Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread Nathan Taylor
Two methods, now watch out, these are intense. 1) The document with the list of changes 2)// or /* */ woah, that was crazy... -Lakario - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 22, 2002 12:02 AM Subject: RE: [hlcoders]

Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread botman
Yea, how do change from SDK to SDK because I have a lot of uncommented spagetti code that seems to blend in nicely with the current HalfLife code (there should be a 'highlight changes' button). There is. It's called BeyondCompare... http://www.scootersoftware.com/ ...just compare all the

[hlcoders] SITWFODF1D #1

2002-04-22 Thread Dynerman David M
Some Interesting Things We Found Out During FLF 1.5's Development Part #1 In the course of developing Front Line Force 1.5 we (the 2 coders, omega and I) hit upon some stumbling blocks which I thought I would post (to save other mod-makers time if they hit it) I'll be posting problems as they

Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread Tim Holt
-- [ Picked text/plain from multipart/alternative ] I'm waiting for 2.0.0.0 myself... Nathan Taylor wrote: You still have till 1.1.1.0 for that. Woah I like the sound of that ;) - Lakario This has been another thrillingly useless mail from the mind of Nathan, cheers. - Original Message

[hlcoders] GetPlayerAuthID( )

2002-04-22 Thread Eric Smith
We've made a change to the function: const char *(*pfnGetPlayerAuthId)( edict_t *e ); This function will now return the string BOT as the AuthID for fake clients. This is the only change. -Eric ___ To unsubscribe, edit your list preferences,

[hlcoders] Condition Zero tech

2002-04-22 Thread Georges Giroux
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey all, I've already asked this question before and didn't get a clear response, so I'll ask again:) Will the engine updates that Condition Zero will bring be available to *all mods*, and not just

[hlcoders] 1000+ are nice?

2002-04-22 Thread Adam Saltsman
yeah i guess they are, but by the time CZ comes out Unreal2 with its 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be out too...i know open-ended modifications are nice to have, and trust me i LOVE HL, and have since it was released, but i'd like to work with an engine that

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Tom
im guessing they aint never gonna release HL2 or TF2, i mean we havent heard anything about it in ages, the UT team manage to push out new UT games extreamly quickly, im not sure why valve would not do this unless it was because they had scrapped it complelty. I mean they managed to get CS:CZ out

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Sebastian Steinlechner
yeah i guess they are, but by the time CZ comes out Unreal2 with its 5000+ tri models and 100,000 wpolys (that's on a geforce2 even) will be out too... Actually, you can't tell me there are really 100,000 polys on the screen. But it looks like. I guess the biggest thing why the HL engine is

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread botman
Is there going to be a HL2 that delivers? And will it be released before I pass away? That depends on how long it takes someone to kill you! :) Jeffrey botman Brome ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Neale Roberts
I have a vague theory about this, wildly speculative, but who cares? Valve can effectively replace the entire engine, piece-by-piece. That way, the game code is mature and stable, the renderer can be updated to current tech, all while (and this is the important bit) *maintaining compatibility

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Monday, April 22, 2002 12:56 PM Eric Smith wrote: You won't be able to authenticate with WON using the pre-release installer. Run with +sv_lan 1 in your command line and you should be fine. Is this the same case with the

Re: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Florian Zschocke
Leon Hartwig wrote: No, the purpose of the Linux release is to actually test it out there in the wild, so it does authenticate. :) Ah, but I guess I would have to use a Steam client to connect. Dang. Florian. ___ To unsubscribe, edit your list

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Oskar 'Zoot' Lindgren
get a copy of SeriousSam 2... 300,000+ wpolys - Original Message - From: Adam Saltsman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 22, 2002 8:33 PM Subject: [hlcoders] 1000+ are nice? yeah i guess they are, but by the time CZ comes out Unreal2 with its 5000+ tri models

RE: [hlcoders] RE: 1109/NS out-of-date problem?

2002-04-22 Thread Leon Hartwig
From: botman [mailto:[EMAIL PROTECTED]] Sent: Monday, April 22, 2002 1:43 PM Ah, but I guess I would have to use a Steam client to connect. Dang. No, the 3109 RC1 Linux release will also accept connections from standard Half-Life clients (updated to 1.1.0.9 before connecting).

[hlcoders] Re: hlcoders digest, Vol 1 #429 - 11 msgs

2002-04-22 Thread Charlie Cleveland
Eric, You're right on the money. That fixed it. I tested NS for awhile and didn't see any big problems, so as far as I'm concerned, 1.1.0.9 is good to go. Thanks for the fast response. -Charlie Send hlcoders mailing list submissions to [EMAIL PROTECTED] To subscribe or

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread leming
Why not release an entirely new HL on a new engine that is maybe half-compatible with older mods, release SDK, allow mod authors to do a total conversion, or allow those just starting to get working on a newer engine? HL will go out (if it isnt already) if there isnt an engine update. People now

RE: [hlcoders] Model Blending Problem

2002-04-22 Thread Leon Hartwig
Here is the server_studio_api_t struct. Do you already know about the Server_GetBlendingInterface() function that you need in your server DLL? I can't remember exactly what Eric did or didn't explain in his message a while back. typedef struct server_studio_api_s { // Allocate

[hlcoders] Sprite problems

2002-04-22 Thread Persuter
Hey all, having a bit of a problem here: CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector origin, BOOL animate ) { CSprite* pSprite = GetClassPtr( (CSprite *)NULL ); -- This line pSprite-SpriteInit( pSpriteName, origin ); pSprite-pev-classname =

RE: [hlcoders] Model Blending Problem

2002-04-22 Thread Dynerman David M
Leon, Yes he did include everything but the server_studio_api_t In any case, thank you so so so so much - I've been dying to fix this for about 4 weeks now, and its done. Hitboxes are perfect now! I'll write up a summary of the problem and post the fixes so other mod teams can quickly resolve