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Heya, I'm with the Battle Grounds 2 team (www.bgmod.com), and we've noticed
that HL2DM, which BG2 is built off of, has the rate capped at 3. Even
if sv_maxrate is set to 0 (unlimited) nobody is able to surpass the rate cap
of 3.
I'm pretty sure the network code is closed source and only can be
obtained with the licensed Source engine.
Gregory Hillenbrand wrote:
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Heya, I'm with the Battle Grounds 2 team (www.bgmod.com), and we've noticed
that HL2DM, which BG2 is built
Hey,
I encountered some problems with my code and would ask any of you for some
help.
I've been trying to implement a CTF mode lately on following basis:
-we got ctf_flag model entity that can be carried, gets you points,etc.
-we got ctf_flagspawn brush entity, which handles flag respawns,
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The ony place the CBlue pointer is is inside a comment so it doesn't exist,
and then it has a null value since it is not being initialized, so even if
you uncommented it your mod would crash.
There's a redefinition:
flagblue.h - class CFlagBlue
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you edit the code*
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It looks like you're using the traditional ifndef/define/endif block wrong.
It should be
#ifndef SOME_STUFF_H
#define SOME_STUFF_H
// class definition here
#endif // SOME_STUFF_H
Yours is
#ifndef SOME_STUFF_H
#define SOME_STUFF_H
#endif // SOME_STUFF H
// class definition here
So on a non
Dnia 05-03-2007 o 21:16:25 Mulchman [EMAIL PROTECTED] napisaĆ(a):
It looks like you're using the traditional ifndef/define/endif block
wrong.
It should be
#ifndef SOME_STUFF_H
#define SOME_STUFF_H
// class definition here
#endif // SOME_STUFF_H
Yours is
#ifndef SOME_STUFF_H
#define
There's a redefinition:
flagblue.h - class CFlagBlue : public CItem
flagblue.cpp -class CFlagBlue : public CItem again
When I try using 'class CFlagBlue' alone in one of files I get the same
error again. I might be stupid, but it's how it's set in other header
files and they work all ok :/
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Keep it inside the .h, the new class variables and functions you create in
the cpp move them to the h. Plus fix that ifdef problem.
I'd delete the if #hl2mp and their endifs since they are most likely useless
on your code.
You must have seen a
255 is maybe a reasonable cap, I dunno. Mainly I'd be most interested in the
API exporting whatever values are needed so that the user code can
programmatically ensure the DLL_MessageEnd never occurs.
At 2007/03/04 11:52 PM, Yahn Bernier wrote:
The internal buffer's are much larger (~2500
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What exactly does sv_maxrate refer to? Does 30,000 refer to the maximum
amount of bits sent per second?
And are you sure you want to set it any higher than 30,000 ? From what I've
read on the internet, most sites recommend setting CS servers to
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