Jeff Thornhill wrote:
I was actually hoping for a way to do it without skill.cfg , but
yeah, I know about changing the values in there. Was looking for a
hard coded method though.
In my mod, I simply modify the function that loads the skills and put an
arbitrary statement for each SkillData
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True. I was speaking in general :)
From: Sniper
Reply-To: [EMAIL PROTECTED]
To:
Subject: Re: [hlcoders] Single Player Weapon Damage
Date: Sun, 2 Mar 2003 22:16:28 -0500
I doubt the server admins would care if the mod is single player. Heh. Heh.
Sniper
I'd prefer to disband the use of skill.cfg and just hard code
the weapon damage amounts if possible,
Why? Adjusting gameplay by changing numbers in a text file is
much easier and faster than recompiling the dll every time...
--
Laurie Cheers
At 09:38 AM 2/27/03 -0600, you wrote:
I've been
My reasoning behind it is because I know how much damage I want the weapons
to do.
At 11:16 AM 3/2/03 +, you wrote:
I'd prefer to disband the use of skill.cfg and just hard code
the weapon damage amounts if possible,
Why? Adjusting gameplay by changing numbers in a text file is
much easier
]
Subject: Re: [hlcoders] Single Player Weapon Damage
Date: Sun, 02 Mar 2003 09:55:36 -03-30
My reasoning behind it is because I know how much damage I want the
weapons
to do.
At 11:16 AM 3/2/03 +, you wrote:
I'd prefer to disband the use of skill.cfg and just hard code
the weapon damage
I doubt the server admins would care if the mod is single player. Heh. Heh.
Sniper
- Original Message -
From: Skyler York [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, March 02, 2003 3:54 PM
Subject: Re: [hlcoders] Single Player Weapon Damage
[ Converted text/html to text/plain
I was actually hoping for a way to do it without skill.cfg , but yeah, I
know about changing the values in there. Was looking for a hard coded
method though.
At 09:38 AM 2/27/03 -0600, you wrote:
I've been tweaking with weapon damage for a while now, but the best I've
been able to find is the
I'd prefer to disband the use of skill.cfg and just hard code the weapon
damage amounts if possible, but yes, I have modified skill.cfg.
At 09:38 AM 2/27/03 -0600, you wrote:
I've been tweaking with weapon damage for a while now, but the best I've
been able to find is the stuff for multiplayer
PROTECTED] On Behalf Of Jeff
Thornhill
Sent: Thursday, February 27, 2003 12:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Single Player Weapon Damage
Actually I was looking for a way to override the skill.cfg file. Hard
coded damage.
At 09:38 AM 2/27/03 -0600, you wrote:
I've been tweaking
]
Subject: RE: [hlcoders] Single Player Weapon Damage
RefreshSkillData function in gamerules.cpp, replace GetSkillCvar(
cvarhere ) with a value. It will be hard coded then rather than cvar
based.
Caleb 'Ghoul' Delnay
Project Leader: Kill Or Be Killed
http://www.kobkmod.net
-Original Message
I've been tweaking with weapon damage for a while now, but the best I've
been able to find is the stuff for multiplayer weapons. Anyone have a
tutorial for single player weapon damage, or no what abouts you have to
change for it?
-Jeff
___
To
I've been tweaking with weapon damage for a while now, but the best I've
been able to find is the stuff for multiplayer weapons. Anyone have a
tutorial for single player weapon damage, or no what abouts you have to
change for it?
Did you start by modifying the values in the skill.cfg file
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