Anyone notice since the update that you will have random players in your
server but there time never changes. Right now I have 5 players in my
server even though the server shows 4/32 none of them are actually in
the server.
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From 13/08/09 update:
- Added response caching for some server queries to help reduce the CPU
load from DOS attacks.
On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes
violentcri...@convictgaming.com wrote:
Anyone notice since the update that you will have random players in your
server but
Cool, built in fake players.
Sneaky sneaky!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: Thursday, August 27, 2009 3:19 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2
I was wondering about that as well. The effect is also seen via HLSW.
Message: 7
Date: Thu, 27 Aug 2009 04:41:24 -0400
From: Spencer 'voogru' MacDonald voo...@voogru.com
Subject: Re: [hlds] TF2 Holding Players
To: 'Half-Life dedicated Win32 server mailing list'
Oh is THAT what is causing that? I thought HLSW was being buggy, I know
they've been on the update craze. I wonder if these ghost players work
towards our server rank.
On Thu, 2009-08-27 at 04:41 -0400, Spencer 'voogru' MacDonald wrote:
Cool, built in fake players.
Sneaky sneaky!
Neg. Game-monitor doesn't show them as being in the server. But they do
show up in teh server listing when you look via steam.
msleeper wrote:
Oh is THAT what is causing that? I thought HLSW was being buggy, I know
they've been on the update craze. I wonder if these ghost players work
I don't think any of those server tracking sites are reliable,
especially not if you're comparing them to the actual server browser.
On Thu, 2009-08-27 at 18:06 -0400, Violent Crimes wrote:
Neg. Game-monitor doesn't show them as being in the server. But they do
show up in teh server listing
Yeah. It's not like they are honeypot servers afterall.
On Thu, Aug 27, 2009 at 3:17 PM, msleepermslee...@cyberwurx.com wrote:
I don't think any of those server tracking sites are reliable,
especially not if you're comparing them to the actual server browser.
On Thu, 2009-08-27 at 18:06
that one didn't even make sense...
Thank you,
Alec Sanger
From: t...@mostdeadlygame.com
Date: Thu, 27 Aug 2009 15:24:27 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 Holding Players
Yeah. It's not like they are honeypot servers afterall.
On Thu, Aug 27, 2009 at 3:17
Exactly. ;)
On Thu, Aug 27, 2009 at 3:29 PM, Alec Sangereclyp...@hotmail.com wrote:
that one didn't even make sense...
Thank you,
Alec Sanger
From: t...@mostdeadlygame.com
Date: Thu, 27 Aug 2009 15:24:27 -0700
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 Holding Players
Oh.. How soon you forget. :)
On Thu, Aug 27, 2009 at 3:31 PM, msleepermslee...@cyberwurx.com wrote:
What are you talking about, you dumb hippie.
On Thu, 2009-08-27 at 15:24 -0700, Phillip Vector wrote:
Yeah. It's not like they are honeypot servers afterall.
On Thu, Aug 27, 2009 at 3:17 PM,
As mentioned, I am sending this again now that it's been about another 6
months since the last one of these emails. I made one or two small tweaks to
the initial message, but about 99% of it is the same. #hlserveradmins has
provided lots and lots of help and support to many people and is now
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The message
What are you L4D server operators using for L4D stats? I'm currently using
HLStats for my OP4 server, but it doesn't support L4D. I don't know that I
like HLStatsx all that much, and am open to alternatives.
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