Re: [hlcoders] Debugging multiplayer mods

2004-11-21 Thread Draco
You might have to resort to what I did with my HL1 mod, add bots. This might be a problem if you have no idea how to make bots, but hopefully a good open source HL2 bot might come along. Hey Botman, You gunna make bots for source? Jason 'Draco' Houston - Original Message - From: Michael

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-30 Thread Draco
GMan's pawn. The story isn't really about the ending, the HL story was always about what happened around you, and you were just some guy trying to make it out of a situation(one that was forced apon you) alive. -Draco ___ To unsubscribe, edit your list

Re: [hlcoders] Realtime radiosity Source ?

2004-11-30 Thread Draco
Who's to say HL2 exposed 100% of the functionality of the Source Engine. has anyone played Vampires:the masquerade - bloodlines yet? That game uses much more of the source engine than HL2 does. HL2 serves it's purpose, it uses the features that it needs to use. Vampires on the other hand has

[hlcoders] compiling the sdk

2004-12-01 Thread Draco
myself, but I always mess up such things. anyone know of a way to run it on msvc 6? -Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] compiling the sdk

2004-12-01 Thread Draco
Thank you:) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] VC++ 6

2004-12-02 Thread Draco
different headers for each. I don't think they matter. -Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] outputs

2004-12-02 Thread Draco
on the server dll, when i try to build it tells me that te_firebullets and weapon_shotgun cpp files are trying to output the same obj file, so the project may not even begin to build. they try to output \$(IntDir)\$(InputName)1.obj how do i change the output in msvc 6? -Draco

Re: [hlcoders] HL2 SDK Docs Available Online

2004-12-02 Thread Draco
-Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Fwd: Voice Chat related

2004-12-02 Thread Draco
I do not yet have the SDK (getting HL2 for christmas), but I have a question about the possibilities with it. If the developers or anyone who has looke the SDK over has an answer, I would be very grateful. Is it possible to fix the Voice (coming over the built in voice chat) to a specific

Re: [hlcoders] Fun with the Code

2004-12-02 Thread Draco
would be black and white and the screen would have some sort of crackly thingy over it(kinda like how manhunt had that static effect on the screen) Sounds stupid, but it would be interesting to make -Draco ___ To unsubscribe, edit your list preferences

Re: [hlcoders] steam and mod question

2004-12-03 Thread Draco
http://articles.thewavelength.net/548/ http://articles.thewavelength.net/395/ http://articles.thewavelength.net/410/ then it should be all good. if you get lost look at a mod that you already have for steam and see what they did. -Draco - Original Message - From: Vyacheslav Djura [EMAIL

Re: [hlcoders] MS VS C++ 6.0 source compile info

2004-12-03 Thread Draco
I have only one error on the client side code to go(i am using the bare bones code) // This links our server-side call to a client-side function DECLARE_CLIENT_EFFECT( Sparkle, SparkleCallback ); that line gives the error Compiling... c_sdk_env_sparkler.cpp

Re: [hlcoders] Client/Server System

2004-12-04 Thread Draco
well, in summary, mat, if you want to change how the HUD is drawn or how the player selects weapons or something similar, the client side is what you want. but if you want a new weapon or model, a new game mode or bots or something, you will need the server side code -Draco

Re: [hlcoders] setting multiplayer mode

2004-12-06 Thread Draco
do you have all functions for drawing the text, a key bound to chatting or a way to bind that key? does it allow you to hit a key and type, then not display the text? or does it not allow you to type in at all? - Original Message - From: Hasan Aljudy [EMAIL PROTECTED] To: hlcoders [EMAIL

Re: [hlcoders] Vampire Bloodlines and HL2

2004-12-09 Thread Draco
i tried to get a map to load, but it wouldn't. I can't be bothered copying the textures and models over to get it to run. bloodlines probalby has some sort of engine modifications as well, but the resources should still work. -Draco - Original Message - From: Dave R. Meyers [EMAIL

[hlcoders] sending messages to players(HL1 question)

2004-12-10 Thread Draco
, least laggy way of implementing this? Any help would be greatly appreciated. -Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Crash when exiting vehicle without any exit anims

2004-12-22 Thread Draco
nice work mate:) will have to keep this in mind. -Draco Lead coder for Perfect Dark contributing coder for Kreedz Climbing ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: Re[2]: [hlcoders] vtf2tga code question

2004-12-24 Thread Draco
Vyacheslav Djura, if you get this working, post link to it here, would be useful:) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] MERRY CHRISTMAS FROM TEH CHRISTMAS DRAGON!

2004-12-24 Thread Draco
hey guys, merry christmas to you all, have a good time:) -Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] CS:S as SDK mod base

2004-12-27 Thread Draco
Did you ever MOD HL1? The SDK was just normal HL with DM. It was a excellent place to start a MOD from. There was nothing too complicated about the actual game, some of the weapons had some great functions that gave clues on how to do things like bullet penetration. If you started at CS most

Re: [hlcoders] HL2 Crash immediatly...

2004-12-27 Thread Draco
I thnk that's what he's asking. I can't help you, I never learnt how to use the debugger myself, can someone tell him how to do it? -Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] CS:S as SDK mod base

2004-12-28 Thread Draco
good idea, I have 6 invites as well, GMail is so easy to use with this list:) who wants them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Vehicle view reseting

2004-12-28 Thread Draco
Do a search all files for code that changes a FOV value, you should be able to find what FOV is called in the code, I haven't looked too much into source yet. if theres a change of FOV inside the code for the vehicles, or in some way associated with the vehicle, comment it out untill the snap

[hlcoders] map command(HL1 question)

2004-12-30 Thread Draco
please point out where it is? thanks ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] PlayerSpawn

2004-12-30 Thread Draco
sure it will be some sort of if (pPlayer-team == TEAM_SPECTATOR) { return false; } thing like that. ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Re: PlayerSpawn

2004-12-30 Thread Draco
I don't get what you mean. but adding a if that returns false when in spectator mode in your should spawn function will stop the spawning while in spectator problem ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

Re: [hlcoders] map command(HL1 question)

2004-12-31 Thread Draco
Thanks Botman:) ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HL2Coders.com - New HL2 MOD Coding Resource Site

2005-01-03 Thread Draco
This is an excellent idea, great work:) ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Winter-een-mas

2005-01-04 Thread Draco
Me neither, but I have heard of December-ween (www.homestarrunner.com) ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] m_fFlags Player Specific

2005-01-05 Thread Draco
I'm guessing it's done the same way as HL1. I think its in const.h, just copy one of the flags and make the number on it bigger ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

Re: [hlcoders] m_fFlags Player Specific

2005-01-05 Thread Draco
search the code for the existing flags specifically, where they are #define 'd ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] m_fFlags Player Specific

2005-01-05 Thread Draco
Also, you can reuse values. In my MOD FL_RADARBLIP is the same as FL_IMMUNEWATER, they arenm't used at the same time so it doesn't effect each other. ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

Re: [hlcoders] m_fFlags Player Specific

2005-01-05 Thread Draco
I'm pretty sure it will. Remeber that these flags can be any value that fits into the flag variable(its a bit i think). check what can be used as a bit ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

Re: [hlcoders] Client Commands/ Weapons Restrictions

2005-01-06 Thread Draco
No, this is a bug that needs fixing immediately, to maximise the effectivness of plugins :( ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives

[hlcoders] desktop shortcuts and steam update

2005-01-07 Thread Draco
annoying :( If anyone knows a work around to this I would be grateful, right now I'm training myself to use the steam menu again lol ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

[hlcoders] glow

2005-01-09 Thread Draco
; m_pActiveItem-pev-renderamt = 50; So, I thought that would make my weapon glow... No dice. If anyone could tell me how I would make the V_ models glow in first person veiw it would be great:) -- ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

Re: [hlcoders] glow

2005-01-09 Thread Draco
Thanks:) ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] This should not be possible, yet it works!?

2005-01-09 Thread Draco
and CBasePlayer classes available for plugin authors to see -- ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Invitation

2005-01-09 Thread Draco
? Spamvertised ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] This should not be possible, yet it works!?

2005-01-10 Thread Draco
of those classes available on their website, just like with their FGD. simple. -- ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] [ Basic question (prob. 101st same question ]

2005-01-10 Thread Draco
the source SDK will compile under MSVC 2003(or 7.1) but will(with some tinkering) work with MSVC 6 and above. ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view

[hlcoders] Getting a entity from a trace line

2005-01-10 Thread Draco
of that ent, not a CBaseEntity pointer. How would change that edict_t pointer into CBaseEntity? -- ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Server Plugins - Interfaces?

2005-01-10 Thread Draco
And the one botman posted presents it in a better tree, sometimes the mailman archive screws it up ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list

[hlcoders] Re: Getting a entity from a trace line

2005-01-11 Thread Draco
Don't worry bout this, I found the way to get a ent from a edict CBaseEntity *pEnt = CBaseEntity::Instance( tr.pHit ); ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-17 Thread Draco
Hey guys, if you are interested, my first project for Source will be to do HLDM using the HL:S models and such. I will release the code if and when it's done.(I'll be getting MSVC 7.1 so I can start this next week or so) Might be usefull ** Draco Coder for Perfect Dark http

Re: [hlcoders] Making weapons use magazines?

2005-01-18 Thread Draco
in the gun to whatever max clip is. Also, if you want to show a clip dropping out(like in the specialists) precahce the ammo model for that gun and EjectBrass it(or whatever Source uses to make ejecting shells) -- ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

Re: [hlcoders] Making weapons use magazines?

2005-01-19 Thread Draco
could load each one. Personally, old clips sounds like a crappy idea, but that's just me, you go right ahead and try it. ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences

[hlcoders] message of bogus type

2005-01-19 Thread Draco
type (0) Yeah, thanks HL, I Wubb J00 too. This only occures when i fire off a message, because i tired commenting the 'dont fly strongbad' stuff. So, any ideas on why I am createing a message with a bogus message type? -- ** Draco Coder for Perfect Dark http://perfectdark.game

[hlcoders] Re: message of bogus type

2005-01-19 Thread Draco
Oh crap, forgot to mention, this is for HL 1 ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] message of bogus type

2005-01-19 Thread Draco
Thanks, now it crashes for entirely different reasons, I should be able to fix it :D whats the message name limit for HL2? ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

Re: [hlcoders] Possible to not use weapon script files?

2005-01-31 Thread Draco
But wouldn't it be safer to not let the users play with this stuff, hide it in the code?(I haven't modded HL2 yet, so I don't know exactly how the txt files work) ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

[hlcoders] Ducking movement speed

2005-02-05 Thread Draco
type or something like that needs changeing to make ducking movement same speed as FullWalkMove ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Ducking movement speed

2005-02-05 Thread Draco
Thank you all very much. ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-10 Thread Draco
simply find where they are read and replace it with constant. I do suggest that you leave the precache values be, so that the base class can precache everything(i friggin love that!) ** Draco Coder for Perfect Dark(sorta coder for KZ mod) http://perfectdark.game-mod.net

[hlcoders] HLS models, model veiwer and what happened to glow shell?

2005-02-10 Thread Draco
, but I can not browse out of the HL2 GCF file, I'm sure theres a way to view outside of it, but I don't know. If you guys could help with my problems I would greatful. ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

Re: [hlcoders] HLS models, model veiwer and what happened to glow shell?

2005-02-11 Thread Draco
-- ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] release builds, debug builds, why wont my game start

2005-02-11 Thread Draco
%3 %4 %5 %6 %7 %8 %9' on there params(afterall we have to assume that everyone else who uses our mods is stupid) if you need anymore details tell me. -- ** Draco Coder for Perfect Dark http://perfectdark.game-mod.net

Re: [hlcoders] release builds, debug builds, why wont my game start

2005-02-11 Thread Draco
Thank you botman :D also, soulfather says Hi ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-13 Thread Draco
the topic be please. -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Joining mod server through steam server window

2005-02-14 Thread Draco
excellent :D thanks ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: Adding RPG to Half-Life (Whas [hlcoders] [OT] Server-side plugins and mod ownership)

2005-02-16 Thread Draco
Look for a decent, open source mud client written in C++(or c even), snatch the networking code from that and put it in cl_dll maybe? Using VGUI2/key bindings etc, you could probly make a really nice MUD client in HL2 -- ** Draco Coder for Perfect Dark and Kreedz Climbing

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-16 Thread Draco
British_Bomber wrote: I'm sure there was a point in there somewhere, but this is just going to turn into flames. lol, you missed it, it was about 15 posts ago :D -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

Re: [hlcoders] Removing Dead Corpses

2005-02-16 Thread Draco
Find out the entity name for ragdolls, search through all entities(forget func for that, its in util.cpp if memory serves) with that class name and call a function to destroy it(base ent should have one) -- ** Draco Coder for Perfect Dark and Kreedz Climbing http

[hlcoders] anyone know how to get rid of slide when landing?

2005-02-17 Thread Draco
with Source, not the mod, but I played CSS to see if it had slide, it doesn't. Can anyone tell me how to ELIMINATE this slide altogether, or could VALVe just send me their gamemovement.cpp for CSS and put me out of my misery, lol ANY leads you people have will help -- ** Draco Coder

Re: [hlcoders] Removing Dead Corpses

2005-02-17 Thread Draco
shall have to remeber that snippet :) -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Possible to change the launch game name?

2005-02-19 Thread Draco
I'd say that when you launch your HL2DM based mod you are launching HL2DM, not HL2. check what applaunch it uses(gameinfo.txt i think) -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

Re: [hlcoders] RE: Because forks are fun!

2005-02-19 Thread Draco
The engine is new, but if something worked in Q1 Valve might have decided to keep it. Note that it would be something very minor, and have most of it changed. -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

[hlcoders] small tute, making slowdown after jump

2005-02-19 Thread Draco
) { pPlayer-m_fFrictionTime = 0; pPlayer-m_bHasJumped = true; pPlayer-m_iFriction = 4; } } I think thats it -- ** Draco Coder for Perfect Dark and Kreedz Climbing

Re: [hlcoders] Permanent Ground Effects (HL2DM)

2005-02-20 Thread Draco
... -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Debugging HL2DM Sdk

2005-02-22 Thread Draco
try the other game rules sets. infact, check to see what one is gettiong installed on creation of server -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

[hlcoders] too many bullet effects fireing on weapon

2005-02-22 Thread Draco
in the script set to 1. I have done this method of cloning a weapon to about 5 other weapons, they do the same thing, yet the mp5 itself doesn't. Any tips on how to get it to fire 1 bullet would be appreciated -- ** Draco Coder for Perfect Dark and Kreedz Climbing http

Re: [hlcoders] Best way to make disappear a ragdoll after x seconds

2005-02-22 Thread Draco
or you could make your own function that simply has UTIL_REMOVE(this); in it -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Best way to make disappear a ragdoll after x seconds

2005-02-22 Thread Draco
I would set the ragdoll ent's think to whatever the base entity uses to destroy itself and it's nextthink to 5 seconds -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit

Re: [hlcoders] too many bullet effects fireing on weapon

2005-02-23 Thread Draco
stubs instead. I will try to use a different fire function, maybe whatever the HL2 weapons use. I'll try it now. Thanks :D -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit

[hlcoders] Making code compatable with converted HLDM models

2005-02-24 Thread Draco
compatable with the model(preferably the latter). -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] RE: [hlds_apps] Server query protocol

2005-02-24 Thread Draco
So where exactly do we change our code to conform with the new system? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] RE: [hlds_apps] Server query protocol

2005-02-24 Thread Draco
Thanks -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] RE: Making code compatable with converted HLDM models

2005-02-25 Thread Draco
Thanks! I'll try this tomorow, maybe I'll have GMan walking soon. Anyone know how I would go about getting the little guy rag dolling properly? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

[hlcoders] HL1 event playback plays back on ALL clients :(

2005-02-28 Thread Draco
, m_pPlayer-edict(), m_usFireGlock2, 0.0, (float *)g_vecZero, (float *)g_vecZero, 0, 0, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 ); any ideas? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Draco
He means if the map uses models etc too. Isn't there a way to include all that stuff into a bsp now? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

Re: [hlcoders] HL1 event playback plays back on ALL clients :(

2005-02-28 Thread Draco
This morning I was tweaking the pistol whip and looked at the code and said WHAT DOES THIS HAVE THAT MY EVENT DOESNT! Then I saw it if ( EV_IsLocal( idx ) ) :0 how could i be so blind! thanks for the reply anyway -- ** Draco Coder for Perfect Dark and Kreedz Climbing http

Re: [hlcoders] Animating reticles?

2005-03-01 Thread Draco
the crosshair is done in HL2 with a font, perhaps change the size you print? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Using Dissolve to make disappear a ragdoll.

2005-03-02 Thread Draco
try doing something to the ragdoll after its dissovled, if the game crashes then you would probly have a null pointer and can consider the ragdoll gone forever -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

Re: [hlcoders] Anyone want to start a What to do while compiling hl2 list?

2005-03-19 Thread Draco
Make people on IRC be excited that you're compiling it. hahahahaha, me too! I ususally go I grow bored of this, wheres my cake? 10 mins into it, I'm developing the programmers physique! -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

[hlcoders] Player speed in HL2MP?

2005-03-19 Thread Draco
I can't find where to set player spped in HL2MP sdk, it's like it clamps it so i can go no higher than 220 or something, i can set it lower with the sv_maxspeed cva though. anyone know where its clamped? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http

Re: [hlcoders] Player speed in HL2MP?

2005-03-20 Thread Draco
thanks for your reply:) I'll see if it works later -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] Player speed in HL2MP?

2005-03-23 Thread Draco
none worked, any other suggestions? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Player speed in HL2MP?

2005-03-26 Thread Draco
() ) { //etc etc etc That's one way of doing it. The other way would be change GetMaxSpeed to return 320 or whatever, but then you can't set the max speed in different places. -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

Re: [hlcoders] HL1 problem - glitchy v_models

2005-03-26 Thread Draco
So what exactly does this bug look like? it jumps all over the joint? its not doing any wierd anims? perhaps a small clip of the bug would help us -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net

Re: [hlcoders] MOTD, STEAMID

2005-03-31 Thread Draco
Yeah, this would be usefull for custom greetings or to display the users previous stats or something on join -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

Re: SV: [hlcoders] RE: Because forks are fun!

2005-04-08 Thread Draco
[pulling a monkey out of his pocket] Here, look at the monkey. Look at the silly monkey! [one juror's head explodes] -- ** Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] gib?

2005-05-07 Thread Draco
(short g sound), not like jib(long g sound). -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Modifying The Lost Cost

2005-05-12 Thread Draco
And I'd imagine you would just mount it's GCF and load it's directories to use your mod with LC -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] (HL1 Question) My gun doesn't accept custom ammo type

2005-05-12 Thread Draco
I previously was using the existing HL weapon ents as my weapons in my mod, but they were recoded to be a completely different one. This looked stupid in the console Draco has killed SomeGuy with Squeak when I shot them with a silenced pistol;) . I found out how to actually get your own weapons

Re: [hlcoders] Why do the ladders work smooth in hl2 death match but not the sdk?

2005-05-20 Thread Draco
does. ;) -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Re: (HL1 Question) My gun doesn't accept custom ammo type

2005-05-21 Thread Draco
can someone help me with this? This is really weird, nothing seems to work for this gun. I even set it's ammo back to 9mm to no avail, it just wont accept ammo. Is there a problem with having numbers in the name of the ent or something? -- Draco

Re: [hlcoders] [Idea] New network strategy

2005-05-21 Thread Draco
radius would expand untill I could see what someone with long ping could see. but then again, wow sucks hard. -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-22 Thread Draco
agreed. plus, we're all smart people (except for nuclearfriend :p) you can find a way to get your plugins working under the real api -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] linux compiling hl2mp problems

2005-05-27 Thread Draco
Yes, I love that one too, was the bane of my early attempts to make weapons in source ;) Nice to have your errors say HERES WHAT YOU DID WRONG YOU BAFOON! -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] sv_turbophysics

2005-06-03 Thread Draco
You and Doug Lombardi must get along great. You both like to use perhaps alot :)) They also use the letter e i noticed -- Draco ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

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