Re: Re[4]: [hlcoders] SDK Licence applies to HL PS2?

2003-01-08 Thread Oskar 'Zoot' Lindgren
if we modify the models enough, we in a sense 'created' them. No chance. - Original Message - From: Steve Rukuts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 08, 2003 12:11 PM Subject: Re: Re[4]: [hlcoders] SDK Licence applies to HL PS2? -- [ Converted text/html

Re: [hlcoders] myristate@planethalflife.com

2002-12-09 Thread Oskar 'Zoot' Lindgren
No, i think it is shit. - Original Message - From: Florian Zschocke [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 08, 2002 7:26 PM Subject: Re: [hlcoders] [EMAIL PROTECTED] Ryan Walkowski wrote: [EMAIL PROTECTED] No shit? To unsubscribe, edit your list

Re: [hlcoders] myristate@planethalflife.com

2002-12-08 Thread Oskar 'Zoot' Lindgren
No, i think it is shit. - Original Message - From: Florian Zschocke [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 08, 2002 7:26 PM Subject: Re: [hlcoders] [EMAIL PROTECTED] Ryan Walkowski wrote: [EMAIL PROTECTED] No shit? To unsubscribe, edit your list

[hlcoders] Re: [hlcoders] RE: [hlcoders] Valve´s programmers need more sleep?

2002-11-08 Thread Oskar 'Zoot' Lindgren
= 0; * THANK YOU! -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Oskar 'Zoot' Lindgren Sent: Thursday, November 07, 2002 3:37 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Valve´s programmers need more sleep? This is a multi-part

Re: [hlcoders] help

2002-10-14 Thread Oskar 'Zoot' Lindgren
omg, it is true. - Original Message - From: David Flor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 14, 2002 11:09 PM Subject: [hlcoders] help -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of [EMAIL PROTECTED] Sent:

Re: [hlcoders] Rope attached to NPC?

2002-10-12 Thread Oskar 'Zoot' Lindgren
Why make it so hard? Just buy a GF4 4600TI... it makes you work faster =P - Original Message - From: Persuter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 12, 2002 11:28 PM Subject: Re: [hlcoders] Rope attached to NPC? /me blinks. I'd call Eidos Interactive and

Re: [hlcoders] Rope attached to NPC?

2002-10-12 Thread Oskar 'Zoot' Lindgren
calcs. are happening on the CPU, so regardless of it you have a GF4 or an orignal GF, your gonna get the same performance hit from the calcs. - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 12, 2002 10:50 PM Subject: Re

Re: [hlcoders] GF4 stuff [was Rope attached to NPC?]

2002-10-12 Thread Oskar 'Zoot' Lindgren
multipart/alternative ] i've got one of those! /me hugs his computer :) ASUS Geforce 4 Ti4600 8640 Ultra Deluxe w/128mb ram, dualhead, TV-out, Video In, digital flat panel, 3D LCD shutter glasses, copper heatsink, dynamic overclocking :D Oskar 'Zoot' Lindgren wrote: Why make

[hlcoders] WON is really down?

2002-10-06 Thread Oskar 'Zoot' Lindgren
Hi, Is it this true: WON will be down a couple of weeks, because we have some disagreements with sierra, WON is on the verge of bankrupcy, we desperately need some donations to keep running.' / Zoot ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Condition Zero SDK?

2002-09-30 Thread Oskar 'Zoot' Lindgren
Lets ask Botman. Botman, will it be a new SDK? - Original Message - From: Johannes Lampel - JoeBOT [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 30, 2002 2:23 PM Subject: Re: [hlcoders] Condition Zero SDK? hello I heard such rumors, that there'll be a CS:CZ SDK,

Re: [hlcoders] Format of WonIDs

2002-06-13 Thread Oskar 'Zoot' Lindgren
'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 13, 2002 5:39 PM Subject: Re: [hlcoders] Format of WonIDs he asked for the WonID not the steamid.. - Original Message - From: Marcelo de Paula Bezerra [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent

Re: [hlcoders] Quiet List

2002-05-29 Thread Oskar 'Zoot' Lindgren
or to much wanking... - Original Message - From: Josh Coyne [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 28, 2002 11:14 PM Subject: Re: [hlcoders] Quiet List or graduation in my case - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED]

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Oskar 'Zoot' Lindgren
[Signature removed by administrator: Signature can not exceed 20GB] what did you try to attach? - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 11:16 AM Subject: RE: [hlcoders] Half-life demo tools Hmmm, the only

Re: [hlcoders] Half-life demo tools

2002-05-15 Thread Oskar 'Zoot' Lindgren
? -scottv -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot' Lindgren Sent: Tuesday, May 14, 2002 7:36 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Half-life demo tools are you going to export to .avi? - Original Message - From

Re: [hlcoders] Re: triApi speed problems

2002-05-15 Thread Oskar 'Zoot' Lindgren
a fraknenputer, because I'm poor :) From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] got the wicked3d drivers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] No TriAPI fog in D3D?!

2002-05-14 Thread Oskar 'Zoot' Lindgren
DC? You mean DX? - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 14, 2002 7:21 PM Subject: RE: [hlcoders] No TriAPI fog in D3D?! I do not have source code at work etc, but was wondering does the HL SDK allow access to any DC? so

Re: [hlcoders] Half-life demo tools

2002-05-14 Thread Oskar 'Zoot' Lindgren
are you going to export to .avi? - Original Message - From: Scott Velasquez [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 15, 2002 2:31 AM Subject: [hlcoders] Half-life demo tools Does anybody know of any Half-life demo editing tools? I'm looking for something like

Re: [hlcoders] (no subject)

2002-05-12 Thread Oskar 'Zoot' Lindgren
make a entity.. - Original Message - From: Brandon Robertson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, May 12, 2002 8:56 PM Subject: [hlcoders] (no subject) Where is the code for placing player models in my game? I already have the models made, i just wanna know how to get

Re: [hlcoders] triApi speed problems

2002-05-11 Thread Oskar 'Zoot' Lindgren
well, a firend has a gf4 and gets 35fps sometimes in cs... - Original Message - From: Chris 'Tal-N' Blane [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, May 12, 2002 1:11 AM Subject: Re: [hlcoders] triApi speed problems Read the other post for more details, why would this

Re: [hlcoders] VALVe: Bug in the game filter screen

2002-05-10 Thread Oskar 'Zoot' Lindgren
no, you can disassamer... :) - Original Message - From: John Newfield [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 11, 2002 3:16 AM Subject: Re: [hlcoders] VALVe: Bug in the game filter screen Some people abuse that fact by using this list for their support questions. I

Re: [hlcoders] string to #define

2002-05-06 Thread Oskar 'Zoot' Lindgren
atoi()? - Original Message - From: Dynerman David M [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, May 07, 2002 6:29 AM Subject: RE: [hlcoders] string to #define What about the engine functions MAKE_STRING() and STRING()? david -Original Message- From: Mugsy _

Re: [hlcoders] Hitboxes

2002-05-04 Thread Oskar 'Zoot' Lindgren
yes, just code a fix - Original Message - From: Martin Webrant [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, May 04, 2002 12:12 PM Subject: [hlcoders] Hitboxes Are there any fix to the regular SDK code regarding hitboxes? Thats what most of my users complain about...

Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Oskar 'Zoot' Lindgren
i can see that you are rewriteing the new code, don´t forget the potd code... but this is still working: % Option Explicit % !--#INCLUDE VIRTUAL=/ASPCommon/sql/newsreader.asp-- server: %= SQLSERVER %br login: %= SQLLOGIN %br password: %= SQLPASSWORD % I suggest you just change the WAS-rights

Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Oskar 'Zoot' Lindgren
ops that was meant for gamespy...( i just a bug in gamespy...) - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 28, 2002 2:32 AM Subject: Re: [hlcoders] Anti-cheat code in mods i can see that you are rewriteing the new code

Re: [hlcoders] SET_SIZE()

2002-04-24 Thread Oskar 'Zoot' Lindgren
ser man på... en svensk till - Original Message - From: Daniel Johansson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, April 24, 2002 4:10 PM Subject: [hlcoders] SET_SIZE() This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ]

Re: [hlcoders] SET_SIZE()

2002-04-24 Thread Oskar 'Zoot' Lindgren
* - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, April 24, 2002 3:16 PM Subject: Re: [hlcoders] SET_SIZE() ser man på... en svensk till - Original Message - From: Daniel Johansson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Oskar 'Zoot' Lindgren
get a copy of SeriousSam 2... 300,000+ wpolys - Original Message - From: Adam Saltsman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 22, 2002 8:33 PM Subject: [hlcoders] 1000+ are nice? yeah i guess they are, but by the time CZ comes out Unreal2 with its 5000+ tri models

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Oskar 'Zoot' Lindgren
It gave me the idea... and if you want ~0 in ping between the server you only need to run the servers in the same computers... / Zoot - Original Message - From: Tim Holt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 6:25 PM Subject: Re: [hlcoders] 64 players

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Oskar 'Zoot' Lindgren
hmm.. didn´t know it wasn´t named the same thing... - Original Message - From: Dynerman David M [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 6:33 PM Subject: RE: [hlcoders] 64 players servers are no problem... :-) Not at all. The dll lets you load arbitrary 3rd

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Oskar 'Zoot' Lindgren
-Original Message- From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]] Sent: Monday, April 15, 2002 10:50 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] 64 players servers are no problem... :-) hmm.. didn´t know it wasn´t named the same thing... - Original Message - From: Dynerman David

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Oskar 'Zoot' Lindgren
small brain man! =P - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 7:26 PM Subject: Re: [hlcoders] 64 players servers are no problem... :-) i thought that was true! - Original Message - From: Tim Holt [EMAIL PROTECTED] To:

Re: [hlcoders] 64 players servers are no problem... :-)

2002-04-15 Thread Oskar 'Zoot' Lindgren
I have already written my own netcode for Serious Sam but the game has no get entity by id-func (only for players) so i stopped working on it... but still the best engine i have ever seen... however if DoD like to steal my code(if i make it) just ask nice - Original Message - From:

Re: [hlcoders] The Torque engine

2002-04-03 Thread Oskar 'Zoot' Lindgren
...and the crash support have built in bluescreen! - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, April 03, 2002 11:13 PM Subject: [hlcoders] The Torque engine If anyone wanted to turn their HL mod into a retail game, I cant think of any

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-08 Thread Oskar 'Zoot' Lindgren
Office has VBA... that is why - Original Message - From: Nicolai Haehnle [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, March 08, 2002 3:48 PM Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps? Am Freitag, 8. März 2002 10:38 schrieb Pat Magnan: Ok, how

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Oskar 'Zoot' Lindgren
asm and c/c++ - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 07, 2002 6:30 PM Subject: [hlcoders] OT: what do langauge microsoft use for their apps? This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Oskar 'Zoot' Lindgren
Hey! I write RPG at work! - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 07, 2002 8:05 PM Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps? Could be COBOL, RPG or ALGOL68. :) Jeffrey botman Broome -

Re: [hlcoders] liblist.gam and the hazard course

2002-02-24 Thread Oskar 'Zoot' Lindgren
look at the liblist.gam for cs - Original Message - From: Kuja [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, February 24, 2002 6:42 PM Subject: [hlcoders] liblist.gam and the hazard course I have a multiplayer mod, and I decided I want a hazard course. The course is well

Re: [hlcoders] Single Player modding.

2002-02-19 Thread Oskar 'Zoot' Lindgren
np - Original Message - From: Pape Joshua SH [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 19, 2002 9:16 AM Subject: RE: [hlcoders] Single Player modding. I suppose I better appologize to the list then for posting this! I am sure you can appreciate how difficult it

Re: [hlcoders] test

2002-02-05 Thread Oskar 'Zoot' Lindgren
It is working again! - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 05, 2002 10:26 PM Subject: [hlcoders] test test ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-28 Thread Oskar 'Zoot' Lindgren
decompile? - Original Message - From: HateFace [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 28, 2002 10:27 PM Subject: [hlcoders] Making WorldCraft's editing area bigger? I want to make a big map. I need to make WorldCraft's editing area bigger...how do I do this?

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-28 Thread Oskar 'Zoot' Lindgren
- Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 28, 2002 4:28 PM Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? decompile? - Original Message - From: HateFace [EMAIL PROTECTED

Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG|

2002-01-22 Thread Oskar 'Zoot' Lindgren
well, I havn´t got the first yet!??? - Original Message - From: Nathan Taylor To: HLCoders Sent: Tuesday, January 22, 2002 7:20 PM Subject: Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG| alrighty - Original Message - From:

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
SSUHL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
fun. ahh the good old doom1 shareware version. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SSUHL - Original

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
HL. - Original Message - From: Oskar 'Zoot' Lindgren Sent: Sunday, January 13, 2002 6:40 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] U better then HL When we are talking graphics and pleasing to the eye! SSQ3

Re: [hlcoders] U better then HL

2002-01-13 Thread Oskar 'Zoot' Lindgren
: Sunday, January 13, 2002 12:42 PM Subject: Re: [hlcoders] U better then HL When we are on a Half-Life (not to drop a hint or anything) mailing list we like HL. - Original Message - From: Oskar 'Zoot' Lindgren

Re: [hlcoders] it's quiet...too quiet

2002-01-12 Thread Oskar 'Zoot' Lindgren
What else? It is newer. - Original Message - From: [DRP]Avatar-X [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 1:17 AM Subject: Re: [hlcoders] it's quiet...too quiet Yes, its too quiet. I have nothing to read when checking my email on my phone :( So, let's

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Oskar 'Zoot' Lindgren
each ethernet card? I got modem... - Original Message - From: PdeZ [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 6:07 PM Subject: Re: [hlcoders] ogc required to play?? ok, newbie here...no flaming =) what about banning by MAC addr? its unique for each

Re: [hlcoders] Is it possible to convert gEngfuncs.GetPlayerUniqueID to real Won id?

2002-01-05 Thread Oskar 'Zoot' Lindgren
free cdkeys? LOL. I dont think it is posible to get the keys. Just the WONID. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 11:13 AM Subject: Re: [hlcoders] Is it possible to convert

Re: [hlcoders] Is it possible to convert gEngfuncs.GetPlayerUniqueID to real Won id?

2002-01-05 Thread Oskar 'Zoot' Lindgren
. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 11:13 AM Subject: Re: [hlcoders] Is it possible to convert gEngfuncs.GetPlayerUniqueID to real Won id

Re: [hlcoders] Items.cpp (MyTouch)

2002-01-03 Thread Oskar 'Zoot' Lindgren
four times here... - Original Message - From: omega [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 03, 2002 9:44 PM Subject: Re: [hlcoders] Items.cpp (MyTouch) i only got it once. -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net

Re: [hlcoders] Direct 3D Issues

2002-01-03 Thread Oskar 'Zoot' Lindgren
yeah, XP + games are funny... I get "auto wallhack" if i try runing in Direct 3D. - Original Message - From: Nathan Taylor To: HLCoders Sent: Friday, January 04, 2002 3:17 AM Subject: [hlcoders] Direct 3D Issues Hi, I am running a Windows XP system with

[hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
Hi! Is it possible to export to SMD and import it in MAX? Isthereanotherway to do it? I mean with all animations? / Oskar Lindgren

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
an unreleased Max SMD importer. -- dodgy aka David Hunt Leader, Uncrossable Parallel website: http://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
://www.planethalflife.com/uncrossable/sf/ email: [EMAIL PROTECTED] irc: irc.gamesnet.net:6667 #parallels icq: 93350590 - Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
- Original Message - From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 8:12 PM Subject: Re: [hlcoders] MS to MAX? Do you know where I can get it? - Original Message - From: dodgy [EMAIL PROTECTED

Re: [hlcoders] Mod causing error on exit

2001-12-05 Thread Oskar 'Zoot' Lindgren
Debug! - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, December 05, 2001 10:48 PM Subject: [hlcoders] Mod causing error on exit All: One of the projects I am working on is causing the following error (translated) on a teammates computer: HL

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Oskar 'Zoot' Lindgren
a .3ds and open in studio. Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original Message -Fr

Re: [hlcoders] LOD stuff

2001-12-03 Thread Oskar 'Zoot' Lindgren
.rules - Original Message - From: Paolo Nusco Perrotta [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 03, 2001 10:30 AM Subject: Re: [hlcoders] LOD stuff Hi Persuter. I won't post attachments to this list anymore after last week's virus incident, but here's a link to

Re: [hlcoders] LOD stuff

2001-12-02 Thread Oskar 'Zoot' Lindgren
- From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, December 02, 2001 5:59 PM Subject: Re: [hlcoders] LOD stuff What is Target? - Original Message - From: Ubermensch [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, December 03, 2001 12:52

Re: [hlcoders] Submodel hitboxes (hitting a player's shield)

2001-11-30 Thread Oskar 'Zoot' Lindgren
Have you updated /models/player.mdl ?? And not only the /models/players/modelname/modelname.mdl ?? - Original Message - From: Georges Giroux [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 30, 2001 10:52 PM Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread Oskar 'Zoot' Lindgren
Leon Hartwig wrote: Is this one of those 'one hand clapping' type of questions? -Original Message- From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]] Sent: Sunday, November 25, 2001 8:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders

Re: [hlcoders] Virus on the list ?

2001-11-25 Thread Oskar 'Zoot' Lindgren
why can´t i send to this list any longer? - Original Message - From: Benjamin 'RirA' Rosenberger To: [EMAIL PROTECTED] Sent: Sunday, November 25, 2001 5:06 PM Subject: [hlcoders] Virus on the list ? yes, there is a virus on this list! BUT THEY DID NOT

Re: [hlcoders] Valve: WorldCraft Bug

2001-11-16 Thread Oskar 'Zoot' Lindgren
lots of people the opportunity to look at how a level creatoris put together. Then again, why would you want to edit the level creator except maybe to add new buttons? Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Friday, November 16, 2001