Re: [hlcoders] Single Player Weapon Damage

2003-03-05 Thread Cortex
Jeff Thornhill wrote: I was actually hoping for a way to do it without skill.cfg , but yeah, I know about changing the values in there. Was looking for a hard coded method though. In my mod, I simply modify the function that loads the skills and put an arbitrary statement for each SkillData

Re: [hlcoders] Single Player Weapon Damage

2003-03-03 Thread Skyler York
[ Converted text/html to text/plain ] True. I was speaking in general :) From: Sniper Reply-To: [EMAIL PROTECTED] To: Subject: Re: [hlcoders] Single Player Weapon Damage Date: Sun, 2 Mar 2003 22:16:28 -0500 I doubt the server admins would care if the mod is single player. Heh. Heh. Sniper

Re: [hlcoders] Single Player Weapon Damage

2003-03-02 Thread laurie . cheers
I'd prefer to disband the use of skill.cfg and just hard code the weapon damage amounts if possible, Why? Adjusting gameplay by changing numbers in a text file is much easier and faster than recompiling the dll every time... -- Laurie Cheers At 09:38 AM 2/27/03 -0600, you wrote: I've been

Re: [hlcoders] Single Player Weapon Damage

2003-03-02 Thread Jeff Thornhill
My reasoning behind it is because I know how much damage I want the weapons to do. At 11:16 AM 3/2/03 +, you wrote: I'd prefer to disband the use of skill.cfg and just hard code the weapon damage amounts if possible, Why? Adjusting gameplay by changing numbers in a text file is much easier

Re: [hlcoders] Single Player Weapon Damage

2003-03-02 Thread Skyler York
] Subject: Re: [hlcoders] Single Player Weapon Damage Date: Sun, 02 Mar 2003 09:55:36 -03-30 My reasoning behind it is because I know how much damage I want the weapons to do. At 11:16 AM 3/2/03 +, you wrote: I'd prefer to disband the use of skill.cfg and just hard code the weapon damage

Re: [hlcoders] Single Player Weapon Damage

2003-03-02 Thread Sniper
I doubt the server admins would care if the mod is single player. Heh. Heh. Sniper - Original Message - From: Skyler York [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, March 02, 2003 3:54 PM Subject: Re: [hlcoders] Single Player Weapon Damage [ Converted text/html to text/plain

Re: [hlcoders] Single Player Weapon Damage

2003-03-01 Thread Jeff Thornhill
I was actually hoping for a way to do it without skill.cfg , but yeah, I know about changing the values in there. Was looking for a hard coded method though. At 09:38 AM 2/27/03 -0600, you wrote: I've been tweaking with weapon damage for a while now, but the best I've been able to find is the

Re: [hlcoders] Single Player Weapon Damage

2003-03-01 Thread Jeff Thornhill
I'd prefer to disband the use of skill.cfg and just hard code the weapon damage amounts if possible, but yes, I have modified skill.cfg. At 09:38 AM 2/27/03 -0600, you wrote: I've been tweaking with weapon damage for a while now, but the best I've been able to find is the stuff for multiplayer

RE: [hlcoders] Single Player Weapon Damage

2003-03-01 Thread Caleb 'Ghoul' Delnay
PROTECTED] On Behalf Of Jeff Thornhill Sent: Thursday, February 27, 2003 12:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Single Player Weapon Damage Actually I was looking for a way to override the skill.cfg file. Hard coded damage. At 09:38 AM 2/27/03 -0600, you wrote: I've been tweaking

RE: [hlcoders] Single Player Weapon Damage

2003-03-01 Thread omega
] Subject: RE: [hlcoders] Single Player Weapon Damage RefreshSkillData function in gamerules.cpp, replace GetSkillCvar( cvarhere ) with a value. It will be hard coded then rather than cvar based. Caleb 'Ghoul' Delnay Project Leader: Kill Or Be Killed http://www.kobkmod.net -Original Message

[hlcoders] Single Player Weapon Damage

2003-02-27 Thread Jeff Thornhill
I've been tweaking with weapon damage for a while now, but the best I've been able to find is the stuff for multiplayer weapons. Anyone have a tutorial for single player weapon damage, or no what abouts you have to change for it? -Jeff ___ To

Re: [hlcoders] Single Player Weapon Damage

2003-02-27 Thread botman
I've been tweaking with weapon damage for a while now, but the best I've been able to find is the stuff for multiplayer weapons. Anyone have a tutorial for single player weapon damage, or no what abouts you have to change for it? Did you start by modifying the values in the skill.cfg file