Re: [hlds] TF2 Stats Service

2008-07-23 Thread Frazer Smith
There is no doubt that PS and hlstatsX are good stats applications - but I would make this observation: if software developers backed away from developing new applications simply because there were already competing products, we would all be using Wang 1200 Word Processors. This is an

Re: [hlds] TF2 Stats Service

2008-07-23 Thread Dustin Wyatt
This is very true, but pointing out the good features of what is available is only going to help him develop something that stands out... On Wed, Jul 23, 2008 at 5:40 AM, Frazer Smith [EMAIL PROTECTED] wrote: There is no doubt that PS and hlstatsX are good stats applications - but I would make

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread Spencer 'voogru' MacDonald
Pointless, people can still mic-spam without using voice_inputfromfile -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt Sent: Wednesday, July 23, 2008 10:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Suggestion:

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread William Stillwell - KI4SWY
I myself, would love a Team Voice and All Talk Voice seperate of each other, that is my biggest gripe, i love playing tf2, but some love all talk on, and some love it off, i prefer off.. thx. -Original Message- From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] Sent 7/23/2008 11:07:15

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread Dustin Wyatt
This would be nice. There are SM plugins that implement this, though I haven't tried them out yet... On Wed, Jul 23, 2008 at 10:30 AM, William Stillwell - KI4SWY [EMAIL PROTECTED] wrote: I myself, would love a Team Voice and All Talk Voice seperate of each other, that is my biggest gripe, i

[hlds] valve, some feedback?

2008-07-23 Thread SakeFox
Most likely there will be a patch and make some of this more worthless then it already is, but since its been kinda quite the last few days i thought what the heck. No its not beating a long lost dead horse...well maybe a small poke. A while ago valve made mention about delisting servers that

Re: [hlds] valve, some feedback?

2008-07-23 Thread Andreas Grimm
it is a shame that this crap called custom tab still exists ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: Thursday, July 24, 2008 12:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] valve, some feedback? Most

Re: [hlds] valve, some feedback?

2008-07-23 Thread SakeFox
i know this is a touchy subject with a lot of people. I am hoping not to start this issue back, but kinda hard to talk about something they said without bringing some of the issue back. I personally like the custom tabs, but everyone has there own ideas for it Andreas Grimm wrote: it is a

Re: [hlds] valve, some feedback?

2008-07-23 Thread Blood Letter
The last thing Valve wants to do is get in a war with the mod writers over this. Every TF2 update will include a patch to the delisting code, and every mod update will include a patch for that. I'm a server admin. I don't know what the tags are. I don't know how to use them. I don't care. I

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread chillicane
Indeed, check out the team-only/all-talk SM plugin here http://forums.alliedmods.net/showthread.php?p=648899 On Thu, Jul 24, 2008 at 2:30 AM, Dustin Wyatt [EMAIL PROTECTED] wrote: This would be nice. There are SM plugins that implement this, though I haven't tried them out yet... On Wed,

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
Apart from the fact that it took me a while to realise the custom tab was there when it was first implemented, my main issue with it is that it is STILL not in the out of game, steam server list. I think the tags should still be there, but instead of shunting the servers off to the custom tab

Re: [hlds] valve, some feedback?

2008-07-23 Thread SakeFox
i wouldn't say that if your on the custom tab that people don't come. I have played a quite a few custom tab servers and they are thriving just like before. The way i look at it is that valve set down these rules. like them or not they are the rules that valve gave us. They gave a punishment

Re: [hlds] valve, some feedback?

2008-07-23 Thread Jake E
good idea On Wed, Jul 23, 2008 at 7:24 PM, chillicane [EMAIL PROTECTED] wrote: Apart from the fact that it took me a while to realise the custom tab was there when it was first implemented, my main issue with it is that it is STILL not in the out of game, steam server list. I think the tags

Re: [hlds] valve, some feedback?

2008-07-23 Thread Cc2iscooL
*Dons a pyro outfit.* SakeFox wrote: i wouldn't say that if your on the custom tab that people don't come. I have played a quite a few custom tab servers and they are thriving just like before. The way i look at it is that valve set down these rules. like them or not they are the rules

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
indeed you are correct, valve set us up the rules (sic) The problem we have in this country is all the major telco run server opertions have instaspawn servers and none of them end up in the custom tab, wether they are running a plugin version of instaspawn or disableresapwntimers 1. And the

Re: [hlds] valve, some feedback?

2008-07-23 Thread tgnwells
I think the problem is valve set up the rules without thinking much about them, or more obviously, how the community would react to being forced to have to adapt to these changes when there's really no reason to. And a lot of people pay good money for their hosted servers, I don't think Valve

Re: [hlds] valve, some feedback?

2008-07-23 Thread Cc2iscooL
The real reason Valve did this, as I understand, is the following. (With the 25+ slot servers, anyway.) Valve's system requirements on their game are based on a maximum of 24 players in one game. When you have a server with 32, that's a maximum of 32 player models on-screen rather than 24.

Re: [hlds] valve, some feedback?

2008-07-23 Thread Craig Collinson
why allow a game to have 32 player slots if it only supports 24 ? 2008/7/24 Cc2iscooL [EMAIL PROTECTED]: The real reason Valve did this, as I understand, is the following. (With the 25+ slot servers, anyway.) Valve's system requirements on their game are based on a maximum of 24 players in

Re: [hlds] valve, some feedback?

2008-07-23 Thread SakeFox
the only started allowing 32players when they opened the custom tabs and said that all increased players will be put into that. the main reason they did it was to stop people from modifying the server files and using the other work arounds. Its probably a way for them to ignore player stats

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
thats a fair point On Thu, Jul 24, 2008 at 12:07 PM, Cc2iscooL [EMAIL PROTECTED] wrote: The real reason Valve did this, as I understand, is the following. (With the 25+ slot servers, anyway.) Valve's system requirements on their game are based on a maximum of 24 players in one game. When

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
they didnt allow the game to have 32 slots. Those servers are using a hacked server library to allow more slots On Thu, Jul 24, 2008 at 12:12 PM, Craig Collinson [EMAIL PROTECTED] wrote: why allow a game to have 32 player slots if it only supports 24 ? 2008/7/24 Cc2iscooL [EMAIL PROTECTED]:

Re: [hlds] valve, some feedback?

2008-07-23 Thread DontWannaName!
Not anymore of course, its allowed and with a few work arounds available there will always be 32 slots. - Original Message From: chillicane [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, July 23, 2008 7:22:14 PM

Re: [hlds] valve, some feedback?

2008-07-23 Thread Cc2iscooL
This text seems oddly familiar. Copy paste from last debate on custom tags? Spencer 'voogru' MacDonald wrote: Not this bullshit again. The custom tab has to be scratched, all servers should be displayed by default. Players should then be allowed to filter tags they like or do not like. If

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
I dont see whats wrong with that warning, im allergic to peanuts, and you never know, i might pick up a bag of peanuts and not realise that peanuts have peanuts in them and when i check for the warning label, its not there! On Thu, Jul 24, 2008 at 12:20 PM, Spencer 'voogru' MacDonald [EMAIL

Re: [hlds] valve, some feedback?

2008-07-23 Thread Leonard L. Church
Spencer 'voogru' MacDonald wrote: *snip the extra stuff that repeats what people already said* Players who want vanilla, can find it. Ummm.. No. That's the problem. We can't. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] valve, some feedback?

2008-07-23 Thread Spencer 'voogru' MacDonald
I guess you didn't read my full post. The system I'm prosing (1 tab with tag filters), would allow players who want vanilla to be able to find it easier than it is now. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent:

Re: [hlds] valve, some feedback?

2008-07-23 Thread Ryan Mannion
Thank you for taking the time to enunciate what I'm sure many other server admins - myself, included - think about this subject. Ryan On Wed, Jul 23, 2008 at 7:20 PM, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Not this bullshit again. The custom tab has to be scratched, all servers

Re: [hlds] valve, some feedback?

2008-07-23 Thread SakeFox
actually the subject of the email was not about the custom tabs, but it seemed to have gone that way, but hopefully it will get back on track to where it was Ryan Mannion wrote: Thank you for taking the time to enunciate what I'm sure many other server admins - myself, included - think about