: Kyle K [EMAIL PROTECTED]
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, August 26, 2008 12:27 AM
Subject: Re: [hlcoders] Decompiling Orangebox Models
I modified CanonFodder's decompiler with a hex editor a while back to
decompile v48 (orangebox's most common
, 2008 5:06 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Decompiling Orangebox Models
Open up the OB .mdl with notepad..
Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or
something else, just change it to 'IDST,')
and decompile normally.
bl4nkeh
Hey all,
I'm trying to decompile an orangebox model to change the path of a texture,
but it appears every tool I come across after a google search, the utilities
do not appear to work for Orangebox models.
Are there any tools available that actually work to decompile orangebox
models?
Thanks.
There's a program out there called fixvtf (the download link I had is
gone now) that would make it so you could use Ep2 models in Ep1. I
imagine you could convert them over to Ep1 using that, change the stuff
you want, and probably conver it back over to Ep2 afterwards.
Spencer 'voogru'
Open up the OB .mdl with notepad..
Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or
something else, just change it to 'IDST,')
and decompile normally.
bl4nkeh wrote:
There's a program out there called fixvtf (the download link I had is
gone now) that would make it so
, 2008 5:04 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Decompiling Orangebox Models
There's a program out there called fixvtf (the download link I had is
gone now) that would make it so you could use Ep2 models in Ep1. I
imagine you could convert them over to Ep1 using
I tried that but the decompiler crashed regardless.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Monday, August 25, 2008 5:06 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Decompiling Orangebox Models
Open up
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Monday, August 25, 2008 5:06 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Decompiling Orangebox Models
Open up the OB .mdl with notepad..
Change the header from 'IDST0
Subject: Re: [hlcoders] Decompiling Orangebox Models
Open up the OB .mdl with notepad..
Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or
something else, just change it to 'IDST,')
and decompile normally.
bl4nkeh wrote:
There's a program out there called
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