RE: [hlcoders] Continuing money system

2002-12-09 Thread Philip (Fiber)
I don't have the code infront of me so somebody will be able to do it better than this, but find where you hit/attack/kill sombody (if I recall it has two pointers - pAttacker and pVictim) and all you need to do is check if pVictim is dead and do something like pAttacker-m_iMoneyAmount += 5.

RE: [hlcoders] myristate@planethalflife.com

2002-12-08 Thread Philip (Fiber)
There's about a 1:100 ratio of coding to useless threads on this list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of sol.greyfox Sent: Monday, December 09, 2002 11:05 AM To: [EMAIL PROTECTED] lol good point -Original Message- From:

RE: [hlcoders] [hlcoders]

2002-12-08 Thread Philip (Fiber)
There is a tutorial on a money system at http://hlpp.telefragged.com/tuts/money.htm which would be what you want. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Jeff Thornhill Sent: Monday, December 09, 2002 10:47 AM To: [EMAIL PROTECTED]

RE: [hlcoders] What to do when people blatantly steal your code?

2002-12-04 Thread Philip (Fiber)
Be careful when using an NDA though because they must be of legal age to enter into a formal contract that can be upheld in court. I think Valve made a mistake in the steam beta by allowing people under 18 in since the NDA they signed couldn't be upheld (that didn't stop Valve kicking them out,

RE: [hlcoders] VAC

2002-12-02 Thread Philip (Fiber)
Yes? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cale Dunlap Sent: Tuesday, December 03, 2002 12:45 PM To: [EMAIL PROTECTED] Jesus From: Avatar-X [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re:

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Philip (Fiber)
Interesting. But you really should shoot off an email to Valve about this because it's all in their domain. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Kratisto Sent: Saturday, November 16, 2002 12:37 PM To: [EMAIL PROTECTED]

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Philip (Fiber)
the question in this list. --- Philip (Fiber) [EMAIL PROTECTED] wrote: Interesting. But you really should shoot off an email to Valve about this because it's all in their domain. -Philip -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders

RE: [hlcoders] Half-Life 2??????

2002-10-15 Thread Philip (Fiber)
-glue- ah, that has to be fake. I don't think anyone would shell out 248.99$ for an Xbox and the game, just to get their fix. [Phil] But I'm willing to shell out $1k (NZD) for a PS2 and PS2 Linux Kit. Hell, I'm not even going to pay for an Xbox based on principle (if it was given to me on

RE: Re[2]: [hlcoders] RE: Palladium

2002-10-10 Thread Philip (Fiber)
, Philip (Fiber) wrote: PF Generally just rumors that float around. But yeah, it's probably not PF going to happen (not that we don't want it to happen). Valve has PF squeezed the last juice out of HL series (excluding Mods). Which mods? Do you mean bunch of crappy mods that are available

RE: [hlcoders] Mac VS PC

2002-10-10 Thread Philip (Fiber)
: Thursday, October 10, 2002 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Mac VS PC What is a mac ? (;) On 10 Oct 2002 at 19:29, Philip (Fiber) wrote: Some love them and some hate them. I personally have never seen a program crash on a mac, but everybody has seen different things so

RE: [hlcoders] Mac VS PC

2002-10-10 Thread Philip (Fiber)
hardware + x86 software On 10 Oct 2002 at 23:46, Daniel Koppes wrote: Um. Please tell me you're kidding. Please Okso it's a fruit ^^ I often eat apple-pies, can I eat PC-pies too ? On 10 Oct 2002 at 22:31, Philip (Fiber) wrote

RE: [hlcoders] RE: Palladium

2002-10-09 Thread Philip (Fiber)
Generally just rumors that float around. But yeah, it's probably not going to happen (not that we don't want it to happen). Valve has squeezed the last juice out of HL series (excluding Mods). But I nice new engine and HL2 would be great *hint hint* _ Why do ducks have

RE: [hlcoders] Mac VS PC

2002-10-09 Thread Philip (Fiber)
IE on mac is so horrible... i suggest you get Omniweb, www.omnigroup.com its buggy and doesnt work very well but at least it works better than IE on mac. [Phil] IE is horrible on the PC as well, so I use Mozilla which is the best on PC and Mac (it is available on Mac right?).

RE: [hlcoders] WON is really down?

2002-10-09 Thread Philip (Fiber)
*nix is better than none, and I'd bet it might be able to run wine... second, for the sanctity of my mailbox, please don't get into a nasty flamewar. I get enough of that from Usenet and IRC. - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent

RE: [hlcoders] WON is really down?

2002-10-08 Thread Philip (Fiber)
Palladium - Created to control hardware vendors and all information about you and your computer (pending) IE - Created to implement IE-Only MS-Standards of existing standards (EMCA, ISO etc.) and control the internet (successful) Windows - To start this blood bath (successful) Office - To piss

RE: [hlcoders] WON is really down?

2002-10-08 Thread Philip (Fiber)
Going with a (illegal) software/hardware standard will be the final step in destroying their company We all pray for that day to happen (and quickly). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] WON is really down?

2002-10-08 Thread Philip (Fiber)
- Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 08, 2002 2:56 PM Subject: RE: [hlcoders] WON is really down? And getting MS executives to talk like that it pretty good (I wish I had those skillz). Also, Intel already has plans

RE: [hlcoders] Realistic voice comm

2002-06-02 Thread Philip (Fiber)
Is it voice comm or radio commands because CS has something similar but only with the radio commands. [Signature removed by administrator: Signature can not exceed 20GB] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of geoff c Sent: Monday, June 03,

RE: [hlcoders] Quiet List

2002-05-28 Thread Philip (Fiber)
Or the middle or Term 2 (no significant stuff apart from that NCEA bs) for highschoolers over here. [Signature removed by administrator: Signature can not exceed 20GB] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja Sent: Wednesday, May 29, 2002

RE: [hlcoders] 3DS MAX tools?

2002-05-24 Thread Philip (Fiber)
http://max3d.3dluvr.com/pluginsarchives.php?min=40 Take a look down the page and you'll find - SMD Exporter v2.0.0.1 By Valve Software Use the R4 download link. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren Sent: Saturday, May

RE: [hlcoders] New anti-cheat update...

2002-05-15 Thread Philip (Fiber)
Like Counter-Strike, Valves new pet because it rakes in the $$$. 20GB, a joke, or is it, perhaps if I reduce it to 19.99GB it will work. ;) [Signature removed by administrator: Signature can not exceed 20GB] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On

RE: [hlcoders] Hitboxes

2002-05-05 Thread Philip (Fiber)
and ask if anyone else noticed and fixed the problem ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Philip (Fiber) Sent: den 4 maj 2002 13:08 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Hitboxes You make it sound so easy! -Original Message

RE: [hlcoders] Hitboxes

2002-05-04 Thread Philip (Fiber)
You make it sound so easy! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Oskar 'Zoot' Lindgren Sent: Saturday, May 04, 2002 10:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hitboxes yes, just code a fix - Original Message - From: Martin

RE: [hlcoders] Questions about C#

2002-05-04 Thread Philip (Fiber)
Microsoft extends their influence in publishing books as well eh? 1) Nope, C# is solely for the .NET platform, C++ is not. However, if everyone moves to the .NET framework, then it might replace it, unless all of the C++ people go and use Managed C++. 2) It's very different from C++ and I don't

RE: [hlcoders] Spectator VGUI (Observer)

2002-05-02 Thread Philip (Fiber)
Actually, HLPP is back online at telefragged. So you can actually get the tutorial at http://hlpp.telefragged.com/tuts/spectator.htm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Varlock Sent: Thursday, May 02, 2002 7:12 PM To: [EMAIL PROTECTED]

RE: [hlcoders] HL 1.1.0.9 Update

2002-04-21 Thread Philip (Fiber)
Isn't that for the CS1.4 BETA (note - BETA), which doesn't have the 1109 patch on it yet? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Sent: Sunday, April 21, 2002 8:30 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] HL 1.1.0.9 Update heard

RE: [hlcoders] Need new content...

2002-04-21 Thread Philip (Fiber)
I think (I say that because Valve really needs to clarify all of these things about steam) that the monthly fee is only if you want to try it out for a bit (um, what about a demo?) and you can still pay the full price to get full access to the game. Personally, steam doesn't appeal to me that

RE: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Philip (Fiber)
Yea, how do change from SDK to SDK because I have a lot of uncommented spagetti code that seems to blend in nicely with the current HalfLife code (there should be a 'highlight changes' button). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Paul

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Philip (Fiber)
From the slidshow (http://www.steampowered.com/SteamKeynote_files/frame.htm) it seems to be more of a business thing, but then again, that could have been a business type slideshow. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja Sent: Sunday,

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-20 Thread Philip (Fiber)
To: [EMAIL PROTECTED] Subject: Re: [hlcoders] 1109 to contain any code we should know about? -- [ Picked text/plain from multipart/alternative ] What about Tracker? Philip (Fiber) wrote: There doesn't seem to a linux version of HL so I don't think that bringing steam across would help(sure, you

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-19 Thread Philip (Fiber)
Will there be something like a list of changes with all of this stuff in this or will there be a compile and pray type scenario? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Bossaller, John Sent: Saturday, April 20, 2002 2:56 AM To: [EMAIL PROTECTED]

RE: [hlcoders] 1109 to contain any code we should know about?

2002-04-19 Thread Philip (Fiber)
I think that the monthly access fee is only for applications that will charge for their access and have a subscription as an option. But they really shouldn't have gone nuts and changed it, it's going to make it so confusing now. But I think that steam users use their SteamID and that regular CD

RE: [hlcoders] Lists are back up again

2002-04-09 Thread Philip (Fiber)
From now on I want advance notice of any unplanned outages, and I want them yesterday! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Erik Johnson Sent: Wednesday, April 10, 2002 5:25 AM To: '[EMAIL PROTECTED]' Subject: [hlcoders] Lists are back up

RE: [hlcoders] The Torque engine

2002-04-05 Thread Philip (Fiber)
It depends on how you define success. I don't think it was, if it didn't get me to buy it or want to buy it then it wasn't a success (to me). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Sent: Friday, April 05, 2002 9:15 PM To: [EMAIL PROTECTED]

RE: [hlcoders] The Torque engine

2002-04-05 Thread Philip (Fiber)
. - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, April 05, 2002 4:26 AM Subject: RE: [hlcoders] The Torque engine It depends on how you define success. I don't think it was, if it didn't get me to buy it or want to buy it then it wasn't a success

RE: [hlcoders] Steam

2002-03-23 Thread Philip (Fiber)
unsubscribe with out an internet connection also you will have to have a broadband connection or it would just take to damn long to stream the data needed to run the game. From: Philip (Fiber) Reply-To: [EMAIL PROTECTED] To: Subject: RE: [hlcoders] Steam Date: Sun, 24 Mar 2002 12:23:14 +1200 Steam is a wee

RE: [hlcoders] Counter-Strike : Condition Zero

2002-03-23 Thread Philip (Fiber)
From CSNation - The current models are 750 polygons each. The ones in Condition Zero are 1,250 polygons each, meaning there's a 66% increase in the amount of polygons per model. All the models will have full lip-synching with the sounds and some facial animation to go with it. The skins on those

RE: [hlcoders] [OT] Compiling the SDk

2002-03-21 Thread Philip (Fiber)
I took a look in the MSDN Library and it says that msobj10.dll is either corrupted or out of date (strange that support.ms.com doesn't have error message interpretation in it). Anyway, after a quick look I got a newer version of the file, I get the warning - /PDBTYPE is no longer supported;

[hlcoders] [OT] Compiling the SDk

2002-03-19 Thread Philip (Fiber)
Hi, I'm kind of new to HL coding and that so expect a lot of questions from me. Anyway, I'm wondering what compilers can be used with the SDK, I would use VC++ but for some reason, it doesn't compile (errors etc.), but I was looking an Borland C++ Builder, would that work with the SDK? Thanks,