I'm going to be using the model in orangebox, I'm not trying to make an
orangebox model work in EP1, I just need to fix a path in an orangebox model
to a texture.

- voogru.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of bl4nkeh
Sent: Monday, August 25, 2008 5:04 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Decompiling Orangebox Models

There's a program out there called "fixvtf" (the download link I had is 
gone now) that would make it so you could use Ep2 models in Ep1. I 
imagine you could convert them over to Ep1 using that, change the stuff 
you want, and probably conver it back over to Ep2 afterwards.

Spencer 'voogru' MacDonald wrote:
> Hey all,
>
> I'm trying to decompile an orangebox model to change the path of a
texture,
> but it appears every tool I come across after a google search, the
utilities
> do not appear to work for Orangebox models.
>
> Are there any tools available that actually work to decompile orangebox
> models?
>
> Thanks.
>
> - voogru.
>
>
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