[hlcoders] Recent Steam Problems

2007-07-01 Thread Justin Krenz
Since about two weeks ago (coinciding with when the recent server updates began releasing), I've been experiencing a few problems with Steam and my mod (Empires). Whenever my beta testers or I try to join my testing server via the in-game server browser, they'll receive a message saying Server

Re: [hlcoders] Recent Steam Problems

2007-07-01 Thread Adam \amckern\ McKern
Do you have pure server enabled on your testing server? Adam --- Justin Krenz [EMAIL PROTECTED] wrote: Since about two weeks ago (coinciding with when the recent server updates began releasing), I've been experiencing a few problems with Steam and my mod (Empires). Whenever my beta

Re: [hlcoders] Resizing models dynamically?

2007-07-01 Thread Drak
Nice, thanks. But as for scaling Z, i'm not so sure about. Iv looked up every function i could find dealing with the width setting, but I can't track down were it actually does the rendering for the scale. - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To:

Re: [hlcoders] Resizing models dynamically?

2007-07-01 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] void C_BaseAnimating::ApplyBoneMatrixTransform( matrix3x4_t transform ) On 7/1/07, Drak [EMAIL PROTECTED] wrote: Nice, thanks. But as for scaling Z, i'm not so sure about. Iv looked up every function i could find dealing with the width

Re: [hlcoders] Recent Steam Problems

2007-07-01 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] This is something that's being fixed, but for now extract hl2mp's steam.infand put it in the empires folder on the _server_. On 7/1/07, Adam amckern McKern [EMAIL PROTECTED] wrote: Do you have pure server enabled on your testing server?

Re: [hlcoders] Any reason my Custom HudElements Compile fine but dont show ingame?

2007-07-01 Thread Josh Marshall
-- [ Picked text/plain from multipart/alternative ] This is what ive put in my HudLayout.res ArmorBox { fieldName ArmorBox visible 1 enabled 1 xpos0 ypos0 wide640 tall480 } HudOverview { fieldName

[hlcoders] Server-side Ragdolls

2007-07-01 Thread Nial Giacomelli
I have various questions regarding ragdolls. I'm working with the HL2DM mod base. I was originally looking into making ragdoll pickups with the gravity gun (similar to the end of HL2 Single Player with the mega-physcannon). After some testing with server-side ragdolls (and the network traffic

[hlcoders] Weapon Drop on Dying?

2007-07-01 Thread Ratman2000
Hello, on what function can i find the thinks, when a player dies, that he drops the active weapon to the ground? I hope anybody can help me! Thanks! With friendly reguards from Germany Ratman2000 ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Weapon Drop on Dying?

2007-07-01 Thread Minh
-- [ Picked text/plain from multipart/alternative ] Try PlayerDeathThink. I think I remember seeing it in there, or somewhere abouts.. - Original Message - From: Ratman2000 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, July 01, 2007 3:23 PM Subject: [hlcoders]

Re: [hlcoders] Weapon Drop on Dying?

2007-07-01 Thread Emiel Regis
Weapon_Drop( pWeapon ) Look for that ;) -- [ Picked text/plain from multipart/alternative ] Try PlayerDeathThink. I think I remember seeing it in there, or somewhere abouts.. - Original Message - From: Ratman2000 [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday,

Re: [hlcoders] Resizing models dynamically?

2007-07-01 Thread Adam \amckern\ McKern
Are you resizing the attachments as well? Adam --- Justin Krenz [EMAIL PROTECTED] wrote: Has anyone tried this on player models? I'm messing with it right now, and only the midsection of the model appears to be changing in size. Tony omega Sergi wrote: -- [ Picked text/plain from

Re: [hlcoders] Resizing models dynamically?

2007-07-01 Thread Justin Krenz
Has anyone tried this on player models? I'm messing with it right now, and only the midsection of the model appears to be changing in size. Tony omega Sergi wrote: -- [ Picked text/plain from multipart/alternative ] void C_BaseAnimating::ApplyBoneMatrixTransform( matrix3x4_t transform ) On

Re: [hlcoders] Resizing models dynamically?

2007-07-01 Thread Justin Krenz
No, it was only resizing bones without a parent. Though altering it so that it did all bones only lets you make models skinny or fat. They don't get taller or shorter with the scale. Adam amckern McKern wrote: Are you resizing the attachments as well? Adam --- Justin Krenz [EMAIL