I tried that but the decompiler crashed regardless.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jake Breen
Sent: Monday, August 25, 2008 5:06 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Decompiling Orangebox Models

Open up the OB .mdl with notepad..

Change the header from 'IDST0' to 'IDST,' (Note: it may be 'IDST-' or 
something else, just change it to 'IDST,')

and decompile normally.

bl4nkeh wrote:
> There's a program out there called "fixvtf" (the download link I had is 
> gone now) that would make it so you could use Ep2 models in Ep1. I 
> imagine you could convert them over to Ep1 using that, change the stuff 
> you want, and probably conver it back over to Ep2 afterwards.
>
> Spencer 'voogru' MacDonald wrote:
>   
>> Hey all,
>>
>> I'm trying to decompile an orangebox model to change the path of a
texture,
>> but it appears every tool I come across after a google search, the
utilities
>> do not appear to work for Orangebox models.
>>
>> Are there any tools available that actually work to decompile orangebox
>> models?
>>
>> Thanks.
>>
>> - voogru.
>>
>>
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>>   
>>     
>
>
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