[hlcoders] Where to find update news?

2011-10-18 Thread Nathan Voge
Hey all, I keep seeing the Source SDK is updating. Great! but what? I know they did some stuff with TF2 but other than that I can't find what has changed. The product update news on Steam is very out of date. The last update on there is from Sep 14, 2006! And the Dev Wiki page for Source SDK

Re: [hlcoders] Community manager ?

2011-10-05 Thread Nathan Voge
Maybe they left the Community Manager position blank so the community can fill in like with the dev wiki? lol Date: Wed, 5 Oct 2011 17:17:16 +0200 From: tobias.kammersga...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Community manager ? Think of Valve as Aperture

Re: [hlcoders] Should I switch ASW SDK or stay with Source 2007

2011-07-31 Thread Nathan Voge
2007!!! You guys/gals realize its more than half way through 2011 - right? We should have a freakin updated sdk by now Valve! Releasing Alien Swarm for free was a nice start but it was not developed to be a base of anything but Alien Swarm. It was released over a year ago - Last update is

Re: [hlcoders] [GoldSrc/HL1] Tapping into the renderer (OpenGL)

2011-07-02 Thread Nathan Voge
Man Spirit of Half-Life was a long time ago and was looking great at the time! Looks like the source code is still being worked on and is available here: http://www.moddb.com/mods/spirit-of-half-life Date: Sun, 26 Jun 2011 21:33:19 +0100 From: daedalus...@gmail.com To:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Nathan Voge
Don't forget that Steam not only works for digital distribution of games. Sure that is mostly what they have now, but I'm guessing that somewhere at Valve they are thinking about digital distribution of other things. Movies (There was/is that one Zombie Movie. BTW the site www.2chums.com is

Re: [hlcoders] terrains...finally its here:)

2009-10-02 Thread Nathan Voge
I've seen you around here for years and I'm happy you posted it. It is good to see what people are up to every now and then. I think it looks great. There were a few LOD jumps at unexpected distances but I guess you gotta do it at some point. Congratulations. Date: Fri, 2 Oct 2009 22:52:39

Re: [hlcoders] Effect flags

2009-04-27 Thread Nathan Voge
(or whatever) you once used. - Original Message - From: Nathan Voge hl2fr...@msn.com To: hlcoders hlcoders@list.valvesoftware.com Sent: Monday, April 27, 2009 5:11 AM Subject: [hlcoders] Effect flags Hi all, I've just started playing around with some maps I had done

[hlcoders] Effect flags

2009-04-26 Thread Nathan Voge
Hi all, I've just started playing around with some maps I had done in the past and am running into trouble running them in a new mod. I made it a new single player mod and have only done the necessary coding to mount additional content and get the dlls in the right location. Mod runs up fine

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-16 Thread Nathan Voge
http://www.google.com/search?hl=enq=half-life+2+source+code+stolen Need I say more? Date: Fri, 16 Jan 2009 16:26:11 -0600 From: xnicho...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Technical Design Document or Quick Reference Guide? Valve is afraid that

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-16 Thread Nathan Voge
the licensing fees for it). On Fri, Jan 16, 2009 at 2:50 PM, Nathan Voge hl2fr...@msn.com wrote: http://www.google.com/search?hl=enq=half-life+2+source+code+stolen Need I say more? Date: Fri, 16 Jan 2009 16:26:11 -0600 From: xnicho...@gmail.com To: hlcoders

Re: [hlcoders] Technical Design Document or Quick Reference Guide?

2009-01-13 Thread Nathan Voge
Try ga...@valvesoftware.com if you like. Date: Tue, 13 Jan 2009 19:14:36 -0800 From: jluzw...@gmail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Technical Design Document or Quick Reference Guide? Haha, well it's a hobby and those normally spend a great deal of time and

[hlcoders] Source SDK Base Offline

2007-03-29 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I recently noticed that my mod running on the Source SDK Base does not work in offline mode. I have a barely modified Half-Life 2 singleplayer mod. Before anyone asks: I have both the Source SDK Base

Re: [hlcoders] Steam Bandwidth

2007-03-25 Thread Nathan Voge
-- [ Picked text/plain from multipart/alternative ] Have you tried running steam in offline mode? It won't update itself but you can still run the apps/games. BTW, love your nickname. Mind if I steal it? - Original Message - From: Nathan Voge [EMAIL PROTECTED]mailto:[EMAIL

Re: [hlcoders] Debugging Mode and Vista

2007-03-25 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Don't worry Microsoft is probably working on releasing 2007. Wouldn't want to go two years without making something over again. Seriously though, a computer tech buddy of mine said all he had was

[hlcoders] Steam Bandwidth

2007-03-24 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I have a couple beefs this time. Firstly let me explain that I am on dialup because as a student I don't have the cash flow for a higher speed that the area cable company has a monopoly on.

Re: [hlcoders] Steam Bandwidth

2007-03-24 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I thought of this as well, but figured I write it. I understand this list is more for the coding of games/mods/plugins. If it gets fixed then great and if nothing happens oh well. --

Re: [hlcoders] Where'd Mike Durand go?

2007-03-08 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I think Valve should get some buses and go on tour with all of their pojects. - Original Message - From: Michael Shimminsmailto:[EMAIL PROTECTED] To:

Re: [hlcoders] Hammer view selected model bug/feature

2007-03-03 Thread Nathan Voge
view selected model bug/feature Hmm.. You should check to make sure you don't have two entities in there... (ie. duplicates of the same entity). fixed your link http://img242.imageshack.us/img242/5554/bugoj6.jpg - Original Message - From: Nathan Voge [EMAIL PROTECTED

Re: [hlcoders] Gibbing Ragdolls

2007-02-25 Thread Nathan Voge
Subject: Re: [hlcoders] Gibbing Ragdolls But what about when it comes to removing the ragdoll from everyones screens; sure the gib effect will be server-side but unless ragdolls are set serverside then the removal of the ragdoll will be client side right? That's my main worry. From: Nathan

[hlcoders] Hammer view selected model bug/feature

2007-02-25 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I found this odd bug while selecting an entity with a model in Hammer. It looks like it is overlaying it with some view of the model. I know I have seen blank spots like this before - this is just

Re: [hlcoders] Gibbing Ragdolls

2007-02-24 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] My thoughts are, unless you need all of the gibs to be positioned the same for everyone, the only thing needed on the server would be the relay to each player that is has gibbed. Then their clients

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-03 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well, to not put large portions of Valves code into the public and not have to deal with all the diffs you would have to rewrite most if not all of the SDK. Like I said the downside is that is a lot

Re: [hlcoders] Re: Open Source Mods (again)

2007-02-02 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] You would need to just say that the latest update is the base for it. Then go forward from there. Just thinking out loud: Maybe a different approach might be best. Rewrite it so that it is all

Re: [hlcoders] Open Source Mods (again)

2007-01-23 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What is the official stance on Spirit of Half-Life after all these years? Also what could someone do with the SDK code online that they couldn't from Steam if they wanted to now? Just wondering.

RE: [hlcoders] Open Source Mods (again)

2007-01-15 Thread Nathan Voge
-- [ Picked text/plain from multipart/alternative ] I know Visual Basic and am currently being self-taught C++ and Source. I could not help with the code yet, but I would be willing to donate bandwidth and server space as well as a subdomain to anyone interested in starting a community mod. I

RE: [hlcoders] Open Source Mods (again)

2007-01-15 Thread Nathan Voge
-- [ Picked text/plain from multipart/alternative ] I know Visual Basic and am currently being self-taught C++ and Source. I could not help with the code yet, but I would be willing to donate bandwidth and server space as well as a subdomain to anyone interested in starting a community mod. I

Re: [hlcoders] VGUI issues in HL1

2006-11-26 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm just learning to code some so this may not work, but what if you have a next button and it calls a function that increments and switches the map. The button would use the same server command all

RE: [hlcoders] Hammer crashing during Internet access, and Help issues

2006-11-06 Thread Nathan Voge
-- [ Picked text/plain from multipart/alternative ] Make sure it is fully updated before you try to use offline mode. You may need to run it online once first also. From: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hammer crashing during Internet access, and Help issues To:

RE: [hlcoders] HL2:EP2 Gameplay Video vs Gameplay Demo

2006-09-08 Thread Nathan Voge
10:41:53 +1000 Take it to the steampowered.com forums, this is not the place for that discussion On 9/7/06, Nathan Voge [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For a brief moment I thought

RE: [hlcoders] HL2:EP2 Gameplay Video vs Gameplay Demo

2006-09-08 Thread Nathan Voge
-- [ Picked text/plain from multipart/alternative ] Sorry for that. I'm not at home, so I used MSN Live Hotmail and it screwed everything up. :( -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] HL2:EP2 Gameplay Video vs Gameplay Demo

2006-09-07 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For a brief moment I thought there was a god and then that died when I saw it was really a video. Could someone at Valve stop f-ing with me by calling a gameplay video a gameplay demo? Or at least

[hlcoders] Pistol Secondary Charge

2006-08-29 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For the first time I have noticed that the secondary fire for the pistol charges up the ammo based on the time held and fires them when the primary is fired. I don't think this should happen (all

[hlcoders] OT thoughts about personality conflict

2006-08-19 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Just a thought here: If anyone has a beef with anyone else on here use your own emails for that. I don't mind much except for the fact it derails an entire topic that could help somebody and in

Re: [hlcoders] multiple spawn points

2006-08-19 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Are you trying to make new code new teams or to make them selectable in the hammer editor entity properties? I think this clarification will help solve the problem. - Original Message -

[hlcoders] Hammer Selection Problem

2006-08-17 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I love the new part movement in 3D (the rotating will take a while to get used to) but, I am having a problem now with selecting parts. It no longer goes rotated through all the object behind the

Re: [hlcoders] Hammer Selection Problem

2006-08-17 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Doh.. Never mind. I looked at the hotkey ref. [X] Display selection handles for object resizing. Now I feel like an idiot. That option was probably there the whole time. - Original Message

Re: [hlcoders] Mounting episode one shared.gcf

2006-08-09 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Or these questions: If the mod tests for a required game (for any, not just EP1) before allowing play, are modified content ok to have extracted to the mod folders? Also (assuming the same game

[hlcoders] Logical View?

2006-08-06 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When I started Hammer and opened a map for the first time after update. The default camera area said Logical and showed a stack of something. In my haste to see the map I changed the view and now I

Re: [hlcoders] Logical View?

2006-08-06 Thread Nathan Voge
it there. On 8/6/06, Nathan Voge [EMAIL PROTECTED]mailto:[EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] When I started Hammer and opened a map for the first time after update. The default camera area said Logical

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Nathan Voge
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm not totally sure here (to truly know all the coders would have to tell us), but haven't most of the new engines all evolved from another pre-existing one. See the Origins part of the Source