You want to change a path in a .mdl? You don't have to decompile the model in order to do that, you just hex it with a program like XVI ( http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm )
Read a tutorial on hexing or figure it out yourself. ----- Original Message ----- From: "Kyle K" <[EMAIL PROTECTED]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Tuesday, August 26, 2008 12:27 AM Subject: Re: [hlcoders] Decompiling Orangebox Models >I modified CanonFodder's decompiler with a hex editor a while back to > decompile v48 (orangebox's most common version) > and skip physics info since it was causing lots of crashes in these models. > Be warned, the QC is probably going to be messed up, but it should > definitely get you the reference meshes and such. > > Here's the link: > http://rs353.rapidshare.com/files/121490779/mdldecompiler_hacked.zip > > Jake Breen wrote: >> Are you sure you just changed /_*IDST0*_/ to _/*IDST, >> >> */_that includes the -------------> , <----------- at the end...most >> people miss that. If not it could be because your output folder is messed. >> >> Spencer 'voogru' MacDonald wrote: >> >>> I tried that but the decompiler crashed regardless. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen >>> Sent: Monday, August 25, 2008 5:06 PM >>> To: Discussion of Half-Life Programming >>> Subject: Re: [hlcoders] Decompiling Orangebox Models >>> >>> Open up the OB .mdl with notepad.. >>> >>> Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or >>> something else, just change it to 'IDST,') >>> >>> and decompile normally. >>> >>> bl4nkeh wrote: >>> >>> >>>> There's a program out there called "fixvtf" (the download link I had is >>>> gone now) that would make it so you could use Ep2 models in Ep1. I >>>> imagine you could convert them over to Ep1 using that, change the stuff >>>> you want, and probably conver it back over to Ep2 afterwards. >>>> >>>> Spencer 'voogru' MacDonald wrote: >>>> >>>> >>>> >>>>> Hey all, >>>>> >>>>> I'm trying to decompile an orangebox model to change the path of a >>>>> >>>>> >>> texture, >>> >>> >>>>> but it appears every tool I come across after a google search, the >>>>> >>>>> >>> utilities >>> >>> >>>>> do not appear to work for Orangebox models. >>>>> >>>>> Are there any tools available that actually work to decompile orangebox >>>>> models? >>>>> >>>>> Thanks. >>>>> >>>>> - voogru. >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> >>>>> >>> please visit: >>> >>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >>> please visit: >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

