Re: [hlcoders] Model Entity attached to play

2009-04-02 Thread Dan Clark
. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le Sent: Sunday, 29 March 2009 1:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play I think the difference

Re: [hlcoders] Model Entity attached to play

2009-04-02 Thread Minh
Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le Sent: Sunday, 29 March 2009 1:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play I think the difference between

Re: [hlcoders] Model Entity attached to play

2009-03-29 Thread Dan Clark
. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le Sent: Sunday, 29 March 2009 1:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play I think

Re: [hlcoders] Model Entity attached to play

2009-03-29 Thread Ryan Sheffer
...@list.valvesoftware.com] On Behalf Of Minh Le Sent: Sunday, 29 March 2009 1:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play I think the difference between SetParent and FollowEntity is that SetParent will follow the parent's position

Re: [hlcoders] Model Entity attached to play

2009-03-29 Thread Dan Clark
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Dan Clark Sent: Sunday, 29 March 2009 12:43 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I can

Re: [hlcoders] Model Entity attached to play

2009-03-29 Thread Steve Henderson
. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le Sent: Sunday, 29 March 2009 1:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play I think

Re: [hlcoders] Model Entity attached to play

2009-03-28 Thread Yaakov Smith
Or you can use FollowEntity -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le Sent: Saturday, 28 March 2009 1:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached

Re: [hlcoders] Model Entity attached to play

2009-03-28 Thread Dan Clark
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh Le Sent: Saturday, 28 March 2009 1:46 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play Are you using SetParent? I've attached entities to my player via SetParent and they don't jitter at all

Re: [hlcoders] Model Entity attached to play

2009-03-28 Thread Yaakov Smith
: Sunday, 29 March 2009 12:43 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play Hmm. Right now I am using SetAbsOrigin(playerorigin + offset); So I can just use SetParent(player)? (pseudo) or Follow Player? On 3/28/09, Yaakov Smith m4ngr...@gmail.com

Re: [hlcoders] Model Entity attached to play

2009-03-28 Thread Yaakov Smith
:34 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Model Entity attached to play I think the difference between SetParent and FollowEntity is that SetParent will follow the parent's position AND angles. You can also specify it to follow a particular attachment or bone. Just do

[hlcoders] Model Entity attached to play

2009-03-27 Thread Dan Clark
I am trying to attach a model entity to a player. I want it to follow the player in a sense. I have it working but when the player moves, the entity jitters back and forth. Anyway to fix this? -- Best regards, Dan http://www.lnxmad.com ___ To

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Olly
Is it predicted and you didn't write a client side version? or the client side version isn't the same 2009/3/27 Dan Clark lnx...@gmail.com I am trying to attach a model entity to a player. I want it to follow the player in a sense. I have it working but when the player moves, the entity

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Dan Clark
I didn't write a client side. How do I setup predicted? Best regards, Dan http://www.lnxmad.com Olly wrote: Is it predicted and you didn't write a client side version? or the client side version isn't the same 2009/3/27 Dan Clark lnx...@gmail.com I am trying to attach a model

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Yorg Kuijs
Not exactly a tutorial but here's something that can help you: http://forums.steampowered.com/forums/showthread.php?t=824025 I've been asking questions in that thread about a variety of things concerning optimization, a little bit down in the thread is a bunch of information about networking a

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Minh Le
Are you using SetParent? I've attached entities to my player via SetParent and they don't jitter at all. Olly wrote: Is it predicted and you didn't write a client side version? or the client side version isn't the same 2009/3/27 Dan Clark lnx...@gmail.com I am trying to attach a model