[hlcoders] Model compile error - followup

2008-03-15 Thread Maarten De Meyer
Hi list, I'd like to check on the status or a workaround for this bug. Ever since orange box SDK was released my studiomdl.exe doesn't work anymore - it just says 'ERROR: Can't load MaterialSystem.dll'. I'm still on ep1 sdk, codebase tools. I use studiomdl.exe in \sourcesdk\bin\ep1\bin .

Re: [hlcoders] Model compile error - followup

2008-03-15 Thread Kevin Ottalini
://qsextreme.com//SDK/ep1_bin/studiomdl.zip I only use batch files to compile models: %sourcesdk%\bin\ep1\bin\studiomdl modelname.qc KevinO - Original Message - From: Maarten De Meyer To: hlcoders@list.valvesoftware.com Sent: Saturday, March 15, 2008 8:24 AM Subject: [hlcoders] Model compile

Re: [hlcoders] Model compile error - followup

2008-03-15 Thread Maarten De Meyer
only use batch files to compile models: %sourcesdk%\bin\ep1\bin\studiomdl modelname.qc KevinO - Original Message - From: Maarten De Meyer To: hlcoders@list.valvesoftware.com Sent: Saturday, March 15, 2008 8:24 AM Subject: [hlcoders] Model compile error - followup Hi list, I'd

Re: [hlcoders] Model compile error - followup

2008-03-15 Thread Tony omega Sergi
STudiomdl has been fixed for the next SDK update; hang tight! -Tony On Sat, Mar 15, 2008 at 11:24 AM, Maarten De Meyer [EMAIL PROTECTED] wrote: Hi list, I'd like to check on the status or a workaround for this bug. Ever since orange box SDK was released my studiomdl.exe doesn't work anymore

Re: [hlcoders] Model compile error - followup

2008-03-15 Thread Maarten De Meyer
Ok, thanks. At the risk of sounding cliché, when's the next sdk update planned, in non-valve time? :p STudiomdl has been fixed for the next SDK update; hang tight! -Tony On Sat, Mar 15, 2008 at 11:24 AM, Maarten De Meyer [EMAIL PROTECTED] wrote: Hi list, I'd like to check on the status

Re: [hlcoders] Model compile error

2007-11-18 Thread maarten
. If you change mods, always double check to make sure the path is set properly. - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, November 17, 2007 8:15 AM Subject: Re: [hlcoders] Model compile error it's probably just

[hlcoders] Model compile error

2007-11-17 Thread maarten
Hi list! this is probably a question for valve, but maybe one of you has hit it before. I'm trying to compile a new model, but studiomdl keeps crashing on me: C:\OffLimits\modelsrc\vehicles\greyhoundC:\Program Files\Steam\steamapps\keats @off-limits.be\sourcesdk\bin\ep1\bin\studiomdl.exe

Re: [hlcoders] Model compile error

2007-11-17 Thread Julian Moschüring
For me starting the model viewer and keep it running while compiling models solved this problem. -Archy [EMAIL PROTECTED] wrote: Hi list! this is probably a question for valve, but maybe one of you has hit it before. I'm trying to compile a new model, but studiomdl keeps crashing on me:

Re: [hlcoders] Model compile error

2007-11-17 Thread maarten
I tried launching hlmv, but it crashed on me too. Restarted steam, lauched hlmv, loaded a model just to be sure, and now it compiles. I thought I'd seen it all, but guess what :D Thanks a bunch archy! For me starting the model viewer and keep it running while compiling models solved this

Re: [hlcoders] Model compile error

2007-11-17 Thread Jake Breen
Post your QC please. [EMAIL PROTECTED] wrote: I tried launching hlmv, but it crashed on me too. Restarted steam, lauched hlmv, loaded a model just to be sure, and now it compiles. I thought I'd seen it all, but guess what :D Thanks a bunch archy! For me starting the model viewer and keep

Re: [hlcoders] Model compile error

2007-11-17 Thread Julian Moschüring
I do not think that this is caused by a bad qc. It propably only happens if you use the ep1 compiler. If the model viewer is started before compiling anything works fine. It happens eg for this qc which is a sample of noasis: $modelname skeleton\Skull.mdl $cdmaterials models\skeleton

Re: [hlcoders] Model compile error

2007-11-17 Thread Tony omega Sergi
it's probably just an issue with studiomdl running the wrong binaries you could try adding 2 environment variables like EP1SDK_BIN and OBSDK_BIN and point them to the respective folders ie: EP1SDK_BIN=c:\steam\steamapps\youraccount\sourcesdk\bin\ep1\bin

Re: [hlcoders] Model compile error

2007-11-17 Thread Kevin Ottalini
, 2007 8:15 AM Subject: Re: [hlcoders] Model compile error it's probably just an issue with studiomdl running the wrong binaries you could try adding 2 environment variables like EP1SDK_BIN and OBSDK_BIN and point them to the respective folders ie: EP1SDK_BIN=c:\steam\steamapps\youraccount\sourcesdk