One thing to take into consideration while looking at this survey is that
lower end players are less likely to have filled it out. Why? If you're on
dial-up, you're less likely to fill out an online survey than someone on
broadband.
It's the same reason that I'm sure registration results show
Well, of course you do! You have the choice to stop developing anything
based on the Half-Life SDK if you don't accept what Valve has planned for
it. Their business isn't a democracy.
- Original Message -
From: klank [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 24, 2002
700 mhz? You're lucky - i still use a 350mhz K6-2
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: Chris Glein [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 25, 2002 6:22 PM
Subject: RE: [hlcoders] Fun
Yeah, and I dumped it for torque, and I must say the HL sdk is pretty
friendly to teh n00blets
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Steven Guy
Sent: Thursday, April 25, 2002 4:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Steam messes up
Just to drag this back up again real quick,
Could someone supply me with a list of the files in the CS Retail pak so I
know what I do and don't need to include in a 'CS support pak'. I'd hope I
don't need to include every ambient sound effect/gib model/etc used, but I'd
like to be sure.
Thanks,
I'm not sure, but plenty people play my mod using CS Retail with no
problems. I'm would expect some maps to fail if they couldn't find the valve
textures, but then again we use nowadtextures a lot but it would certainly
fail if it couldn't find the HL gibs so they must be there somewhere too.
oh great, I've only just got the last one going for my next release :(
I'm tempted to drop support for it, they're a pain to produce the overviews
when you've got 17+ maps, nobody uses it and it crashes my maps if it
doesn't have a info_player_start in it, even though I still think it should
You know I'm so insanely insulted by your comments! [Pats Torque engine
under his table.]
:-)
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 25, 2002 5:02 AM
Subject: RE: [hlcoders] Steam messes up Half-Life
Yeah, and I dumped it for
This is a multi-part message in MIME format.
--
From: Mark Gornall [mailto:[EMAIL PROTECTED]]
Sent: Thursday, April 25, 2002 3:35 AM
oh great, I've only just got the last one going for my next release :(
I'm tempted to drop support for it, they're a pain to produce the
overviews
when
Are you still seeing it now with the new release?
I haven't tried it since 1109, I'll try it out tonight. I spent last night
just playing online making sure everything was ok with the online game under
1109, which it was :)
routetwo
www.vampireslayermod.com
i remember coding on a 200 K6-2... fun.
- Original Message -
From: Lord Booga [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 25, 2002 3:51 AM
Subject: Re: [hlcoders] Fun and games and amateur analysis of 1.1.0.9 update
hardware survey results...
700 mhz? You're lucky - i
I think that was CS1.4 _before_ Valve added the anti cheat thingy.
Lord Booga
Coder/Modeller/Semi-Mapper for the Neo Pokémod
http://pokemod.fragoff.net
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, April 26, 2002 12:18 AM
Subject: [hlcoders] Does
Also Counter-Strike is the only MOD with anti-cheat protection built
into it.
Depends what your definition of protection... The Opera prefers the
term of humiliation.
Tnx Rgds...
David Nighthawk Flor ( [EMAIL PROTECTED] )
Lead Programmer, The Persistence Engine - http://www.persistengine.com/
If you're having problems with HLTV, Martin Otten
(mailto:[EMAIL PROTECTED]) is a great reference for your questions
(since he created it).
-Eric
-Original Message-
From: Mark Gornall [mailto:[EMAIL PROTECTED]]
Sent: Thursday, April 25, 2002 4:26 AM
To: '[EMAIL PROTECTED]'
Subject: RE:
Botman:
Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
This code was developed by Ikkyo of Desert Crisis.
I had some small technical input into version 2 of this code, which now
uses an additional technique
Normally I would post a n00b question on the wavelength forums, but since
some of you dont go there and this might pertain to a wide range of people
(1964 according to the valve survey).
My mod uses some sprites for the interface, including but not limited to
mouse pointer, special icons for
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Ok, Im still fooling around with this model thing. I link the entity/model to world
with SET_MODEL
then I go into the game realizing that the model is not solid. I go back to code to
fix this and I
this is the code used for func_dave (dont ask) in the Erads mod, which is
basical a box used to select class and rearm, this makes a solid, useage
model which can be anysize :
void CAmmoclass::Spawn( void )
{
Precache();
SET_MODEL( ENT(pev), models/ammobox.mdl );
UTIL_SetOrigin( pev,
Ok, Im still fooling around with this model thing. I link the entity/model to
world with SET_MODEL then I go into the game realizing that the model is not
solid. I go back to code to fix this and I have now come to the conclusion
that you need to set a size for the model to be solid. Now my
ok, thanks I'll give it a shot :)
thanks again!
- Original Message -
From: _Phantom_ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, April 25, 2002 11:25 PM
Subject: Re: [hlcoders] UTIL_SetSize
this is the code used for func_dave (dont ask) in the Erads mod, which is
basical
In the studiohdr_t struct, there are both min/max and bbmin/bbmax which
_should_ have been used to set both movement hull and view clipping hull (qc
commands $bbox and $cbox respectively), but were never used in HL so
typically remain uninitialized. If it's all your own models, you may want
set
That method of detecting doesn't detect all opengl.dll hacks, etc That
only detects wrappers, but you can hook functions using the IAT And not
get detected with only that method..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael A.
Hobson
Sent:
Yes, but there is very minor detection in the engine dll(hw.dll, and
sw.dll) that will detect a certain method of modification...Although the
new PE Replacement is a standstill for cheating, and the methods being
used of IAT Redirecting and hooking won't be used on the encrypted Pes,
although
Has anyone else been getting crashes when cl_lw is 1 in their mods ONLY with
1109? This has been happening to me, my debugger isn't telling me ANYTHING
at all, the call stack has 3 calls in it, 2 to the engine, and for whatever
reason, one to (), I'm not even sure what library thats being
Check the previous thing in the call stack, see what that is, because
its probley something that contains a pointer to a function, that has
nothing..
Because () is going to be the header, not a function unless it
rewrites the PE in the memory
-Original Message-
From: [EMAIL
James,
I did not claim that API Inventorying catches all OPENGL hacks.
I said it catches all DLL replacements.
Version 1 of Ikkyo's anti-cheat already had IAT scanning. API
Inventorying is an *additional* technique added in version 2.
At 08:10 PM 04/25/2002 -0700, you wrote:
From: James
James,
IAT redirecting and hooking is not affected at all by
encrypting the DLL file. It has to be decrypted to
run. At that point, it must be vulnerable to IAT
hooking.
At 08:10 PM 04/25/2002 -0700, you wrote:
From: James Mitchell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE:
Its not a PE when its decrypted either, while It still has exports and
an IAT they can't be changed by the normal methods, but you can still
alter them and check if they are valid, its just a lot harder, but if
you do patch the process after its started it will be detected, and
stopped..
Could it have anything to do with Info string length exceeded messages
popping up all the time in the console? I dunno... I'm shootin in the dark
here. I know that has SOMETHING to do with player physics, and I know the
physics are predicted (I'm pretty sure anyway).
Anyone???
-Mazor
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