There is no doubt that PS and hlstatsX are good stats applications - but I
would make this observation: if software developers backed away from
developing new applications simply because there were already competing
products, we would all be using Wang 1200 Word Processors. This is an
This is very true, but pointing out the good features of what is
available is only going to help him develop something that stands
out...
On Wed, Jul 23, 2008 at 5:40 AM, Frazer Smith [EMAIL PROTECTED] wrote:
There is no doubt that PS and hlstatsX are good stats applications - but I
would make
Pointless, people can still mic-spam without using voice_inputfromfile
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
Sent: Wednesday, July 23, 2008 10:59 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Suggestion:
I myself, would love a Team Voice and All Talk Voice seperate of each
other, that is my biggest gripe, i love playing tf2, but some love all talk on,
and some love it off, i prefer off..
thx.
-Original Message-
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
Sent 7/23/2008 11:07:15
This would be nice. There are SM plugins that implement this, though
I haven't tried them out yet...
On Wed, Jul 23, 2008 at 10:30 AM, William Stillwell - KI4SWY
[EMAIL PROTECTED] wrote:
I myself, would love a Team Voice and All Talk Voice seperate of each
other, that is my biggest gripe, i
Most likely there will be a patch and make some of this more worthless
then it already is, but since its been kinda quite the last few days i
thought what the heck. No its not beating a long lost dead horse...well
maybe a small poke.
A while ago valve made mention about delisting servers that
it is a shame that this crap called custom tab still exists ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SakeFox
Sent: Thursday, July 24, 2008 12:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] valve, some feedback?
Most
i know this is a touchy subject with a lot of people. I am hoping not to
start this issue back, but kinda hard to talk about something they said
without bringing some of the issue back.
I personally like the custom tabs, but everyone has there own ideas for it
Andreas Grimm wrote:
it is a
The last thing Valve wants to do is get in a war with the mod writers over this.
Every TF2 update will include a patch to the delisting code, and every mod
update will include a patch for that.
I'm a server admin. I don't know what the tags are. I don't know how to use
them. I don't care.
I
Indeed, check out the team-only/all-talk SM plugin here
http://forums.alliedmods.net/showthread.php?p=648899
On Thu, Jul 24, 2008 at 2:30 AM, Dustin Wyatt [EMAIL PROTECTED]
wrote:
This would be nice. There are SM plugins that implement this, though
I haven't tried them out yet...
On Wed,
Apart from the fact that it took me a while to realise the custom tab was
there when it was first implemented, my main issue with it is that it is
STILL not in the out of game, steam server list.
I think the tags should still be there, but instead of shunting the servers
off to the custom tab
i wouldn't say that if your on the custom tab that people don't come. I
have played a quite a few custom tab servers and they are thriving just
like before.
The way i look at it is that valve set down these rules. like them or
not they are the rules that valve gave us. They gave a punishment
good idea
On Wed, Jul 23, 2008 at 7:24 PM, chillicane [EMAIL PROTECTED] wrote:
Apart from the fact that it took me a while to realise the custom tab was
there when it was first implemented, my main issue with it is that it is
STILL not in the out of game, steam server list.
I think the tags
*Dons a pyro outfit.*
SakeFox wrote:
i wouldn't say that if your on the custom tab that people don't come. I
have played a quite a few custom tab servers and they are thriving just
like before.
The way i look at it is that valve set down these rules. like them or
not they are the rules
indeed you are correct, valve set us up the rules (sic)
The problem we have in this country is all the major telco run server
opertions have instaspawn servers and none of them end up in the custom tab,
wether they are running a plugin version of instaspawn or
disableresapwntimers 1.
And the
I think the problem is valve set up the rules without thinking much
about them, or more obviously, how the community would react to being
forced to have to adapt to these changes when there's really no reason to.
And a lot of people pay good money for their hosted servers, I don't
think Valve
The real reason Valve did this, as I understand, is the following. (With
the 25+ slot servers, anyway.)
Valve's system requirements on their game are based on a maximum of 24
players in one game. When you have a server with 32, that's a maximum of
32 player models on-screen rather than 24.
why allow a game to have 32 player slots if it only supports 24 ?
2008/7/24 Cc2iscooL [EMAIL PROTECTED]:
The real reason Valve did this, as I understand, is the following. (With
the 25+ slot servers, anyway.)
Valve's system requirements on their game are based on a maximum of 24
players in
the only started allowing 32players when they opened the custom tabs and
said that all increased players will be put into that. the main reason
they did it was to stop people from modifying the server files and using
the other work arounds. Its probably a way for them to ignore player
stats
thats a fair point
On Thu, Jul 24, 2008 at 12:07 PM, Cc2iscooL [EMAIL PROTECTED] wrote:
The real reason Valve did this, as I understand, is the following. (With
the 25+ slot servers, anyway.)
Valve's system requirements on their game are based on a maximum of 24
players in one game. When
they didnt allow the game to have 32 slots. Those servers are using a hacked
server library to allow more slots
On Thu, Jul 24, 2008 at 12:12 PM, Craig Collinson
[EMAIL PROTECTED] wrote:
why allow a game to have 32 player slots if it only supports 24 ?
2008/7/24 Cc2iscooL [EMAIL PROTECTED]:
Not anymore of course, its allowed and with a few work arounds available there
will always be 32 slots.
- Original Message
From: chillicane [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, July 23, 2008 7:22:14 PM
This text seems oddly familiar.
Copy paste from last debate on custom tags?
Spencer 'voogru' MacDonald wrote:
Not this bullshit again.
The custom tab has to be scratched, all servers should be displayed by
default. Players should then be allowed to filter tags they like or do not
like.
If
I dont see whats wrong with that warning, im allergic to peanuts, and you
never know, i might pick up a bag of peanuts and not realise that peanuts
have peanuts in them and when i check for the warning label, its not there!
On Thu, Jul 24, 2008 at 12:20 PM, Spencer 'voogru' MacDonald
[EMAIL
Spencer 'voogru' MacDonald wrote:
*snip the extra stuff that repeats what people already said*
Players who want vanilla, can find it.
Ummm.. No. That's the problem. We can't.
___
To unsubscribe, edit your list preferences, or view the list
I guess you didn't read my full post.
The system I'm prosing (1 tab with tag filters), would allow players who
want vanilla to be able to find it easier than it is now.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
Sent:
Thank you for taking the time to enunciate what I'm sure many other
server admins - myself, included - think about this subject.
Ryan
On Wed, Jul 23, 2008 at 7:20 PM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
Not this bullshit again.
The custom tab has to be scratched, all servers
actually the subject of the email was not about the custom tabs, but it
seemed to have gone that way, but hopefully it will get back on track to
where it was
Ryan Mannion wrote:
Thank you for taking the time to enunciate what I'm sure many other
server admins - myself, included - think about
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