Perhaps this is an effect applied just to the heavy so that all the bullets
travel in a straight line instead of spreading?
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On 06/05/2009, at 5:44 PM, Philip Bembridge wrote:
Perhaps this is an effect applied just to the heavy so that all the
bullets
travel in a straight line instead of spreading?
Its not specific to TF2 or a TF2 class. We commonly see it in CSS.
--
Matt Lyons (Bsc CS Soft Eng)
Media Group,
The video only has sound to me .
Do you mean when the player glitches and turns his view in a 180ยบ in a
second?
That's common in CSS =p
On Wed, May 6, 2009 at 5:20 AM, Matt Lyons mly...@internode.com.au wrote:
On 06/05/2009, at 5:44 PM, Philip Bembridge wrote:
Perhaps this is an effect
ffmpeg is your best friend.
- Original Message -
From: Tony Paloma drunkenf...@hotmail.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Wednesday, May 06, 2009 12:02 PM
Subject: Re: [hlds] Recent cheaters
No, that's not what it is. You'll need
no VLC is -.- and yes it is common on all source games especially CSS
On Wed, May 6, 2009 at 6:25 AM, Ronny Schedel i...@ronny-schedel.de wrote:
ffmpeg is your best friend.
- Original Message -
From: Tony Paloma drunkenf...@hotmail.com
To: 'Half-Life dedicated Win32 server mailing
Ya thats just the perfect spread compensation, like people use in CSS.
Michael Krasnow wrote:
no VLC is -.- and yes it is common on all source games especially CSS
On Wed, May 6, 2009 at 6:25 AM, Ronny Schedel i...@ronny-schedel.de wrote:
ffmpeg is your best friend.
- Original
I have 5 servers right now with Left4Dead running 2 threads each. On each
server I have one virgin and one with sourcemod. Now I am a traditional
server admin, I work with a group managing a farm of about 200 servers and
the one thing that really drives me insane is the lack of official
It looks like this might also be happening in Left 4 Dead. Maybe this is a
bug introduced with a Source engine patch?
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Put your servers on that wall of text, it looks really stable.
What problems are you actually having though? Most of the cvars have
explanations and it's the same deal if you want to setup a cs or cs:s
server. I guess you can always hope for a manual though, start a facebook
group or something,
I have had the same problems, I always thought the lobby system was used
because the server wasn't stable enough to keep players connected for a long
period of time. The thing is it doesn't restart after the players leave,
which would probably fix this problem.
On a side note, thanks to the joys
This is issue was fixed in the last L4D update.
Aaron Rapp
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr Stinglock
Sent: Wednesday, May 06, 2009 9:01 AM
To: 'Half-Life dedicated Win32 server mailing list'
Not a bug. Been around for a long time.
Set +clientport 27006 or higher on each client you'd like to connect to the
same server with from inside your network.
On Wed, May 6, 2009 at 10:39 AM, k...@kear.net wrote:
It looks like this might also be happening in Left 4 Dead. Maybe this is a
bug
At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote:
the one thing that really drives me insane is the lack of official
documentation for the HLDS server or more specifically the Left4Dead
variant.
You're not the only one. I manage about a half-dozen clan servers,
and the teamwork needed in L4D
Actually, now there happen to be times when server again becomes filled with
bots only. For some time after the recent patch the issue seemed resolved,
but now it's back, at least for me. Anyone noticed the bot problem return?
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On May 6, 2009, at 12:30 PM, Roman S rivenli...@gmail.com wrote:
Actually, now there happen to be times when server again becomes
filled with
bots only. For some time after the recent patch the issue seemed
resolved,
but now it's back, at least for me. Anyone
I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at
(the idea is it's a lobby that's the primary unit, not the server - and the
people maybe want to see if there's a better server after the current
campaign has finished), #3 if implemented should be per-lobby/playervote,
and
1) Game mode is locked when you join from a lobby. If everyone just connects
directly to the server, you can change the game mode with mp_gamemode
survival/versus/coop
2) Direct downloads doesnt work at the moment. Everyone needs to download
and install custom maps before joining.
3) There might
I havent seen the bot problem since the last patch claimed to have fixed it
On Wed, May 6, 2009 at 9:30 AM, Roman S rivenli...@gmail.com wrote:
Actually, now there happen to be times when server again becomes filled
with
bots only. For some time after the recent patch the issue seemed
the Game mode didnt used to be locked when joining through the lobby. You
used to be able to change between coop/versus easily any time. I dont know
if it's a bug, or if this is how they intended the game to be, but the
gamemode gets locked through the lobby ever since Survival was introduced.
On
This is because the gamemode used to be determined by the map name l4d_ or
l4d_vs_. Now it is determined by a cvar (mp_gamemode). This is because
many Survival maps are just the co-op or versus maps with added entities to
block off hallways and stuff. I've found that changing mp_gamemode and then
Zoid explained how mp_gamemode was going to work in his post before the
survival pack was released.
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg35759.html
On Wed, May 6, 2009 at 12:42 PM, Brent Veal naslund.fan...@gmail.comwrote:
the Game mode didnt used to be locked when
At 05:33 PM 5/6/2009 +0100, gameadmin wrote:
I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at
(the idea is it's a lobby that's the primary unit, not the server - and the
people maybe want to see if there's a better server after the current
campaign has finished)
What
Well I can see your point on the wall, but it get so frustrating looking for
answers when a single question has 15 different answers none of which are in
any way the same. So you spend hours testing which one is correct to find out
that cvar isn't valid for your server. Like one small issue I
Whenever I try switching mp_gamemode after joining from a lobby, it gives me
a message saying that mp_gamemode is locked due to lobby reservation. I've
tried changing it and switching maps, but it only works when everyone
connects without a lobby. That's my experience with it so far, at least.
SRCDS.com and SRCDS.org are both great starting points.
SRCDS.com is a website and forums.
SRCDS.org is a wiki but it seems to currently be down...
On Wed, May 6, 2009 at 11:00 AM, Dr Stinglock ad...@hellrazor.net.au wrote:
Put your servers on that wall of text, it looks really stable.
What
Matchmaking 2.0, which will be released with the SDK, will include support
for clients to download campaigns (or at least point them in the right
direction, I'd imagine it wouldn't be fun sitting around waiting for a
100-200mb campaign to download in-game.) Instead of passwording your server,
I
Try using sourcemod or another plugin's cvar function. Bet those don't
get blocked by the console.
Steven J. Sumichrast
On May 6, 2009, at 11:58 AM, Brent Veal naslund.fan...@gmail.com
wrote:
Whenever I try switching mp_gamemode after joining from a lobby, it
gives me
a message saying
I have the bot problem, but without the bots?
Server will just sit there waiting for matchmaking for ages, never resends a
heartbeat so doesn't fill, needs heartbeat mapchange or sometimes restart
:-/
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What is the SteamID of this person? Thanks.
On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote:
Hey,
I've caught several cheaters the last few days, more than usual. I have a
question though. Has anyone seen anything like this?
this file wnt play for me :( any suggestions?
On Wed, May 6, 2009 at 7:44 PM, msleeper mslee...@cyberwurx.com wrote:
What is the SteamID of this person? Thanks.
On Tue, 2009-05-05 at 20:34 -0700, Tony Paloma wrote:
Hey,
I've caught several cheaters the last few days, more than usual. I
http://www.videolan.org/vlc/
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: Thursday, 7 May 2009 9:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Recent cheaters
this
I just used Super C to convert it... HHAAHAHAHAHAH
Failwaffles.
On Wed, May 6, 2009 at 9:25 PM, Dr Stinglock ad...@hellrazor.net.au wrote:
http://www.videolan.org/vlc/
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf
That one is STEAM_0:0:24531377
The one in the video that I meant to link to (the one in my second post) is:
STEAM_0:1:19914032
More info for those two:
http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1006
http://www.sourceop.com/modules.php?name=SOPBanso=id_detailsid=1002
Full
What do you use to record those videos, the quality looks good? Fraps?
On Wed, May 6, 2009 at 7:45 PM, Tony Paloma drunkenf...@hotmail.com wrote:
That one is STEAM_0:0:24531377
The one in the video that I meant to link to (the one in my second post)
is:
STEAM_0:1:19914032
More info for
You can record a demo while spectating and later export the individual
frames to make a video as per this page:
http://developer.valvesoftware.com/wiki/Demo_Video_Creation
On Wed, May 6, 2009 at 10:20 PM, DontWannaName! ad...@topnotchclan.com wrote:
What do you use to record those videos, the
I used the startmovie command.
startmovie blah avi
Make sure to add the avi unless you want to put all the frames together
yourself. You have to select divx or xvid as the codec when using
startmovie.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
So basically you have to record a demo, then watch and record the demo again
in avi.
On Wed, May 6, 2009 at 9:05 PM, Justin Krenz kre...@gmail.com wrote:
You can record a demo while spectating and later export the individual
frames to make a video as per this page:
Yes.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Wednesday, May 06, 2009 9:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Recent cheaters
So basically you have to
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