I don't have the code infront of me so somebody will be able to do it
better than this, but find where you hit/attack/kill sombody (if I
recall it has two pointers - pAttacker and pVictim) and all you need to
do is check if pVictim is dead and do something like
pAttacker-m_iMoneyAmount += 5.
There's about a 1:100 ratio of coding to useless threads on this list.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
sol.greyfox
Sent: Monday, December 09, 2002 11:05 AM
To: [EMAIL PROTECTED]
lol good point
-Original Message-
From:
There is a tutorial on a money system at
http://hlpp.telefragged.com/tuts/money.htm which would be what you want.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
Jeff Thornhill
Sent: Monday, December 09, 2002 10:47 AM
To: [EMAIL PROTECTED]
Be careful when using an NDA though because they must be of legal age to
enter into a formal contract that can be upheld in court. I think Valve
made a mistake in the steam beta by allowing people under 18 in since
the NDA they signed couldn't be upheld (that didn't stop Valve kicking
them out,
Yes?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
Cale Dunlap
Sent: Tuesday, December 03, 2002 12:45 PM
To: [EMAIL PROTECTED]
Jesus
From: Avatar-X [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re:
Interesting.
But you really should shoot off an email to Valve about this because
it's all in their domain.
-Philip
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Kratisto
Sent: Saturday, November 16, 2002 12:37 PM
To: [EMAIL PROTECTED]
the question in this list.
--- Philip (Fiber) [EMAIL PROTECTED] wrote:
Interesting.
But you really should shoot off an email to Valve
about this because
it's all in their domain.
-Philip
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders
-glue-
ah, that has to be fake. I don't think anyone would shell out 248.99$
for
an
Xbox and the game, just to get their fix.
[Phil] But I'm willing to shell out $1k (NZD) for a PS2 and PS2 Linux
Kit. Hell, I'm not even going to pay for an Xbox based on principle (if
it was given to me on
, Philip (Fiber) wrote:
PF Generally just rumors that float around. But yeah, it's probably
not
PF going to happen (not that we don't want it to happen). Valve has
PF squeezed the last juice out of HL series (excluding Mods).
Which mods? Do you mean bunch of crappy mods that are available
: Thursday, October 10, 2002 10:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Mac VS PC
What is a mac ?
(;)
On 10 Oct 2002 at 19:29, Philip (Fiber) wrote:
Some love them and some hate them. I personally have never seen a
program crash on a mac, but everybody has seen different things so
hardware + x86 software
On 10 Oct 2002 at 23:46, Daniel Koppes wrote:
Um. Please tell me you're kidding. Please
Okso it's a fruit ^^
I often eat apple-pies, can I eat PC-pies too ?
On 10 Oct 2002 at 22:31, Philip (Fiber) wrote
Generally just rumors that float around. But yeah, it's probably not
going to happen (not that we don't want it to happen). Valve has
squeezed the last juice out of HL series (excluding Mods).
But I nice new engine and HL2 would be great *hint hint*
_
Why do ducks have
IE on mac is so horrible... i suggest you get Omniweb,
www.omnigroup.com
its buggy and doesnt work very well but at least it works better than
IE
on mac.
[Phil] IE is horrible on the PC as well, so I use Mozilla which is the
best on PC and Mac (it is available on Mac right?).
*nix is better than none, and I'd bet it might be able to run
wine...
second, for the sanctity of my mailbox, please don't get into a nasty
flamewar. I get enough of that from Usenet and IRC.
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent
Palladium - Created to control hardware vendors and all information
about you and your computer (pending)
IE - Created to implement IE-Only MS-Standards of existing standards
(EMCA, ISO etc.) and control the internet (successful)
Windows - To start this blood bath (successful)
Office - To piss
Going with a (illegal) software/hardware standard will be the final
step
in
destroying their company
We all pray for that day to happen (and quickly).
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 2:56 PM
Subject: RE: [hlcoders] WON is really down?
And getting MS executives to talk like that it pretty good (I wish I
had
those skillz). Also, Intel already has plans
Is it voice comm or radio commands because CS has something similar but
only with the radio commands.
[Signature removed by administrator: Signature can not exceed 20GB]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of geoff c
Sent: Monday, June 03,
Or the middle or Term 2 (no significant stuff apart from that NCEA bs)
for highschoolers over here.
[Signature removed by administrator: Signature can not exceed 20GB]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Kuja
Sent: Wednesday, May 29, 2002
http://max3d.3dluvr.com/pluginsarchives.php?min=40
Take a look down the page and you'll find -
SMD Exporter v2.0.0.1
By Valve Software
Use the R4 download link.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May
Like Counter-Strike, Valves new pet because it rakes in the $$$.
20GB, a joke, or is it, perhaps if I reduce it to 19.99GB it will work.
;)
[Signature removed by administrator: Signature can not exceed 20GB]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On
and ask if anyone else noticed and fixed the problem
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Philip
(Fiber)
Sent: den 4 maj 2002 13:08
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Hitboxes
You make it sound so easy!
-Original Message
You make it sound so easy!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot'
Lindgren
Sent: Saturday, May 04, 2002 10:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hitboxes
yes, just code a fix
- Original Message -
From: Martin
Microsoft extends their influence in publishing books as well eh?
1) Nope, C# is solely for the .NET platform, C++ is not. However, if
everyone moves to the .NET framework, then it might replace it, unless
all of the C++ people go and use Managed C++.
2) It's very different from C++ and I don't
Actually, HLPP is back online at telefragged. So you can actually get
the tutorial at http://hlpp.telefragged.com/tuts/spectator.htm
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Varlock
Sent: Thursday, May 02, 2002 7:12 PM
To: [EMAIL PROTECTED]
Isn't that for the CS1.4 BETA (note - BETA), which doesn't have the 1109
patch on it yet?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tom
Sent: Sunday, April 21, 2002 8:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] HL 1.1.0.9 Update
heard
I think (I say that because Valve really needs to clarify all of these
things about steam) that the monthly fee is only if you want to try it
out for a bit (um, what about a demo?) and you can still pay the full
price to get full access to the game.
Personally, steam doesn't appeal to me that
Yea, how do change from SDK to SDK because I have a lot of uncommented
spagetti code that seems to blend in nicely with the current HalfLife
code (there should be a 'highlight changes' button).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Paul
From the slidshow
(http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to
be more of a business thing, but then again, that could have been a
business type slideshow.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Kuja
Sent: Sunday,
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] 1109 to contain any code we should know about?
--
[ Picked text/plain from multipart/alternative ]
What about Tracker?
Philip (Fiber) wrote:
There doesn't seem to a linux version of HL so I don't think that
bringing steam across would help(sure, you
Will there be something like a list of changes with all of this stuff in
this or will there be a compile and pray type scenario?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Bossaller,
John
Sent: Saturday, April 20, 2002 2:56 AM
To: [EMAIL PROTECTED]
I think that the monthly access fee is only for applications that will
charge for their access and have a subscription as an option. But they
really shouldn't have gone nuts and changed it, it's going to make it so
confusing now. But I think that steam users use their SteamID and that
regular CD
From now on I want advance notice of any unplanned outages, and I want
them yesterday!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Erik Johnson
Sent: Wednesday, April 10, 2002 5:25 AM
To: '[EMAIL PROTECTED]'
Subject: [hlcoders] Lists are back up
It depends on how you define success. I don't think it was, if it didn't
get me to buy it or want to buy it then it wasn't a success (to me).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tom
Sent: Friday, April 05, 2002 9:15 PM
To: [EMAIL PROTECTED]
.
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, April 05, 2002 4:26 AM
Subject: RE: [hlcoders] The Torque engine
It depends on how you define success. I don't think it was, if it
didn't
get me to buy it or want to buy it then it wasn't a success
unsubscribe with out an internet connection also you
will
have to have a broadband connection or it would just take to damn long
to
stream the data needed to run the game.
From: Philip (Fiber)
Reply-To: [EMAIL PROTECTED]
To:
Subject: RE: [hlcoders] Steam
Date: Sun, 24 Mar 2002 12:23:14 +1200
Steam is a wee
From CSNation -
The current models are 750 polygons each. The ones in Condition Zero
are 1,250 polygons each, meaning there's a 66% increase in the amount of
polygons per model. All the models will have full lip-synching with the
sounds and some facial animation to go with it. The skins on those
I took a look in the MSDN Library and it says that msobj10.dll is either
corrupted or out of date (strange that support.ms.com doesn't have error
message interpretation in it).
Anyway, after a quick look I got a newer version of the file, I get the
warning -
/PDBTYPE is no longer supported;
Hi,
I'm kind of new to HL coding and that so expect a lot of questions from
me. Anyway, I'm wondering what compilers can be used with the SDK, I
would use VC++ but for some reason, it doesn't compile (errors etc.),
but I was looking an Borland C++ Builder, would that work with the SDK?
Thanks,
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