Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
tf_mm_servermode 2 isn't required to host a MvM gameserver, is it? No. You don't have to use matchmaking at all. You can host the server and play the maps just like any other gamemode. Players can join through the server browser, favorites tab, direct connect, friend invites, etc. From:

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Agro
Is MvM matchmaking going to be limited to 6 players or was the 6 players join, map changes logic just an indicator of server behavior to expect? - Reply message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
MvM matchmaking will be restricted to 6 players at launch. The matchmaking also supports joining games in progress to fill an empty slot, in which case of course the current map will not be changed. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Saint K .
I kind off missed the info about MvM. Was it announced whenabouts this will be released? Cheers, Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 14

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Kush Mahajani
August 15th On Aug 14, 2012, at 0:22, Saint K. sai...@specialattack.net wrote: I kind off missed the info about MvM. Was it announced whenabouts this will be released? Cheers, Saint K. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Peter HLDS
On Aug 14, 2012, at 2:21 AM, Saint K. wrote: I kind off missed the info about MvM. Was it announced whenabouts this will be released? http://tf2.com/ (psst... Wednesday) ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Saint K .
Ah, thanks! Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Peter HLDS [peter-h...@jerde.net] Sent: 14 August 2012 09:23 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF MvM

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Saint K .
Will we be able to restrict a MvM server to people in the steamgroup only, like in L4D2? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 14 August

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-14 Thread HLDS
Hopefully this lobby matchmaking system will make its way to support 6v6 and 9v9 games. :) All in Valve time of course... -- Mitchell Huang On Aug 14, 2012, at 12:38 AM, Damon Reece deman.r...@gmail.com wrote: From what we've seen already, it looks like games will have the ability to be

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread munra
I would also like to know the answer to this. -Original message- From: Saint K. sai...@specialattack.net Date: Tue, 14 Aug 2012 06:51:04 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] TF MvM hosting questions Will we be able to

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Matt Adams
So am I correct in assuming that once the server changes to a MvM map that it becomes locked to 6 players in a server? If this is the case what happens when a full 24 player pvp map switches to a mvm map? On 8/14/2012 1:52 AM, Fletcher Dunn wrote: MvM matchmaking will be restricted to 6

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread ics
This is also relevant to my interests because this came out a bit of surprise that the gamemode eats so much cpu. In this case i would rather limit the servers usage to community members instead of all random joiners due to limited resources. -ics 14.8.2012 14:51, Saint K. kirjoitti: Will

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Damir Butmir
Or even better, will we be able to set out server to exclusively used for MvM? Idea here is to set it to 6 players and passworded so only me and a few friends could play it privately Also, am I wrong to assume all servers will get the update to handle MvM game mode either tonight or

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread T Marler
How does a server get disqualified from being in the MvM matchmaking pool? I remember regular TF2 disqualifies you if you have things like nocrits. My objections with such things aside, what is the current state of affairs for MvM and PvP for disqualification? Thanks, BloodyIron

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
For pvp nocrits,instant respawn, non stock maps, and more.I'm guessing this will apply to McMahon as well as it is loot based. Sent from my android device. -Original Message- From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
LOL, thank you android autocorrect. McMahon is MvM On 8/14/2012 9:19 AM, Cameron Munroe wrote: For pvp nocrits,instant respawn, non stock maps, and more.I'm guessing this will apply to McMahon as well as it is loot based. Sent from my android device. -Original Message- From: T

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread T Marler
spoilers - Original Message - From: Cameron Munroe cmun...@cameronmunroe.com Date: Tuesday, August 14, 2012 10:19 am Subject: Re: [hlds] TF MvM hosting questions To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com For pvp nocrits,instant

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2012-08-14 Thread Russell Smith
Any word back on this Eric? On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread T Marler
What about less than 6? Say... 3 Saxton Hales? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com Date: Tuesday, August 14, 2012 11:00 am Subject: Re: [hlds] TF MvM hosting questions To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com,

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
Awww my idea went out... Well now our idea. On 8/14/2012 10:20 AM, T Marler wrote: What about less than 6? Say... 3 Saxton Hales? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com Date: Tuesday, August 14, 2012 11:00 am Subject: Re: [hlds] TF MvM hosting

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread T Marler
After working with our 3v3 koth stuff, I see a lot of 3's... HI VALVE - Original Message - From: Cameron Munroe cmun...@cameronmunroe.com Date: Tuesday, August 14, 2012 11:21 am Subject: Re: [hlds] TF MvM hosting questions To: tmar...@shaw.ca, Half-Life dedicated Win32 server mailing list

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
Out of the question. Valve doesn't do 3. Come on, you guys know this. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Tuesday, August 14, 2012 10:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Lance Waidzunas
Three more months. On Tue, Aug 14, 2012 at 12:28 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Out of the question. Valve doesn’t do “3”. Come on, you guys know this. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread T Marler
Source: http://www.teamfortress.com/mvm/ Bounty Day 3 h . - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com Date: Tuesday, August 14, 2012 11:28 am Subject: Re: [hlds] TF MvM hosting questions To: Half-Life dedicated Win32 server mailing list

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Dr. McKay
Same deal with Pyromania. Days 1 and 2 were released on time. Day 3. struggled. Dr. McKay http://www.doctormckay.com On Aug 14, 2012, at 1:48 PM, T Marler bloodyi...@shaw.ca wrote: Source: http://www.teamfortress.com/mvm/ Bounty Day 3 h . - Original Message - From:

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Dr. McKay
So the robots are actual TF bots? I assumed this would be more similar to L4D(2) in that a small number of human players play against a horde of enemies that are spawned automatically and don't require an actual client index. Interesting. On Aug 14, 2012, at 1:00 PM, Fletcher Dunn

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
That is what we thought as well, but I think that would require way to many changes to tf2. On 8/14/2012 11:01 AM, Dr. McKay wrote: So the robots are actual TF bots? I assumed this would be more similar to L4D(2) in that a small number of human players play against a horde of enemies that

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Emil Larsson
The special infected in L4D are basically bots taking player slots though. I suppose for more refined bot behavior where they are supposed to act more like human players it's needed (IIRC TF2 bots were basically designed to have similar limitations as human players rather than instantly turning

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
The server will need to launch with -maxplayers 32 to host MvM properly. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Tuesday, August 14, 2012 11:16 AM To: Half-Life dedicated Linux

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread RSS List User
Great! Then people won't expect to us to let them host a 6 slot person 28 bot server for $6 dollars. Pay for 32 and let your bots run wild! On 8/14/2012 2:27 PM, Fletcher Dunn wrote: The server will need to launch with -maxplayers 32 to host MvM properly. -Original Message- From:

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Sampson Rogers
I assume the client isn't going to warn the player when they join an MvM server (Since it's 32 players) with the 24 player message? Just wondering. Seems like it would be something easy to miss. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
The server will show 6 max players in the server browser. (Same basic effect as visiblemaxplayers.) So the client doesn't' actually know the true maxplayers. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers Sent: Tuesday,

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Damir Butmir
Anyone know the response to the below question? Anyone else planning on doing the same thing? Seems like we might have to set the server to 24 slots first before we could activate the MvM mode though... Damir From: d4m1...@hotmail.com To: hlds@list.valvesoftware.com Date: Tue, 14 Aug 2012

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread T Marler
From what I understand thus far from reading this discussion, if you have max 6 cilents (as in players), the rest of the slots are naturally going to be bots, as in robots. In the case of a 24 slot server, that would result in 18 robots max. It seems so far that VALVe has balanced this mode for

Re: [hlds] [hlds_linux] TF MvM hosting questions

2012-08-14 Thread 1nsane
Those of us with better hardware could experiment and see what works and what doesn't. Depending on how this is implement, we might be able to have other kind of bot NPCs added via mods/plugins or change the models for existing ones. Opens up a lot of possibilities really. Obviously these kind of

[hlds] CSGO sv_downloadurl

2012-08-14 Thread Jack M.
So I have a CSGO server I'm running with some friends. We had a Source server for a while and liked it but are still sort of settling into GO. Our problem right now that we can't seem to find a solution to is downloads to clients of custom maps we run on our server. Currently we've got our

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread John
Fletcher, Will there be (or could there be added) a command-line option to restrict a server from running in MvM mode? -John On 8/13/2012 10:39 PM, Fletcher Dunn wrote: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they