[hlcoders] Rotating Player Model

2006-12-20 Thread Parthalan
-- [ Picked text/plain from multipart/alternative ] Hi, I'm looking for information on how to rotate the model associated with a player in the SDK. In my research so far, the SetAbsAngles and GetAbsAngles methods seem to be related to the direction the player is facing, rather than the current

Re: [hlcoders] Rotating Player Model

2006-12-20 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] Try setting the render angles on the client side. On 12/20/06, Parthalan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, I'm looking for information on how to rotate the model associated with a player in

[hlcoders] gpGlobals-curtime inaccessable from animationlayer.h

2006-12-20 Thread Michael Chang
-- [ Picked text/plain from multipart/alternative ] Hello once again guys. I'm trying to implement clientside SetAnimation() so it required me to much around in animationlayer.h One of the required functions that I needed to duplicate was Init() from BaseAnimatingOverlays. Inside Init, there's a

Re: [hlcoders] gpGlobals-curtime inaccessable from animationlayer.h

2006-12-20 Thread Justin Krenz
It's because one of the header files that BaseAnimatingOverlay.cpp includes goes back and defines that class. You need to include the header file that defines it by adding: #include globalvars_base.h Michael Chang wrote: -- [ Picked text/plain from multipart/alternative ] Hello once again

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-12-20 Thread Ben Everett
Any word on an ETA for this fix, Alfred? We have two new beta testers encountering this specific crash. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, November 27, 2006 12:30 PM To: hlcoders@list.valvesoftware.com Subject:

RE: [hlcoders] PropertySheets VGUI

2006-12-20 Thread Ben Everett
I have no experience with directly using property sheets in VGUI; however, all VGUI controls are closely modeled off of their Windows equivalent. If you google for some examples of property sheets and property pages that should point you in the right direction. Sorry I couldn't be of any more

Re: [hlcoders] PropertySheets VGUI

2006-12-20 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Its cool, I got this all figured out about 4 hours after I sent that message :) On 12/21/06, Ben Everett [EMAIL PROTECTED] wrote: I have no experience with directly using property sheets in VGUI; however, all VGUI controls are closely modeled

RE: [hlcoders] Map not loading in mod, steams fault? :)

2006-12-20 Thread Alfred Reynolds
We have been unable to reproduce it to date, if you can send me more details offlist then we might get traction. Ben Everett wrote: Any word on an ETA for this fix, Alfred? We have two new beta testers encountering this specific crash. -Original Message- From: [EMAIL PROTECTED]

[hlcoders] New VDC Page - Querying ConVars from Server Plugins

2006-12-20 Thread Mike Durand
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- It looks like a lot of people are anxious to use the new functions to query convars from server plugins. And since I'm not quite ready for another SDK release I have made a VDC page that

Re: [hlcoders] New VDC Page - Querying ConVars from Server Plugins

2006-12-20 Thread Mattie Casper
It's working very well, Mike. Thanks for the update ahead of the SourceSDK update. -Mattie - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, December 20, 2006 6:39 PM Subject: [hlcoders] New VDC Page - Querying ConVars from

Re: [hlcoders] gpGlobals-curtime inaccessable from animationlayer.h

2006-12-20 Thread Michael Chang
-- [ Picked text/plain from multipart/alternative ] Thanks that worked out! ~M It's because one of the header files that BaseAnimatingOverlay.cpp includes goes back and defines that class. You need to include the header file that defines it by adding: #include globalvars_base.h --