Re: [hlds] L4D client retry command fails

2009-06-08 Thread AnAkIn .
Yes, I have this too. 2009/6/8 [ЯтR] The-/iller kil...@righttorule.com ] connect 67.201.48.163 Connecting to public(67.201.48.163:27015) Sending UDP connect to public IP 67.201.48.163:27015 Server using lobbies #0, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address

[hlds] Auto-password server?

2009-06-08 Thread Robert Paul
Hi, I'm looking for a way to auto-password my server when, say, it's got 20 or more people in it. Bonus points if I can get it to occur only during evening hours. The server currently has Beetlesmod, but I'm open to whatever. Reason being, my community has a pub we like to keep open as much as

Re: [hlds] Auto-password server?

2009-06-08 Thread Matthew Gottlieb
BeetlesMod has several triggers you can use to do that. Post in their forums :) On Mon, Jun 8, 2009 at 5:51 PM, Robert Paulrobertp...@gmail.com wrote: Hi, I'm looking for a way to auto-password my server when, say, it's got 20 or more people in it.  Bonus points if I can get it to occur only

Re: [hlds] Auto-password server?

2009-06-08 Thread Matthew Gottlieb
BM can also reserve slots On Mon, Jun 8, 2009 at 6:01 PM, Jonah Hirschcrazydog...@gmail.com wrote: How about just using reserved slots with Sourcemod? On 6/8/09, Robert Paul robertp...@gmail.com wrote: Hi, I'm looking for a way to auto-password my server when, say, it's got 20 or more

Re: [hlds] Auto-password server?

2009-06-08 Thread Arg!
Check out this sourcemod plugin - http://forums.alliedmods.net/showthread.php?t=93053 By far the best solution for reserved slots. On Tue, Jun 9, 2009 at 9:10 AM, Jeff Sugar jeffsu...@gmail.com wrote: This On Mon, Jun 8, 2009 at 4:01 PM, Jonah Hirsch crazydog...@gmail.com wrote: How

[hlds] TF2 required update released

2009-06-08 Thread Eric Smith
We've release a required update for TF2. Sorry for the lack of notice ahead of time on this one. The details are below. -Eric Engine -- Fixed Day of Defeat: Source server crash when loading dod_jagd. Team Fortress 2 --- Added a Discard button to the item pickup panel. Added

Re: [hlds] TF2 required update released

2009-06-08 Thread Anthony R. Paloma
I'm not getting this update from the update tool. From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 8 Jun 2009 16:59:01 -0700 Subject: [hlds] TF2 required update released We've release a

Re: [hlds] TF2 required update released

2009-06-08 Thread Jeff Sugar
Same. On 6/8/09, Anthony R. Paloma drunkenf...@hotmail.com wrote: I'm not getting this update from the update tool. From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 8 Jun 2009 16:59:01 -0700

Re: [hlds] TF2 required update released

2009-06-08 Thread Craig H
Very happy with the gameplay fixes! thanks! On Mon, Jun 8, 2009 at 4:59 PM, Eric Smith er...@valvesoftware.com wrote: We've release a required update for TF2. Sorry for the lack of notice ahead of time on this one. The details are below. -Eric Engine -- Fixed Day of Defeat: Source

Re: [hlds] TF2 required update released

2009-06-08 Thread Dan Offord
No one is currently :( 2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com I'm not getting this update from the update tool. From: er...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Mon, 8 Jun 2009

Re: [hlds] TF2 required update released

2009-06-08 Thread Jeff Sugar
New Update Style: UPDATE WITHOUT THE UPDATE :v On Mon, Jun 8, 2009 at 5:07 PM, Dan Offord d.off...@gmail.com wrote: No one is currently :( 2009/6/9 Anthony R. Paloma drunkenf...@hotmail.com I'm not getting this update from the update tool. From: er...@valvesoftware.com To:

Re: [hlds] TF2 required update released

2009-06-08 Thread Andreas Grimm
spy was sappin' their update ... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Tuesday, June 09, 2009 2:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 required update

Re: [hlds] TF2 required update released

2009-06-08 Thread Don Williams
Fail. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Monday, June 08, 2009 8:12 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 required update released spy was

Re: [hlds] TF2 required update released

2009-06-08 Thread 1nsane
Fixed Sniper civilian exploit where players could crash the server. This is nice, what would be even nicer is if I could get this update. On Mon, Jun 8, 2009 at 8:18 PM, Don Williams d...@precdata.com wrote: Fail. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 required update released

2009-06-08 Thread turb0z
I can confirm that I am also not getting any updated files for my servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Monday, June 08, 2009 6:59 PM To: 'hlds@list.valvesoftware.com';

Re: [hlds] TF2 required update released

2009-06-08 Thread Anthal
Looks like they may have rolled back the version change on the master servers, as my servers stopped crying about needing to update, but never actually updated. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2 required update released

2009-06-08 Thread Michael Krasnow
ditto and i think this may be the notice of the update instead of the lack of notice On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote: I can confirm that I am also not getting any updated files for my servers. -Original Message- From:

Re: [hlds] TF2 required update released

2009-06-08 Thread Michael Krasnow
that was quick ha probabbly on their test servers they found something major that makes it crash On Mon, Jun 8, 2009 at 8:35 PM, Anthal ant...@couchathletics.com wrote: Looks like they may have rolled back the version change on the master servers, as my servers stopped crying about needing to

Re: [hlds] TF2 required update released

2009-06-08 Thread Anthal
I take that back, just got some engine files and went to 1.0.5.9 Updating 'OB Linux Dedicated Server' from version 7 to version 8 76.03% /home/tf2/orangebox\tf\steam.inf 86.11% /home/tf2/orangebox\bin\engine_i486.so 91.24% /home/tf2/orangebox\bin\materialsystem_i486.so 100.00%

Re: [hlds] TF2 required update released

2009-06-08 Thread Kris Byer
Update is now available. On Mon, Jun 8, 2009 at 6:33 PM, turb0z tur...@undergamer.com wrote: I can confirm that I am also not getting any updated files for my servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On

Re: [hlds] TF2 required update released

2009-06-08 Thread Matthew Gottlieb
Maybe Jason got vengeful for someone else taking his job... On Mon, Jun 8, 2009 at 7:36 PM, Michael Krasnowmnk...@gmail.com wrote: ditto and i think this may be the notice of the update instead of the lack of notice On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote: I can

Re: [hlds] TF2 required update released

2009-06-08 Thread Chris
My servers updated try again guys Michael Krasnow wrote: ditto and i think this may be the notice of the update instead of the lack of notice On Mon, Jun 8, 2009 at 8:33 PM, turb0z tur...@undergamer.com wrote: I can confirm that I am also not getting any updated files for my

Re: [hlds] TF2 required update released

2009-06-08 Thread Shane Arnold
I miss Jason. Eric doesn't sound like a greek name. We've been lied to. ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse,

Re: [hlds] TF2 required update released

2009-06-08 Thread Clyde cide
why are these updates always running so slow? seriously the past 6-7 updates have taken more than 20 minutes to complete On Mon, Jun 8, 2009 at 8:51 PM, Shane Arnold clontar...@iinet.net.auwrote: I miss Jason. Eric doesn't sound like a greek name. We've been lied to.

Re: [hlds] TF2 required update released

2009-06-08 Thread msleeper
I assume it depends on your location and/or what content server your server is using. That and about 3,000 servers are trying to update, with who knows how many thousand clients. All at the same time. On Mon, 2009-06-08 at 20:54 -0400, Clyde cide wrote: why are these updates always running so

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
version Protocol version 15 Exe version 1.0.5.8 (tf) Exe build: 13:45:36 Jun 8 2009 (3866) (440) Something is amiss... 1.0.5.8 with a build date of today? I actually have a server or two reporting 1.0.5.9 with the same build date... Which is right? All read as up to date via hldsupdate...

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
Can someone verify what the CORRECT version number is for today's tf2 release? Is it 1.0.5.8 or 1.0.5.9? I've got servers that are both, and both show that they're up to date with hldsupdatetool... even with -verify_all Something's definitely screwed with this release. -Karl -Original

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
Found the problem... Someone sudo'd hldsupdatetool on the previous patch - which wrote a steam.inf file to the 1.0.5.8 rev - which was then owned by root:root. Our boy wonder Python (Chris) caught it and chowned it back to the proper ID and all should be well now. Thanks for the confirmation

Re: [hlds] TF2 required update released

2009-06-08 Thread DontWannaName!
I ran the update again and still didnt get an updated steam inf, probably would work if I used verify all. On Mon, Jun 8, 2009 at 8:52 PM, Karl Weckstrom k...@weckstrom.com wrote: Found the problem... Someone sudo'd hldsupdatetool on the previous patch - which wrote a steam.inf file to the

Re: [hlds] TF2 required update released

2009-06-08 Thread Karl Weckstrom
Probably - just ls -la it and make sure it's not owned by root :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, June 09, 2009 12:17 AM To: Half-Life dedicated Win32 server mailing list

[hlds] Multiple SourceTV's to the one server?

2009-06-08 Thread Alex
Hey, Is it possible to run Multiple Source TV's to the 1 Game Server? Looking at running Source TV's from different locations, with different delays (for Shout Casting events etc) ___ To unsubscribe, edit your list preferences, or view the list