Hey all, I keep seeing the Source SDK is updating. Great! but what? I know they
did some stuff with TF2 but other than that I can't find what has changed. The
product update news on Steam is very out of date. The last update on there is
from Sep 14, 2006! And the Dev Wiki page for Source SDK
Maybe they left the Community Manager position blank so the community can fill
in like with the dev wiki? lol
Date: Wed, 5 Oct 2011 17:17:16 +0200
From: tobias.kammersga...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Community manager ?
Think of Valve as Aperture
2007!!! You guys/gals realize its more than half way through 2011 - right? We
should have a freakin updated sdk by now Valve!
Releasing Alien Swarm for free was a nice
start but it was not developed to be a base of anything but Alien Swarm. It was
released over a year ago - Last update is
Man Spirit of Half-Life was a long time ago and was looking great at the time!
Looks like the source code is still being worked on and is available here:
http://www.moddb.com/mods/spirit-of-half-life
Date: Sun, 26 Jun 2011 21:33:19 +0100
From: daedalus...@gmail.com
To:
Don't forget that Steam not only works for digital distribution of games. Sure
that is mostly what they have now, but I'm guessing that somewhere at Valve
they are thinking about digital distribution of other things. Movies (There
was/is that one Zombie Movie. BTW the site www.2chums.com is
I've seen you around here for years and I'm happy you posted it. It is good to
see what people are up to every now and then.
I think it looks great. There were a few LOD jumps at unexpected distances but
I guess you gotta do it at some point. Congratulations.
Date: Fri, 2 Oct 2009 22:52:39
(or whatever) you once used.
- Original Message -
From: Nathan Voge hl2fr...@msn.com
To: hlcoders hlcoders@list.valvesoftware.com
Sent: Monday, April 27, 2009 5:11 AM
Subject: [hlcoders] Effect flags
Hi all,
I've just started playing around with some maps I had done
Hi all,
I've just started playing around with some maps I had done in the past and am
running into trouble running them in a new mod. I made it a new single player
mod and have only done the necessary coding to mount additional content and get
the dlls in the right location. Mod runs up fine
http://www.google.com/search?hl=enq=half-life+2+source+code+stolen
Need I say more?
Date: Fri, 16 Jan 2009 16:26:11 -0600
From: xnicho...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Technical Design Document or Quick Reference Guide?
Valve is afraid that
the licensing fees for it).
On Fri, Jan 16, 2009 at 2:50 PM, Nathan Voge hl2fr...@msn.com wrote:
http://www.google.com/search?hl=enq=half-life+2+source+code+stolen
Need I say more?
Date: Fri, 16 Jan 2009 16:26:11 -0600
From: xnicho...@gmail.com
To: hlcoders
Try ga...@valvesoftware.com if you like.
Date: Tue, 13 Jan 2009 19:14:36 -0800
From: jluzw...@gmail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Technical Design Document or Quick Reference Guide?
Haha, well it's a hobby and those normally spend a great deal of time and
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I recently noticed that my mod running on the Source SDK Base does not work in
offline mode. I have a barely modified Half-Life 2 singleplayer mod.
Before anyone asks: I have both the Source SDK Base
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Have you tried running steam in offline mode? It won't update itself but you
can still run the apps/games.
BTW, love your nickname. Mind if I steal it?
- Original Message -
From: Nathan Voge [EMAIL PROTECTED]mailto:[EMAIL
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Don't worry Microsoft is probably working on releasing 2007. Wouldn't want to
go two years without making something over again.
Seriously though, a computer tech buddy of mine said all he had was
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Hi all,
I have a couple beefs this time. Firstly let me explain that I am on dialup
because as a student I don't have the cash flow for a higher speed that the
area cable company has a monopoly on.
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I thought of this as well, but figured I write it. I understand this list is
more for the coding of games/mods/plugins. If it gets fixed then great and if
nothing happens oh well.
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I think Valve should get some buses and go on tour with all of their pojects.
- Original Message -
From: Michael Shimminsmailto:[EMAIL PROTECTED]
To:
view selected model bug/feature
Hmm.. You should check to make sure you don't have two entities in there...
(ie. duplicates of the same entity).
fixed your link
http://img242.imageshack.us/img242/5554/bugoj6.jpg
- Original Message -
From: Nathan Voge [EMAIL PROTECTED
Subject: Re: [hlcoders] Gibbing Ragdolls
But what about when it comes to removing the ragdoll from everyones screens;
sure the gib effect will be server-side but unless ragdolls are set
serverside then the removal of the ragdoll will be client side right?
That's my main worry.
From: Nathan
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I found this odd bug while selecting an entity with a model in Hammer. It looks
like it is overlaying it with some view of the model. I know I have seen blank
spots like this before - this is just
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My thoughts are, unless you need all of the gibs to be positioned the same for
everyone, the only thing needed on the server would be the relay to each player
that is has gibbed. Then their clients
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Well, to not put large portions of Valves code into the public and not have to
deal with all the diffs you would have to rewrite most if not all of the SDK.
Like I said the downside is that is a lot
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You would need to just say that the latest update is the base for it. Then go
forward from there.
Just thinking out loud: Maybe a different approach might be best. Rewrite it so
that it is all
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What is the official stance on Spirit of Half-Life after all these years?
Also what could someone do with the SDK code online that they couldn't from
Steam if they wanted to now? Just wondering.
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I know Visual Basic and am currently being self-taught C++ and Source. I could
not help with the code yet, but I would be willing to donate bandwidth and
server space as well as a subdomain to anyone interested in starting a
community mod. I
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I know Visual Basic and am currently being self-taught C++ and Source.
I could not help with the code yet, but I would be willing to donate
bandwidth and server space as well as a subdomain to anyone interested
in starting a community mod. I
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I'm just learning to code some so this may not work, but what if you have a
next button and it calls a function that increments and switches the map. The
button would use the same server command all
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Make sure it is fully updated before you try to use offline mode. You may need
to run it online once first also.
From: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hammer crashing during
Internet access, and Help issues To:
10:41:53 +1000 Take it to the steampowered.com forums, this is not the
place for that discussion On 9/7/06, Nathan Voge [EMAIL PROTECTED]
wrote: This is a multi-part message in MIME format. -- [ Picked
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Sorry for that. I'm not at home, so I used MSN Live Hotmail and it screwed
everything up. :(
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
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For a brief moment I thought there was a god and then that died when I saw it
was really a video.
Could someone at Valve stop f-ing with me by calling a gameplay video a
gameplay demo? Or at least
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For the first time I have noticed that the secondary fire for the pistol
charges up the ammo based on the time held and fires them when the primary is
fired. I don't think this should happen (all
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Just a thought here:
If anyone has a beef with anyone else on here use your own emails for that. I
don't mind much except for the fact it derails an entire topic that could help
somebody and in
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Are you trying to make new code new teams or to make them selectable in the
hammer editor entity properties?
I think this clarification will help solve the problem.
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I love the new part movement in 3D (the rotating will take a while to get used
to) but, I am having a problem now with selecting parts. It no longer goes
rotated through all the object behind the
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Doh.. Never mind. I looked at the hotkey ref. [X] Display selection handles
for object resizing. Now I feel like an idiot. That option was probably there
the whole time.
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Or these questions:
If the mod tests for a required game (for any, not just EP1) before allowing
play, are modified content ok to have extracted to the mod folders?
Also (assuming the same game
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When I started Hammer and opened a map for the first time after update. The
default camera area said Logical and showed a stack of something. In my haste
to see the map I changed the view and now I
it there.
On 8/6/06, Nathan Voge [EMAIL PROTECTED]mailto:[EMAIL PROTECTED] wrote:
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When I started Hammer and opened a map for the first time after update.
The default camera area said Logical
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I'm not totally sure here (to truly know all the coders would have to tell us),
but haven't most of the new engines all evolved from another pre-existing one.
See the Origins part of the Source
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