[hlds] TF2 SteamPipe Beta spray issues

2013-04-25 Thread Brian Ahrendt
It seems I can't get sprays to work correctly in the new SteamPipe opt-in beta. I put a spray .vtf file containing the image I want in materials\vgui\logos\, and import the spray through the Multiplayer options tab. It recognizes my spray's name in the list, and cl_logofile shows this as my

Re: [hlds] TF2 SteamPipe Beta spray issues

2013-04-25 Thread Doctor McKay
Do you know if the server you're on is on SteamPipe? Might be sv_pure comparability issues between the two versions. Players on my servers who hadn't opted into SteamPipe have reported that they can't use their custom models and skins and such, even though sv_pure is set to 0 (my servers are on

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well. From: thesupremecommander thesupremec...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread j m
That's a SourceMod issue, not a Valve issue. On Apr 25, 2013 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes. Spraytrace is one example. I would imagine SMAC has a component that does so as well.

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread DontWannaName!
From what I understand there needs to be updated game data for steam pipe but they can't be synced in SM until its released. Sent from my iPhone 5 On Apr 25, 2013, at 1:18 PM, Bjorn Wielens uniac...@yahoo.ca wrote: It seems that any plugins using GetPlayerEyePosition() are casing crashes.

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread thesupremecommander
Yes, indeed, although I would point out that Valve's already told server owners to convert to SteamPipe in preparation for the update anyway, but that's not something to be argued over the mailing list. I think there is some beta gamedata floating around somewhere that I'll try out to see whether

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Ryan Stecker
For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from multiple people that the gamedata is up to date with steampipe. On Thu, Apr 25, 2013 at 3:29 PM,

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Daniel Barreiro
Works fine for me On Thu, Apr 25, 2013 at 4:50 PM, Ryan Stecker voidedwea...@gmail.comwrote: For updated gamedata that's compatible with steampipe, see: https://github.com/RavuAlHemio/sourcemod-beta-gamedata It's an unofficial repo, so your mileage may vary, but I've had reports from

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To:

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
I can try the vpof tools quickly. Mine are linux so I can help if I can leave sourcemod running. On Thu, Apr 25, 2013 at 7:21 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e.

[hlds] [STEAMPIPE] Condition Zero no maps?

2013-04-25 Thread List User
It seems that the steampipe server of CS Condition Zero comes with no maps? I don't even see a game folder... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [STEAMPIPE] Condition Zero no maps?

2013-04-25 Thread List User
Well, I had to run SteamCmd multiple times to get the game folder. Maybe someone should take a look from Valve. Used Cmd Line: steamcmd +login anonymous +force_install_dir E:\GameInstalls\CZ +app_set_config 90 mod czero +app_update 90 validate +quit On 4/25/2013 7:28 PM, List User wrote: It

Re: [hlds] [STEAMPIPE] Condition Zero no maps?

2013-04-25 Thread Ross Bemrose
I can confirm on Linux that the first time you install Counter-Strike: Condition Zero it just installs the base valve server files and none of the game-specific ones. A second update seems to install the game-specific files (or at least I assume it does, I'm testing it now). On 4/25/2013

Re: [hlds] [STEAMPIPE] Condition Zero no maps?

2013-04-25 Thread List User
I'm on Windows and it took multiple retries to get it. And this happens for Half-Life/Counter-Strike as well. Seems like a steamcmd issue now... On 4/25/2013 7:35 PM, Ross Bemrose wrote: I can confirm on Linux that the first time you install Counter-Strike: Condition Zero it just installs the

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I can dig into the problem in more detail. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
Unfortunately I'm now having (still sm_related) issues with a server crash immediately on a client joining a team, despite running the beta gamedata. Linux server, BTW. Anyone else having this or already know of the cause/fix? From: Ryan Stecker

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread big john
I can run it. I have 3 servers on pipe and 4 on hlds On Apr 25, 2013 8:16 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks. It looks like AI / physics is taking a really long time for some reason. If anybody Windows users want to get setup with some performance tracing software, I

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Evourr
Same here, what are we looking at as far as setup goes? - Original Message - From: big john To: Half-Life dedicated Win32 server mailing list Sent: Thursday, April 25, 2013 8:21 PM Subject: Re: [hlds] [hlds_linux] FPS issues on Steampipe I can run it. I have 3 servers on

Re: [hlds] [STEAMPIPE] Condition Zero no maps?

2013-04-25 Thread Alfred Reynolds
Thanks for the report guys, we will get this fixed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of List User Sent: Thursday, April 25, 2013 4:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
Well I just noticed that for some reason the server had 7 instances of steamcmd running all using up resources The FPS still isn't super stable but it's not lagging up now With 30 bots and 2 players it's using 385 MB of ram (as the system is at its limit. It's a VDS with 512 MB of ram. I need to

Re: [hlds] [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Daniel Barreiro
http://pastebin.com/zXu1F0mA Here's a new vprof log On Thu, Apr 25, 2013 at 8:38 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Well I just noticed that for some reason the server had 7 instances of steamcmd running all using up resources The FPS still isn't super stable but

Re: [hlds] [hlds_linux] Mandatory update to TF2 SteamPipe beta released

2013-04-25 Thread Bjorn Wielens
I suspect I've found the culprits of the crashes, heads up if you are running afk_manager or superlogs_tf2 plugins, both of these caused server crashes immediately after joining a team for me. (Linux server) From: Fletcher Dunn fletch...@valvesoftware.com To:

[hlds] Upgrade from HLDS to SteamCMD

2013-04-25 Thread Mike Bohde
I have searched for nearly an hour and came up empty. There are several how to guides on using SteamCMD to perform a new installation. However none that I was able to find to convert an existing install of HLDS to SteamCMD. My current HLDS setup C:\Program Files (x86)\Valve\HLServer\tf2 update

Re: [hlds] Upgrade from HLDS to SteamCMD

2013-04-25 Thread Derek Howard
You cannot convert it. You must do a full re-download and reinstall. Derek D. Howard derekdavidhow...@gmail.com (707) 726-2239 http://gplus.to/derekh On Thu, Apr 25, 2013 at 6:31 PM, Mike Bohde mikebo...@gmail.com wrote: I have searched for nearly an hour and came up empty. There are several

[hlds] Valve now charging for map packs?

2013-04-25 Thread Ross Bemrose
I see that today's CS:GO update added a map pack of 7 maps that Valve is charging $3 (normally $6) for. Is this feature going to be coming to other games? Because I want to know now if I'm going to have to yank cp_freight_final, cp_steel, and the like from my TF2 server because of this

Re: [hlds] Valve now charging for map packs?

2013-04-25 Thread Lyrai
Settle down, Beavis. It sounds like they're just hosting community maps on Official Servers. You won't be locked out of playing the maps on your own or on community services, the cover charge is to pass the money to the mapmakers and to log onto the Official Valve servers hosting them.

Re: [hlds] Valve now charging for map packs?

2013-04-25 Thread Kush Mahajani
Why would you have to yank maps? This is basically the equivalent of map stamps in TF2 for GO. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, April 25, 2013 8:26 PM To: Half-Life Windows

Re: [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Kush Mahajani
Has the /custom/ folder not being searched on Linux clients been fixed? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 8:47 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Kyle Sanderson
Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates to the

Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
Yes, very soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, April 25, 2013 8:51 PM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server

Re: [hlds] [hlds_announce] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Peter Jerde
This update definitely fixed custom hitsounds not working on non-steampipe servers with sv_pure. (I did have to verify local content to get the update, but that feature now clips along at 245MB/s off my SSD... easily 3x faster than the pre-steampipe system. Woot.) Thanks for working late. :)

Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Ryan Stecker
Hi Fletch, What kind of improvement are we looking at in terms of memory usage? Any measurements to go off? On Thu, Apr 25, 2013 at 10:55 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Yes, very soon. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds] [hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
For servers, approximately 120MB, depending on which VPK files got accessed and much from each VPK was accessed. For clients, it will be even more. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Thursday, April 25, 2013

Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Kyle Sanderson
Found it, it's already partially reported and totally visible. Whenever the ForceModelBounds/ForceSimpleMaterial spam is encountered the server skips. Since we have Deathmatch essentially (clients get their default skin, before being assigned to a zombie one), this happens frequently. I have some

Re: [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Fletcher Dunn
I have a fix for this ready to ship. I’ll try to get that released tomorrow. From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, April 25, 2013 9:18 PM To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher Dunn; Half-Life dedicated Linux server mailing

[hlds] Server 'jitter' / studder

2013-04-25 Thread Flickshot Tech
Hi All. Sorry if this topic has been covered lately. Just rejoined this mailing list. Wondering if any others out there have had players complaining of 'jitter' or studder ingame. It's becoming a huge problem and only kicked in after the steampipe update. Weirdly though, only some players have

Re: [hlds] Server 'jitter' / studder

2013-04-25 Thread Fletcher Dunn
You're gonna have to tell us which game you're talking about. :) Also, if you are running Windows, we have some good performance tools we can get you hooked up with that will help identify the causes of those issues. If you are willing to install and run some software and perform a reasonably

[hlds] VPK Tool Wiki Page

2013-04-25 Thread DontWannaName!
I have updated the VPK tool wiki page with as much information as I can at the moment. It is now up to date and formatted. https://developer.valvesoftware.com/wiki/VPK For those of you having problems with key values, I added an example of how to correctly create one: