Re: [hlcoders] Decompiling Orangebox Models

2008-08-26 Thread Jonas 'Sortie' Termansen
: Kyle K [EMAIL PROTECTED] To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, August 26, 2008 12:27 AM Subject: Re: [hlcoders] Decompiling Orangebox Models I modified CanonFodder's decompiler with a hex editor a while back to decompile v48 (orangebox's most common

Re: [hlcoders] Decompiling Orangebox Models

2008-08-26 Thread Kyle K
, 2008 5:06 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Decompiling Orangebox Models Open up the OB .mdl with notepad.. Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or something else, just change it to 'IDST,') and decompile normally. bl4nkeh

[hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Spencer 'voogru' MacDonald
Hey all, I'm trying to decompile an orangebox model to change the path of a texture, but it appears every tool I come across after a google search, the utilities do not appear to work for Orangebox models. Are there any tools available that actually work to decompile orangebox models? Thanks.

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread bl4nkeh
There's a program out there called fixvtf (the download link I had is gone now) that would make it so you could use Ep2 models in Ep1. I imagine you could convert them over to Ep1 using that, change the stuff you want, and probably conver it back over to Ep2 afterwards. Spencer 'voogru'

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Jake Breen
Open up the OB .mdl with notepad.. Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or something else, just change it to 'IDST,') and decompile normally. bl4nkeh wrote: There's a program out there called fixvtf (the download link I had is gone now) that would make it so

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Spencer 'voogru' MacDonald
, 2008 5:04 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Decompiling Orangebox Models There's a program out there called fixvtf (the download link I had is gone now) that would make it so you could use Ep2 models in Ep1. I imagine you could convert them over to Ep1 using

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Spencer 'voogru' MacDonald
I tried that but the decompiler crashed regardless. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Monday, August 25, 2008 5:06 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Decompiling Orangebox Models Open up

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Jake Breen
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen Sent: Monday, August 25, 2008 5:06 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Decompiling Orangebox Models Open up the OB .mdl with notepad.. Change the header from 'IDST0

Re: [hlcoders] Decompiling Orangebox Models

2008-08-25 Thread Kyle K
Subject: Re: [hlcoders] Decompiling Orangebox Models Open up the OB .mdl with notepad.. Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or something else, just change it to 'IDST,') and decompile normally. bl4nkeh wrote: There's a program out there called