I'm going to be using the model in orangebox, I'm not trying to make an orangebox model work in EP1, I just need to fix a path in an orangebox model to a texture.
- voogru. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of bl4nkeh Sent: Monday, August 25, 2008 5:04 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Decompiling Orangebox Models There's a program out there called "fixvtf" (the download link I had is gone now) that would make it so you could use Ep2 models in Ep1. I imagine you could convert them over to Ep1 using that, change the stuff you want, and probably conver it back over to Ep2 afterwards. Spencer 'voogru' MacDonald wrote: > Hey all, > > I'm trying to decompile an orangebox model to change the path of a texture, > but it appears every tool I come across after a google search, the utilities > do not appear to work for Orangebox models. > > Are there any tools available that actually work to decompile orangebox > models? > > Thanks. > > - voogru. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

