RE: 1.3 client computer hangs a lot

2001-10-05 Thread Nick Nanotte
At 08:57 PM 10/4/01 -0500, you wrote: Did you see the posts earlier today to this list from Valve? There is apparently a bug that will drop players close to the vacinity where a smoke grenade is thrown. Valve is working on it. Do some more probing around on your problem. See if the CS 1.3

lan server ports

2001-10-05 Thread Privatteer
Well, just had state cs competition with 400 people turned into a shambles cause clients were randomly joining war servers. Only thing was they should have not been able to see those servers as they were all on port 27017. (we use an external launcher to join clients to right war server)

Re: Hmmm could this be a problem?

2001-10-05 Thread Sysop
Try a standard port and see if you can dupliate the error... On Friday 05 October 2001 06:40 am, you wrote: Program executable: c:\sierra\counter-strike\HLDS.EXE Program arguments: -console -noixp -game cstrike -port 15016 +maxplayers 14 +map as_oilrig.bsp -- What, were you expecting

RE: Hmmm could this be a problem?

2001-10-05 Thread Rick haughton
OK The 15015 is the default port and I seem to have found this again. Could this be why my cstrike server crashes after about an hr? could this just be a problem that really isn't a problem? could this be my computer? --- I'm not looking for something witty, just some info, thanx! Program

Re: Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-05 Thread David Hammon
I saw this same thing on my server. As far as the noclip hack, it is a simple spectator hack. The person doing it on my server said he found the hack at no other place than the myg0t forums. I emailed Eric S. about it and he said that had been fixed in the beta server release for CS, and that

Re: Hmmm could this be a problem?

2001-10-05 Thread Fear.
also for the hlds.exe you can do away with the -console command, and fix your -noixp to -noipx Fear. - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 7:41 AM Subject: Re: Hmmm could this be a problem? Try a standard port and

RE: Hmmm could this be a problem?

2001-10-05 Thread Rick haughton
Ahh Tank u very much, I did not notice this. -Original Message- From: Fear. [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 11:50 AM To: [EMAIL PROTECTED] Subject: Re: Hmmm could this be a problem? also for the hlds.exe you can do away with the -console command, and fix

Re: Hmmm could this be a problem?

2001-10-05 Thread Sysop
What are you smokin? 27015 is default port dude. Rick haughton writes: OK The 15015 is the default port and I seem to have found this again. Could this be why my cstrike server crashes after about an hr? could this just be a problem that really isn't a problem? could this be my computer?

RE: Hmmm could this be a problem?

2001-10-05 Thread Rick haughton
OK I tried it again and I still get the same errors with the default port and corrected -no ipx and without -console any more suggestions would be helpful thanx -Original Message- From: Fear. [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 11:50 AM To: [EMAIL PROTECTED]

net graph

2001-10-05 Thread Lance Pehrson
Will some one please point me to a detailed description of the net graph and its meanings

[OT] netgraph, sorry for pic

2001-10-05 Thread Patrick Devin Wigington
This is from a recent sdk: Changes to the Net Graph for HL 1016 In view of substantial changes to the networking protocols used by the Half-Life/TFC engine, we have redesigned the netgraph to provide a lot more useful information to end users. To turn on the netgraph, type net_graph 1

RE: Hmmm could this be a problem?

2001-10-05 Thread Rick haughton
LOL no shift. oops -Original Message- From: Sysop [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 12:10 PM To: [EMAIL PROTECTED] Subject: Re: Hmmm could this be a problem? What are you smokin? 27015 is default port dude. Rick haughton writes: OK The 15015 is the

Re: Hmmm could this be a problem?

2001-10-05 Thread ...BERE...
can you send not a email to me please - Original Message - From: Rick haughton [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 7:22 PM Subject: RE: Hmmm could this be a problem? Ahh Tank u very much, I did not notice this. -Original Message-

Re: How to prevent Win2000 message hlds.exe has generatederrors.....

2001-10-05 Thread Tempest
[EMAIL PROTECTED] wrote: Is there a way to inhibit this message from Win2000? When the server crashes, sometimes it give me this message: hlds.exe has generated errors and will be closed by Windows. You will need to restart the program I'm using ServerDoc to restart the server when

RE: Hmmm could this be a problem?

2001-10-05 Thread Rick haughton
No actually I can't hehehe -Original Message- From: ...BERE... [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 1:48 PM To: [EMAIL PROTECTED] Subject: Re: Hmmm could this be a problem? can you send not a email to me please - Original Message - From: Rick

Re: Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-05 Thread Buddha-Pest
hey, if you don't want to see any cheating, just play CS instead... ... and close your eyes :) - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 04, 2001 8:25 PM Subject: Demo Of Cheating in TFC (NoClip+SpeedHack) The clan,

RE: 1.3 client computer hangs a lot

2001-10-05 Thread Stan Hoeppner
Uhhh.. If you have 8 LAN PCs that are all freezing simultaneously, I'd assume that you're running w9x on all of them. Are the other 12 running W2K or NT? And, I'd also assume that this is not game related. Do you have clean power there? This seems really really wierd, and I doubt it's game

RE: Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-05 Thread Stan Hoeppner
This spectating noclip hack is not new guys. I banned a few jerks using it on BfB a few months back. Some of these worthless older hacks seems to have a usage cycle to them. They just randomly resurface every now and then. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL

Re: How to prevent Win2000 message hlds.exe has generatederrors.....

2001-10-05 Thread Kristopher Volter
Open Windows Explorer and go the C:\WINNT\system32 folder, double-click on DRWTSN32.EXE file. Uncheck the Visual Notification and Sound Notification checkboxes, and click OK. I do this on all my WinNT and Win2k boxes, as Dr. Watson is a resource hog when you have a program crash, and it

RE: [OT] netgraph--frame rate hit

2001-10-05 Thread Stan Hoeppner
If you're running in OpenGL or D3D with net_graph 1/2, you're going to take a fairly severe frame rate hit. If you run with net_graph 3 it should run a lot better, without the pretty colors. I noticed this early on when I first started using net_graph. I settled on net_graph 3 because of

RE: [OT] netgraph--frame rate hit

2001-10-05 Thread Tony Mangialetto
Here's some framerate tips with opengl, turn on vsync, and set your monitor refresh rate to say 100hz. (You can use powerstrip if windows won't let you go over 85hz) Then in HL console type fps_max 100 w/o the quotes. You should now get up to 100 fps in quiet locations. I don't think fps_max

[no subject]

2001-10-05 Thread Nils Kochem [Recoilmaster] [famigo.de]
How can I subscribe me from the mailinglist ?

RE: [OT] netgraph--frame rate hit

2001-10-05 Thread Stan Hoeppner
First, yes vsync is your friend. Anyone who runs without it is ignorant. 2nd, I'm running 75Hz refresh, and see no reason to change it to 100, as higher refresh rates proportinally decrease the life of a CRT as you go higher. 3rd, human eyes cannot distinguish between 100 and 75 Hz, thus there

[OT] translate?

2001-10-05 Thread Elminst
The very little latin i did know is very rusty... care to translate? - Original Message - From: Kristopher Volter [EMAIL PROTECTED] Quiquid latine dictum sit altum viditur. Si hoc legere scis, nimis eruditionis habes.

Re: [OT] netgraph--frame rate hit

2001-10-05 Thread Elminst
Max fps in CS is hard coded at 100 fps. I think it goes higher in reg HL DM, or other mods... - Original Message - From: Tony Mangialetto [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 4:52 PM Subject: RE: [OT] netgraph--frame rate hit Here's some framerate

RE: [OT] netgraph--frame rate hit

2001-10-05 Thread Tony Mangialetto
Last, that doesn't really answer my question, or help me at all Who said I was trying to help you? lol, I was just giving some tips. Anyway, i've never seen that problem that you mention. I've had all nvda cards from riva tnt up to my current geforce 3. I also have a hard time believing your

[Totally OT] netgraph--frame rate hit

2001-10-05 Thread DeKoning, Andrew J.
Not to flame, and this is totally off topic and my only email on the subject guaranteed, but you can tell the difference 75 and 100. In fact you can see the difference between 100 and 150. It all depends on how fast the items on the screen are moving. I've seen up to 160 something and I can

Re: [OT] translate?

2001-10-05 Thread Buddha-Pest
easy: quiet latrine penis sits alternative vision. yes hack ledger cyst, name erotic babes. /me rolls eyes - Original Message - From: Elminst [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 2:36 PM Subject: [OT] translate? The very little latin i did know is

RE: How to prevent Win2000 message hlds.exe has generatederrors.....

2001-10-05 Thread Andy Richards
Not sure if this is related but I did find I got something similar If I specified a heap size (allocate a certain amount of memory to the server like 384000) If I leave it at the default all is fine, If I set the Heap in the command line crash. Andy -Original Message- From:

Re: Hmmm could this be a problem?

2001-10-05 Thread Fear.
may not like this, but try a different MOD, if it runs fine longer then the CS server did, then I would look at it as a problem with CS. If the server still gives you that particular error, then I would look at possibly a re-install of the HL server software. Fear. - Original Message -

Re: [OT] translate?

2001-10-05 Thread Kristopher Volter
Quiquid latine dictum sit altum viditur. (Whatever is said in Latin seems profound.) Si hoc legere scis, nimis eruditionis habes. (If you can read this, you are over-educated.) Digitally yours, Ketwyld the Hawk [EMAIL PROTECTED] HL DeathMatch - 64.35.57.141:27015 HL OZ DM -

Re: Tell me how

2001-10-05 Thread Joshua Davis
Kinda weird.. My clan's server was on a cable modem. Same thing.. Once about 8-9 people were on, the pings would jump up to the 1000 range and the server would time out. Now we have it on my SDSL 384K/s connection. It was working GREAT, but my ISP decided to change back bones... now the pings

RE: [OT] translate?

2001-10-05 Thread Ruckus
How very nerdy -Original Message- From: Kristopher Volter [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 3:14 PM To: [EMAIL PROTECTED] Subject: Re: [OT] translate? Quiquid latine dictum sit altum viditur. (Whatever is said in Latin seems profound.) Si hoc legere

Re: Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-05 Thread HoundDawg
Nonetheless Stan, it exists in 1108 which means that Valve hasn't prevented it. We're just informing them again of the issue so they can fix it possibly. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan

disabling smoke grenades

2001-10-05 Thread Nick Nanotte
Hi, I can't find the command for disabling smoke grenades, the closest thing I found is max_smokepuffs 0 but it doesn't do the job. I heard smoke grenade can freeze or hang the computers in the vicinity. Where is the HLDS archive located. I miss that post from Valve about the smoke grenade bug.

unsuscribe

2001-10-05 Thread Cyril
unsuscribe

Re: [OT] translate?

2001-10-05 Thread Buddha-Pest
semper ubi sub ubi - Original Message - From: Kristopher Volter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 3:13 PM Subject: Re: [OT] translate? Quiquid latine dictum sit altum viditur. (Whatever is said in Latin seems profound.) Si hoc legere

Re: Tell me how

2001-10-05 Thread Joshua Davis
I have my max players set to 10 on my 384K/s Up/Down. I connect at about 10 ms, so probably 9 players. How much is 1.1 SDSL for you? Like $120? --- Daniel Lee [EMAIL PROTECTED] wrote: I have 384 up on my dsl and was wondering how many people your maxing out at? Im about to get 1.1 sdsl..

RE: Tell me how

2001-10-05 Thread Stan Hoeppner
roflmao! $120 for 1.1Mb/s SDSL? I wish! SW Bell here in St. Louis gets $139 for 384Kb/s SDSL. 768Kb/s SDSL is $219, 1.1Mb/s is $249, and 1.5Mb/s SDSL is $289. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Joshua Davis

Re: Tell me how

2001-10-05 Thread Haplo
On side note, I have found that with the new version of counter-strike 1.3, I had to upgrade to windows 2000. Hosting on windows 98 was horrible. So I suggest if you have your server running on windows 98 or windows ME, you should upgrade to NT 4.0 or windows 2000. It helps alot. Haplo -

[no subject]

2001-10-05 Thread Mark W.
What is the best heap size to run your server? Mark

RE:

2001-10-05 Thread K2
That depends really on how many players you plan to host on your game port. The 20 player CS ports I run on the Hardfought server would run comfortably with a heapsize set at 64meg (-heapsize 65536) each when full. Now, one thing to keep in mind is this (and feel free to correct me if I'm

RE: Tell me how

2001-10-05 Thread K2
My home ADSL line is 384kbps up thru swbell. I'm running a small 8 player CS port off of it right now, and when full no one lags out because of a lack of bandwidth. My maxrate is set to 3000, and I really don't see the need to set a minrate, so it's at zero. I could probably host 10 players or

Re: RE:

2001-10-05 Thread Kevin J. Anderson
yes, you are wrong,sry. there is never a reason to set your heapsize over 32000, and even that is gross overkill this is straight from valves mouth in the past. - Original Message - From: K2 [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 9:49 PM Subject: RE:

Cable connections

2001-10-05 Thread craig kaiser
Is it true that the cable companys usually place a limit on how many external connections their cable modems can handle? I have a 3.5/512 business connection on cable. And my server can not handle more than 12 players before lag is a serious issue.

Re: heapsize

2001-10-05 Thread Kevin J. Anderson
pretty much, from what valve has said over and over in hte past, the only thing that heapsize does is allocate ram for certain parts of maps like entities etc. they raised it a while back from default of 12mb to like 14 or so. and that was just to be safe, they didnt think any map could use

RE: heapsize

2001-10-05 Thread K2
Cool deal... thx for the info. Now just need someone from Valve to confirm that :-P K2 -Original Message- From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 9:25 PM To: [EMAIL PROTECTED] Subject: Re: heapsize pretty much, from what valve has said over

RE:

2001-10-05 Thread Stan Hoeppner
Leave it at default. -Original Message- From: Mark W. [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 8:36 PM To: [EMAIL PROTECTED] Subject: What is the best heap size to run your server? Mark

RE: Tell me how

2001-10-05 Thread Stan Hoeppner
Hey K2, What city are you in? SW Bell here in St. Louis only offers 1.5Mb/s down, 128Kb/s up. Apparently they offer higher upstream in other cities? Or do you have the $179/month business class ADSL that maxes at 6Mb/s down, and 384Kb/s up? StanTheMan TheHardwareFreak

RE: Cable connections

2001-10-05 Thread Stan Hoeppner
Uh, define connections. I think you have your network terminology confused. The cabe company doesn't filter your IP traffic. Connections are based on IP ports. The cable company isn't going to have anything to do with this.. As far as you having 512Kb/s upstream and maxing at 12 players

RE: Tell me how

2001-10-05 Thread Stan Hoeppner
Yeah I'm paying for the 179/month plan :( I get about 4mbit down from a fast server on a good day. I'd trade that for a solid 1mbit up/down any day tho. I heard that. I have the 1.5/128 Enhanced package--5 static IPs is the only difference from the basic service. I pay $59/month. The

Re: Cable connections

2001-10-05 Thread Haplo
Good grief i wish I had 512K upload I bet i could host 20 peeps with that . If you are having trouble... what OS do you use if its 98 or ME you need to get windows 2000 or NT or better yet Linux. I found the OS really makes a difference. Haplo - Original Message - From: Stan Hoeppner

unsubscribe

2001-10-05 Thread Agent_Orange
unsubscribe

RE: Tell me how

2001-10-05 Thread Joshua Davis
my 384K/s SDSL is $70 with phone line.. Richmond Va --- K2 [EMAIL PROTECTED] wrote: Yeah I'm paying for the 179/month plan :( I get about 4mbit down from a fast server on a good day. I'd trade that for a solid 1mbit up/down any day tho. swbell offers SDSL packages here, but it's thru

Re: Cable connections

2001-10-05 Thread craig kaiser
Okay I have ran both Linux and Win 2000. Are ya sure setting the Maxrate to 3000 is a good idea? - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 8:22 PM Subject: RE: Cable connections Uh, define connections. I think

Re: Cable connections

2001-10-05 Thread Don Norton
yes setting your max rate means your players cannot saturate the bandiwdth you are offering. The official or unofficial connection for a 20 players hl server is supposed to be around 768KBps up and down in order to support 12 players, but if you dont set your rate then your player load can be

Re: Cable connections

2001-10-05 Thread emberts
That sounds about right (more or less). I have 256 up (half what you have) and I can host 6 players with no problems. 7 is iffy, and 8 is lag city. If you can't run 12 players on 512 up, I suspect you are not really getting that much upload. Test it at dslreports and see what your upload