Re: [hlcoders] Model on VGUI

2009-05-26 Thread Tom Schumann
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Re: [hlcoders] Depth buffer problem

2009-05-26 Thread James Gray
Sorry I don't have anything to contribute, but how were you able to get the shader SDK working? Using the beta SDK and DXSDK Nov2008, the .fxc files do not seem to build successfully. On May 23, 2009, at 9:29 PM, walter wal...@nebulastation.net wrote: I tried to make CShadowDepthView

Re: [hlcoders] Model on VGUI

2009-05-26 Thread Minh
Are you sure you can even get 3d models on the VGUI in HL1dm ? Goldsource engine uses a different VGUI implementation and I don't recall it having the ability to render 3d models on it. Neuwirth Christoph wrote: Hello I?m trying to load a model on a VGUI Panel. I found an article for that

Re: [hlcoders] Model on VGUI

2009-05-26 Thread Rodrigo 'r2d2rigo' Diaz
If my memory serves me right, there used to be some tutorial floating around the Internet on how to draw models inside a VGUI control using TriAPI. Try searching for that, perhaps it's still online. 2009/5/26 Minh minh...@telus.net Are you sure you can even get 3d models on the VGUI in HL1dm ?

Re: [hlcoders] Model on VGUI

2009-05-26 Thread Neuwirth Christoph
How can you do that? Using OpenGl specific stuff. Rodrigo 'r2d2rigo' Diaz schrieb: Well, they use specific OpenGL code, so that's easier to achieve. But you break D3D/Software modes this way. 2009/5/26 Neuwirth Christoph neuwirth.christ...@gmx.net mailto:neuwirth.christ...@gmx.net

Re: [hlcoders] Model on VGUI

2009-05-26 Thread Neuwirth Christoph
There has to be a way cause www.esforces.com and nnk have it implemented. Minh schrieb: Are you sure you can even get 3d models on the VGUI in HL1dm ? Goldsource engine uses a different VGUI implementation and I don't recall it having the ability to render 3d models on it. Neuwirth

Re: [hlcoders] Model on VGUI

2009-05-26 Thread Rodrigo 'r2d2rigo' Diaz
Well, they use specific OpenGL code, so that's easier to achieve. But you break D3D/Software modes this way. 2009/5/26 Neuwirth Christoph neuwirth.christ...@gmx.net There has to be a way cause www.esforces.com and nnk have it implemented. Minh schrieb: Are you sure you can even get 3d

Re: [hlcoders] Model on VGUI

2009-05-26 Thread Heimo Stieg
Just call the OpenGL functions from your Draw/Render functions. e.g. CMyVGUIControl.Draw() If you want to use custom renderfx you would have to do this somewhere in CGameStudioModelRenderer Btw. if you need other dlls, then make sure that you are loading them from your mod directory and not

[hlcoders] Debugging multiplayer crashes?

2009-05-26 Thread FaMiNe
Myself and a small team have been making changes for a couple weeks without testing whether multiplayer works with each revision. Without reverting to each revision and testing, is there a good way to pinpoint why the game crashes when the first client connects? We've got a listen server

Re: [hlcoders] Debugging multiplayer crashes?

2009-05-26 Thread Jonas 'Sortie' Termansen
You use the minidump files that Steam automatically generates when your mod crash, copy them into your mod's bin directory, and make sure the automatically generated (by the compiler) .pdb files are present there too, then you open the .mdmp file in Visual Studio and press F5 and the crash

Re: [hlcoders] Depth buffer problem

2009-05-26 Thread BEaST
Really? I have everything works fine! Maybe problem in erroneous bat-files? The solution, which helped me: 1) Copy from your ...\sourcesdk\bin\orangebox\bin\ directory into ...\src\materialsystem\stdshaders\ next files - shadercompile.exe and shadercompile_dll.dll 2) Change buildshaders.bat :

Re: [hlcoders] Debugging multiplayer crashes?

2009-05-26 Thread FaMiNe
That looks great. Thanks for the link! Jonas 'Sortie' Termansen wrote: You use the minidump files that Steam automatically generates when your mod crash, copy them into your mod's bin directory, and make sure the automatically generated (by the compiler) .pdb files are present there too,

[hlcoders] Need help with Act_Busy problem.

2009-05-26 Thread Charkrid Pornpitackchaikul
Hi guys, I created mod from scratch that not include ai_behavior_actbusy.h/cpp initially. So I copied the files from hl2 to my project to add act_busy functionality to it. My problem is, My NPC is doing nothing. I debug and found, it already found the hint node. And enter

Re: [hlcoders] Need help with Act_Busy problem.

2009-05-26 Thread Alexander Hirsch
Does the console spew out any warnings?Look if debugging triggers some asserts. On Tue, May 26, 2009 at 10:03 PM, Charkrid Pornpitackchaikul actm...@gmail.com wrote: Hi guys, I created mod from scratch that not include ai_behavior_actbusy.h/cpp initially. So I copied the files from hl2 to

[hlcoders] VS2010b1 - Linker probems.

2009-05-26 Thread Yaakov Smith
I installed and am testing Visual Studio 2010 Beta 1. It converted the VS2008 projects (which in turn were converted from VS2005), and gets heaps of linker errors such as unresolved external symbol __imp_DoNewAssertDialog. The problem is that after cancelling the build, VS2010 crashes so I can't