--
[ Picked text/plain from multipart/alternative ]
Hi,
I'm looking for information on how to rotate the model associated with a
player in the SDK. In my research so far, the SetAbsAngles and GetAbsAngles
methods seem to be related to the direction the player is facing, rather
than the current
--
[ Picked text/plain from multipart/alternative ]
Try setting the render angles on the client side.
On 12/20/06, Parthalan [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Hi,
I'm looking for information on how to rotate the model associated with a
player in
--
[ Picked text/plain from multipart/alternative ]
Hello once again guys.
I'm trying to implement clientside SetAnimation() so it required me to much
around in animationlayer.h
One of the required functions that I needed to duplicate was Init() from
BaseAnimatingOverlays. Inside Init, there's a
It's because one of the header files that BaseAnimatingOverlay.cpp
includes goes back and defines that class. You need to include the
header file that defines it by adding:
#include globalvars_base.h
Michael Chang wrote:
--
[ Picked text/plain from multipart/alternative ]
Hello once again
Any word on an ETA for this fix, Alfred? We have two new beta testers
encountering this specific crash.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, November 27, 2006 12:30 PM
To: hlcoders@list.valvesoftware.com
Subject:
I have no experience with directly using property sheets in VGUI; however,
all VGUI controls are closely modeled off of their Windows equivalent. If
you google for some examples of property sheets and property pages that
should point you in the right direction.
Sorry I couldn't be of any more
--
[ Picked text/plain from multipart/alternative ]
Its cool, I got this all figured out about 4 hours after I sent that message
:)
On 12/21/06, Ben Everett [EMAIL PROTECTED] wrote:
I have no experience with directly using property sheets in VGUI; however,
all VGUI controls are closely modeled
We have been unable to reproduce it to date, if you can send me more
details offlist then we might get traction.
Ben Everett wrote:
Any word on an ETA for this fix, Alfred? We have two new beta testers
encountering this specific crash.
-Original Message-
From: [EMAIL PROTECTED]
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi All-
It looks like a lot of people are anxious to use the new functions to
query convars from server plugins. And since I'm not quite ready for
another SDK release I have made a VDC page that
It's working very well, Mike.
Thanks for the update ahead of the SourceSDK update.
-Mattie
- Original Message -
From: Mike Durand [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, December 20, 2006 6:39 PM
Subject: [hlcoders] New VDC Page - Querying ConVars from
--
[ Picked text/plain from multipart/alternative ]
Thanks that worked out!
~M
It's because one of the header files that BaseAnimatingOverlay.cpp
includes goes back and defines that class. You need to include the
header file that defines it by adding:
#include globalvars_base.h
--
11 matches
Mail list logo