Are you sure you just changed /_*IDST0*_/ to _/*IDST,

*/_that includes the -------------> , <----------- at the end...most 
people miss that. If not it could be because your output folder is messed.

Spencer 'voogru' MacDonald wrote:
> I tried that but the decompiler crashed regardless.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
> Sent: Monday, August 25, 2008 5:06 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Decompiling Orangebox Models
>
> Open up the OB .mdl with notepad..
>
> Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or 
> something else, just change it to 'IDST,')
>
> and decompile normally.
>
> bl4nkeh wrote:
>   
>> There's a program out there called "fixvtf" (the download link I had is 
>> gone now) that would make it so you could use Ep2 models in Ep1. I 
>> imagine you could convert them over to Ep1 using that, change the stuff 
>> you want, and probably conver it back over to Ep2 afterwards.
>>
>> Spencer 'voogru' MacDonald wrote:
>>   
>>     
>>> Hey all,
>>>
>>> I'm trying to decompile an orangebox model to change the path of a
>>>       
> texture,
>   
>>> but it appears every tool I come across after a google search, the
>>>       
> utilities
>   
>>> do not appear to work for Orangebox models.
>>>
>>> Are there any tools available that actually work to decompile orangebox
>>> models?
>>>
>>> Thanks.
>>>
>>> - voogru.
>>>
>>>
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>>>       
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>
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