if we modify the models enough, we in a sense 'created' them.
No chance.
- Original Message -
From: Steve Rukuts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 08, 2003 12:11 PM
Subject: Re: Re[4]: [hlcoders] SDK Licence applies to HL PS2?
--
[ Converted text/html
No, i think it is shit.
- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 08, 2002 7:26 PM
Subject: Re: [hlcoders] [EMAIL PROTECTED]
Ryan Walkowski wrote:
[EMAIL PROTECTED]
No shit?
To unsubscribe, edit your list
No, i think it is shit.
- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 08, 2002 7:26 PM
Subject: Re: [hlcoders] [EMAIL PROTECTED]
Ryan Walkowski wrote:
[EMAIL PROTECTED]
No shit?
To unsubscribe, edit your list
= 0;
*
THANK YOU!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Thursday, November 07, 2002 3:37 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Valve´s programmers need more sleep?
This is a multi-part
omg, it is true.
- Original Message -
From: David Flor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 14, 2002 11:09 PM
Subject: [hlcoders] help
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
[EMAIL PROTECTED]
Sent:
Why make it so hard? Just buy a GF4 4600TI... it makes you work faster
=P
- Original Message -
From: Persuter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 12, 2002 11:28 PM
Subject: Re: [hlcoders] Rope attached to NPC?
/me blinks.
I'd call Eidos Interactive and
calcs. are happening on the CPU, so regardless of it
you have a GF4 or an orignal GF, your gonna get the same performance hit
from the calcs.
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 12, 2002 10:50 PM
Subject: Re
multipart/alternative ]
i've got one of those!
/me hugs his computer :)
ASUS Geforce 4 Ti4600 8640 Ultra Deluxe w/128mb ram, dualhead, TV-out,
Video In, digital flat panel, 3D LCD shutter glasses, copper heatsink,
dynamic overclocking
:D
Oskar 'Zoot' Lindgren wrote:
Why make
Hi,
Is it this true:
WON will be down a couple of weeks, because we have some disagreements with
sierra, WON is on the verge of bankrupcy, we desperately need some donations
to keep running.'
/ Zoot
___
To unsubscribe, edit your list preferences, or
Lets ask Botman.
Botman, will it be a new SDK?
- Original Message -
From: Johannes Lampel - JoeBOT [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 30, 2002 2:23 PM
Subject: Re: [hlcoders] Condition Zero SDK?
hello
I heard such rumors, that there'll be a CS:CZ SDK,
'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 13, 2002 5:39 PM
Subject: Re: [hlcoders] Format of WonIDs
he asked for the WonID not the steamid..
- Original Message -
From: Marcelo de Paula Bezerra [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent
or to much wanking...
- Original Message -
From: Josh Coyne [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 28, 2002 11:14 PM
Subject: Re: [hlcoders] Quiet List
or graduation in my case
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
[Signature removed by administrator: Signature can not exceed 20GB]
what did you try to attach?
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 11:16 AM
Subject: RE: [hlcoders] Half-life demo tools
Hmmm, the only
?
-scottv
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Tuesday, May 14, 2002 7:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Half-life demo tools
are you going to export to .avi?
- Original Message -
From
a fraknenputer, because I'm poor :)
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
got the wicked3d drivers?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo
DC? You mean DX?
- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 14, 2002 7:21 PM
Subject: RE: [hlcoders] No TriAPI fog in D3D?!
I do not have source code at work etc, but was wondering does the HL SDK
allow access to any DC? so
are you going to export to .avi?
- Original Message -
From: Scott Velasquez [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 15, 2002 2:31 AM
Subject: [hlcoders] Half-life demo tools
Does anybody know of any Half-life demo editing tools? I'm looking for
something like
make a entity..
- Original Message -
From: Brandon Robertson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, May 12, 2002 8:56 PM
Subject: [hlcoders] (no subject)
Where is the code for placing player models in my game? I already have the
models made, i just wanna know how to get
well, a firend has a gf4 and gets 35fps sometimes in cs...
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, May 12, 2002 1:11 AM
Subject: Re: [hlcoders] triApi speed problems
Read the other post for more details, why would this
no, you can disassamer... :)
- Original Message -
From: John Newfield [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 11, 2002 3:16 AM
Subject: Re: [hlcoders] VALVe: Bug in the game filter screen
Some people abuse that fact by using this list for their support
questions.
I
atoi()?
- Original Message -
From: Dynerman David M [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 07, 2002 6:29 AM
Subject: RE: [hlcoders] string to #define
What about the engine functions MAKE_STRING() and STRING()?
david
-Original Message-
From: Mugsy _
yes, just code a fix
- Original Message -
From: Martin Webrant [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, May 04, 2002 12:12 PM
Subject: [hlcoders] Hitboxes
Are there any fix to the regular SDK code regarding hitboxes?
Thats what most of my users complain about...
i can see that you are rewriteing the new code, don´t forget the potd
code...
but this is still working:
% Option Explicit %
!--#INCLUDE VIRTUAL=/ASPCommon/sql/newsreader.asp--
server: %= SQLSERVER %br
login: %= SQLLOGIN %br
password: %= SQLPASSWORD %
I suggest you just change the WAS-rights
ops that was meant for gamespy...( i just a bug in gamespy...)
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 28, 2002 2:32 AM
Subject: Re: [hlcoders] Anti-cheat code in mods
i can see that you are rewriteing the new code
ser man på... en svensk till
- Original Message -
From: Daniel Johansson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 24, 2002 4:10 PM
Subject: [hlcoders] SET_SIZE()
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
*
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 24, 2002 3:16 PM
Subject: Re: [hlcoders] SET_SIZE()
ser man på... en svensk till
- Original Message -
From: Daniel Johansson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday
get a copy of SeriousSam 2... 300,000+ wpolys
- Original Message -
From: Adam Saltsman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 22, 2002 8:33 PM
Subject: [hlcoders] 1000+ are nice?
yeah i guess they are, but by the time CZ comes out Unreal2 with its
5000+ tri models
It gave me the idea... and if you want ~0 in ping between the server you
only need to run the servers in the same computers...
/ Zoot
- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 15, 2002 6:25 PM
Subject: Re: [hlcoders] 64 players
hmm.. didn´t know it wasn´t named the same thing...
- Original Message -
From: Dynerman David M [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 15, 2002 6:33 PM
Subject: RE: [hlcoders] 64 players servers are no problem... :-)
Not at all.
The dll lets you load arbitrary 3rd
-Original Message-
From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 15, 2002 10:50 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] 64 players servers are no problem... :-)
hmm.. didn´t know it wasn´t named the same thing...
- Original Message -
From: Dynerman David
small brain man! =P
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 15, 2002 7:26 PM
Subject: Re: [hlcoders] 64 players servers are no problem... :-)
i thought that was true!
- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To:
I have already written my own netcode for Serious Sam but the game has no
get entity by id-func (only for players) so i stopped working on it... but
still the best engine i have ever seen... however if DoD like to steal my
code(if i make it) just ask nice
- Original Message -
From:
...and the crash support have built in bluescreen!
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, April 03, 2002 11:13 PM
Subject: [hlcoders] The Torque engine
If anyone wanted to turn their HL mod into a retail game, I cant think of
any
Office has VBA... that is why
- Original Message -
From: Nicolai Haehnle [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, March 08, 2002 3:48 PM
Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?
Am Freitag, 8. März 2002 10:38 schrieb Pat Magnan:
Ok, how
asm and c/c++
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 07, 2002 6:30 PM
Subject: [hlcoders] OT: what do langauge microsoft use for their apps?
This is a multi-part message in MIME format.
--
[ Picked text/plain from
Hey! I write RPG at work!
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, March 07, 2002 8:05 PM
Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?
Could be COBOL, RPG or ALGOL68. :)
Jeffrey botman Broome
-
look at the liblist.gam for cs
- Original Message -
From: Kuja [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, February 24, 2002 6:42 PM
Subject: [hlcoders] liblist.gam and the hazard course
I have a multiplayer mod, and I decided I want a hazard course. The course
is well
np
- Original Message -
From: Pape Joshua SH [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 19, 2002 9:16 AM
Subject: RE: [hlcoders] Single Player modding.
I suppose I better appologize to the list then for posting this! I am sure
you can appreciate how difficult it
It is working again!
- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 05, 2002 10:26 PM
Subject: [hlcoders] test
test
___
To unsubscribe, edit your list preferences, or view the list
decompile?
- Original Message -
From: HateFace [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 28, 2002 10:27 PM
Subject: [hlcoders] Making WorldCraft's editing area bigger?
I want to make a big map. I need to make WorldCraft's editing area
bigger...how do I do this?
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 28, 2002 4:28 PM
Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
decompile?
- Original Message -
From: HateFace [EMAIL PROTECTED
well, I havn´t got the first yet!???
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Tuesday, January 22, 2002 7:20
PM
Subject: Re: [hlcoders] (dos command) -
|VALVE: E-MAIL SERVER LAG|
alrighty
- Original Message -
From:
SSUHL
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Sunday, January 13, 2002 12:04
PM
Subject: Re: [hlcoders] U better then
HL
HL=UT
UT is great for head poppin, HL is great for the massive community simply
said.
-Lak
fun. ahh the good old doom1 shareware
version.
- Original Message -
From:
Oskar
'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 9:17
PM
Subject: Re: [hlcoders] U better then
HL
SSUHL
- Original
HL.
- Original Message -
From:
Oskar 'Zoot' Lindgren
Sent: Sunday, January 13, 2002 6:40
AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] U better then
HL
When we are talking graphics and pleasing to the
eye!
SSQ3
: Sunday, January 13, 2002 12:42
PM
Subject: Re: [hlcoders] U better then
HL
When we are on a Half-Life (not to drop a hint or
anything) mailing list we like HL.
- Original Message -
From:
Oskar 'Zoot' Lindgren
What else? It is newer.
- Original Message -
From: [DRP]Avatar-X [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 1:17 AM
Subject: Re: [hlcoders] it's quiet...too quiet
Yes, its too quiet. I have nothing to read when checking my email on my
phone :(
So, let's
each ethernet card? I got modem...
- Original Message -
From: PdeZ [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, January 05, 2002 6:07 PM
Subject: Re: [hlcoders] ogc required to play??
ok, newbie here...no flaming =)
what about banning by MAC addr? its unique for each
free cdkeys? LOL. I dont think it is
posible to get the keys. Just the WONID.
- Original Message -
From:
Oskar
'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Saturday, January 05, 2002 11:13
AM
Subject: Re: [hlcoders] Is it possible
to convert
.
- Original Message -
From:
Oskar 'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Saturday, January 05, 2002
11:13 AM
Subject: Re: [hlcoders] Is it
possible to convert gEngfuncs.GetPlayerUniqueID to real Won id
four times here...
- Original Message -
From: omega [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, January 03, 2002 9:44 PM
Subject: Re: [hlcoders] Items.cpp (MyTouch)
i only got it once.
-omega
Blackened Interactive
http://www.nofadz.com/blackened
IRC: irc.gamesnet.net
yeah, XP + games are funny... I get "auto wallhack" if i
try runing in Direct 3D.
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Friday, January 04, 2002 3:17
AM
Subject: [hlcoders] Direct 3D
Issues
Hi,
I am running a Windows XP system with
Hi!
Is it possible to export to SMD and import it in
MAX? Isthereanotherway to do it? I mean with all
animations?
/ Oskar Lindgren
an unreleased Max
SMD importer.
--
dodgy
aka David Hunt
Leader, Uncrossable Parallel
website: http://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL
://www.planethalflife.com/uncrossable/sf/
email: [EMAIL PROTECTED]
irc: irc.gamesnet.net:6667 #parallels
icq: 93350590
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:12 PM
Subject: Re: [hlcoders] MS
- Original Message -
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 8:12 PM
Subject: Re: [hlcoders] MS to MAX?
Do you know where I can get it?
- Original Message -
From: dodgy [EMAIL PROTECTED
Debug!
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, December 05, 2001 10:48 PM
Subject: [hlcoders] Mod causing error on exit
All:
One of the projects I am working on is causing the following error
(translated) on a teammates computer:
HL
a
.3ds and open in studio.
Lakario
- Original Message -
From:
Oskar 'Zoot' Lindgren
Sent: Wednesday, December 05, 2001 4:58
PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] MS to
MAX?
That is not for MAX!- Original Message
-Fr
.rules
- Original Message -
From: Paolo Nusco Perrotta [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 03, 2001 10:30 AM
Subject: Re: [hlcoders] LOD stuff
Hi Persuter. I won't post attachments to this list anymore after last
week's
virus incident, but here's a link to
-
From: Oskar 'Zoot' Lindgren [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, December 02, 2001 5:59 PM
Subject: Re: [hlcoders] LOD stuff
What is Target?
- Original Message -
From: Ubermensch [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 03, 2001 12:52
Have you updated /models/player.mdl ?? And not only the
/models/players/modelname/modelname.mdl ??
- Original Message -
From: Georges Giroux [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, November 30, 2001 10:52 PM
Subject: Re: [hlcoders] Submodel hitboxes (hitting a player's
Leon Hartwig wrote:
Is this one of those 'one hand clapping' type of questions?
-Original Message-
From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]]
Sent: Sunday, November 25, 2001 8:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders
why can´t i send to this list any longer?
- Original Message -
From:
Benjamin 'RirA' Rosenberger
To: [EMAIL PROTECTED]
Sent: Sunday, November 25, 2001 5:06
PM
Subject: [hlcoders] Virus on the list
?
yes, there is a virus on
this list! BUT THEY DID NOT
lots of people the
opportunity to look at how a level creatoris put together.
Then again, why would you want to edit the level creator except maybe to
add new buttons?
Lakario
- Original Message -
From:
Oskar 'Zoot' Lindgren
Sent: Friday, November 16, 2001
64 matches
Mail list logo