Since about two weeks ago (coinciding with when the recent server
updates began releasing), I've been experiencing a few problems with
Steam and my mod (Empires). Whenever my beta testers or I try to join
my testing server via the in-game server browser, they'll receive a
message saying Server
Do you have pure server enabled on your testing
server?
Adam
--- Justin Krenz [EMAIL PROTECTED] wrote:
Since about two weeks ago (coinciding with when the
recent server
updates began releasing), I've been experiencing a
few problems with
Steam and my mod (Empires). Whenever my beta
Nice, thanks. But as for scaling Z, i'm not so sure about. Iv looked up
every function i could find dealing with the width setting, but I can't
track down were it actually does the rendering for the scale.
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To:
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void C_BaseAnimating::ApplyBoneMatrixTransform( matrix3x4_t transform )
On 7/1/07, Drak [EMAIL PROTECTED] wrote:
Nice, thanks. But as for scaling Z, i'm not so sure about. Iv looked up
every function i could find dealing with the width
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This is something that's being fixed, but for now extract hl2mp's
steam.infand put it in the empires folder on the _server_.
On 7/1/07, Adam amckern McKern [EMAIL PROTECTED] wrote:
Do you have pure server enabled on your testing
server?
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This is what ive put in my HudLayout.res
ArmorBox
{
fieldName ArmorBox
visible 1
enabled 1
xpos0
ypos0
wide640
tall480
}
HudOverview
{
fieldName
I have various questions regarding ragdolls. I'm working with the
HL2DM mod base. I was originally looking into making ragdoll pickups
with the gravity gun (similar to the end of HL2 Single Player with the
mega-physcannon). After some testing with server-side ragdolls (and
the network traffic
Hello,
on what function can i find the thinks, when a player dies, that he drops
the active weapon to the ground?
I hope anybody can help me!
Thanks!
With friendly reguards from Germany
Ratman2000
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Try PlayerDeathThink.
I think I remember seeing it in there, or somewhere abouts..
- Original Message -
From: Ratman2000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, July 01, 2007 3:23 PM
Subject: [hlcoders]
Weapon_Drop( pWeapon )
Look for that ;)
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Try PlayerDeathThink.
I think I remember seeing it in there, or somewhere abouts..
- Original Message -
From: Ratman2000 [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday,
Are you resizing the attachments as well?
Adam
--- Justin Krenz [EMAIL PROTECTED] wrote:
Has anyone tried this on player models? I'm messing
with it right now,
and only the midsection of the model appears to be
changing in size.
Tony omega Sergi wrote:
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[ Picked text/plain from
Has anyone tried this on player models? I'm messing with it right now,
and only the midsection of the model appears to be changing in size.
Tony omega Sergi wrote:
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void C_BaseAnimating::ApplyBoneMatrixTransform( matrix3x4_t transform )
On
No, it was only resizing bones without a parent. Though altering it so
that it did all bones only lets you make models skinny or fat. They
don't get taller or shorter with the scale.
Adam amckern McKern wrote:
Are you resizing the attachments as well?
Adam
--- Justin Krenz [EMAIL
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