Hi list,
I'd like to check on the status or a workaround for this bug. Ever since
orange box SDK was released my studiomdl.exe doesn't work anymore - it
just says 'ERROR: Can't load MaterialSystem.dll'.
I'm still on ep1 sdk, codebase tools. I use studiomdl.exe in
\sourcesdk\bin\ep1\bin .
://qsextreme.com//SDK/ep1_bin/studiomdl.zip
I only use batch files to compile models:
%sourcesdk%\bin\ep1\bin\studiomdl modelname.qc
KevinO
- Original Message -
From: Maarten De Meyer
To: hlcoders@list.valvesoftware.com
Sent: Saturday, March 15, 2008 8:24 AM
Subject: [hlcoders] Model compile
only use batch files to compile models:
%sourcesdk%\bin\ep1\bin\studiomdl modelname.qc
KevinO
- Original Message -
From: Maarten De Meyer
To: hlcoders@list.valvesoftware.com
Sent: Saturday, March 15, 2008 8:24 AM
Subject: [hlcoders] Model compile error - followup
Hi list,
I'd
STudiomdl has been fixed for the next SDK update; hang tight!
-Tony
On Sat, Mar 15, 2008 at 11:24 AM, Maarten De Meyer [EMAIL PROTECTED]
wrote:
Hi list,
I'd like to check on the status or a workaround for this bug. Ever since
orange box SDK was released my studiomdl.exe doesn't work anymore
Ok, thanks. At the risk of sounding cliché, when's the next sdk update
planned, in non-valve time? :p
STudiomdl has been fixed for the next SDK update; hang tight!
-Tony
On Sat, Mar 15, 2008 at 11:24 AM, Maarten De Meyer [EMAIL PROTECTED]
wrote:
Hi list,
I'd like to check on the status
. If you change mods,
always double check to make sure the path is set properly.
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Saturday, November 17, 2007 8:15 AM
Subject: Re: [hlcoders] Model compile error
it's probably just
Hi list!
this is probably a question for valve, but maybe one of you has hit it
before. I'm trying to compile a new model, but studiomdl keeps crashing
on me:
C:\OffLimits\modelsrc\vehicles\greyhoundC:\Program
Files\Steam\steamapps\keats
@off-limits.be\sourcesdk\bin\ep1\bin\studiomdl.exe
For me starting the model viewer and keep it running while compiling
models solved this problem.
-Archy
[EMAIL PROTECTED] wrote:
Hi list!
this is probably a question for valve, but maybe one of you has hit it
before. I'm trying to compile a new model, but studiomdl keeps crashing
on me:
I tried launching hlmv, but it crashed on me too. Restarted steam, lauched
hlmv, loaded a model just to be sure, and now it compiles.
I thought I'd seen it all, but guess what :D
Thanks a bunch archy!
For me starting the model viewer and keep it running while compiling
models solved this
Post your QC please.
[EMAIL PROTECTED] wrote:
I tried launching hlmv, but it crashed on me too. Restarted steam, lauched
hlmv, loaded a model just to be sure, and now it compiles.
I thought I'd seen it all, but guess what :D
Thanks a bunch archy!
For me starting the model viewer and keep
I do not think that this is caused by a bad qc. It propably only happens
if you use the ep1 compiler. If the model viewer is started before
compiling anything works fine.
It happens eg for this qc which is a sample of noasis:
$modelname skeleton\Skull.mdl
$cdmaterials models\skeleton
it's probably just an issue with studiomdl running the wrong binaries
you could try adding 2 environment variables like
EP1SDK_BIN
and OBSDK_BIN
and point them to the respective folders ie:
EP1SDK_BIN=c:\steam\steamapps\youraccount\sourcesdk\bin\ep1\bin
, 2007 8:15 AM
Subject: Re: [hlcoders] Model compile error
it's probably just an issue with studiomdl running the wrong binaries
you could try adding 2 environment variables like
EP1SDK_BIN
and OBSDK_BIN
and point them to the respective folders ie:
EP1SDK_BIN=c:\steam\steamapps\youraccount\sourcesdk
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