At 08:57 PM 10/4/01 -0500, you wrote:
Did you see the posts earlier today to this list from Valve? There is
apparently a bug that will drop players close to the vacinity where a smoke
grenade is thrown. Valve is working on it.
Do some more probing around on your problem. See if the CS 1.3
Well, just had state cs competition with 400 people
turned into a shambles cause clients were randomly
joining war servers.
Only thing was they should have not been able to see
those servers as they were all on port 27017.
(we use an external launcher to join clients to right
war server)
Try a standard port and see if you can dupliate the error...
On Friday 05 October 2001 06:40 am, you wrote:
Program executable: c:\sierra\counter-strike\HLDS.EXE
Program arguments: -console -noixp -game cstrike -port 15016 +maxplayers
14 +map as_oilrig.bsp
--
What, were you expecting
OK The 15015 is the default port and I seem to have found this again.
Could this be why my cstrike server crashes after about an hr?
could this just be a problem that really isn't a problem?
could this be my computer?
---
I'm not looking for something witty, just some info, thanx!
Program
I saw this same thing on my server. As far as the noclip hack, it is a
simple spectator hack. The person doing it on my server said he found
the hack at no other place than the myg0t forums. I emailed Eric S.
about it and he said that had been fixed in the beta server release for
CS, and that
also for the hlds.exe you can do away with the -console command, and fix
your -noixp to -noipx
Fear.
- Original Message -
From: Sysop [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 7:41 AM
Subject: Re: Hmmm could this be a problem?
Try a standard port and
Ahh Tank u very much, I did not notice this.
-Original Message-
From: Fear. [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 11:50 AM
To: [EMAIL PROTECTED]
Subject: Re: Hmmm could this be a problem?
also for the hlds.exe you can do away with the -console command, and fix
What are you smokin? 27015 is default port dude.
Rick haughton writes:
OK The 15015 is the default port and I seem to have found this again.
Could this be why my cstrike server crashes after about an hr?
could this just be a problem that really isn't a problem?
could this be my computer?
OK I tried it again and I still get the same errors with the default port
and corrected -no ipx and without -console
any more suggestions would be helpful thanx
-Original Message-
From: Fear. [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 11:50 AM
To: [EMAIL PROTECTED]
Will some one please point me to a detailed description of
the net graph and its meanings
This is from a
recent sdk:
Changes to the Net Graph for HL
1016
In view of substantial changes to the
networking protocols used by the Half-Life/TFC engine, we have redesigned the
netgraph to provide a lot more useful information to end users.
To turn on the netgraph, type net_graph 1
LOL no shift. oops
-Original Message-
From: Sysop [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 12:10 PM
To: [EMAIL PROTECTED]
Subject: Re: Hmmm could this be a problem?
What are you smokin? 27015 is default port dude.
Rick haughton writes:
OK The 15015 is the
can you send not a email to me please
- Original Message -
From: Rick haughton [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 7:22 PM
Subject: RE: Hmmm could this be a problem?
Ahh Tank u very much, I did not notice this.
-Original Message-
[EMAIL PROTECTED] wrote:
Is there a way to inhibit this message from Win2000? When the server
crashes, sometimes it give me this message:
hlds.exe has generated errors and will be closed by Windows. You will need
to restart the program
I'm using ServerDoc to restart the server when
No actually I can't hehehe
-Original Message-
From: ...BERE... [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 1:48 PM
To: [EMAIL PROTECTED]
Subject: Re: Hmmm could this be a problem?
can you send not a email to me please
- Original Message -
From: Rick
hey, if you don't want to see any cheating, just play CS instead...
... and close your eyes
:)
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 04, 2001 8:25 PM
Subject: Demo Of Cheating in TFC (NoClip+SpeedHack)
The clan,
Uhhh.. If you have 8 LAN PCs that are all freezing simultaneously, I'd
assume that you're running w9x on all of them. Are the other 12 running W2K
or NT?
And, I'd also assume that this is not game related. Do you have clean power
there? This seems really really wierd, and I doubt it's game
This spectating noclip hack is not new guys. I banned a few jerks using it
on BfB a few months back.
Some of these worthless older hacks seems to have a usage cycle to them.
They just randomly resurface every now and then.
StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL
Open Windows Explorer and go the C:\WINNT\system32 folder, double-click on
DRWTSN32.EXE file. Uncheck the Visual Notification and Sound Notification
checkboxes, and click OK. I do this on all my WinNT and Win2k boxes, as
Dr. Watson is a resource hog when you have a program crash, and it
If you're running in OpenGL or D3D with net_graph 1/2, you're
going to take
a fairly severe frame rate hit. If you run with net_graph 3
it should run a
lot better, without the pretty colors.
I noticed this early on when I first started using net_graph. I settled on
net_graph 3 because of
Here's some framerate tips
with opengl, turn on vsync, and set your monitor refresh rate to say 100hz.
(You can use powerstrip if windows won't let you go over 85hz) Then in HL
console type fps_max 100 w/o the quotes. You should now get up to 100 fps
in quiet locations. I don't think fps_max
How can I subscribe me from
the mailinglist ?
First, yes vsync is your friend. Anyone who runs without it is ignorant.
2nd, I'm running 75Hz refresh, and see no reason to change it to 100, as
higher refresh rates proportinally decrease the life of a CRT as you go
higher. 3rd, human eyes cannot distinguish between 100 and 75 Hz, thus
there
The very little latin i did know is very rusty... care to translate?
- Original Message -
From: Kristopher Volter [EMAIL PROTECTED]
Quiquid latine dictum sit altum viditur.
Si hoc legere scis, nimis eruditionis habes.
Max fps in CS is hard coded at 100 fps.
I think it goes higher in reg HL DM, or other mods...
- Original Message -
From: Tony Mangialetto [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 4:52 PM
Subject: RE: [OT] netgraph--frame rate hit
Here's some framerate
Last, that doesn't really answer my question, or help me at all
Who said I was trying to help you? lol, I was just giving some tips.
Anyway, i've never seen that problem that you mention. I've had all nvda
cards from riva tnt up to my current geforce 3.
I also have a hard time believing your
Not to flame, and this is totally off topic and my only email on the subject
guaranteed, but you can tell the difference 75 and 100.
In fact you can see the difference between 100 and 150. It all depends on
how fast the items on the screen are moving. I've seen up to 160 something
and I can
easy:
quiet latrine penis sits alternative vision.
yes hack ledger cyst, name erotic babes.
/me rolls eyes
- Original Message -
From: Elminst [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 2:36 PM
Subject: [OT] translate?
The very little latin i did know is
Not sure if this is related but I did find I got something similar If I
specified a heap size (allocate a certain amount of memory to the server
like 384000) If I leave it at the default all is fine, If I set the Heap in
the command line crash.
Andy
-Original Message-
From:
may not like this, but try a different MOD, if it runs fine longer then the
CS server did, then I would look at it as a problem with CS. If the server
still gives you that particular error, then I would look at possibly a
re-install of the HL server software.
Fear.
- Original Message -
Quiquid latine dictum sit altum viditur.
(Whatever is said in Latin seems profound.)
Si hoc legere scis, nimis eruditionis habes.
(If you can read this, you are over-educated.)
Digitally yours,
Ketwyld the Hawk
[EMAIL PROTECTED]
HL DeathMatch - 64.35.57.141:27015
HL OZ DM -
Kinda weird..
My clan's server was on a cable modem. Same thing..
Once about 8-9 people were on, the pings would jump up
to the 1000 range and the server would time out. Now
we have it on my SDSL 384K/s connection. It was
working GREAT, but my ISP decided to change back
bones... now the pings
How very nerdy
-Original Message-
From: Kristopher Volter [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 3:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [OT] translate?
Quiquid latine dictum sit altum viditur.
(Whatever is said in Latin seems profound.)
Si hoc legere
Nonetheless Stan, it exists in 1108 which means that Valve hasn't prevented
it. We're just informing them again of the issue so they can fix it
possibly.
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan
Hi,
I can't find the command for disabling smoke grenades, the
closest thing I found is max_smokepuffs 0 but it doesn't do
the job. I heard smoke grenade can freeze or hang the
computers in the vicinity. Where is the HLDS archive located.
I miss that post from Valve about the smoke grenade bug.
unsuscribe
semper ubi sub ubi
- Original Message -
From: Kristopher Volter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 3:13 PM
Subject: Re: [OT] translate?
Quiquid latine dictum sit altum viditur.
(Whatever is said in Latin seems profound.)
Si hoc legere
I have my max players set to 10 on my 384K/s Up/Down.
I connect at about 10 ms, so probably 9 players.
How much is 1.1 SDSL for you? Like $120?
--- Daniel Lee [EMAIL PROTECTED] wrote:
I have 384 up on my dsl and was wondering how many
people your maxing out
at? Im about to get 1.1 sdsl..
roflmao! $120 for 1.1Mb/s SDSL? I wish! SW Bell here in St. Louis gets
$139 for 384Kb/s SDSL. 768Kb/s SDSL is $219, 1.1Mb/s is $249, and 1.5Mb/s
SDSL is $289.
StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
-Original Message-
From: Joshua Davis
On side note, I have found that with the new version of counter-strike 1.3,
I had to upgrade to windows 2000. Hosting on windows 98 was horrible. So I
suggest if you have your server running on windows 98 or windows ME, you
should upgrade to NT 4.0 or windows 2000. It helps alot.
Haplo
-
What is the best heap size to run your
server?
Mark
That
depends really on how many players you plan to host on your game port. The 20
player CS ports I run on the Hardfought server would run comfortably with a
heapsize set at 64meg (-heapsize 65536) each when full. Now, one thing to keep
in mind is this (and feel free to correct me if I'm
My home ADSL line is 384kbps up thru swbell. I'm running a small 8 player CS
port off of it right now, and when full no one lags out because of a lack of
bandwidth. My maxrate is set to 3000, and I really don't see the need to set
a minrate, so it's at zero. I could probably host 10 players or
yes, you are wrong,sry. there is never a reason to set your heapsize over
32000, and even that is gross overkill
this is straight from valves mouth in the past.
- Original Message -
From: K2 [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 9:49 PM
Subject: RE:
Is it true that the cable companys usually place a
limit on how many external connections their cable modems can
handle?
I have a 3.5/512 business connection on cable. And
my server can not handle more than 12 players before lag is a serious
issue.
pretty much, from what valve has said over and over in hte past, the only
thing that heapsize does is allocate ram for certain parts of maps like
entities etc. they raised it a while back from default of 12mb to like 14
or so. and that was just to be safe, they didnt think any map could use
Cool deal... thx for the info. Now just need someone from Valve to confirm
that :-P
K2
-Original Message-
From: Kevin J. Anderson [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 9:25 PM
To: [EMAIL PROTECTED]
Subject: Re: heapsize
pretty much, from what valve has said over
Leave it at default.
-Original Message-
From: Mark W. [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 05, 2001 8:36 PM
To: [EMAIL PROTECTED]
Subject:
What is the best heap size to run your server?
Mark
Hey K2,
What city are you in? SW Bell here in St. Louis only offers 1.5Mb/s down,
128Kb/s up.
Apparently they offer higher upstream in other cities? Or do you have the
$179/month business class ADSL that maxes at 6Mb/s down, and 384Kb/s up?
StanTheMan
TheHardwareFreak
Uh, define connections. I think you have your network terminology
confused. The cabe company doesn't filter your IP traffic. Connections are
based on IP ports. The cable company isn't going to have anything to do
with this..
As far as you having 512Kb/s upstream and maxing at 12 players
Yeah I'm paying for the 179/month plan :( I get about 4mbit
down from a fast
server on a good day. I'd trade that for a solid 1mbit
up/down any day tho.
I heard that. I have the 1.5/128 Enhanced package--5 static IPs is the only
difference from the basic service. I pay $59/month. The
Good grief i wish I had 512K upload I bet i could host 20 peeps with that .
If you are having trouble... what OS do you use if its 98 or ME you need to
get windows 2000 or NT or better yet Linux. I found the OS really makes a
difference.
Haplo
- Original Message -
From: Stan Hoeppner
unsubscribe
my 384K/s SDSL is $70 with phone line..
Richmond Va
--- K2 [EMAIL PROTECTED] wrote:
Yeah I'm paying for the 179/month plan :( I get
about 4mbit down from a fast
server on a good day. I'd trade that for a solid
1mbit up/down any day tho.
swbell offers SDSL packages here, but it's thru
Okay I have ran both Linux and Win 2000.
Are ya sure setting the Maxrate to 3000 is a good idea?
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 8:22 PM
Subject: RE: Cable connections
Uh, define connections. I think
yes setting your max rate means your players cannot saturate the bandiwdth
you are offering. The official or unofficial connection for a 20 players hl
server is supposed to be around 768KBps up and down in order to support 12
players, but if you dont set your rate then your player load can be
That sounds about right (more or less). I have 256
up (half what you have) and I can host 6 players with no problems. 7 is iffy,
and 8 is lag city.
If you can't run 12 players on 512 up, I suspect
you are not really getting that much upload. Test it at dslreports and see what
your upload
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