[hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] I finnaly got xerces built(I think) but now i'm having other troubles. From my make log: gcc: /bin/tier0_i486.so: No such file or directory gcc: /bin/vstdlib_i486.so: No such file or directory Where are theese files located anyway? I'm also

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread John Beranek
Ben Davison wrote: -- [ Picked text/plain from multipart/alternative ] I finnaly got xerces built(I think) but now i'm having other troubles. From my make log: gcc: /bin/tier0_i486.so: No such file or directory gcc: /bin/vstdlib_i486.so: No such file or directory Where are theese files

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] I should of put my makefile aswell(I had changed it) So where do I actually get the game files? From the windows install? # the name of the mod binary (_i486.so is appended to the end) NAME=mod # the location of the vcproj that builds the mod

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] I'm also using fedora core 3. On 7/25/05, Ben Davison [EMAIL PROTECTED] wrote: I should of put my makefile aswell(I had changed it) So where do I actually get the game files? From the windows install? # the name of the mod binary (_i486.so

RE: [hlcoders] Some questions on map size/scale

2005-07-25 Thread Jay Stelly
You don't set it. You just build everything to that scale. Assets for HL2/cstrike/etc are built to 1 unit = 1 inch scale. If you want your mod to run at a different scale you will need to modify any HL2 assets you are using. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlcoders] Some questions on map size/scale

2005-07-25 Thread Tim Holt
Ah I was really expecting some one shot Scale it all with this value rather than overriding player size, POV height, movement speed, that kind of thing. Quoting Jay Stelly [EMAIL PROTECTED]: You don't set it. You just build everything to that scale. Assets for HL2/cstrike/etc are built to 1

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Slash
Your Makefile is messed up. First, GAME_DIR is the location of your Steam SRCDC installation directory. That's where the tier0_i486.so, etc are. So you need the SRCDS installed on the computer you are compiling on, basically (I suppose you could just get the .so files in question from somewhere,

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] A quick Q. What game should I put in for the srcds -game paramenter? Hopefully so I can just download the needed files and not all the extra files that come with it. On 7/25/05, Slash [EMAIL PROTECTED] wrote: Your Makefile is messed up.

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Slash
You mean the steam updater? Run it once so it can update itself. ./steam SRCDS and HLDS have to be separated, so I usually put the steam updater in steam/ and then make a hlds/ and srcds/ directory within that directory. ./steam -command update -game hl2mp -dir srcds You only need the -dir for

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] So you have to download the whole of hl2mp to get those 2 files, crazy. Maybe valve should put an -game srcsdk ? On 7/25/05, Slash [EMAIL PROTECTED] wrote: You mean the steam updater? Run it once so it can update itself. ./steam SRCDS and

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Slash
Doesn't the SDK base depend on hl2mp? If you wanted to actually run a server after compiling your mod, you would probably need hl2mp files. By the way, a few people in the past (as well as myself) have gotten errors which are a result of not having the right versions of GCC. I am running GCC

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Ok I know have the files but i'm still having problems(me and linux don't mix) Here is my GAME_DIR GAME_DIR=/root/srcds_l/srcds Here is my LDFLAGS LDFLAGS=-lm -ldl $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so And here

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Slash
Paste the error. If you verified that /root/srcds_l/srcds/bin/tier0_i486.so and /root/srcds_l/srcds/bin/vstdlib_i486.so exist, then there is something else wrong. You shouldnt have to edit LDFLAGS. -Slash ___ To unsubscribe, edit your list

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] gcc: /bin/tier0_i486.so: No such file or directory gcc: /bin/vstdlib_i486.so: No such file or directory On 7/26/05, Slash [EMAIL PROTECTED] wrote: Paste the error. If you verified that /root/srcds_l/srcds/bin/tier0_i486.so and

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Slash
Clearly your GAME_DIR is not correct. I assume you also compiling as root so it can access the /root/ folder? Do you have more than one GAME_DIR? Is one commented? Is the wrong one commented? Look, if I change the GAME_DIR to a directory above the correct one, here is the error: gcc: