The chances of anything changing are rather slim, but a group recently
duplicated a couple of our server names, faked their slots to show as full, and
are redirecting to their own servers. What would you guys do in this situation?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Unfortunately there is not much to do accept for reporting the IP's in
question to VALVe and hope for a full de-list on the redirect servers as
well as the servers they redirect to.
Other then that only non-legal stuff is available.
Good luck.
-Original Message-
From:
Yeah, I know there's nothing technically illegal about it. Hell, it's not even
against any rules. Just pretty shitty.
btw, if your servers are even remotely popular there's a good chance they're
doing it to you as well.
http://www.ownageclan.com/forums/viewtopic.php?t=9108
just as an FYI to everyone on the list, here is a handful of the servers that
have been copied. Looks like a lot of good communities
http://www.game-monitor.com/search.php?search=64.85.166.216
http://www.game-monitor.com/search.php?search=216.245.192.172
There may be more, but I haven't found
We had this happen to us and it works out they was pulling the names from
when we was on hlstatsx prem and had more players on there server than we
did, so we named our server back as it was on hlstatsx prem to try and gain
some of the players off of there servers :) delisted the ass wipes tbh!
now THAT is a long list of fakes!
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From: rikgr...@ntlworld.com
To: hlds@list.valvesoftware.com
Date: Fri, 29 May 2009 15:49:01 +0100
Subject: Re: [hlds] Server copy + redirect
We had this happen to us and it works out they was
How does this redirecting even work? More importantly, why does it
work? Fix that and this will never be a problem again.
On Fri, May 29, 2009 at 2:07 PM, Alec Sanger eclyp...@hotmail.com wrote:
The chances of anything changing are rather slim, but a group recently
duplicated a couple of our
Thanks Dan, adding -port x +tv_port x +clientport x solved the
first problem. Now I have another one. When I start the first server everything
works fine. Starting the second or the third one my server connects but it's
not VAC secure.
The following 2 messages show up on load:
Hey Everyone,
I've got a few L4D servers running here at a LAN party I'm hosting and I'm
wondering if anyone knows how to disable team scramble on map changes for
L4D?
We just played a game (we'll be starting a tournament in a few hours) where
teams scrambled after we played one full round
It's a double edged sword really. In one corner you can redirect players to
another one of your servers when it's full, on the other hand...it causes
stuff like this.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Fri, May 29, 2009 at 10:06 AM, Donnie Newlove
Before Valve fixed the team scrambling, there was a Sourcemod plugin that
prevented it. But since they patched it and claimed to have fixed it, I
rarely notice any problems. Every now and then you'll see 1 swap, but it's
rare. I don't know if that plugin still works, but it cant hurt to look for
No idea if this helps but I run my 8 L4D servers with one
installation/folder with a config file for each server.
My start params:
-console
-game left4dead
-autoupdate
+ip **.**.**.**
-port *
-nohltv
-tvdisable
+sv_lan 0
+exec server[*].cfg
+map 'mapname'
Good luck!
It's that time again.. For me to go out and research and see if there has
been an easier way of managing/running a reserved slot program posted
anywhere.
What say you, fellow admins? What are you using, and are there
implementation instructions?
-Matt
we use 2 hidden slots + the standard reserve slots plugin for sourcemod. Then
just have players connect through console and have the server boot a
non-reserve slot player to free up the hidden slot.
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From: clan...@gmail.com
Date: Fri,
Best method I have seen so far is this SourceMod extension
http://forums.alliedmods.net/showthread.php?t=72322
Been using for awhile down haven't had any problems.
On Fri, May 29, 2009 at 1:44 PM, CLAN RCR clan...@gmail.com wrote:
It's that time again.. For me to go out and research and see if
I'd say it's quite obvious that the pros outweigh the cons of removing
the ability the redirect players. There are already reliable ways for
players to find the rest of your server is one if full. You could just
add cc2iscool as a tag on all your servers and any player looking for
one of your
We juse use the included reservedslots plugin. I have a 32 slot
server that we show 24 visible slots. 4 reserved for admin, 4 open
slots that our group can use to connect if the server is full. Works
fairly well.
On Fri, May 29, 2009 at 12:52 PM, Adam Smith absmi...@gmail.com wrote:
Best
I've got so many useless IPs at my disposal. Unfortunately I don't want to
stoop down to that level, and I don't want to flood the server list with more
crap than there already is. Those IPs will be delisted eventually. Other than
waiting for that to happen, there's not much anyone can do.
Wow that server owner sounds like a complete jackass. What he is doing is a
form of fraud haha. Perhaps do the same thing to him, make like 100
redirects that say his server and redirect them somewhere.
On Fri, May 29, 2009 at 5:24 AM, Alec Sanger eclyp...@hotmail.com wrote:
Yeah, I know
Its happened to my Newbies Only servers too. There are two copy cat
servers out there using fake player counts. I'm not sure about
redirect. I am not happy as I've built a popular community. Pricks.
On 5/29/09, Alec Sanger eclyp...@hotmail.com wrote:
I've got so many useless IPs at my disposal.
Depends what you're going for. Personally, I absolutely refuse to have any
regular or pubby kicked just because a clan member happens to want in. Not
what I think builds a good community. So, I use the h-reserved slots plugin
( http://forums.alliedmods.net/showthread.php?t=61913page=1 ) on the SM
Is anyone interested in trying to take matters into our own hands? I'm
typically not one for unconventional measures, but I know that this kind of
stuff pisses off a lot of people who have worked incredibly hard to get their
community where it's at.
I also have a server provider that would
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Well.. Maybe it would help you guys if I told you what I was looking for.
I don't want to hide slots. I would like all 32 slots accessible to both
pubs and members. It might be nice to have members on an exception list so
they don't get kicked. But if someone gets kicked I would like for it to
Also, Do you guys know if a simple exception plugin exists so certain pub
players could be added to the list and get reserved slot kick immunity but
not necessarily a slot?
Thanks again.
-Matt
On Fri, May 29, 2009 at 5:04 PM, CLAN RCR clan...@gmail.com wrote:
Well.. Maybe it would help you
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Why would their IP's be delisted when they're redirecting to servers that
aren't yours?
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Fri, May 29, 2009 at 4:42 PM, Alec Sanger eclyp...@hotmail.com wrote:
Is anyone interested in trying to take matters into our own hands? I'm
remember the points thing? Servers that have a lot of connects and immediate
disconnects lose points. When their points get low enough they get delisted.
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Fri, 29 May 2009 18:00:22 -0500
From: cc2isc...@gmail.com
To:
A required update to Team Fortress 2 is on the way. It should be live in about
an hour.
Jason
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Yippee!!
Thanks for the heads up.
On 30 May 2009, at 00:06, Jason Ruymen jas...@valvesoftware.com wrote:
A required update to Team Fortress 2 is on the way. It should be
live in about an hour.
Jason
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I know that, but that won't effect a provider unless the person is buying a
server from a provider and does redirection. Most of the people that do it
are on a dynamic IP from a house or business.
I don't think it's worth it to buy a server from a provider and then use it
for redirection. :P
--
meh. You're probably right. But still *just in case*
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Fri, 29 May 2009 18:18:40 -0500
From: cc2isc...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server copy + redirect
I know that, but that won't effect a
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
- Added Sniper/Spy milestone achievements as an additional way players can get
the new unlockables
Arena Mode:
- Added tf_arena_use_queue server convar.
Wonder what this fixxes.
regards,
Neil Voutt - Administrator
http://www.neilvoutt.com
http://www.ipoststupidshit.com
On Fri, May 29, 2009 at 7:09 PM, Yatin Vadhia yatinvad...@gmail.com wrote:
Yippee!!
Thanks for the heads up.
On 30 May 2009, at 00:06, Jason Ruymen
One problem, you don't get the milestones automatically if you already have
the required number of achievements unlocked.
On Fri, May 29, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive
good job valve :D
2009/5/30 Jason Ruymen jas...@valvesoftware.com
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
- Added Sniper/Spy milestone achievements as an additional way players can
get the new
tf_arena_use_queue server convar, does this mean we can do full arena teams
with out using a plugin?
On Fri, May 29, 2009 at 7:35 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific
Is what Aj said true?
If so, me and many other people who have been grinding to get the
achievements are not going to be happy.
On 30 May 2009, at 00:39, Aj Collins gamerzwo...@gmail.com wrote:
One problem, you don't get the milestones automatically if you
already have
the required
Sorry, what old queue behavior? I had no idea there was even a new
queue behavior.
On 5/30/09, Nightbox alexandrualexa...@gmail.com wrote:
good job valve :D
2009/5/30 Jason Ruymen jas...@valvesoftware.com
A required update to Team Fortress 2 is now available. Please run
hldsupdatetool to
Yay, it's been a week and all I have is the crappiest unlockable, the
Ambastard.
On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove donnie.newl...@gmail.comwrote:
Sorry, what old queue behavior? I had no idea there was even a new
queue behavior.
On 5/30/09, Nightbox alexandrualexa...@gmail.com
Yatin, you don't even have to grind for these achievements they are so easy.
:S
On Fri, May 29, 2009 at 7:46 PM, Yatin Vadhia yatinvad...@gmail.com wrote:
Is what Aj said true?
If so, me and many other people who have been grinding to get the
achievements are not going to be happy.
On 30
I don't see how that is related to my question but alright, enjoy your unlocks.
On 5/30/09, Joel R. joelru...@gmail.com wrote:
Yay, it's been a week and all I have is the crappiest unlockable, the
Ambastard.
On Fri, May 29, 2009 at 6:47 PM, Donnie Newlove
donnie.newl...@gmail.comwrote:
can some one confirm this. trying to connect to server via rcon on
hlsw and it fails every time. worked fine befor the update ?
2009/5/30 Donnie Newlove donnie.newl...@gmail.com:
I don't see how that is related to my question but alright, enjoy your
unlocks.
On 5/30/09, Joel R.
Works fine here:
20:11:22 HLSW NOTE: Connecting to 66.172.37.19:27015 ...
20:11:22 stats
20:11:23 CPU InOut Uptime Users FPSPlayers
53.00 68946.38 187396.78 7 0 4761.90 33
On Fri, May 29, 2009 at 8:08 PM, Craig Collinson
craig.collinso...@googlemail.com
works fine for me
On Fri, May 29, 2009 at 8:08 PM, Craig Collinson
craig.collinso...@googlemail.com wrote:
can some one confirm this. trying to connect to server via rcon on
hlsw and it fails every time. worked fine befor the update ?
2009/5/30 Donnie Newlove donnie.newl...@gmail.com:
I'm personally disappointed by this. Like the custom toolbar, I think
the random drop system, had people not whined about it as much as they
did, would've been great as the only way to get unlocks.
On Fri, May 29, 2009 at 4:35 PM, Jason Ruymen jas...@valvesoftware.com wrote:
- Added Sniper/Spy
Bingo. Thus is why we have -no- reserve slots on our servers.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Fri, May 29, 2009 at 6:42 PM, Donnie Newlove donnie.newl...@gmail.comwrote:
Personally, I would never come back to a server again if I were kicked
and it does not matter if
I have over 40 hours of playtime since the update hit and neither a Huntsman
nor an Ambassador( also no razorback, etc). While others are running around
with all of them. Having a way that actually allows me to work towards
gaining the weapons I want is better than getting 5 buttsaugers and a 4
Use the 33rd slot and hide it then. No need to kick people for no reason.
17vs16 shouldn't happen anyway. And so no one should try joining a server
that says 33/32.
On Fri, May 29, 2009 at 8:25 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Bingo. Thus is why we have -no- reserve slots on our
Anyone else crashing since the newest update?
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Are you talking about server crashes or client crashes
On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich david_ulbr...@hotmail.com
wrote:
Anyone else crashing since the newest update?
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I'm now at 130 hours (well yeah, I do idle or it would take months)
and I still haven't got the razorback while I have even witnessed one
player getting 11 freaking hats almost immediately after joining and
yes, there were real. I don't see the point of trading anymore, who
will trade a hat
Server crashes
--
From: Brent Veal naslund.fan...@gmail.com
Sent: Friday, May 29, 2009 7:38 PM
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Lots of crashes since the newest update
Are you
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ya i just crash twice
On May 29, 2009, at 8:38 PM, Brent Veal wrote:
Are you talking about server crashes or client crashes
On Fri, May 29, 2009 at 5:33 PM, David J. Ulbrich david_ulbr...@hotmail.com
wrote:
Anyone else crashing since the newest update?
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no crashes here.
2x32 slot
2x24 slot
Both modified.
-Matt
On Fri, May 29, 2009 at 7:46 PM, admin ad...@firestormpcs.net wrote:
ya i just crash twice
On May 29, 2009, at 8:38 PM, Brent Veal wrote:
Are you talking about server crashes or client crashes
On Fri, May 29, 2009 at 5:33 PM,
meh.
Thanks for the help guys.
-Matt
On Fri, May 29, 2009 at 7:30 PM, 1nsane 1nsane...@gmail.com wrote:
Use the 33rd slot and hide it then. No need to kick people for no reason.
17vs16 shouldn't happen anyway. And so no one should try joining a server
that says 33/32.
On Fri, May 29,
No crashes either.
2009/5/30 CLAN RCR clan...@gmail.com
no crashes here.
2x32 slot
2x24 slot
Both modified.
-Matt
On Fri, May 29, 2009 at 7:46 PM, admin ad...@firestormpcs.net wrote:
ya i just crash twice
On May 29, 2009, at 8:38 PM, Brent Veal wrote:
Are you talking about
The easiest way without a crash is the jamster version of the cbaseserver,
wich allow to have slot reserve without wasting any.
Jamster : http://forums.alliedmods.net/showthread.php?t=93053
Original : http://forums.alliedmods.net/showthread.php?t=72322
2009/5/30 CLAN RCR clan...@gmail.com
meh.
I had always thought that mp_idledealmethod and mp_idlemaxtime didn't work
on arena because of the queue method.
I'm finding, however, that they still do not work... idle/afk players
never get moved to spectator or kicked.
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It seems that there is no difference between the log lines of a Dead Ringer
fake death and a real death. This doesn't work well for Spy users and
HLstatsX. Any time you get killed for your Dead Ringer fake death
HLstatsX subtracts points from you just as it would a normal death. Is
there any
There is a difference in the log lines. Feign death kills have the
following in the log line:
(customkill feign_death)
You could attempt to block the log line with a plugin, but if kill
message broadcasts are on, the attacker would know the victim was a spy
when they didn't see the kill
I know under linux that in the raw logs it looks how it should (line below is
from this update):
L 05/29/2009 - 20:57:44: epdmc.A Loud Noise185STEAM_0:0:11801639Blue
killed lostcost265STEAM_0:0:9207270Red with sniperrifle (customkill
feign_death) (attacker_position -1143 -490 -255)
If you're using the community edition it's already been patched for this I'm
pretty sure.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
2009/5/30 Nicholas Hastings nshasti...@gmail.com
There is a difference in the log lines. Feign death kills have the
following in the log line:
66 matches
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