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-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le
Sent: Sunday, 29 March 2009 1:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
I think the difference
Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le
Sent: Sunday, 29 March 2009 1:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
I think the difference between
.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le
Sent: Sunday, 29 March 2009 1:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
I think
...@list.valvesoftware.com] On Behalf Of Minh Le
Sent: Sunday, 29 March 2009 1:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
I think the difference between SetParent and FollowEntity is that
SetParent will follow the parent's position
...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Dan Clark
Sent: Sunday, 29 March 2009 12:43 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I
can
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-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le
Sent: Sunday, 29 March 2009 1:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
I think
Or you can use FollowEntity
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le
Sent: Saturday, 28 March 2009 1:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le
Sent: Saturday, 28 March 2009 1:46 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
Are you using SetParent?
I've attached entities to my player via SetParent and they don't
jitter at all
: Sunday, 29 March 2009 12:43 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I
can just use SetParent(player)? (pseudo) or Follow Player?
On 3/28/09, Yaakov Smith m4ngr...@gmail.com
:34 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Model Entity attached to play
I think the difference between SetParent and FollowEntity is that
SetParent will follow the parent's position AND angles. You can also
specify it to follow a particular attachment or bone.
Just do
I am trying to attach a model entity to a player. I want it to follow
the player in a sense. I have it working but when the player moves, the
entity jitters back and forth. Anyway to fix this?
--
Best regards,
Dan
http://www.lnxmad.com
___
To
Is it predicted and you didn't write a client side version? or the client
side version isn't the same
2009/3/27 Dan Clark lnx...@gmail.com
I am trying to attach a model entity to a player. I want it to follow
the player in a sense. I have it working but when the player moves, the
entity
I didn't write a client side. How do I setup predicted?
Best regards,
Dan
http://www.lnxmad.com
Olly wrote:
Is it predicted and you didn't write a client side version? or the client
side version isn't the same
2009/3/27 Dan Clark lnx...@gmail.com
I am trying to attach a model
Not exactly a tutorial but here's something that can help you:
http://forums.steampowered.com/forums/showthread.php?t=824025
I've been asking questions in that thread about a variety of things
concerning optimization, a little bit down in the thread is a bunch of
information about networking a
Are you using SetParent?
I've attached entities to my player via SetParent and they don't
jitter at all.
Olly wrote:
Is it predicted and you didn't write a client side version? or the client
side version isn't the same
2009/3/27 Dan Clark lnx...@gmail.com
I am trying to attach a model
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