This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Anyone tried their mods with Steam? Mine crash in GameUI.dll...
/BulliT
www.planethalflife.com/agmod
--
___
To unsubscribe, edit your list preferences, or
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 1:46 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Debugin mods with steam
HL.exe exits just after starting it and I have to reattach to to a new
instance
Anyone got
:
Hence why I said, use regular hl until we're forced not to.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Webrant
Sent: September 12, 2003 4:04 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Debugin
Didn't think you could mix shared and static linked libraries... but I'm not
one of those GCC/Linux experts :-)
I had loads of trouble with it so I cut a few things out and only use a STL
version with headerfiles.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
Ah, sounds great Erik, hope you guys added VAC support ;)
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, July 02, 2003 5:57 PM
Subject: RE: [hlcoders] new hl1 sdk??
There will be an SDK release to go along with the next big release,
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Will it ever happen?
Regards
Martin
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.489 / Virus Database: 288 - Release Date:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
http://collective.valve-erc.com/index.php?news=1047073952-21295300
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have a HLTV sound/position bug after a player respawned or used an teleporter.
It takes a few seconds for the player to get to the new position and for the correct
sound to come out.
Anyone else
PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 31, 2002 12:52 AM
Subject: RE: [hlcoders] Tracegroups/multi-serve
I'm not sure what you're talking about. If there's a bug somewhere, tell
us
about it.
-Original Message-
From: Martin Webrant [mailto:[EMAIL PROTECTED]]
Sent
-Original Message-
From: Martin Webrant [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 29, 2002 2:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] 1.1.0.0 SDK Question
What I really want is to lay my hands on is the cool spectator mode in CS
and to enable the new cheat check
Anyone got this working?
I always get a responce error...
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
oh, so is it possible to put the spectators in one group to get rid of the
annoying sound when someone follows you in the water?
- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, May 30, 2002 10:33 PM
Subject: [hlcoders]
What I really want is to lay my hands on is the cool spectator mode in CS
and to enable the new cheat check ;)
/Martin
- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 29, 2002 8:58 PM
Subject: RE: [hlcoders] 1.1.0.0 SDK Question
- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 04, 2002 12:12 PM
Subject: [hlcoders] Hitboxes
Are there any fix to the regular SDK code regarding hitboxes? Thats
what most of my users complain about... Regards
Martin 'BulliT' Webrant
Thx Mugsy!
A few comments:
Need to add char map[255] to overviewInfo_s and save it off in
ParseOverviewFile.
The sub commands of svc_director is missing in the client - add them to
hud_spectator.h.
Martin 'BulliT' Webrant
www.planethalflife.com/agmod
-Original Message-
From: [EMAIL
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
How will the steam software work for regular mod makers (those of us
that haven't been bought up yet :P)
Will there be a new SDK? Saw that you guys fixed the annoying gauss
kickback bug, thats really
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_TELEPORT );
WRITE_COORD(pPlayer-pev-origin.x);
WRITE_COORD(pPlayer-pev-origin.y);
WRITE_COORD(pPlayer-pev-origin.z);
MESSAGE_END();
Add in gamerules after spawn.
-Original Message-
From: [EMAIL
Title: Message
It's all the topic
really.
Regards
Martin
!
- Original Message -
From:
Martin
Webrant
To: [EMAIL PROTECTED]
Sent: Saturday, January 05, 2002
6:20 PM
Subject: [hlcoders] Is it possible
to convert gEngfuncs.GetPlayerUniqueID to real Won id?
It's all
19 matches
Mail list logo