[hlcoders] Steam mod problems

2003-09-12 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone tried their mods with Steam? Mine crash in GameUI.dll... /BulliT www.planethalflife.com/agmod -- ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Debugin mods with steam

2003-09-12 Thread Martin Webrant
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Webrant Sent: September 12, 2003 1:46 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Debugin mods with steam HL.exe exits just after starting it and I have to reattach to to a new instance Anyone got

Re: [hlcoders] Debugin mods with steam

2003-09-12 Thread Martin Webrant
: Hence why I said, use regular hl until we're forced not to. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Webrant Sent: September 12, 2003 4:04 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Debugin

Re: [hlcoders] STL with HL SDK

2003-07-04 Thread Martin Webrant
Didn't think you could mix shared and static linked libraries... but I'm not one of those GCC/Linux experts :-) I had loads of trouble with it so I cut a few things out and only use a STL version with headerfiles. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

Re: [hlcoders] new hl1 sdk??

2003-07-02 Thread Martin Webrant
Ah, sounds great Erik, hope you guys added VAC support ;) - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 02, 2003 5:57 PM Subject: RE: [hlcoders] new hl1 sdk?? There will be an SDK release to go along with the next big release,

[hlcoders] VAC SDK?

2003-06-11 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Will it ever happen? Regards Martin --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.489 / Virus Database: 288 - Release Date:

[hlcoders] AMD 64bit - looks interesting!

2003-03-08 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] http://collective.valve-erc.com/index.php?news=1047073952-21295300 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlcoders] HLTV sound/position bug

2003-01-12 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have a HLTV sound/position bug after a player respawned or used an teleporter. It takes a few seconds for the player to get to the new position and for the correct sound to come out. Anyone else

Re: [hlcoders] Tracegroups/multi-serve

2002-05-31 Thread Martin Webrant
PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, May 31, 2002 12:52 AM Subject: RE: [hlcoders] Tracegroups/multi-serve I'm not sure what you're talking about. If there's a bug somewhere, tell us about it. -Original Message- From: Martin Webrant [mailto:[EMAIL PROTECTED]] Sent

Re: [hlcoders] 1.1.0.0 SDK Question

2002-05-30 Thread Martin Webrant
-Original Message- From: Martin Webrant [mailto:[EMAIL PROTECTED]] Sent: Wednesday, May 29, 2002 2:16 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] 1.1.0.0 SDK Question What I really want is to lay my hands on is the cool spectator mode in CS and to enable the new cheat check

[hlcoders] NET_API and togglebrowser

2002-05-30 Thread Martin Webrant
Anyone got this working? I always get a responce error... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Tracegroups/multi-serve

2002-05-30 Thread Martin Webrant
oh, so is it possible to put the spectators in one group to get rid of the annoying sound when someone follows you in the water? - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, May 30, 2002 10:33 PM Subject: [hlcoders]

Re: [hlcoders] 1.1.0.0 SDK Question

2002-05-29 Thread Martin Webrant
What I really want is to lay my hands on is the cool spectator mode in CS and to enable the new cheat check ;) /Martin - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 29, 2002 8:58 PM Subject: RE: [hlcoders] 1.1.0.0 SDK Question

RE: [hlcoders] Hitboxes

2002-05-05 Thread Martin Webrant
- Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 04, 2002 12:12 PM Subject: [hlcoders] Hitboxes Are there any fix to the regular SDK code regarding hitboxes? Thats what most of my users complain about... Regards Martin 'BulliT' Webrant

RE: [hlcoders] HLTV 1109 quick fix

2002-05-01 Thread Martin Webrant
Thx Mugsy! A few comments: Need to add char map[255] to overviewInfo_s and save it off in ParseOverviewFile. The sub commands of svc_director is missing in the client - add them to hud_spectator.h. Martin 'BulliT' Webrant www.planethalflife.com/agmod -Original Message- From: [EMAIL

[hlcoders] Steam

2002-03-23 Thread Martin Webrant
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] How will the steam software work for regular mod makers (those of us that haven't been bought up yet :P) Will there be a new SDK? Saw that you guys fixed the annoying gauss kickback bug, thats really

RE: [hlcoders] DMC GLOW

2002-01-19 Thread Martin Webrant
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_TELEPORT ); WRITE_COORD(pPlayer-pev-origin.x); WRITE_COORD(pPlayer-pev-origin.y); WRITE_COORD(pPlayer-pev-origin.z); MESSAGE_END(); Add in gamerules after spawn. -Original Message- From: [EMAIL

[hlcoders] Is it possible to convert gEngfuncs.GetPlayerUniqueID to real Won id?

2002-01-05 Thread Martin Webrant
Title: Message It's all the topic really. Regards Martin

RE: [hlcoders] Is it possible to convert gEngfuncs.GetPlayerUniqueID to real Won id?

2002-01-05 Thread Martin Webrant
! - Original Message - From: Martin Webrant To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 6:20 PM Subject: [hlcoders] Is it possible to convert gEngfuncs.GetPlayerUniqueID to real Won id? It's all