Yes, I have this too.
2009/6/8 [ЯтR] The-/iller kil...@righttorule.com
] connect 67.201.48.163
Connecting to public(67.201.48.163:27015)
Sending UDP connect to public IP 67.201.48.163:27015
Server using lobbies #0, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address
Hi,
I'm looking for a way to auto-password my server when, say, it's got 20 or
more people in it. Bonus points if I can get it to occur only during
evening hours. The server currently has Beetlesmod, but I'm open to
whatever.
Reason being, my community has a pub we like to keep open as much as
BeetlesMod has several triggers you can use to do that.
Post in their forums :)
On Mon, Jun 8, 2009 at 5:51 PM, Robert Paulrobertp...@gmail.com wrote:
Hi,
I'm looking for a way to auto-password my server when, say, it's got 20 or
more people in it. Bonus points if I can get it to occur only
BM can also reserve slots
On Mon, Jun 8, 2009 at 6:01 PM, Jonah Hirschcrazydog...@gmail.com wrote:
How about just using reserved slots with Sourcemod?
On 6/8/09, Robert Paul robertp...@gmail.com wrote:
Hi,
I'm looking for a way to auto-password my server when, say, it's got 20 or
more
Check out this sourcemod plugin -
http://forums.alliedmods.net/showthread.php?t=93053
By far the best solution for reserved slots.
On Tue, Jun 9, 2009 at 9:10 AM, Jeff Sugar jeffsu...@gmail.com wrote:
This
On Mon, Jun 8, 2009 at 4:01 PM, Jonah Hirsch crazydog...@gmail.com
wrote:
How
We've release a required update for TF2. Sorry for the lack of notice ahead of
time on this one. The details are below.
-Eric
Engine
--
Fixed Day of Defeat: Source server crash when loading dod_jagd.
Team Fortress 2
---
Added a Discard button to the item pickup panel.
Added
I'm not getting this update from the update tool.
From: er...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 8 Jun 2009 16:59:01 -0700
Subject: [hlds] TF2 required update released
We've release a
Same.
On 6/8/09, Anthony R. Paloma drunkenf...@hotmail.com wrote:
I'm not getting this update from the update tool.
From: er...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 8 Jun 2009 16:59:01 -0700
Very happy with the gameplay fixes! thanks!
On Mon, Jun 8, 2009 at 4:59 PM, Eric Smith er...@valvesoftware.com wrote:
We've release a required update for TF2. Sorry for the lack of notice ahead
of time on this one. The details are below.
-Eric
Engine
--
Fixed Day of Defeat: Source
No one is currently :(
2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com
I'm not getting this update from the update tool.
From: er...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Mon, 8 Jun 2009
New Update Style: UPDATE WITHOUT THE UPDATE :v
On Mon, Jun 8, 2009 at 5:07 PM, Dan Offord d.off...@gmail.com wrote:
No one is currently :(
2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com
I'm not getting this update from the update tool.
From: er...@valvesoftware.com
To:
spy was sappin' their update ...
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Tuesday, June 09, 2009 2:09 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 required update
Fail.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm
Sent: Monday, June 08, 2009 8:12 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 required update released
spy was
Fixed Sniper civilian exploit where players could crash the server.
This is nice, what would be even nicer is if I could get this update.
On Mon, Jun 8, 2009 at 8:18 PM, Don Williams d...@precdata.com wrote:
Fail.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
I can confirm that I am also not getting any updated files for my servers.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Monday, June 08, 2009 6:59 PM
To: 'hlds@list.valvesoftware.com';
Looks like they may have rolled back the version change on the master
servers, as my servers stopped crying about needing to update, but never
actually updated.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
ditto and i think this may be the notice of the update instead of the lack
of notice
On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote:
I can confirm that I am also not getting any updated files for my servers.
-Original Message-
From:
that was quick ha probabbly on their test servers they found something major
that makes it crash
On Mon, Jun 8, 2009 at 8:35 PM, Anthal ant...@couchathletics.com wrote:
Looks like they may have rolled back the version change on the master
servers, as my servers stopped crying about needing to
I take that back, just got some engine files and went to 1.0.5.9
Updating 'OB Linux Dedicated Server' from version 7 to version 8
76.03% /home/tf2/orangebox\tf\steam.inf
86.11% /home/tf2/orangebox\bin\engine_i486.so
91.24% /home/tf2/orangebox\bin\materialsystem_i486.so
100.00%
Update is now available.
On Mon, Jun 8, 2009 at 6:33 PM, turb0z tur...@undergamer.com wrote:
I can confirm that I am also not getting any updated files for my servers.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On
Maybe Jason got vengeful for someone else taking his job...
On Mon, Jun 8, 2009 at 7:36 PM, Michael Krasnowmnk...@gmail.com wrote:
ditto and i think this may be the notice of the update instead of the lack
of notice
On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote:
I can
My servers updated try again guys
Michael Krasnow wrote:
ditto and i think this may be the notice of the update instead of the lack
of notice
On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote:
I can confirm that I am also not getting any updated files for my
I miss Jason. Eric doesn't sound like a greek name. We've been lied to.
___
Shane Arnold- clontar...@iinet.net.au
For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse
was lost. For want of a horse,
why are these updates always running so slow? seriously the past 6-7 updates
have taken more than 20 minutes to complete
On Mon, Jun 8, 2009 at 8:51 PM, Shane Arnold clontar...@iinet.net.auwrote:
I miss Jason. Eric doesn't sound like a greek name. We've been lied to.
I assume it depends on your location and/or what content server your
server is using.
That and about 3,000 servers are trying to update, with who knows how
many thousand clients. All at the same time.
On Mon, 2009-06-08 at 20:54 -0400, Clyde cide wrote:
why are these updates always running so
version
Protocol version 15
Exe version 1.0.5.8 (tf)
Exe build: 13:45:36 Jun 8 2009 (3866) (440)
Something is amiss...
1.0.5.8 with a build date of today? I actually have a server or two reporting
1.0.5.9 with the same build date...
Which is right?
All read as up to date via hldsupdate...
Can someone verify what the CORRECT version number is for today's tf2 release?
Is it 1.0.5.8 or 1.0.5.9?
I've got servers that are both, and both show that they're up to date with
hldsupdatetool... even with -verify_all
Something's definitely screwed with this release.
-Karl
-Original
Found the problem...
Someone sudo'd hldsupdatetool on the previous patch - which wrote a steam.inf
file to the 1.0.5.8 rev - which was then owned by root:root. Our boy wonder
Python (Chris) caught it and chowned it back to the proper ID and all should be
well now.
Thanks for the confirmation
I ran the update again and still didnt get an updated steam inf, probably
would work if I used verify all.
On Mon, Jun 8, 2009 at 8:52 PM, Karl Weckstrom k...@weckstrom.com wrote:
Found the problem...
Someone sudo'd hldsupdatetool on the previous patch - which wrote a
steam.inf file to the
Probably - just ls -la it and make sure it's not owned by root :)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, June 09, 2009 12:17 AM
To: Half-Life dedicated Win32 server mailing list
Hey,
Is it possible to run Multiple Source TV's to the 1 Game Server? Looking at
running Source TV's from different locations, with different delays (for
Shout Casting events etc)
___
To unsubscribe, edit your list preferences, or view the list
31 matches
Mail list logo