Subject: Re: [hlcoders] Steam Servers browser
All mod's seem to have the problem at the moment except the ones
that
are downloadable of steam.
I assume with that many mods having the problem a fix will come
out
soon
enough.
Janek wrote:
Hi
: Friday, November 07, 2008 7:23 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Servers browser
All mod's seem to have the problem at the moment except
the ones
that
are downloadable of steam.
I assume with that many mods having the problem
).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Yorg Kuijs
Sent: Friday, November 07, 2008 7:23 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam
:23 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Servers browser
All mod's seem to have the problem at the moment
except
the ones
that
are downloadable of steam.
I assume with that many mods having the problem a fix
: Friday, November 07, 2008 2:42 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Servers browser
If you don't mind me asking, what was the issue?
On Fri, Nov 7, 2008 at 5:29 PM, Alfred Reynolds
[EMAIL PROTECTED]wrote:
It has been fix, has been for a while I just
To: [EMAIL PROTECTED]; Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Community Group members
I found a thread a while back on this, but I think all the code did was
grab
their friend ID and convert it to a steamID. The current SDK comes with
that right out of the package
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 7:08 PM
To: [EMAIL PROTECTED]; Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Community Group members
I found a thread a while back on this, but I think all the code did was
grab
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
frikazoyd
Sent: Thursday, October 23, 2008 3:31 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Community Group members
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community Group info for the local player.
Is there a way to check whether anybody on the server is a member of a
particular community group? I don't see any promising function names in the
CSteamID class.
Thanks,
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Community Group members
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community Group info for the local player.
Is there a way to check whether anybody on the server is a member of a
particular community
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 3:31 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Community Group members
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community
Didn't we have a discussion about this a few months ago? I think I
started the thread. Someone posted a link to some example code that
did it.
- Jed
2008/10/23 frikazoyd [EMAIL PROTECTED]:
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community Group info for the
I found a thread a while back on this, but I think all the code did was grab
their friend ID and convert it to a steamID. The current SDK comes with
that right out of the package though, so that isn't quite what I need.
I was able to successfully list what groups *I* belong to, but according to
the membership of people he knows, ie friends)
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 7:08 PM
To: [EMAIL PROTECTED]; Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Community Group members
I
] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 7:08 PM
To: [EMAIL PROTECTED]; Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam Community Group members
I found a thread a while back on this, but I think all the code did was
grab
their friend ID and convert
Subject: [hlcoders] Steam Community Group members
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
Community Group info for the local player.
Is there a way to check whether anybody on the server is a member of a
particular community group? I don't see any promising
of Half-Life Programming
Subject: Re: [hlcoders] Steam Community Group members
Yeah I was able to tell if I was a member of a group pretty easily by just
comparing the server name to the clan name, but my hitch was knowing
whether or not it was possible for any client to look up the info for any
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of frikazoyd
Sent: Thursday, October 23, 2008 3:31 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam Community Group members
Hi,
I noticed in the isteamfriends.h API there is some code to grab Steam
relevant...
Chris
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Thursday, May 08, 2008 9:12 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
I am confused?
On Thu, May 8, 2008 at 7:50 PM, Patrick
9:12 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
I am confused?
On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley [EMAIL PROTECTED] wrote:
Yeah - but with genius's like you guys to spot it (ergo: this very email
thread) we cant go wrong!
Nice
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Thursday, May 08, 2008 9:12 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
I am confused?
On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley [EMAIL PROTECTED
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
I am confused?
On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley [EMAIL PROTECTED] wrote:
Yeah - but with genius's like you guys to spot it (ergo: this very email
thread) we cant go wrong!
Nice catch
]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: 10 May 2008 01:04
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
isteamuser.h
virtual CSteamID GetSteamID() = 0;
But then i delved deeper and thats the steamid, not the username
Oh
Hi,
I look for how to have the Steam login of a player ingame (for example my
Steam Login is vivoli12).
I can have the STEAM_ID with GetNetworkIDString(), but I don't know how I
can have the Steam Login.
Someone can help me? (I use the HL2 Episode One SDK)
You can examine the steamID and determine the steam community id. This
would let you process their steam friends page or the xml version of it.
On Thu, May 8, 2008 at 3:46 AM, vivoli [EMAIL PROTECTED] wrote:
Hi,
I look for how to have the Steam login of a player ingame (for example my
I forgot the link:
http://forums.alliedmods.net/showthread.php?t=60899
On Thu, May 8, 2008 at 11:31 AM, LDuke [EMAIL PROTECTED] wrote:
You can examine the steamID and determine the steam community id. This
would let you process their steam friends page or the xml version of it.
On Thu,
And, as far as I know, neither contains the steam username used to login.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Thursday, May 08, 2008 10:32 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
You
Programming
Subject: Re: [hlcoders] Steam login ingame
You can examine the steamID and determine the steam community id. This
would let you process their steam friends page or the xml version of it.
On Thu, May 8, 2008 at 3:46 AM, vivoli [EMAIL PROTECTED] wrote:
Hi,
I look for how to have
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Thursday, May 08, 2008 10:32 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
You can examine the steamID and determine the steam community id. This
would
of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
You can examine the steamID and determine the steam community id. This
would let you process their steam friends page or the xml version of it.
On Thu, May 8, 2008 at 3:46 AM, vivoli [EMAIL PROTECTED] wrote:
Hi,
I
It sounds to me like he wants to make some malicious server plugins.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony omega
Sergi
Sent: Thursday, May 08, 2008 3:35 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
: Thursday, May 08, 2008 3:35 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam login ingame
I can't think of a valid reason why you'd want the login name, unless you're
trying to steal it or something.
There is no benefit for having it.
On Thu, May 8, 2008 at 3:17 PM
Yeah - but with genius's like you guys to spot it (ergo: this very email
thread) we cant go wrong!
Nice catch - everyone!
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visit:
I am confused?
On Thu, May 8, 2008 at 7:50 PM, Patrick Shelley [EMAIL PROTECTED] wrote:
Yeah - but with genius's like you guys to spot it (ergo: this very email
thread) we cant go wrong!
Nice catch - everyone!
___
To unsubscribe, edit your list
Its kind of annoying that SteamIDs aren't 'loaded' until you join an MP
game. I'd like to be able to do some stuff in SP for each unique player but
its not really possible. Unless thats been changed.
On Fri, May 9, 2008 at 11:12 AM, Nick [EMAIL PROTECTED] wrote:
I am confused?
On Thu, May 8,
Guys, i would ask BurtonJ (But since steam isnt working, i cant), does
anyone else have any problems loading steam? It wouldn't load (Even
after restarting), so i deleted clientregistry.blob, tried again, not
working.
Tried reinstalling, didn't work.
Tried restarting, reinstalling, restarting
Tom, try delete any existing firewall permissions for Steam.exe and let it
learn the permissions or manually re-add them again.
- Original Message -
From: Tom Leighton
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 1:55 PM
Subject: [hlcoders] Steam not working
it
learn the permissions or manually re-add them again.
- Original Message -
From: Tom Leighton
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 1:55 PM
Subject: [hlcoders] Steam not working?
Guys, i would ask BurtonJ (But since steam isnt working, i cant), does
anyone
at it just to make sure, links are all in the toolkit as well as links to
most of the mobo and graphics card mfgs.
- Original Message -
From: Tom Leighton [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 2:49 PM
Subject: Re: [hlcoders] Steam not working
, links are all in the toolkit as well as links to
most of the mobo and graphics card mfgs.
- Original Message -
From: Tom Leighton [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 2:49 PM
Subject: Re: [hlcoders] Steam not working?
No firewall
, March 04, 2008 2:49 PM
Subject: Re: [hlcoders] Steam not working?
No firewall, tried my old USB modem (No routing, straight modem),
still
no luck.
I left it for a couple of hours and it got to 4%, but then straight
down
crashed and i had to manually start it again (At 0
of the mobo and graphics card mfgs.
- Original Message -
From: Tom Leighton [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 2:49 PM
Subject: Re: [hlcoders] Steam not working?
No firewall, tried my old USB modem (No routing, straight
the
problem is.
AOL/BT does seem to have problems like this from time to time.
- Original Message -
From: George Devgru Seal
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 3:35 PM
Subject: Re: [hlcoders] Steam not working?
I'm thinking its just an ISP problem
time to time.
- Original Message -
From: George Devgru Seal
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 3:35 PM
Subject: Re: [hlcoders] Steam not working?
I'm thinking its just an ISP problem, as it seems to be giving a lot of
people problems. My friend
tracert is not failing there it's being rejected.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Tom Leighton
Sent: Tuesday, March 04, 2008 2:56 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam not working?
They're all
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam not working?
They're all the same (obviously not addresses), but there is
always 1 single point of failure:
Tracing route to steam15.steampowered.com [207.173.177.150]
over a maximum of 30 hops:
11 ms1 ms1 ms
]
[mailto:[EMAIL PROTECTED] On Behalf Of
Tom Leighton
Sent: Tuesday, March 04, 2008 2:56 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam not working?
They're all the same (obviously not addresses), but there is
always 1 single point of failure:
Tracing route to steam15
Stelly wrote:
tracert is not failing there it's being rejected.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Tom Leighton
Sent: Tuesday, March 04, 2008 2:56 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam
:
tracert is not failing there it's being rejected.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Tom Leighton
Sent: Tuesday, March 04, 2008 2:56 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam not working?
They're all the same (obviously
Leighton [EMAIL PROTECTED]
Sent: Tuesday, March 04, 2008 8:10 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam not working?
I sincerely hope you knew what i meant... You bein on the interwebz an all
Adam Maras (memzero) wrote:
DOS? No, I'm sure Valve uses Linux or Windows
:[EMAIL PROTECTED] On Behalf Of
Tom Leighton
Sent: Tuesday, March 04, 2008 2:56 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam not working?
They're all the same (obviously not addresses), but there is
always 1 single point of failure:
Tracing route to steam15
.
- Original Message -
From: Tom Leighton [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, March 04, 2008 2:49 PM
Subject: Re: [hlcoders] Steam not working?
No firewall, tried my old USB modem (No routing, straight modem),
still
no luck.
I left it for a couple of hours
I notice that Steam dialog : View update news for Source SDK
shows updates for steam client instead.
Hope valve fix that soon.
Vitaly
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[ Picked text/plain from multipart/alternative ]
Yeah that happens, but I think maybe Mike can get that, or unless he doesn't
Handle Steam, I'm not sure really.
On Jan 26, 2008 12:25 AM, Vitaly Protasov [EMAIL PROTECTED] wrote:
I notice that Steam dialog : View update news for Source SDK
Lol, everyone spam it with useless info :P
Grzegorz SieQ Łabuzek wrote:
Received via Steam (chat):
[תּשּׂ]Julie[Ŧ$](Teh Shovle: Cs1.6 - Css - TF2 - DoD:S - COD4
Tournaments On http://steam-gaming.tk/ : For The Winners Valve
Complete Packs :)
WARNING! It is supposed to be steam account phishing.
Received via Steam (chat):
[תּשּׂ]Julie[Ŧ$](Teh Shovle: Cs1.6 - Css - TF2 - DoD:S - COD4
Tournaments On http://steam-gaming.tk/ : For The Winners Valve
Complete Packs :)
WARNING! It is supposed to be steam account phishing. The web page is
located at membres.lycos.fr/steamonline/
, January 18, 2008 11:33 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
Lol, everyone spam it with useless info :P
Grzegorz SieQ Łabuzek wrote:
Received via Steam (chat):
[תּשּׂ]Julie[Ŧ$](Teh Shovle: Cs1.6 - Css - TF2 - DoD:S - COD4
Tournaments On http://steam
@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
That was a joke by the way.. :x
On Jan 18, 2008 6:38 PM, Alfred Reynolds [EMAIL PROTECTED]
wrote:
You are going to want to change your password right away. Right now
the
only place you should ever enter your Steam password
Newman
Sent: Friday, January 18, 2008 10:31 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
It is legit I think.. I logged in just fine, joined a tournament.
Gonna win some games once they email me my confirmation codes.
On Jan 18, 2008 6:19 PM, Tony
I must say, the ads and lycos banners help make it look legit. :/
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Grzegorz SieQ
Labuzek
Sent: Friday, January 18, 2008 7:04 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account
Sent: Friday, January 18, 2008 10:41 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
That was a joke by the way.. :x
On Jan 18, 2008 6:38 PM, Alfred Reynolds [EMAIL PROTECTED]
wrote:
You are going to want to change your password right away. Right now
Nice! Slightly off-topic, but have you joined the hlcoders Steam group
yet? :D
// Adam
Garry Newman wrote:
Valve don't have much faith in my intelligence.. it's a good job I'm pretty.
On Jan 18, 2008 6:41 PM, Stephen Swires [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Grzegorz SieQ
Labuzek
Sent: Friday, January 18, 2008 7:04 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
Received via Steam (chat):
[???]Julie[T$](Teh Shovle: Cs1.6 - Css - TF2 - DoD:S - COD4
Community Website.
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Garry Newman
Sent: Friday, January 18, 2008 10:31 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
It is legit I think.. I logged in just
Yay I'm in too!
**
Brett Wilkins
A.K.A Beedub
The Fixit
Tiago Conceição wrote:
--
[ Picked text/plain from multipart/alternative ]
good edia im in group :D
From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] hlcoders Steam Group Date: Wed, 9 Jan
--
[ Picked text/plain from multipart/alternative ]
I'M IN!
/ProZak
On 09/01/2008, Adam Maras (memzero) [EMAIL PROTECTED] wrote:
Mine has a shiny logo :D
// Adam
--
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--
[ Picked text/plain from multipart/alternative ]
good edia im in group :D
From: [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Subject: Re:
[hlcoders] hlcoders Steam Group Date: Wed, 9 Jan 2008 17:20:01 +0100 --
[ Picked text/plain from multipart/alternative ] I'M IN! /ProZak
http://steamcommunity.com/groups/hlcoders
This was brought on by a forum post about there not being a group for
modders on Steam. As far as I can tell, I haven't found another group,
so join away :)
// Adam Maras (memzero)
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--
[ Picked text/plain from multipart/alternative ]
Good idea. If enough people join perhaps the chat channel can actually
become useful for collaborative work. :O
-Richard
On Jan 8, 2008 5:43 PM, Adam Maras (memzero) [EMAIL PROTECTED]
wrote:
http://steamcommunity.com/groups/hlcoders
This
http://steamcommunity.com/groups/HL2EngineCoders
Did have one, albeit that one's dead and not really got a good name :P
Adam Maras (memzero) wrote:
http://steamcommunity.com/groups/hlcoders
This was brought on by a forum post about there not being a group for
modders on Steam. As far as I
Mine has a shiny logo :D
// Adam
Tom Leighton wrote:
http://steamcommunity.com/groups/HL2EngineCoders
Did have one, albeit that one's dead and not really got a good name :P
Adam Maras (memzero) wrote:
http://steamcommunity.com/groups/hlcoders
This was brought on by a forum post about
--
[ Picked text/plain from multipart/alternative ]
I realize this isn't technically the proper place to post this, but I'm
doing it anyways. Got this PM today on steam
[A]utomated [S]upport: This is an automated message generated by Steam
account administration to help us verify the validity of
Maybe one of those Steam update notifications is in order (the ones that
talk about new games and releases and stuff) with a big ol' reminder
about Valve's policy.
Jeremy wrote:
--
[ Picked text/plain from multipart/alternative ]
I realize this isn't technically the proper place to post this,
, January 01, 2008 3:51 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Steam account phishing
--
[ Picked text/plain from multipart/alternative ]
I realize this isn't technically the proper place to post this, but I'm
doing it anyways. Got this PM today on steam
[A]utomated [S]upport
Jeremy wrote:
These guys being the retards they are didn't even bother trying to cover it
up very well. Their steam id page (
http://steamcommunity.com/profiles/76561197995397387) shows them as mygot
douchebags. Valve should just ban the entire clan rosters steam accounts for
these idiots.
They must have used spell check
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman
Broome
Sent: Monday, December 31, 2007 11:13 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
Jeremy wrote
@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
Jeremy wrote:
These guys being the retards they are didn't even bother trying to cover
it
up very well. Their steam id page (
http://steamcommunity.com/profiles/76561197995397387) shows them as mygot
douchebags. Valve
in place. I remember the days before VAC existed... it
was like the wild, wild west.
- Original Message -
From: Nick [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, December 31, 2007 12:19 PM
Subject: Re: [hlcoders] Steam account phishing
I am going to try to get rid
, 2007 12:19 PM
Subject: Re: [hlcoders] Steam account phishing
I am going to try to get rid of these phishers and have their accounts
banned. I will need further evidence to uncover exactly who has done
this. If you could, please send me your account name, and phone number
( for further contact
Nick, that is not even remotely funny.
- Original Message -
From: Nick [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, December 31, 2007 12:19 PM
Subject: Re: [hlcoders] Steam account phishing
I am going to try to get rid of these phishers and have their accounts
Nick wrote:
I am going to try to get rid of these phishers and have their accounts
banned. I will need further evidence to uncover exactly who has done
this. If you could, please send me your account name, and phone number
( for further contact), and your password. Hopefully together we can
get
Someone should create an addon for mod developers that bans these
peoples steam id's from joining servers on the specified mod -- modder
based ban lists :
Jeffrey botman Broome wrote:
Nick wrote:
I am going to try to get rid of these phishers and have their accounts
banned. I will need further
Should add them to steambans :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, January 01, 2008 6:18 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam account phishing
Someone should create an addon for mod
Subject: Re: [hlcoders] Steam account phishing
Someone should create an addon for mod developers that bans these
peoples steam id's from joining servers on the specified mod -- modder
based ban lists :
Jeffrey botman Broome wrote:
Nick wrote:
I am going to try to get rid of these phishers
]
To: hlcoders hlcoders@list.valvesoftware.com
Sent: Saturday, March 24, 2007 7:01 PM
Subject: [hlcoders] Steam Bandwidth
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all,
I have a couple beefs this time. Firstly let me explain that I am
,... Email
directly if you want more, I could come up with a hundred.
- Original Message -
From: Minhmailto:[EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.commailto:hlcoders@list.valvesoftware.com
Sent: Sunday, March 25, 2007 1:53 AM
Subject: Re: [hlcoders] Steam Bandwidth
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Hi all,
I have a couple beefs this time. Firstly let me explain that I am on dialup
because as a student I don't have the cash flow for a higher speed that the
area cable company has a monopoly on.
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This is the coding list, so I'm not sure the Valve developers will be
responding to a non game/engine coding help/feature request, let alone if
any of the ones that read these acctually have common input into the steam
project itself. You may
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I thought of this as well, but figured I write it. I understand this list is
more for the coding of games/mods/plugins. If it gets fixed then great and if
nothing happens oh well.
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: [hlcoders] Steam offline mode?
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I remember having to actually disable my network connection in Windows for
Steam to go to offline mode. I haven't tried it in a while though.
On 2/6/07, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED] wrote
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AFAIK, before the new version, if you opened Steam without being connected
to Internet, a dialog gave you the options to retry or log under offline
mode. Looks like this option isn't available anymore. It's a shame, because
it came very handy
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I remember having to actually disable my network connection in Windows for
Steam to go to offline mode. I haven't tried it in a while though.
On 2/6/07, Rodrigo 'r2d2rigo' Diaz [EMAIL PROTECTED] wrote:
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Hi guys,
Does anyone know if it's possible to run steam apps such as Hammer or HLMV
in offline mode? Sometimes , I like to work on my laptop in areas that do not
have internet connection and it
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It works at my house :)
On 06/02/07, Minh [EMAIL PROTECTED] wrote:
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Hi guys,
Does anyone know if it's possible to run steam apps such as
Hey Minh!
Just check that you have all the gcf's at 100% ready
Adam
--- Tobias Kammersgaard
[EMAIL PROTECTED] wrote:
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It works at my house :)
On 06/02/07, Minh [EMAIL PROTECTED] wrote:
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I am never able to log onto offline mode unless I am actually online. This
seems inane to me... you have to be online in order to log into offline
mode? Seems that if you've been online before Steam should use your previous
authentication and go
thanks, ill try that
- Original Message -
From: Adam amckern Mckern [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, February 05, 2007 3:41 PM
Subject: Re: [hlcoders] Steam offline mode?
Hey Minh!
Just check that you have all the gcf's at 100% ready
Adam
I think its a bug. If I am in online mode, and somehow I lose wireless
connection, I cannot access offline mode until I do a restart. After I
restart, then I can access offline mode.
It should work without a restart but it doesn't.
On 2/5/07, Jorge Rodriguez [EMAIL PROTECTED] wrote:
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Offline mode has never worked for me if I've got no net connectivity. It
tells me it can't connect, and then when I tell it to start in Offline mods
it just says it can't connect... isn't that the point of Offline mode?
On 2/6/07, Nick [EMAIL
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I think the general idea is... You would only go into Offline mode if you
knew you were going to be off line for a period of time e.g. taking a laptop
out of net connectivity. It is not there to safeguard you should your
internet suddenly drop
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