Re: [hlds] Recent cheaters

2009-05-06 Thread Philip Bembridge
Perhaps this is an effect applied just to the heavy so that all the bullets travel in a straight line instead of spreading? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Recent cheaters

2009-05-06 Thread Matt Lyons
On 06/05/2009, at 5:44 PM, Philip Bembridge wrote: Perhaps this is an effect applied just to the heavy so that all the bullets travel in a straight line instead of spreading? Its not specific to TF2 or a TF2 class. We commonly see it in CSS. -- Matt Lyons (Bsc CS Soft Eng) Media Group,

Re: [hlds] Recent cheaters

2009-05-06 Thread Jake E
The video only has sound to me . Do you mean when the player glitches and turns his view in a 180ยบ in a second? That's common in CSS =p On Wed, May 6, 2009 at 5:20 AM, Matt Lyons mly...@internode.com.au wrote: On 06/05/2009, at 5:44 PM, Philip Bembridge wrote: Perhaps this is an effect

Re: [hlds] Recent cheaters

2009-05-06 Thread Ronny Schedel
ffmpeg is your best friend. - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Wednesday, May 06, 2009 12:02 PM Subject: Re: [hlds] Recent cheaters No, that's not what it is. You'll need

Re: [hlds] Recent cheaters

2009-05-06 Thread Michael Krasnow
no VLC is -.- and yes it is common on all source games especially CSS On Wed, May 6, 2009 at 6:25 AM, Ronny Schedel i...@ronny-schedel.de wrote: ffmpeg is your best friend. - Original Message - From: Tony Paloma drunkenf...@hotmail.com To: 'Half-Life dedicated Win32 server mailing

Re: [hlds] Recent cheaters

2009-05-06 Thread Chad Austin
Ya thats just the perfect spread compensation, like people use in CSS. Michael Krasnow wrote: no VLC is -.- and yes it is common on all source games especially CSS On Wed, May 6, 2009 at 6:25 AM, Ronny Schedel i...@ronny-schedel.de wrote: ffmpeg is your best friend. - Original

[hlds] Any official HLDS Material?

2009-05-06 Thread Brandon Sharpe
I have 5 servers right now with Left4Dead running 2 threads each. On each server I have one virgin and one with sourcemod. Now I am a traditional server admin, I work with a group managing a farm of about 200 servers and the one thing that really drives me insane is the lack of official

Re: [hlds] TF2 - Concurrent Connections from one public IP blocked

2009-05-06 Thread krid
It looks like this might also be happening in Left 4 Dead. Maybe this is a bug introduced with a Source engine patch? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Dr Stinglock
Put your servers on that wall of text, it looks really stable. What problems are you actually having though? Most of the cvars have explanations and it's the same deal if you want to setup a cs or cs:s server. I guess you can always hope for a manual though, start a facebook group or something,

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-05-06 Thread Dr Stinglock
I have had the same problems, I always thought the lobby system was used because the server wasn't stable enough to keep players connected for a long period of time. The thing is it doesn't restart after the players leave, which would probably fix this problem. On a side note, thanks to the joys

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-05-06 Thread Aaron Rapp
This is issue was fixed in the last L4D update. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr Stinglock Sent: Wednesday, May 06, 2009 9:01 AM To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] TF2 - Concurrent Connections from one public IP blocked

2009-05-06 Thread Cc2iscooL
Not a bug. Been around for a long time. Set +clientport 27006 or higher on each client you'd like to connect to the same server with from inside your network. On Wed, May 6, 2009 at 10:39 AM, k...@kear.net wrote: It looks like this might also be happening in Left 4 Dead. Maybe this is a bug

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Dan Sorenson
At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote: the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. You're not the only one. I manage about a half-dozen clan servers, and the teamwork needed in L4D

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-05-06 Thread Roman S
Actually, now there happen to be times when server again becomes filled with bots only. For some time after the recent patch the issue seemed resolved, but now it's back, at least for me. Anyone noticed the bot problem return? ___ To unsubscribe, edit

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-05-06 Thread Don Williams
I have Sent from my iPhone On May 6, 2009, at 12:30 PM, Roman S rivenli...@gmail.com wrote: Actually, now there happen to be times when server again becomes filled with bots only. For some time after the recent patch the issue seemed resolved, but now it's back, at least for me. Anyone

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread gameadmin
I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at (the idea is it's a lobby that's the primary unit, not the server - and the people maybe want to see if there's a better server after the current campaign has finished), #3 if implemented should be per-lobby/playervote, and

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Brent Veal
1) Game mode is locked when you join from a lobby. If everyone just connects directly to the server, you can change the game mode with mp_gamemode survival/versus/coop 2) Direct downloads doesnt work at the moment. Everyone needs to download and install custom maps before joining. 3) There might

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-05-06 Thread Brent Veal
I havent seen the bot problem since the last patch claimed to have fixed it On Wed, May 6, 2009 at 9:30 AM, Roman S rivenli...@gmail.com wrote: Actually, now there happen to be times when server again becomes filled with bots only. For some time after the recent patch the issue seemed

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Brent Veal
the Game mode didnt used to be locked when joining through the lobby. You used to be able to change between coop/versus easily any time. I dont know if it's a bug, or if this is how they intended the game to be, but the gamemode gets locked through the lobby ever since Survival was introduced. On

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Mike Zimmermann
This is because the gamemode used to be determined by the map name l4d_ or l4d_vs_. Now it is determined by a cvar (mp_gamemode). This is because many Survival maps are just the co-op or versus maps with added entities to block off hallways and stuff. I've found that changing mp_gamemode and then

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Adam Smith
Zoid explained how mp_gamemode was going to work in his post before the survival pack was released. http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35759.html On Wed, May 6, 2009 at 12:42 PM, Brent Veal naslund.fan...@gmail.comwrote: the Game mode didnt used to be locked when

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Dan Sorenson
At 05:33 PM 5/6/2009 +0100, gameadmin wrote: I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at (the idea is it's a lobby that's the primary unit, not the server - and the people maybe want to see if there's a better server after the current campaign has finished) What

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Brandon Sharpe
Well I can see your point on the wall, but it get so frustrating looking for answers when a single question has 15 different answers none of which are in any way the same. So you spend hours testing which one is correct to find out that cvar isn't valid for your server. Like one small issue I

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Brent Veal
Whenever I try switching mp_gamemode after joining from a lobby, it gives me a message saying that mp_gamemode is locked due to lobby reservation. I've tried changing it and switching maps, but it only works when everyone connects without a lobby. That's my experience with it so far, at least.

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Matthew Gottlieb
SRCDS.com and SRCDS.org are both great starting points. SRCDS.com is a website and forums. SRCDS.org is a wiki but it seems to currently be down... On Wed, May 6, 2009 at 11:00 AM, Dr Stinglock ad...@hellrazor.net.au wrote: Put your servers on that wall of text, it looks really stable. What

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Mike Zimmermann
Matchmaking 2.0, which will be released with the SDK, will include support for clients to download campaigns (or at least point them in the right direction, I'd imagine it wouldn't be fun sitting around waiting for a 100-200mb campaign to download in-game.) Instead of passwording your server, I

Re: [hlds] Any official HLDS Material?

2009-05-06 Thread Steven J. Sumichrast
Try using sourcemod or another plugin's cvar function. Bet those don't get blocked by the console. Steven J. Sumichrast On May 6, 2009, at 11:58 AM, Brent Veal naslund.fan...@gmail.com wrote: Whenever I try switching mp_gamemode after joining from a lobby, it gives me a message saying

Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-05-06 Thread Philip Bembridge
I have the bot problem, but without the bots? Server will just sit there waiting for matchmaking for ages, never resends a heartbeat so doesn't fill, needs heartbeat mapchange or sometimes restart :-/ ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Recent cheaters

2009-05-06 Thread msleeper
What is the SteamID of this person? Thanks. On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote: Hey, I've caught several cheaters the last few days, more than usual. I have a question though. Has anyone seen anything like this?

Re: [hlds] Recent cheaters

2009-05-06 Thread Clyde cide
this file wnt play for me :( any suggestions? On Wed, May 6, 2009 at 7:44 PM, msleeper mslee...@cyberwurx.com wrote: What is the SteamID of this person? Thanks. On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote: Hey, I've caught several cheaters the last few days, more than usual. I

Re: [hlds] Recent cheaters

2009-05-06 Thread Dr Stinglock
http://www.videolan.org/vlc/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Thursday, 7 May 2009 9:14 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Recent cheaters this

Re: [hlds] Recent cheaters

2009-05-06 Thread Jake E
I just used Super C to convert it... HHAAHAHAHAHAH Failwaffles. On Wed, May 6, 2009 at 9:25 PM, Dr Stinglock ad...@hellrazor.net.au wrote: http://www.videolan.org/vlc/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf

Re: [hlds] Recent cheaters

2009-05-06 Thread Tony Paloma
That one is STEAM_0:0:24531377 The one in the video that I meant to link to (the one in my second post) is: STEAM_0:1:19914032 More info for those two: http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1006 http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1002 Full

Re: [hlds] Recent cheaters

2009-05-06 Thread DontWannaName!
What do you use to record those videos, the quality looks good? Fraps? On Wed, May 6, 2009 at 7:45 PM, Tony Paloma drunkenf...@hotmail.com wrote: That one is STEAM_0:0:24531377 The one in the video that I meant to link to (the one in my second post) is: STEAM_0:1:19914032 More info for

Re: [hlds] Recent cheaters

2009-05-06 Thread Justin Krenz
You can record a demo while spectating and later export the individual frames to make a video as per this page: http://developer.valvesoftware.com/wiki/Demo_Video_Creation On Wed, May 6, 2009 at 10:20 PM, DontWannaName! ad...@topnotchclan.com wrote: What do you use to record those videos, the

Re: [hlds] Recent cheaters

2009-05-06 Thread Tony Paloma
I used the startmovie command. startmovie blah avi Make sure to add the avi unless you want to put all the frames together yourself. You have to select divx or xvid as the codec when using startmovie. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Recent cheaters

2009-05-06 Thread DontWannaName!
So basically you have to record a demo, then watch and record the demo again in avi. On Wed, May 6, 2009 at 9:05 PM, Justin Krenz kre...@gmail.com wrote: You can record a demo while spectating and later export the individual frames to make a video as per this page:

Re: [hlds] Recent cheaters

2009-05-06 Thread Tony Paloma
Yes. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, May 06, 2009 9:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Recent cheaters So basically you have to