Open up the OB .mdl with notepad.. Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or something else, just change it to 'IDST,')
and decompile normally. bl4nkeh wrote: > There's a program out there called "fixvtf" (the download link I had is > gone now) that would make it so you could use Ep2 models in Ep1. I > imagine you could convert them over to Ep1 using that, change the stuff > you want, and probably conver it back over to Ep2 afterwards. > > Spencer 'voogru' MacDonald wrote: > >> Hey all, >> >> I'm trying to decompile an orangebox model to change the path of a texture, >> but it appears every tool I come across after a google search, the utilities >> do not appear to work for Orangebox models. >> >> Are there any tools available that actually work to decompile orangebox >> models? >> >> Thanks. >> >> - voogru. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

