote: you people complain too much i think Pot, meet Kettle. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Steam, vista and UAC

2009-01-20 Thread Mark Chandler
Im in the process of writing an application that needs to write to the program files (which invokes uac on vista) but i have noticed that steam never seems to do it. How does steam get around uac on vista? Mark ___ To unsubscribe, edit your list

Re: [hlcoders] Steam, vista and UAC

2009-01-20 Thread Julian Moschüring
I guess because its running as a windows service Steam Client Service in vista? archy Original-Nachricht Datum: Tue, 20 Jan 2009 23:38:08 +0900 Von: Mark Chandler lo...@iinet.net.au An: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Betreff: [hlcoders]

Re: [hlcoders] SDK +voicerecord not working

2009-01-20 Thread Skyler Clark
Does anyone have any idea why the voice might not be working? This is the scratch build and I have not changed anything relating to voice. I added teams, but I used the team handling already in the scratch build, and even if that was breaking it I think I still should see the voice recording icon.

Re: [hlcoders] SDK +voicerecord not working

2009-01-20 Thread Jorge Rodriguez
voice_enable 1 voice_loopback 1 bind v +voicerecord Press v and listen to yourself talk. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] hl2.exe not completely exiting when quitting mod?

2009-01-20 Thread Richard Eid
Just forwarding... http://forums.steampowered.com/forums/showpost.php?p=8937732postcount=9 -Richard Eid On Tue, Jan 20, 2009 at 9:10 AM, botman botman.hlcod...@gmail.com wrote: Nick wrote: you people complain too much i think Pot, meet

Re: [hlcoders] SDK +voicerecord not working

2009-01-20 Thread Skyler Clark
Right, but it's not sending it over the network to other players nor is it showing the icon (that indicates it is recording). Ioopback does work, it just seems nothing else does. On Tue, Jan 20, 2009 at 10:52 AM, Jorge Rodriguez bs.v...@gmail.com wrote: voice_enable 1 voice_loopback 1 bind v

Re: [hlcoders] SDK +voicerecord not working

2009-01-20 Thread Tony Sergi
Modify gamerules to do the voice stuff. Look at HL2MPGameRules to see it. When we get the sdk up in beta, it'll work out of the box/. -Tony -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Skyler Clark Sent:

Re: [hlcoders] SDK +voicerecord not working

2009-01-20 Thread Skyler Clark
Sorry, I don't really know what you mean. I can't seem to find anything useful in the HL2MP base. (Including HL2MPGameRules) I did try adding hud_voicestatus.cpp to my clientside project, but that has produced no visible effect. On Tue, Jan 20, 2009 at 7:24 PM, Tony Sergi to...@valvesoftware.com

Re: [hlcoders] SDK +voicerecord not working

2009-01-20 Thread Tony Sergi
Add this to sdk_gamerules.cpp #ifdef GAME_DLL // --- // // Voice helper // --- // class

Re: [hlcoders] SDK +voicerecord not working

2009-01-20 Thread Skyler Clark
I already told you this in IRC, but you are an awesome person, Tony Sergi. For the benefit of any others that encounter the same problem: Our gamerules class wasn't calling BaseClass::Think and I believe this was preventing the voice from being transmit. Added that, and everything started

[hlcoders] PrecacheScriptSound fail

2009-01-20 Thread Skyler Clark
Ok so new problem... We're using textures and props from episode 2 and so in my gameinfo.txt underneath Game |gameinfo_path|. I put: Game ep2 Game episodic Game hl2 This works. The problem is that when I join the server I get a long list of errors like... PrecacheScriptSound

Re: [hlcoders] PrecacheScriptSound fail

2009-01-20 Thread Tony Sergi
Edit the scripts/talker/response_rules.txt file and pull out npc's that you're not using. -Tony -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Skyler Clark Sent: January-21-09 12:09 AM To: Discussion of